This War of Mine on Steam - User reviews, Price & Information

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In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

This War of Mine is a survival, war and atmospheric game developed and published by 11 bit studios.
Released on November 14th 2014 is available on Windows, MacOS and Linux in 12 languages: English, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish and Simplified Chinese.

It has received 101,226 reviews of which 94,009 were positive and 7,217 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 18.99€ on Steam, but you can find it for 2.36€ on Instant Gaming.


The Steam community has classified This War of Mine into these genres:

Media & Screenshots

Get an in-depth look at This War of Mine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Sound Card: DirectX compatible
MacOS
  • OS: 10.11
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Sound Card: Integrated
Linux
  • OS: Ubuntu 16.04
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2022
Not a First Person Shooter, not a survival tycoon, but an experience . The distinction is essential to the purpose of the game since without it, it is merely another FPS/survival game. I personally refunded a few crappy games to purchase this and I did not regret my decision one bit. If the game induces empathy and melancholy then congratulations, you played this correctly. The story of the game is based on the 1994 Balkans Conflict, particularly during the Siege of Sarajevo which lasted at least a year before broken and relief was sent to the people although in the game, the war would last around 30-60 days depending on the character set you start with. Regarding the characters, barring one (Roman) they are civilians with different qualities, emotions, stories and strengths and you unlock more of their background story as the game progresses. You build your shelter in the day, you scavenge for supplies in the night. The key to enjoying this game is not winning. Its surviving and as I've mentioned above, empathizing with the soldiers, civilians, even the thieves.
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Nov. 2017
10 hours in review: I hate this game. I am a completionist. I mostly play RPGs and strategy games. I like to win, so my gaming style primarily involves achieving goals, expanding my powerbase, meeting my targets, improving my strength, all of which to end in a smashing victory. This War of Mine offers very little and frequently none of these things. The gameplay is inherently simple. You have a few survivors in a badly damaged house. During the day they can do simple tasks, like building furniture, patching a hole in the wall or something else to help you survive, cooking meals, distilling hooch, or resting from nightly activities. During the night one person can go out to scavenge for badly needed supplies, while the rest sleeps (hopefully in a bed) or stands guard, hoping you won't get raided during the night. Rather than adding and expanding, the game constantly offers straightforward but difficult choices. Does the scavenger bring home raw materials today so somebody can patch a hole in the wall, or does he bring medication in case somebody gets sick or wounded? Do I risk life and limb to steal from armed bandits or inflict myself with moral guilt stealing from the defenseless elderly? Do I give my last piece of food to the wounded guy who has to stand guard tonight or to the sick man on the bed? Do I trade away my last bandages while nobody's wounded so we can all eat tomorrow? There's no do-overs either so I am stuck with my choices. Beyond just restarting the entire story of course. This is what makes This War of Mine so damn good. Every day in the game, it's one bad choice or another, all for the sake of staving off immediate disaster. For one more day. For the sake of survival. For the hope that things will be a little bit better tomorrow, if only you can get through the problems right now. Can you survive without resorting to theft? If you can't, who do you steal from, how much do you risk in the process? What about murder, when does that get justified by survival? If as a player you do not get upset by stealing or murdering for the sake of your group of survivors, then your survivors will. They get sad and depressed, even suicidal, from committing atrocities. Morale is an important part of the game, and the horrorific actions you commit to in the name of surviving are as relevant as the ones that are inflicted upon you. Maybe even moreso. Because war is horrible and this glimpse of what living in a warzone is like, just so. It is atrocious. It is insecure. It comes with the realization that while this game has plenty abstractions, these stories are real. There are people who have lived through this. Who are trying to live through it in the world today. Who probably will be trying to live through it in the future. Who only want to survive. Just one more day. Maybe tomorrow will be better. I have to stop writing now. Marko is sick, but he's the only one who is uninjured after last night when bandits tried to raid our shelter again. We have some rat meat left over so I'd best cook him a meal. Maybe he'll finally find some medicine tonight. Hopefully the trader will come by today, we have a few bottles of moonshine ready. If not, I might drink it. All of it. Who am I kidding. Tomorrow won't be better. Things will only get worse.
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June 2017
"War is hell" This game is not about a soldier who destroyes the whole army. This game is not about a massive cool looking war. This game is about people like you and me,surviving in hell named war. Atmoshepre of this game is soo outstanding,that you can feel the pain that war brings upon characters Also this game gonna make you cry like a bitch when someone from your crew dies. This game shows you real war,without censorship It is highly depressing,but i still recommend to buy it. It is a highly unique experience and if you are sick of games where war is a one man murdering an army,play this,it will be worth it
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May 2017
Like many others probably did, I picked this game up for cheap during a sale and then forgot about it for a long time until I happened upon it again while looking for a new game to play. One thing I can say right now is that if you're interested in this game or just need something new to play for a little while, play this. Right now. The game itself is based on a pretty simple concept(survive and thrive) split into two rotating phases - day and night. During the day you make food, build new things, have your survivors interact with each other, and deal with ailments or wounds. Nighttime is where you decide wether you want to send out one of your survivors to scavenge, guard the shelter, or sleep. Typically scavenging is the most fruitful option, as it's your main source of many of the important resources needed to create your nescessities. It's also the most gameplay-rich part of the game as you have both a time-limit and an inventory limit to consider. You will sometimes, however, have to adapt to the situation you're in and either stay put, or take a risk and scavenge in a potentially dangerous location. For me this is the greatest strength of the game. It's quite difficult, and it's VERY punishing if you make a mistake, while also being greatly rewarding if you do something right. The first few playthroughs or attempts, you're quite likely to end up in at least a couple of bad situations, to which the solution might require some pretty big risks or sacrifices. As you play more though, you learn to avoid putting yourself in unnescessary danger as well as preparing for critical in-game events such as winter. The game does rely quite a lot on early-game decisions which can be excessively punishing when you first start out(ex. I barely survived my first playthrough without knowing how to create upgrade items), but again this is something you'll learn quite fast. The game does lack a bit of replay value though. Every time you either succeed or fail with a new group of survivors, you'll unlock a couple of new ones, which does add a bit of variation. Locations do also have a chance of changing it up a bit in terms of inhabitants and loot, but after your first 3 or 4 runs you'll have mostly seen it all. Once you know how to deal with the different situations as well as how to accomplish your goals, there's very little challenge left in the game unless you go out of your way to assault a military establishment with nothing but a shovel. I squeezed out almost 50 hours of this game and loved every moment of it, but there are easily a lot of things that could've been done to add more content. + Incredible atmosphere Amazing soundtrack Challenging Good writing and variation in characters - Lacks replayability Little variation in in-game events
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Nov. 2016
Marko had spent last night scoping the place out. He clutched his pistol tightly with a pair of sweaty plams. This was it. Slowly, he edged towards the door and out of the rain, opening it with a gentle sigh from the hinges. It was dingy inside; the gloom was heavy. Taking slow steps forwards he made his way to the next door. Knelling down and looking through the grimy keyhole, he saw no one. Good , he thought to himself. Nudging the door open with his pistol, the hooded survivor krept down the hall. Footsteps! Quickly hiding in the gloom of an alcove, he held his breath tightly as a young woman walked past. Some part of him was screaming in anguish over the moral dilema. It's not right , the voice spoke to him. His conscience needed to be suffed, and he ignored it as the door closed. The woman was inside the kitchen. He just needed to wait, and- "Emil!" she screamed suddenly. Marko bit his lip as she locked eyes with him, only to run upstairs. Grasping the weapon as his breathing became hard, the young man ran through the open kitchen door, slid down the ladder, and burst into the basement. Turning and looking for a place to hide, he wanted to cry. There was nowhere. "Not here," came a strong masculine voice from above. Markos slowly turned to face the door, his eyes shaking in their sockets. Some bloke in a blue shirt ran into the room, holding a knife high. "Bandit!" Marko was up against the wall. He couldn't hold the pistol properly because his hands were shaking so hard. Two shots burst through the gloom. One hit the man square in the chest, the other in his knee. Although wounded he charged, stabbing Marko twice as they grappled for freedom. Life and death. Markos raised his pistol to fire and... ...He missed. He died before he could realize the folly, falling limp with a soft plod as the knife sunk into his neck. Marko had been a hero, always willing to brave danger to feed his fellow survivors, always volunteering to scavange, and never letting anyone go hungry. He'd been a hero. Pavle realized his best friend was dead the moment he didn't come back. He was distraught. Waiting by the door all day, sitting on the floor and listening for hours. The young sports star had only eaten once, and his face was grim. "I'm sure he's just la-" began Bruce. Pavle sucked his breath in sharply, cutting Bruce off. "No," he said slowly. "Marko is never late. Ever since this started he was always back on time." Taking a knife from the floor besides him, Pavle looked Bruce in the eye. They knew it had to be done. It was raining again. The journey to the house had been uneventful, and Pavle knew roughly what was up, thanks to Marko's work two nights before. Slowly but surely he crept into the dark building, illuminated only by the blinking lights and fire. Creeping into the kitchen the football player could see food. He was glad. Sliding down the ladder and turning around, however, his mood plumeted. There lay Marko; his corpse pale in the darkness. Blood was all across the floor and up the back wall, with the body slumped slightly against it. His face was frozen in time, eyes wide in fear. Pavle was... calm. He knew what he need to do now. Going back up the ladder and shunting the kitchen door open, with no regard for stealth, he charged up the stairs. Up and up he went, his breathing becoming savage as he reached the very top floor. Pavle heard groaning and the moving of objects, but he didn't care, bursting through the door he stared a bandaged and bloody man in the eyes. "No... you can't!" cried a female voice behind him. Running forwards with his knife in hand, Pavle screamed as tears streamed down his angry face. The blade sunk deep into the wounded man, killing him instantly. Turning to face the woman, and watching her run out of the room, Pavle ran after her. She was too slow, and his blade was very sharp. Her body fell limp about as fast as he used to score a goal. Checking both their bodies with no respect, the sports star cursed. They had nothing on them. When he got back to the safehouse, Pavle was covered in blood. Alica asked him what happened, but Bruce merely handed him a drink. Placing the knife off to one side, Pavle just sat down, and wept. They had killed his best friend... and he had killed them. ------- EDIT: Complaints and whatnot, decided to do a little proper review down here. This War of Mine is powerful because of how it handles itself. There's an overtone of helplessness and regret, characters lamenting over their uselessness. Often when someone dies, they'll hope the next one isn't them. Marko is dead . Those three words gave off more emotion than every other war game I've played. I didn't need to twoniner my foxtrot, I wasn't "getting my ass" down to 'bravo point', there wasn't some black hawk down, and my 'LZ' wasn't 'too hot'. I didn't even have to press [F] to pay respects. Marko is dead. I just saw these three words as my screen faded to black. Then I was back at camp, and the others knew something was up. I can't really express how profound that was. Perhaps because of how subtle the game was, the moment it outright told me someone was dead, then moved on... maybe that's why it was so powerful. This War of Mine allows you to build characters up. It's literally an open book and it'll allow you to draw as many conclusions as you want. Because of that, I feel, it was made much more personal. Let me explain: I'm a writer, see? I write characters, get attatched to them, and sometimes watch them die. I'm constantly close to my own creations. I feel like this game lets everyone else do that, too. If you want to make your own characters with it, that's totally fine, and it will let you. If not? That's still fine, because the game tells you enough on its own to invest you regardless. I'm kind of rambling here, so I'll end this edit thus: This was not the game I wanted, this was the game I needed. Also the DLC is garbage sadly. Hopefully their new game is better.
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Last Updates
Steam data 07 April 2025 23:02
SteamSpy data 12 April 2025 10:45
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 02:02

If you'd like to dive deeper into the details about This War of Mine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about This War of Mine
  • SteamCharts - Analysis of This War of Mine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck This War of Mine compatibility
This War of Mine
9.2
94,009
7,217
Online players
1,784
Developer
11 bit studios
Publisher
11 bit studios
Release 14 Nov 2014
Platforms
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