The Surge 2 on Steam - User reviews, Price & Information

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In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.

The Surge 2 is a souls-like, rpg and action game developed by Deck13 and published by Focus Entertainment.
Released on September 23rd 2019 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese and Czech.

It has received 8,316 reviews of which 6,371 were positive and 1,945 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.49€ on Steam with a 85% discount, but you can find it for 4.46€ on Instant Gaming.


The Steam community has classified The Surge 2 into these genres:

Media & Screenshots

Get an in-depth look at The Surge 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD FX-8320 (3.5 GHz) / Intel i5-4690K (3.5 GHz)
  • Memory: 8 GB RAM
  • Graphics: 2 GB, AMD Radeon R9 280 / NVIDIA GeForce GTX 950
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Requires a graphics card compatible with Vulkan, requires Internet connection for online features.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
For a AA souls-like this game is pretty good. Personally I felt a bit let down. I enjoyed the first game a lot, but it had many shortcomings. Shortcomings I overlooked, because the studio is of smaller size compared to others, and I assumed they would be improved on in the second game. Don't get me wrong, they did improve many things. Combat is very good, there's a nice variety of gear and weapons, and thus playstyles. But I went in hoping for more enemy variety and bosses. Similar to the first game, there's not a lot of it. Also some of the player animations are just goofy, which I was hoping they'd have improved. E.g. single-rigged or heavy duty weapons. Storywise, the finale of the first game has huge implications in regard to nanites and the fate of the world, whereas the second game starts off very tame. Yeah nanites are a thing and they are spreading, but it's still just mostly humans lootin' and murderin'. 90% of the game you just fight humans (with different weapons/movesets and gear to be fair). I went in with the expectation that apocalypse was on full display, whereas here it is contained in a small part of a city. I thought the story in the first game was excellent, about the implications of an unchecked company just unleashing dangerous tech without regard for the risks, showing that the ends don't justify the means. Second game story is like "ok it's unleashed, but well it was all about humans and their emotions anyways!". Personally I'm not a fan of sci-fi games/movies about technologies beyond our understanding suddenly pivoting into "OuR lOvE iS tHe OnLy ThInG tHaT cAn SaVe Us". Yes I'm not a fan of interstellar's ending, how did you know. Still, I think Deck13 has the "sauce". There are so many quality of life things in this game, that other high budget games don't have. The few cutscenes the game has are great. The stories are overall very intriguing. The level design is most of the time excellent (fuck the power plant though). Combat is original and fun. There's fun stuff and jokes hidden in small details. Overall I enjoy their games very much and I just wish there was more "meat on the bone". You can see small glimmers of greatness in their games, they are just not quite there.
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Aug. 2024
A fine souls-like. Definitely not as challenging as any of the from soft games, but can still pose a fun challenge. Devs did improve on the formula of the original game, like remove the bullsh*t weapon proficiency stat, introduce new weapon types. But what was a definite downgrade for me, its the main character him self. In the first game Warren (your character) had a personality, a voice, something you can connect to. In this game you get none of that but what you can do is to customize the appearance of you character, something i could not care less about. By the end of the game i have completely forgotten how my character looks underneath all that armor. Overall a great game, would recommend for any souls-like enjoyer.
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July 2024
barely worth recommending, 5-6/10 good: - regular combat - some of the weapons- especially fast ones - map design, little shortcuts you can explore mid: - bosses- most of the time its just a guy with weird attack patterns, there is only 1 boss i would consider to be really good (and hard) and its in mid game, late game bosses (including last boss) are a joke - implant system- cool idea, at first it made some sense to me, but not for long - more below - parring- cool idea, but imo its garbage, you can evade/roll really fast and far in this game, parring requires more skill and all you get for that is a stagger sometimes - story was kinda ok for most of the game, but after "point of no return" it all went downhill - upgrade system- didn't read any tutorials, after 12h of the game i figured out you have to do finishers to get upgrade parts, its my bad i didn't care but i don't like upgradable armor like in dark souls 2 - leveling system- why even bother with these 3 stats, when you need stamina no matter your build, and HP i always good, energy only worth another battery - some areas are used multiple times, with very little changes in between, me not likey - drone system, honestly couldn't care less about it, for most of the game used only EMP one, on the hardest boss in the game used grenades and other s-hit just to get it done bad: - implants continuation- late in story game just drops better implants, and not like "might be better for this or that playstyle" - just better ones, passives that you can always use, for example: after 5 hits in quick succession you get 10% heal- and im not even gonna start on "prevents death" implants :/ - slow weapons- in this game imo they are worthless, maybe you can slowly get some damage in, but why would you even try if you can just get fast weapon - weapon drops- for some reason game drops you weapons regularly, most of the time the new weapon is better AND upgraded to suit your current location enemies, i played 3/4 of the game just equipping new weapons every time i got one - weapon upgrades- this isn't like in dark souls- there are BETTER and WORSE weapons, i tried upgrading starting punching gloves type weapon to +9 and it was garbage compared to gloves i got late in the game- why even bother with so many weapons if most of them are dogs-hit - game difficulty - the game is at it's hardest in the 4-12 hours mark, not even in the middle- after that it's smooth sailing, you've seen and survived all extremely fast patters on some bosses and regular enemies, it won't get any faster - game performance - oh boy it was the first time i had to use resolution scaling on steam deck, for some reason this 5 year old game on minimal settings STILL couldn't manage 60 fps, its worse than elden ring (while looking OK at best) - the map game displays you each time you load new area, you can also see it in game (also affected by resolution scaling, i couldn't see s-hit :) ) - hard to read, doesn't show you how big locations are (maybe on purpose, but come one) - "fast travel" they put in last few hours of the game- wow you can teleport to a few locations (that you need to find, explore once again locations you explored at least 2 times before) - enemies launching whole map to get you, in their >1 tonne exo suit, just have to learn their patters - reuse of enemies, after ~14h you've seen all game has to offer, lots of enemies reuse, with a slight twist
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July 2024
This game is like a love letter to bloodborne. It ditches the more defensive playstyle of Dark souls / Elden Ring for a much more aggressive trading blows approach to combat. And for someone like me who didnt really click with Elden Ring this game gets combat right. Hits are punchy, with a lot of weight and impact (more or less depending on your chosen weapon) It also utilizes a directional parry system which seems odd at first (imagine for honor) but is absolutely addicting once you get the hang of it. Exploration is very well done in this game at first you might think the map to be rather small but theres so many layers, little corners and a lot of verticality that you can easily spend up to 7 hours before doing anything main quest relevant while also frequently providing the satisfaction of a new shortcut, a side quest or similar. The way you gain new armor is also a very big factor that kept me from always looking forward to seeing more, as someone whos only in it for the fashion the armor system can be a bit frustrating because everything is based around building "sets" for thier respective 3 piece and 6 piece set bonusses. Although i ended up just rocking a set of armor which i just picked for looks for a good portion of my playthrough i was very happy that towards the end i ended up mixing 2 3 set bonusses together for a fun electricity based build. The finishers where still fun and i only saw a tiny amount of them (theres 1 for each targeted limb, for each weapon type so its a lot) All in all without rambling on too much i hope someone reading this can tell is that i thoroughly enjoyed my time with the game and i dont wanna spend too much time gloating about all the aspects i like about it. If youre a fan of a quick semi gritty action rpg with meaty combat give this one a go. i did 54 times in my roughly 41 hours with the game with only one boss requiring more than 1 to 2 tries so dont worry too much about the difficulty ( i didnt even put a lot of points into HP and ony started to get two shotted by 1 enemy with a very specific attack towards the end ) If youre looking for punishment like Nioh this isnt for you but if you just wanna vibe, have a good time while playing some bloodborne light, have at it. Its definetely worth a good 20 bucks (imo everything up to 35 would be a good bargain still) Dont bother with the Dlcs though, apparently they are either completely unnecesarry cash grabs or not that great (the story dlc from what i read)
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June 2024
I'm going to preface this review by saying I absolutely hated The Surge 1, the moment to moment gameplay and combat in that game felt terrible due to being locked in often seconds long multi-hit animations you can't cancel/have little control over, and with difficulty so high it's easy to call it unfair due to even basic enemies dishing out so much more damage than you can and always getting ganked by three or more enemies. That said it was also a game with really interesting and cool systems like the implants, limb targeting, severing and gear crafting - all of those good things completely strangled by the terrible combat. However The Surge 2 does a complete 180 compared to the first game; it took what did work and made the gameplay so much tighter, responsive and chunky while being incredibly fun. The difficulty has been toned way down and in doing so turning The Surge 2 into an more casual friendly Souls-Like game and it's all the better for it in my opinion, because it feels much fairer and the only times I died is when I'm playing like an idiot and not managing my resources properly. And it does all of that while keeping every single great system in the first Surge game intact and even expanding on those aspects. It is just a much better game on almost every single level, however I stress almost as there are some things that disappointed me. As usual I break things down. Pros: - Chunky combat with unique limb targeting and severing mechanic for gear and upgrades - The improved multi-directional parry system is a joy to learn, even if it is really tough to master - Implants and gear crafting mechanics make a return and are just as great - Battery and resource management is a gigantic step up from the first game - Vastly improved level design, with a world that's constantly shifting with new enemy spawns and routes as you progress the story as well as further additions in new game plus - Expanded metroidvania elements, with new tools to traverse the world in more interesting ways - Great soundtrack, huge improvement over the first game's OST - Some fantastic boss fights - Status effects adds tons more depth to the combat - The Kraken DLC is also fantastic, by far the best content in the game - Much easier than most other Souls-like games, which is a gigantic improvement over the absurd difficulty spikes in the first game - Takes itself less seriously than the first game, with plenty of fun jokes and references Cons: - Some disappointing bosses, with multiple repeats and not enough big machine type bosses like Little Johnny - Less enemy variety than the first game, mostly blokes in exosuits and not enough robots and ranged enemies - No map you can use at any time, making it really easy to got lost - Nano status effect is far too common, extremely deadly and too many enemies are immune to it while other status effects are much rarer - May be too easy for players looking for a challenge I was honestly shocked at how much I ended up liking The Surge 2, I did try going into it as unbiased as possible but my disdain for the first game came through a lot in the early hours of the game, but pushing on through it managed to turn my frown upside down and won me over by being a gigantic improvement in almost every conceivable way and just being a really fun game on its own. While it's not among my favourites in the genre, it is a really good time and I definitely look forward to playing more in the future.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 06:25
SteamSpy data 09 April 2025 20:51
Steam price 15 April 2025 04:42
Steam reviews 13 April 2025 20:04

If you'd like to dive deeper into the details about The Surge 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Surge 2
  • SteamCharts - Analysis of The Surge 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Surge 2 compatibility
The Surge 2
7.5
6,371
1,945
Online players
131
Developer
Deck13
Publisher
Focus Entertainment
Release 23 Sep 2019
Platforms
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