Timespinner

Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.

Timespinner is a metroidvania, side scroller and 2d platformer game developed by Lunar Ray Games and published by Chucklefish.
Released on September 25th 2018 is available on Windows, MacOS and Linux in 8 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 2,791 reviews of which 2,394 were positive and 397 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 75% discount.


The Steam community has classified Timespinner into these genres:

Media & Screenshots

Get an in-depth look at Timespinner through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Sound Card: DirectX 9.0c compatible
MacOS
  • OS: Lion 10.7.5
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 400 MB available space
  • Additional Notes: SDL_GameController devices fully supported
Linux
  • OS: glibc 2.15+, 32/64-bit
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 415 MB available space
  • Additional Notes: SDL_GameController devices fully supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
If it wasn't for the slipshod story and atrocious dialogue, this would easily be one of the best metroidvanias ever made. Mechanics, visuals, and audio are all superb. The maps leave a little to be desired with their simplicity, but they function well enough and it is interesting to see the differences as well as how they influence eachother. The bosses are visually interesting, but mechanically are frankly boring. They each have a small variety of moves that they cycle through. It's all easy to learn and deal with though, so at the very least it doesn't take very long, even on nightmare. By the end of the game, provided you don't play with the level 1 cap, you'll be so overpowered that dying is actually a feat in itself. The difficulty immediately drops as soon as you have access to more orbs and explore the map. Even by the midpoint, the game is almost a walking simulator. Let's get into the dialogue, it's beyond bad, nonsensical even. I think the mass majority of people could give two shits about gay characters being present, as in it doesn't matter one way or the other whether that is or isn't present. What does matter, is the quality with which this was written, which is, at best, a 5th grade comprehension of writing. The story isn't much better, though it does initially touch on some interesting themes. Unfortunately, it degrades rapidly with plotholes and laziness. Despite all these short comings, there is a decent amount of fun to be had here. I give Timespinner a solid 6/10, which is a shame as it could have easily scored higher.
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Oct. 2024
Cute short metrovania story is kinda meh but the game loop is nice not platforming heavy slightly easy compared to the rest sadly ^hard^ difficulty is locked behind beating the game once thus the inflated hours cant wait to see what they will do with time spinners 2
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Sept. 2024
The game has great potential, but it lacks a lot. I wish there was a neutral review option. I recommend this game mostly because of the good vibes it has. [+] The world is quite interesting. [+] Music is very good. [+] Visual design [+/-] Time stop mechanics. It looks promising at first, but in fact it is needed only a couple of times. [+/-] Orbs. The orb mechanic and their stats are not polished. Some orbs (especially lategame) are OP, others are not useful at all. [-] Fights are boring, at least at the normal difficulty. At midgame you can facetank most enemies spamming the attack button. [-] Level design. Corridors filled with same type monsters spawned evenly. Meh. [-] Only a couple of puzzles are decent. All the others are just "break the wall here". [-] Most quests are just fillers of a type "bring several pieces of some loot". [-] Leveling mechanics is too complex for such a short game.
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Aug. 2024
Timespinner is basically what you can expect a Metroidvania game to be. Its story revolves around a small nation that is being attacked by a powerful empire from outer space, and their only ace card is to use a mysterious timespinner device that allows one of their townspeople to travel back in time and warn the others. Except this time, the timespinner breaks and something goes wrong. We are flung far into the past to witness this evil empire in its early stages in the rise to power. It's a pretty interesting story premise that serves the theme of time travel and time manipulation. For the majority of the game we are able to teleport between the present and the past, explore new areas, and use the knowledge acquired in one time to make progress in the other. In addition to this, there's a small hub area with NPCs for whom we can do sidequests. While we accomplish these sidequests, we get to learn more about the backstory of what's going on (although the first few sidequests are just fetch quests). But the way our travel between the present and the past is done is pretty fun, because the events that occurred in the past are treated as history in the present. And when we make major changes to the past, we can see how that had had some noticeable effect on the present. In addition to this, another aspect that uses the concept of time is one of our special powers that we acquire early on, and that is to temporarily stop time. To do this we use magical sand and we can keep the time still for as long as we have sufficient sand. This may come helpful in combat if we need to avoid an attack that is difficult to avoid, or occasionally to reach places that are otherwise impossible to reach - that is to stop an enemy or part of the scenery mid-air and then use that as a platform to jump higher, which is a pretty fun and creative concept. Aside from this, Timespinner plays and feels like most other Metroidvania titles. We go room to room, clear them out from enemies, collect loot, save our progress at save rooms, use teleport rooms to fast travel between areas, and of course confront bosses. On the way, we level up, upgrade our gear, and get familiars that help us in combat. Perhaps one thing here that is quite unique is that we don't use traditional weapons to fight. Rather we use floating magical orbs, and over the course of the game we find the orbs that grant us different powers. Some can turn into specific weapons like swords or hammers, others act like standard magic spells, and some can do pretty weird things. These orbs can be used not only as weapons, but also with the help of one of the NPC crafted into accessories to grant us special powerful spells or passive abilities. Generally the character control is smooth, and there is a satisfying sense of progression as we feel ourselves becoming more powerful and more deadly as the game goes on. For the most part, on Normal difficulty the game is not too hard. It feels more relaxing and casual than challenging when compared to other Metroidvanias. Its vibe feels closer to the Gameboy Castlevania titles such as Aria of Sorrow and Harmony of Dissonance. The visuals are old-school and beautiful, the environments are pretty interesting and varied, with futuristic tech-looking areas in the present time and the more nature-themed and medieval style in the past. Music tracks are excellent and many of them are very reminiscent of Castlevania melodies. UI is user-friendly and slick. I've not come across any bugs or glitches. Overall it took me about 8.5 hours to get through it fully and to get the true ending. You may spend a bit more time if you want to check some of the alternate endings, as the game has several of them, or if you want to explore more and do some optional areas and bosses. So it's more on the shorter end of Metroidvania titles, and mechanically it's mostly what you can expect from the genre, but it's still a high quality game and well worth playing if you enjoy this genre.
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March 2024
It's frustrating when a game sticks very closely to what another game does, and doesn't do enough to distinguish itself and be different. This does not apply to anyone who wants to make a Castlevania game with the serial numbers filed off. This is allowed and encouraged. Konami won't do it so someone's gotta. Timespinner did an excellent job filling the Castlevania-shaped hole in my heart, especially since it clearly takes a lot of influence from Order of Ecclesia, one of my favorite games of all time. The presentation isn't outstanding, some of the enemy designs in particular are just... ugly, and not in a gross fun way, but the fundamentals are all here. Moving around is great, combat is fun, and though I found the game very easy, that didn't stop me from enjoying myself. I found the story quite engaging, with its mostly well-handled depiction of warring nations. The game taking advantage of its time travel premise to offer multiple different endings that can't be definitively sorted into "good end" and "bad end" is very nice. I also always have to applaud good queer representation when I see it, especially when it depicts things I don't see as often in games, such as asexuality and polyamory. A lot of love clearly went into this game, even though not everything works for me. I'm interested in playing the sequel when it comes out.
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Last Updates

Steam data 19 November 2024 18:18
SteamSpy data 19 December 2024 14:10
Steam price 23 December 2024 20:47
Steam reviews 23 December 2024 08:01
Timespinner
8.3
2,394
397
Online players
20
Developer
Lunar Ray Games
Publisher
Chucklefish
Release 25 Sep 2018
Platforms