This is a fairly unique take on the sort of Vampire Survivors type genre (is there even a name for that yet?) and it does it fairly competently. Standard setup of there being a reasonable amount of characters (12 in this case) and metaprogression unlocks, experience (gold) you pick up for levels which give a selection of a few randomized upgrades to choose from, fairly generic in that regard for the genre so let's look at the things it does differently: There's only one map, and the map is static. Unlike pretty much every other one in the genre though, the map is interesting and has you constantly moving around it to do things. There are a number of various planets with benefits to them, such as free hull repairs (your shields can take a few hits but once they're down hull doesn't replenish), increased gold(exp) if you stay within orbit of that planet, a shop and even some offensive planet-mounted weaponry for when you have to fight bosses or large waves of enemies at once. Because of this, you'll find you're constantly moving about the map. You mostly want to stick near the gold planet and its moon, but everything is on a cooldown timer which shows on the icons which point you to where the other planets are at the edges of your screen, so you always know when and where more stuff is available to go get it. The bosses are also fairly interesting, and probably the best in the genre by a pretty wide margin so far. They're big, multi-segment ships that often take up most of the screen with multiple weapons systems on them that you can destroy to make it weaker or stronger depending on what you shoot out. Each one behaves pretty differently, and only the second boss seems kind of bland, the others are enjoyable in execution, with the final boss being something sort of like a mashup of the Hypergreatthing from the Darius series, merged with that giant ship from Drainus, not quite the best version of that kind of battle I've seen but compared to the bosses in the Vampire Survivors genre, it's a very, very large increase for interesting fights compared to the others, it just doesn't quite match the top end of the space shooter genre, but it's still well above average for space shooters. Another aspect which is a bit odd is that, of the 12 characters, you pick 1 to start with and then can choose up to 3 others as crew members which lets you customize your loadout in a more controlled way. Each character has 3 unique sets of upgrades, with at least one of those being related to a specific weapon type. There's a lot less RNG than most others in the genre which will definitely bother some players, so this may be a deal breaker for you. Personally, I'm totally fine with this, it's not actually less RNG than Vampire Survivors itself as a game has, so it's not a big deal, because it's about on par with the genre starter, but many of the later games are a lot more RNG intensive so it may or may not be ideal for you. Just keep it in mind. Another odd thing is that the smaller ship spam can be mostly controlled, weapons have a knockback effect to them and some have good AOE potential, others are better for single target damage for bossses. It's useful to pick a combination that works with both, but I personally found the nova basically just meant the smaller ships got knocked back consistently enough that they'd just surround me in a halo that could be moved with carefully. One big aspect of the game is the boost system. It's not super obvious when you first start playing, but basically you get a number of boost charges that regenerate fairly fast, letting you go very fast for a brief time of about a second per boost. Later upgrades give you more total boosts or some damage block while boosting, but I've mostly found that by the time you have a reasonable damage block, it doesn't much matter because enemies spawn off screen and run straight at you as you're boosting so you just ram into things pretty much immediately and they'll eventually just take your entire shield off in a hit or two anyway, so you have to be careful to zigzag around later in the game or just flying at a normal speed is generally more effective. It's good for early-mid game to get places you need to go fast though, or when you want to lure a pile of enemies away from something you're trying to get at. In any case, it's a good blending of the Vampire Survivors and Space Shooter genres. It works well for what it does, and it has a pretty good amount of replayability for it. It's not the best game the world has ever seen, it could use a few more tweaks, some more content like different maps with different planets, or more characters to be added, but for the price and what it is, it does its job very well. Hopefully there will be content patches or DLC at some point in the future, because it's a good, solid game, with a lot of potential for more stuff to be added later on. More stuff isn't really needed, but it'd be really nice because you do eventually kind of run out of stuff to unlock and don't really need more. That is, however, the fate of games that focus heavily on metaprogression - once you run out of things to progress in, they kinda feel "done" like there's not much reason to keep playing. Which is unfortunate, but if there were something like a prestige system of some sort added so that you could reset your progress to start over for a longer term benefit, honestly I'd not mind having more excuses to keep playing the game and doing it all over again. Overall, I liked it, and definitely feel like I got my $5 CAD's worth out of it. There also aren't really any other games of this specific mix of genres to my knowledge, so it's kind of a unique offering at the moment that scratches a slightly different itch than any of the similar games out there to it.
Read more