Timberborn

Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.

Timberborn is a city builder, voxel and colony sim game developed and published by Mechanistry.
Released on September 15th 2021 is available on Windows and MacOS in 15 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian, Thai, Traditional Chinese and Turkish.

It has received 28,350 reviews of which 27,011 were positive and 1,339 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 23.79€ on Steam and has a 30% discount.


The Steam community has classified Timberborn into these genres:

Media & Screenshots

Get an in-depth look at Timberborn through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: 4-core 1.7 GHz or better
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 950, Radeon R9 380 or similar
  • DirectX: Version 11
  • Storage: 3 GB available space
MacOS
  • OS: macOS 11.0 or newer
  • Processor: 4-core 1.7 GHz or better
  • Memory: 4 GB RAM
  • Graphics: Radeon Pro 560X or better
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I love this game! I have never played another game like it. It is the most easy to grasp but hard to master city builder I have ever played! If you like city building survival games, with cute little beavers, that gets constant love from its players. This is the game for you! I have played more than 1,000 hours, just get the game...
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Aug. 2024
This game is like crack. At first I wasn't sure I was getting it, and then slowly but surely as my town expanded in size, gained momentum, I began testing interesting vertical buildings, outlasting badtides and droughts, this game began to take root into my psyche. I began to see beavers working in my dreams, my last thoughts before bed would be mentally testing new building conformations, and I found myself in the throws of addiction. The life of your colony will overrun your synapses and you will become all consumed.
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June 2024
been playing this beauty since my pc could handle about 200 beavers. now my pc can handle 600 beavers and i havent upgraded the pc. love to see devs care about improving their work, love to see Devs take suggestions from the community and implement them
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May 2024
I've put over 1100 hours into this game. The rest not counted by Steam were offline through a whole winter with no Internet. (I started playing right when Update 3 came out on the main branch.) The enjoyment is slow-burning. You'll stop playing it for a while, and Without Really Knowing Why (tm), you'll come back to it and put another 100 hours in. Flavor-wise, it hits you with those beautiful nature graphics, and for the first couple hundred hours, that and the more obvious aspects of the mechanics are the main experience of which you're conscious you're enjoying. Afterwards, the symmetry and verticality of building, combined with the levels of nuance in optimization of path and transport (especially since the devs added mirroring on all buildings per community request. Beezus lord these guys are based for that) start to ferment new ideas for maps and settlement structure in your mind. Like the middle part of the experience of any city builder, the aesthetic appeal of the placement of your buildings and decorations intertwine with the efficiency of pathing to give you new ideas and inspiration. This is also where you start to figure out how to really, really cheese fluid flow into its absolute optimal form, and where you are familiar enough with the consumption rate of the production chains with respect to the acquisition of new technology that you end up building everything on time or early without wasting resources, slowing your progress, or having to do any math in your head for it. I am now in late-stage Timberborn enjoyment, where I emphasize total automation of all work, zero hours workday for Beavers, left to enjoy every possible comfort that can be provided to them--maximizing their well-being score so that they live to a ripe old age--planting only the exact number of crops, trees, flowers, and bushes to supply the end-game requirements of the settlement and using every square of available space to make the creation prettier. For the love of God, there are so many city builders on Steam that ask for 20 to 30 bucks, (slang for United States Dollars) and have less than a tenth of this game's replayability and quality. Do yourself a favor and just buy the d*mn thing now if you are seeing it for the first time. It's currently 2.49 GB and is never gonna be more than 4 or 5, and content will keep coming for years. You'll never have to uninstall it to make room for another larger game, and you won't have to wait on a download to start playing. Oh, and the community made dozens of maps for the *most recent* map contest to usher in Update 5. To give you a sense of the amount of quality therein, I have downloaded a dozen or so of just those maps (they're free) and played a good 20 hours on each. Also the game has a huge variety of mods. But for transparency, all my 1100+ hours are with NO mods.
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April 2024
Your standard city builder with water management being its unique twist on the genre. Really cool how you can build dams, create reservoirs, increase flow, etc. Overall its a fun game, but some areas of the game desperately need some work. The maps are super boring, no game has needed procedurally generated maps more than this one. I want to keep playing but when I go to start a new game, I just look at the map choices and close the game. They are small, uninteresting, and don't give you much flexibility in how you play which kills the replayability for me. Also, the way happiness works feels cheap and lazy. The main way you get your happiness high is by providing them with more and more different types of food which is pointlessly repetitive, There should be food groups and you need to provide 1 type of food from each. Having 10 types of food for the sake of it is just not fun. The science system isn't great either. It becomes irrelevant once you build the bigger science building because you get so much science you can just unlock whatever, but with the initial science building it feels like it takes too long to unlock stuff. Terraforming should be unlocked by default and should just be a beaver with a shovel digging trenches, not some expensive building that dissolves the ground or whatever. There is a ton of potential here, but not sure how much more I can play it without the above issues addressed. 35 hours is not a lot of play time for a city builder...
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Last Updates

Steam data 16 December 2024 00:34
SteamSpy data 18 December 2024 20:34
Steam price 23 December 2024 12:28
Steam reviews 22 December 2024 03:46
Timberborn
9.3
27,011
1,339
Online players
4,525
Developer
Mechanistry
Publisher
Mechanistry
Release 15 Sep 2021
Platforms
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