Timberborn on Steam - User reviews, Price & Information

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Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.

Timberborn is a city builder, voxel and colony sim game developed and published by Mechanistry.
Released on September 15th 2021 is available on Windows and MacOS in 15 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian, Thai, Traditional Chinese and Turkish.

It has received 30,293 reviews of which 28,922 were positive and 1,371 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 33.99€ on Steam, but you can find it for 19.67€ on Instant Gaming.


The Steam community has classified Timberborn into these genres:

Media & Screenshots

Get an in-depth look at Timberborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: 4-core 1.7 GHz or better
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 950, Radeon R9 380 or similar
  • DirectX: Version 11
  • Storage: 3 GB available space
MacOS
  • OS: macOS 11.0 or newer
  • Processor: 4-core 1.7 GHz or better
  • Memory: 4 GB RAM
  • Graphics: Radeon Pro 560X or better
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
After nearly 20 hours of playing in the last few days, I think it's safe to say I like this game. Not because it's a colony sim. I've played my fair share of citybuilders and logistics management games and, while Timberborn does a perfectly competent job at that, it isn't what makes the game truly special (at least not for me). Because what do beavers do? They build dams. So what would super-intelligent beavers in a post-apocalyptic future do? Why, they'd build massive water engineering projects, of course. That, for me, is the main selling point of the game and what really sets it apart from similar colony builders: your survival depends on managing water, which means building dams and floodgates and levees and sluices to direct and control its flow. You use water to keep your farmland irrigated, keep your drinking tanks filled, and to power your industry. Water is your lifeblood, it is your everything - so manage it well. Oh - and just to check, you've got an alternate flow solution for the upcoming Badtide, right? Don't get *too* comfortable just cuz you got your irrigation sorted out. Timberborn lives on its beautiful modelling of water flow, so much so that it made me read up on fluid dynamics to really understand the nitty gritty of how water speed, volume and pressure all interact with each other. If you want to play a game that indirectly teaches you how Bernoulli's principle works, get Timberborn. (I'll just add that to the list of 'sentences I never thought I'd type'.)
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Sept. 2024
I love this game! I have never played another game like it. It is the most easy to grasp but hard to master city builder I have ever played! If you like city building survival games, with cute little beavers, that gets constant love from its players. This is the game for you! I have played more than 1,000 hours, just get the game...
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Sept. 2024
This game deserves to go down in the same tier as the other top colony sim/management games. I do wonder whether it will be able to hit that mainstream appeal - as the premise is a little 'wacky' for a mainstream audience, but even if it doesn't, this game shines as an incredible example of taking a beloved concept, and adding LAYERS of depth to it. The water management, building process, districts and system for beaver happiness are all ingenious and work together seamlessly. This game is phenomenal, made infinitely better with mod support (coming officially to a stable branch patch near you soon) and deserves all of the praise that it gets. I've already played far more than 60 hours - more like ~200 so far, and as yet it has never gotten old. There are a few tiny aspects that could use a little improvement, things like storing energy later game without mods can be a pain, but given that this is still early access, this level of "improvement" is so minimal that there are fully released games with far more egregious issues. Easily worth buying this game - if you see it on sale? It's a must buy. Get ready to sink your teeth into this, and dam the rest of your life as your pool of love for this game grows and spreads till your life is consumed by the lush vegetation and the pitter patter and squeaks of tiny beaver kit feet running up and down your spiral staircase of beaver homes.
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June 2024
been playing this beauty since my pc could handle about 200 beavers. now my pc can handle 600 beavers and i havent upgraded the pc. love to see devs care about improving their work, love to see Devs take suggestions from the community and implement them
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May 2024
I've put over 1100 hours into this game. The rest not counted by Steam were offline through a whole winter with no Internet. (I started playing right when Update 3 came out on the main branch.) The enjoyment is slow-burning. You'll stop playing it for a while, and Without Really Knowing Why (tm), you'll come back to it and put another 100 hours in. Flavor-wise, it hits you with those beautiful nature graphics, and for the first couple hundred hours, that and the more obvious aspects of the mechanics are the main experience of which you're conscious you're enjoying. Afterwards, the symmetry and verticality of building, combined with the levels of nuance in optimization of path and transport (especially since the devs added mirroring on all buildings per community request. Beezus lord these guys are based for that) start to ferment new ideas for maps and settlement structure in your mind. Like the middle part of the experience of any city builder, the aesthetic appeal of the placement of your buildings and decorations intertwine with the efficiency of pathing to give you new ideas and inspiration. This is also where you start to figure out how to really, really cheese fluid flow into its absolute optimal form, and where you are familiar enough with the consumption rate of the production chains with respect to the acquisition of new technology that you end up building everything on time or early without wasting resources, slowing your progress, or having to do any math in your head for it. I am now in late-stage Timberborn enjoyment, where I emphasize total automation of all work, zero hours workday for Beavers, left to enjoy every possible comfort that can be provided to them--maximizing their well-being score so that they live to a ripe old age--planting only the exact number of crops, trees, flowers, and bushes to supply the end-game requirements of the settlement and using every square of available space to make the creation prettier. For the love of God, there are so many city builders on Steam that ask for 20 to 30 bucks, (slang for United States Dollars) and have less than a tenth of this game's replayability and quality. Do yourself a favor and just buy the d*mn thing now if you are seeing it for the first time. It's currently 2.49 GB and is never gonna be more than 4 or 5, and content will keep coming for years. You'll never have to uninstall it to make room for another larger game, and you won't have to wait on a download to start playing. Oh, and the community made dozens of maps for the *most recent* map contest to usher in Update 5. To give you a sense of the amount of quality therein, I have downloaded a dozen or so of just those maps (they're free) and played a good 20 hours on each. Also the game has a huge variety of mods. But for transparency, all my 1100+ hours are with NO mods.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 08:19
SteamSpy data 10 April 2025 13:11
Steam price 15 April 2025 04:27
Steam reviews 13 April 2025 06:05

If you'd like to dive deeper into the details about Timberborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Timberborn
  • SteamCharts - Analysis of Timberborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Timberborn compatibility
Timberborn
9.3
28,922
1,371
Online players
4,780
Developer
Mechanistry
Publisher
Mechanistry
Release 15 Sep 2021
Platforms
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