Tiny Rogues

Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!

Tiny Rogues is a action roguelike, bullet hell and top-down shooter game developed and published by RubyDev.
Released on September 23rd 2022 is available in English only on Windows.

It has received 9,258 reviews of which 8,978 were positive and 280 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Tiny Rogues into these genres:

Media & Screenshots

Get an in-depth look at Tiny Rogues through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core 2.00GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 520
  • Storage: 300 MB available space
  • Additional Notes: Game builds are not actively tested on Windows versions below Windows 10

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It's a great rogue-lite but honestly, the barrier to me playing it more often is the fact that there's no mid-run pausing. The runs can be LONG, and I'm an adult with responsibilities. I need the ability to stop and start a run again later, especially when they're almost always over half an hour.
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Aug. 2024
In my nearly 30 years gaming, I've never publicly stated my opinion on a game I've played. But Tiny Rogues may be one of the best roguelikes I have ever played since the The Binding of Isaac. It is simplistic in its movement and combat but the complexity in build crafting is fantastic. The game itself feels like a love letter to gaming as a whole, from bosses, enemies, items, perks, everything feels like a reference to pre-existing media while fitting into the mechanics of Tiny Rogues and it executes it perfectly. The day this leaves Early Access, bet your ass I will be voting and screaming it's name from the rooftops for Indie of the Year.
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Aug. 2024
* Updated for the Clean Update, original review at 131h * 50% off until 15 August Possibly one of the best roguelikes I've played. That's next to batshit insane titles like Noita and big titles like Risk of Rain 2. It lacks the secrets and incomprehensibility of the former and definitely isn't 3D nor has the lore and fame of the latter, but it definitely has its niche and place among my favourites that the others just don't fill. Words can do little to express the sheer joy this game has brought me, but I'll give it my best shot so you consider forking over the (honestly shockingly low) cost to try it yourself. First of all, this game is packed with content. Absurd amounts of items, builds, characters, levels, optional challenges, everything. With even more content after you've gotten the hang of things. Not to mention the many planned content expansions, and even the content in updates not focused on content. Each character has a unique passive ability, active skill, starting equipment, and over all playstyle. Hell, some of the secondary roster (there's 34 whole characters!!) all of which feel distinct somehow. And the madlad dev intends to add more, and even give them subclasses!! Not only that, but the dev continues to polish existing content. Nothing is left behind with updates changing systems and introducing new mechanics -- it's one thing to add a lot of stuff, but it's a whole other thing to go back and update the old content despite the sheer volume of it. What's next.. the progression of it? Gameplay is split into "world tiers" on each save, so the experience grows out alongside an overarching narrative (But this isn't a story game, don't expect to sit through endless dialogue. Just framing for the setting and endings, some flavour, and a good guide through the game.) You unlock more content as you play more, more characters, and an optional metaprogression tree (emphasis optional, you can absolutely play without it if you aren't a fan of them. Just makes things tougher without.) You can turn on difficulty toggles that actually shake up the gameplay experience instead of just bumping enemy stats for more challenge, letting you keep things interesting long after you've mastered the game. Cinder 16 (the current highest difficulty) is a satisfyingly difficult experience that tests your skill each run, you can't simply luck your way to a win. (plus, there's more cinder levels coming in the future!) The graphics are subtle but incredible as well. A consistent and pleasant pixel art aesthetic with a CRT shader that doesn't make me want to gouge my eyes out for once? And you can even change how intense the shader is, reducing it to 0% or doubling its intensity. Things are nicely color coded so you can pick up on things intuitively after some time, green is dex/ranged, red is str/melee, blue is int/magic. dark purple is curse, yellow is loot, you get a sense for things relatively quickly. The visual design is on point with shockingly readable designs despite tiny textures and minimal colors. And I would be remiss not to mention the game's humor and references. Playing this game I barely went a few minutes without going "Hey, that's just like thing from game!" and chuckling about the silly gags and boss dialogue. DOOM? Final Fantasy? Lord of the rings?? damned D&D??? the FUCKING POTION SELLER MEME??? This game wears it's inspirations and references on its sleeve with pride, and it gives the game a nice light hearted feeling outside the tense boss battles and occasional well deserved steamrolling when you get a good build going. There's far too much to praise, and very little to criticise. The developer (yes, singular, shockingly) is active among the community and addresses issues with the game, answers questions and shares sneak peeks (check out their twitter!!). I can easily see this game sticking around among my go-to roguelikes, and I'm hoping you feel the same way after playing it yourself. Treat yourself to a high quality game that doesn't demand your life's savings on install or monthly, doesn't come with a billion microtransactions and mass appeal bloat, and has genuinely solid foundational mechanics and expansive content on top of it. And hey, if you don't end up liking it, get a refund. It doesn't hurt to try! I can confidently recommend this absolute gem of a game.
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June 2024
You like action with a multitude of class, item and powerup combinations vs a plethora of enemies waiting to be vanquished? Try this game on for size then... great things come in tiny packages.
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Jan. 2024
This dev is nuts, I played this game like 2 years back and I was like "wow that was fun" and now when I come back hes worked on it so much its almost a different game and its even better AND he keeps releasing a new patch every week or so AND its usually a lot of new exiting content. Mega thumbs up.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 22:03
SteamSpy data 21 January 2025 21:49
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 03:57
Tiny Rogues
9.4
8,978
280
Online players
285
Developer
RubyDev
Publisher
RubyDev
Release 23 Sep 2022
Platforms