One of the true greats Firstly - the game is old and struggles to play as it should on newer systems. The Thief community have rectified that by introducing Thief Fix (or T2Fix in this case), which I strongly advise you download and install prior to playing the game. Thief Gold, Thief 2 and Deus Ex (see avatar) are games that I will never remove from my HDD. I have been playing Thief since the very first demo of Thief: The Dark Project back in the late 90s. Thief: The Metal Age has always been my favourite of the two Looking Glass Studios games; the level design seemed much more polished than the original, the objectives more varied and the locations more striking visually. There are many of the original levels that shipped with the game that I still play for fun and Stephen Russell voices Garrett superbly throughout his tenure in all three games. Of course, the game is very nearly 25 years old and as such, looks as visually dated now as a game from the mid-70s did when Thief was released. The engine is old, the AI can be easily manipulated and the polygon count is low on models but I would say that you need to look past these, if you do, you will see a game that has some excellent emergent gameplay and as such, you can still have fun playing a level for the 10th time or more. Life of the Party and First City Bank and Trust lend themselves brilliantly to this especially. The levels were designed prior to a story being devised and in some way, it shows. There are weak levels, certainly, most notably in my opinion being Ambush! and Trace the Courier. The common thread between both is that they use the same map of the streets of The City and for me, just don't work as well as the others. They are bookended between some excellent levels, which may help serve to make them seem considerably weaker. When the game hits its heights of level design, it does so incredibly well. Framed, Precious Cargo, First City Bank and Trust, Life of the Party, Masks and Eavesdropping regularly top fan lists of favourite levels and one of my personal favourites in Kidnap utilises the old Lost City map from The Dark Project but updates it brilliantly with Mechanist interference to challenge. The game does not hand-hold apart from the first mission and you will not have an overt marker directing you from Point A to Point B - you are given a crudely drawn map which in some circumstances looks nothing like the actual level (or omits large parts), given a list of things to do and told to go and accomplish them. You have very little to help you other than a compass and a "light gem", which works the same way as the first game - darkening to indicate how visible you are to the AI and show whether they will alert (yellow bar) or attack (red bar) on seeing you. Extra items add more functionality to Garrett, in the form of water arrows to put out torches, fire arrows which explode on impact (and can light torches), moss arrows which dampen the noise you make over the circumference and more. The higher difficulties require you to find more gold, and possibly some extra loot but for the most part, they will restrict killing of any in-game human NPC, whether neutral or hostile to Garrett. To that extent, it remains a somewhat stark reminder of how brutal the learning curve on some older games can be - though I honestly believe it's the lack of assistance, the dodgy at times AI and very simple objectives that can (and often does) lead to some of the most fun gameplay I have had. Occasionally, an NPC may not fully reset their alert status, leading to you having to work harder to get around them, as they'll trigger on sight a lot more easily, chase you for longer, or even search harder before giving up. The base game is excellent and each level can be played for a relatively short time, or even hours depending on the play style you wish to employ. Ghosting and the like require a hefty amount of patience and in some respects either can't, or are exceptionally difficult to do in some levels. Once you've finished the climactic level of Sabotage at Soulforge, this is where the game properly opens up, however. There is a wealth of extra content available, created for free by players and still going nearly a quarter of a century later. I fully recommend AngelLoader created by FenPhoenix to play Fan Missions (FMs), which cuts out the older rigmarole and allows you to essentially install them using the third party program. There are so many FMs, you will likely never get bored. Some of them raised the bar incredibly high for the time, such as the standalone unofficial expansion Thief 2: Shadows of the Metal Age - these have then been expanded upon even further and levels now push the limitations of the engine, rather than the systems of the day. Reddit and Through the Looking Glass (TTLG) still have very active and passionate communities and the playerbase shows no signs of slowing as it reaches its 25 year anniversary early in 2025. I'd in fact wager you're more likely to see a lot of silver anniversary content in the form of new FM levels, contests and the like. The game costs £6 and is regularly on sale for even less than that. For the sheer amount of replay value you will have (and take it from me with nearly 11 days solid of Thief 2 play just on Steam alone, not even factoring in the days playing the original CD release), it's honestly a no-brainer. If you haven't and you're reading this review wondering if you should buy it - get Thief and Thief 2, install the community patches to get it working properly, download AngelLoader and then go and get some Fan Missions (and especially Shadows of the Metal Age for Thief 2, and The Black Parade for Thief Gold), you'll never be bored.
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