The Walking Dead: Season Two

The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.

The Walking Dead: Season Two is a zombies, adventure and story rich game developed by Telltale Games and published by Skybound Games.
Released on December 17th 2013 is available in English on Windows and MacOS.

It has received 30,805 reviews of which 29,712 were positive and 1,093 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 3.69€ on Steam and has a 75% discount.


The Steam community has classified The Walking Dead: Season Two into these genres:

Media & Screenshots

Get an in-depth look at The Walking Dead: Season Two through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP Service Pack 3
  • Processor: Core 2 Duo 2 GHz or equivalent
  • Memory: 3 GB RAM
  • Graphics: ATI or nVidia card with 512 MB RAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c sound device
  • Additional Notes: Not supported on Intel integrated graphics
MacOS
  • OS: Snow Leopard (10.6.X)
  • Processor: 2.3 GHz Intel
  • Memory: 4 GB RAM
  • Graphics: 512 MB nVidia or ATI graphics card
  • Storage: 2 GB available space
  • Additional Notes: Not supported on Intel integrated graphics, Mac Minis or early-generation MacBooks

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's an emotional journey from beginning to end. A great continue of the story Dozens of Unexpected events ! This game is so amazing. https://steamcommunity.com/sharedfiles/filedetails/?id=3346559920
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March 2024
This game is incredible but I'd recommend playing the first game before this one considering it's heavily story-based. Edit: Well I'm gonna cry now...
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Feb. 2024
the gap lee everett left in our hearts can’t ever be left fulfilled. however, following the story of clementine served as a great sequel for the original walking dead. the development of clementine from a eight year old scared girl to her adaptability towards the cruel world as a 11 year old while adopting lee’s teaching was quite a fascinating tapestry to unfold. 2013 and moving onwards is where telltale started leaning more towards quick time events and season two is a testament towards it. similarly to the wolf among us and batman’s telltale series, walking dead season two wasn’t short of quick time events to orchestrate action oriented sequences. additionally, season two’s an all around shorter game with shorter episodes. the difference between the original and season two isn’t that of day and night however the difference is evident. a shorter game, shorter episodes by no means decrease the quality of the game as long as it’s executed correctly. season two by all means delivers on that aspect. episodes of season two take a different direction, they feel more binge worthy left with cliffhangers rather than the semi-solidified episodic endings of the first game. while both styles are great, this binge worthy episodic formula felt fresh for a change. what made the original phenomenal was the characters that shaped the story, the exclusion of lee everett hits hard. while clementine’s a great character, newer characters were introduced which took a while to get attached to. along with clementine, kenny’s a key element in the tailoring of the game, the return of kenny felt great. kenny’s character development throughout the course of the adventure is also masterfully done. a nitpick I personally carry for the game is the impact of the choices made throughout the story. when one of the highlights of the game is meant to be how the game’s tailored by how you play, my expectations are held high. in season two, the effectiveness and impact of my choices on the story felt less significant. I do agree that not all choices can be fuelled for an eventual outcome, I’ve had this nitpick for a lot of other telltale games but the issue felt most at concern here. here’s an example; during episode two, you get the choice of teaching sarah the usage of firearms or refuse teaching. sarah, a character around clementine’s age. neither option felt impactful at all. if you do end up teaching her, the game takes note of the fact that you taught sarah how to defend herself and leaves it at that. sarah never ends up using firearms to defend herself or provide herself useful in any situation. I personally saw this as an opportunity to explore a different outcomes in shootouts. there was definitely room here to explore. this doesn’t end at sarah, there were several other alleged tough choices which never ended up impacting the story where there was clearly a lot of potential to explore different possibilities. the only thing stopping me from mentioning these examples is avoiding spoilers. in each episode, telltale has around 4-6 choices labelled as tough choices. circumstances where you’re only given 2 choices on a matter. the statistics of what player chose are then shown at the end of episodes. there’s a clear intention to sell this aspect of the game and yet there were several tough choices in this game where the choices had little to no impact on the story whatsoever. on certain occasions, the choices not impacting the story made sense to some extent to portray the cruelty of the harsh world of the walking dead. whether you choose to be nice towards someone or cruel towards someone and they end up stabbing you in the back regardless of either choice, this right here made sense to some extent as some people can’t afford to not be cruel in the cruel world of walking dead. while an impact-less choice made sense for one of the situations in season two, there were a lot of tough choices where not making them impactful felt lazy and areas of missed potential. all in all, I strongly recommend the walking dead season two to players of the original and new players alike as it is very accessible world to immerse yourself into. it doesn’t surpass the original however it has the pedestal of a phenomenal sequel.
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Jan. 2024
Surviving in a zombie apocalypse is never easy. The story continues from season 1 and is recommended to anyone who likes season 1’s story. There are many times I wonder whether I made the right choice, but I resist the urge of loading and always move forward. Bad thing happens and it might be no one’s fault. The experience on steam deck is almost perfect although not deck verified. In some areas, the display of shades has some issue but that has little impact on the overall experience. Achievements are all story related and not possible to miss. One run takes about 10 hours. There is replay value for the game but probably I’ll do the second run in the 4 in 1 version.
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Dec. 2023
It broke my heart every time they mentioned Lee. Anyways, Kenny new protector.
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Last Updates

Steam data 19 November 2024 05:26
SteamSpy data 18 December 2024 10:24
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 20:06
The Walking Dead: Season Two
9.4
29,712
1,093
Online players
92
Developer
Telltale Games
Publisher
Skybound Games
Release 17 Dec 2013
Platforms
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