Thronefall

A minimalist game about building and defending your little kingdom.

Thronefall is a tower defense, strategy and city builder game developed and published by GrizzlyGames.
Released on October 11th 2024 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 18,680 reviews of which 18,090 were positive and 590 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.74€ on Steam and has a 25% discount.


The Steam community has classified Thronefall into these genres:

Media & Screenshots

Get an in-depth look at Thronefall through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel® Core™ i5-9600
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX970
  • Storage: 1 GB available space
  • Sound Card: Just whistle your favourite tune :)
MacOS
  • OS: macOS Ventura or later
  • Processor: M1 or Intel equivalent
  • Memory: 4 GB RAM
  • Graphics: M1 or Intel equivalent
  • Storage: 1 GB available space
  • Sound Card: Just whistle your favourite tune :)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I am enjoying the game overall so far. My biggest issue by far is that unit selection is tedious and super important. I spend half my time each game placing troops in the right locations for every single wave and it makes the game rather unenjoyable. Better tools for selecting and moving units would help a lot here, splitting the current group in half, clicking on the minimap to direct them, etc. The second issue I have is that it's often hard to see what is built (tower types) can be built (I sometimes miss a build lategame, especially when towers can be built along walls), and where enemies are coming from (not sure how but I twice now have not seen a wave). I really think this game needs a minimap.
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Oct. 2024
Okie Dokie... I played Thronefall for 224 hours... before actually game was released/1.0 (today). What I can say? That's sick - I spent 10 days of my life playing this game... as Early Access. If I would spent this time learning language I could speak it... was it worth? YES! It is a single-player game... and I just realized that I have played Thronefall for more time that I played all the big AAAA megahits last years. This game is SICK. Would I recommend it? NO! You will get addicted.
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Feb. 2024
feels like most games that are 5$ made from Europeans go harder then most Triple A titles nowadays
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Jan. 2024
TLDR: early access, so not too many levels yet, but the levels that are there are relatively replayable and the gameplay feels complete and very fun. Definitely looking forward to seeing more content released. This game is early access, which mostly means that there aren't too many levels yet. I have 8 hours in the game so far, and I have finished all of the missions for 3 out of 5 of the levels. That being said, the gameplay itself is really fun. The art is amazing, the levels feel challenging yet doable, and it's really fulfilling to finally get 6/6 crowns on whatever mission you're playing. The levels are relatively replayable, since there are so many strategies you can use to complete the same level, and the game actually encourages you to try different strategies by tailoring each level to a different theme, and including missions for each level.
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Dec. 2023
Considering how short this game is due to it being Early Access, I don't think I've had as much fun with a game straight after opening it in... maybe years. This cute little game has the makings of something wonderful, and I felt it the instant I opened the main menu. Let's start with the artstyle. I love it. The buildings, settings, and player character all look amazing. The enemies, although lacking that little tinge of "cuteness" that affects the rest of the game, are differentiable, which is what is important at this moment in time. Next, gameplay. At a glance, it looks a little samey -- predetermined building placements, known enemy spawning locations, etc. But, at this moment, it's made up for it in difficulty. This game can get tough! There's a highscore aspect that is clearly meant for you to compete with your friends, with each clear giving you an end score, and the only way to increase that score is to purposely apply debuffs, called Mutators, to yourself. Sort of like how Heat works in Hades. Similarly, there's a perk system that buffs certain aspects of the game, like charms in Hollow Knight or Ori. Just in my limited experience I have already felt the difficulty spike with each Mutator I add. This difficulty is what truly gives you the sense of strategy that you need even with predetermined building placements. You're forced to make choices on whether you should prioritize making money for the later waves, or on improving your defense *now*. It's been a ton of fun. The only downside is that it's quite short -- there are only four main levels and the endless mode. But, I assume that's going to change quite soon. :) The music, though repetitive due to lack of tracks is great and will probably be a big highlight in further expansions. It's probably one of the things I'm most excited about, actually. The perks actually feel balanced, though admittedly I haven't unlocked them all. I have my favorites, but that's just my playstyle. With each clear, you gain XP, and that XP gives you access to more perks -- but it's never felt like each perk was a direct upgrade of a previous one. In fact, there's one perk that's available from the start that I've been using every game. And again, the Mutators cause you to think carefully of which perks you take with you. Overall, this game is amazing at its current stage and it's future definitely feels bright. It's still in Early Access, which always has its risk of development suddenly stopping -- but, for what it is right now, it's definitely worth the price, even if it's not on sale. In fact, I feel like I'm ripping off the devs a little by buying the game for so cheap knowing that it'll continue to grow. It's definitely something special, and I suggest you come along for the ride!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 22:09
SteamSpy data 21 December 2024 03:57
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:53
Thronefall
9.4
18,090
590
Online players
722
Developer
GrizzlyGames
Publisher
GrizzlyGames
Release 11 Oct 2024
Platforms