This War of Mine

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

This War of Mine is a survival, war and atmospheric game developed and published by 11 bit studios.
Released on November 14th 2014 is available on Windows, MacOS and Linux in 12 languages: English, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish and Simplified Chinese.

It has received 99,530 reviews of which 92,458 were positive and 7,072 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 3.79€ on Steam and has a 80% discount.


The Steam community has classified This War of Mine into these genres:

Media & Screenshots

Get an in-depth look at This War of Mine through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Sound Card: DirectX compatible
MacOS
  • OS: 10.11
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Sound Card: Integrated
Linux
  • OS: Ubuntu 16.04
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2022
I was glad. Things were going quite well for my four survivors. It was around Day 27. They had just fixed a broken guitar and a little bit before the nightfall Katia was playing the guitar and Kalina was listening to her play and sang(?). I thought it was heartwarming. Then it was time to send Katia to scavenge. I chose St. Mary's Church and wasn't too worried, because I thought it would be relatively safe. There wasn't much to find though and then I saw a man and made Katia sneak a little bit closer, so that I could hear what the man was mumbling. I hid Katia and waited. I figured the man wasn't interesting and thought it would be better to leave, and just when Katia stepped out of her hiding spot the man found what he had been looking for, turned around and spotted Katia. He had a gun. Katia didn't have any weapons. I think he shot Katia or then I just decided it was best to flee, as he approached Katia threateningly, and after that he started shooting. I wish I had guided Katia to a different route, but I didn't. She started to climb the ladders and was shot to death. I was shocked. In the morning, seeing my other survivors sad, especially little Kalina, was heartbreaking. Everything had seemed to go well and now it was just a distant memory. I had lost my bargainer and it was harder to play with only two adults. I knew I had made mistakes and I cursed my timing, maybe Katia would have survived if I had waited longer, maybe I could have hidden her somewhere if I had guided her to a different route. Pavle or Bruno said something like "she was just here and now she isn't" and that's exactly how I felt. It was sad and it gives me shivers. I didn't dare to return to St. Mary's Church, but I want to explore it when I start a new game. The other three survived.
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May 2017
Like many others probably did, I picked this game up for cheap during a sale and then forgot about it for a long time until I happened upon it again while looking for a new game to play. One thing I can say right now is that if you're interested in this game or just need something new to play for a little while, play this. Right now. The game itself is based on a pretty simple concept(survive and thrive) split into two rotating phases - day and night. During the day you make food, build new things, have your survivors interact with each other, and deal with ailments or wounds. Nighttime is where you decide wether you want to send out one of your survivors to scavenge, guard the shelter, or sleep. Typically scavenging is the most fruitful option, as it's your main source of many of the important resources needed to create your nescessities. It's also the most gameplay-rich part of the game as you have both a time-limit and an inventory limit to consider. You will sometimes, however, have to adapt to the situation you're in and either stay put, or take a risk and scavenge in a potentially dangerous location. For me this is the greatest strength of the game. It's quite difficult, and it's VERY punishing if you make a mistake, while also being greatly rewarding if you do something right. The first few playthroughs or attempts, you're quite likely to end up in at least a couple of bad situations, to which the solution might require some pretty big risks or sacrifices. As you play more though, you learn to avoid putting yourself in unnescessary danger as well as preparing for critical in-game events such as winter. The game does rely quite a lot on early-game decisions which can be excessively punishing when you first start out(ex. I barely survived my first playthrough without knowing how to create upgrade items), but again this is something you'll learn quite fast. The game does lack a bit of replay value though. Every time you either succeed or fail with a new group of survivors, you'll unlock a couple of new ones, which does add a bit of variation. Locations do also have a chance of changing it up a bit in terms of inhabitants and loot, but after your first 3 or 4 runs you'll have mostly seen it all. Once you know how to deal with the different situations as well as how to accomplish your goals, there's very little challenge left in the game unless you go out of your way to assault a military establishment with nothing but a shovel. I squeezed out almost 50 hours of this game and loved every moment of it, but there are easily a lot of things that could've been done to add more content. + Incredible atmosphere Amazing soundtrack Challenging Good writing and variation in characters - Lacks replayability Little variation in in-game events
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Dec. 2016
First playthrough. My starting characters are a dude and his daughter. First two nights pass in peace. Third night, daughter gets attacked by raiders while daddy looks for supplies. wtf.gif She begs him not to leave again. Raiders stole our food.... So daddy leaves again. Next eight nights pass relatively peaceful. An old dude moves in, starts guarding the place while daddy scavenges for food and stuff. seemsgood Day 13, we adopt a sick lawyer and start treating her. Night 14, daddy gets shot while looting a brothel. old dude is severely wounded while protecting shelter. ohfuck Day 15, daughter is paralyzed with depression. Won't eat. Night 17, no one can leave to scavenge. Food is out. Winter is coming. O.O Night 18, lawyer lady dies from sickness. Day 20, deserter from the army begs to hide in shelter. Old dude in no position to say no. Daughter still not eating. She's now breaking things and pretending to kill imaginary people. Has an imaginary friend who tells her to do things. o_o Night 20, deserter tries to collect bandages and food. Old dude dies that night. rip Day 21, winter is here. Night 24, run out of fuel. Deserter freezes to death. Day 25, daughter starves to death. It's sorta like the Sims, but more interesting. And depressing. 10/10 would cry again.
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Nov. 2015
This is an INCREDIBLE game. It was recommended to me by a close friend because, me being a former war refugee from the Balkans, he thought I might find the content "a bit familiar." It went a bit further than that, in fact it kind turned out to be some uncanny early-childhood simulator for me. I still remember the visceral terror of being a child in that war; I will never forget howling and begging my mother not to go outside to buy bread, out of fear that she would be shot dead by a sniper. Asking why my grandmother couldn't go instead. This game captures moments like that with a masterful hand. It is never heavy or hamfisted. I can't explain how well the developers have encapsulated the hoplessness and the mundane brutality of the Balkan civil war, and it leads me to think that at least one key person involved in the development of this game had to have lived through it, too. The tone is just perfect, striking that difficult balance between terror and absurdity, and reminds me of all the films I love that came out of Former Yugoslavia after the war. This is not Angelina Jolie painting Balkan politics with a broad brush dipped in ignorance and a skewed western perspective insensitive of nuance--this is an authentic work of art that is sensitive to the complexities of its subject matter and the individual stories of the thousands of people whose lives were shaped and altered forever by this horrible, unnecessary war. It's an emotional playthrough, even for people who haven't had any experience with the historical event. It is a "war game" like no other and I can't recommend it enough. Take it from someone who was there.
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Nov. 2014
For three or four days now, I have played nothing but "This War of Mine". I am a veteran of Iraq and I remember all too well the hardships it brought upon the civilians, especially in the beginning of the war. I remember being heartbroken at the sight of children crying and begging for food on the side of the road. This "game" puts you square in the middle of the experiences of those civilians. It is a brutal, kill or be killed world - where an act of unimaginable violence may let you live another day, but it can also break your heart and soul. Some days, you are offered a chance at compassion - and if you take that chance, risking your own safety and resources for others, you may find you feel a bit better about yourself. Then there are the times where you are stuck between a rock and a hard place. You are unarmed, scavenging for anything to save your friends, and you peep through a keyhole and see a soldier brutally beating - and possible worse - a woman. He has an AK-47, you have a lockpick and a rumbling stomach. So you sit there and watch - afraid that any noise may turn his violent attention upon you. When it is all done, you hide until he leaves and then, shamefully, pick over the bloodied body of the woman for anything she may have scavenged before the soldier got to her. This is "This War of Mine" - a dark, beautiful, haunting, exhilerating, and horrible tale. What's that tagline, "The first casualty of war is innocence"? It applies here - in a way you would have never imagined coming from a computer game.
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Last Updates

Steam data 14 December 2024 00:31
SteamSpy data 20 December 2024 04:49
Steam price 23 December 2024 20:50
Steam reviews 23 December 2024 19:45
This War of Mine
9.2
92,458
7,072
Online players
2,183
Developer
11 bit studios
Publisher
11 bit studios
Release 14 Nov 2014
Platforms
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