The Slormancer on Steam - User reviews, Price & Information

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Fight hordes of enemies led by The Slormancer, an evil warlock from the past, in an absurd yet epic Action RPG! Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.

The Slormancer is a hack and slash, action rpg and dungeon crawler game developed by Slormite Studios and published by Slormite Studios and Abiding Bridge.
Released on April 06th 2021 is available only on Windows in 4 languages: English, French, Simplified Chinese and Traditional Chinese.

It has received 4,273 reviews of which 3,415 were positive and 858 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified The Slormancer into these genres:

Media & Screenshots

Get an in-depth look at The Slormancer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 and Above
  • Processor: Dual-Core 1.8 GHZ or equivalent
  • Memory: 4 GB RAM
  • Graphics: 512 Mb
  • DirectX: Version 9.0
  • Storage: 450 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This game sits comfortably between Torchlight II and Grim Dawn when it comes to an arpg experience that finds a direct line to the dopamine receptors in my brain. I will be honest, I dont know what the actual story is for any of these games, so Im evaluating them based on whatever a game is when you take that part away. (still a game... but ... with.. no ... stor.. you get it, I get it, wtf am i doing here) here are some random thoughts on stuff I havent seen mentioned in the 2 reviews i glanced at : The animations are clean enough to not discombobulate you with sensory overload and the controls are what you'd expect for an arpg on pc (Controller support is more than adequate using an xbox one controller). Your build is based around your main weapon or slormancer, of which there are a butt ton or so to collect for each of the 3 characters, each one imbueing your build with unique traits, some of them designed, it seems, to be used with more intentionally crafted loadouts than others. There is a wardrobe system, allowing for quickly swapping between loadouts, and all of your experience points, more or less, can be respecced at will with no penalty. (this may be a pre 1.0 thing, not sure) the design language or UX/UI is clean and charming and the way the mage runs does something funny to me.
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Feb. 2025
The story of this game through Early Access has always been one of "they're so close. They just need <feature no ARPG has ever had the balls to make before> and it would be amazing." Then I try this game again some time later... and those features are in it. I did not like this game before. I didn't like how the crafting went, and how the reaper weapons worked. I didn't like how itemizing for builds worked out, and how much of a grind this game was for no real reason. It's February 2025 and I started a new file in this game for no real reason and hot damn. EVERYTHING is better. Everything makes sense, the pacing is incredible. Reapers drop left and right, I get the crafting reagents steadily. I can craft an item that's pretty good statwise, but is just a temporary item as I work towards crafting Best In Slot style items. I have a good chunk of legendaries. The legendary collection stash page. The improved access to +xp and seemingly reduced xp requirements. The skills and pacing. This game is fantastic now. It's more Action-y for ARPG's, but I'm slinging Void Arrows around and blowing up the screen to a spectacular light show and it's great. So far this current patch has completely redeemed this game to me, and it's now on track to be on par with Chronicon. Definitely recommend this game if you like ARPG's that aren't hot steaming piles of garbage game design.
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Feb. 2025
The Slormancer is incredible. I've played a lot of ARPGs in my life, and the army blasting, loot grabbing, chaos of the genre makes it one of my favourites. I'm always on the lookout for new ones, and with just over 100 hours in I can now confidently say that for me, this is one of the best. The Good [*]First of all, the game looks great. It has a really charming art style with a lot of character, and the silly dialogue and plot really fit. The game's identity both visually and in narrative feel really cohesive and the fact that the game doesn't take itself too seriously is a welcome differential from the rest of the genre. [*]Slorm Reapers, the game's unique weapons that often have build defining effects and scale with your character; are genius. There are over 100 (I think) reapers in the game and every time one dropped for me I would read it and think "huh, I can probably make a build around that" to the point where it was occasionally overwhelming. [*]The crafting system in the game provides the most player agency of any ARPG I've ever seen. Once you have a character with a functional build, it's very easy to craft perfect gear in terms of what stats you want in each slot. The scaling reinforcement system that allows your gear to scale their stats with gained EXP is also quite nice. However, the ease at which you can craft gear is also a problem which I'll mention later. [*] Build diversity is exceptional. Between reapers, Legendary items, and the skills and skill upgrades something is constantly inspiring you with new build ideas as you progress and play the game. [*] The game feels great to play, combat is smooth, and when your build gets off the ground it feels like a good ARPG build should. [*] The campaign is good and short, like ARPG campaigns should be. Take me to that endgame! The Not so Good Now I know that I started this review by saying the game is amazing, and I'm about to write several long paragraphs full of things that I don't like. This does not mean the game isn't good, I am just so passionate about how great of a game that it is that I want it to improve either in future updates or in a potential sequel one day! [*]The Forge kinda sucks. The Forge is an endgame game mode where you fight 100 waves of enemies with a unique modifier added between each wave. If you decide to leave before the 100 waves are over, you get to take whatever loot you have accumulated. If you die, you lose all the loot you have gained so far and get nothing . I don't mind a little bit of "get good" in my games, when I die in the Forge it's often a skill issue or I chose a modifier that I underestimated. But I think from a game design perspective, a 45 minute game mode that can result in you having nothing to show for that time is pretty lame in a genre about trying to get as much loot as possible in the shortest period of time. Now don't get me wrong, I'm sure some people love the Forge. Most ARPGs have a wave-based survival game mode, so somebody out there probably loves it. The real problem that I have with it is that there are exclusive rewards locked behind the Forge, so I am forced to interact with it despite not enjoying it. Last Epoch had a wave-based survival mode as well as a recent example of another game in the same genre including that mechanic. But, if you didn't want to play that mode you could simply not accept the prophecies that were specific to it. [*] I listed the crafting system as a great quality of the game above, but I am also going to list it as a not so great quality here. The crafting system is awesome in that it lets you experiment and customise your gear pretty freely as the resources required to craft are very achievable. It's definitely a bit of a grind for these resources, but a reasonable one. The problem with this is that it makes the base power of most builds once you have some resources insanely high. I recently started a huntress build, planned out the build and chose all my skills and ancestral traits and grabbed some gear from my stash that I could craft. I spent the next 45 minutes crafting gear, and I immediately was able to play the game at the highest difficulty on that character. So after only a handful of hours playing this character, I already feel like I have nothing to really work towards. Long-story short, the crafting system is great for trying lots of different builds but the game is currently lacking a long-term chase to seek out in the endgame. [*] The game could use some quality of life features which may or may not be coming in the 1.0 update. In particular, I would really love to see a death recap mechanic of some kind or at least a description of what killed me. In the Forge especially with the extreme mob density and the colour palette of the area I often find that I have absolutely no clue what has killed me. [*] Not all the skills are made equal. Some feel absolutely incredible and are a masterclass in ARPG design, and some feel like clunky garbage to play with. Book smash is a skill that really sticks out for me as one that just feels awful. Really low visual impact, casting it repeatedly feels janky and slow. In summary, the Slormancer is an incredible game and a must-try for all the ARPG fans out there.
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Sept. 2024
A Great Experience with Room for Improvement After 88.3 hours of gameplay, I can confidently say this game is well worth its price of 19,99 €. The developers have consistently provided updates, avoiding the trap of rushing out a half-baked product like some other companies (*cough* Ubisoft). The game feels polished overall, but there are areas that could use a little fine-tuning. The Huntress: A Perfect Balance The Huntress is hands-down the most fun character in the game. Her abilities are balanced in a way that makes her a blast to play, and she should not, under any circumstances, be nerfed. She offers the kind of experience that every player wants — fast-paced, tactical, and rewarding. If you're looking for a main character, look no further. Melee Needs a Buff On the flip side, melee characters could use some love. Right now, they feel a bit masochistic to play. If the intention was to make them into an Elden Ring 2.0 experience, that's fine, but please give players a heads-up before they dive in. A slight buff to melee combat would go a long way, making it less of a grind and more of a strategic option. Mage characters could also use a minor boost, but nothing drastic. Fair Pricing and Active Development At this price point of 19,99 €, the game is a fantastic deal. The developers have been diligent in bringing consistent updates, and it shows. This isn’t just another cash-grab game; there’s real passion behind it. While it may not be perfect, it's constantly evolving, and that gives me confidence in its future. Evaluation Breakdown - **Gameplay (8/10):** Core mechanics are fun, especially with the Huntress. However, melee feels like a grind and could use some balancing. - **Character Balance (7.5/10):** The Huntress is perfect, but other characters, especially melee and mages, are less enjoyable. - **Updates & Support (9/10):** Regular updates and no sign of the developers abandoning the game — a huge plus. - **Price (9/10):** At 19,99 €, the price is more than fair for the amount of content and fun offered. - **Replayability (7/10):** Fun with certain characters, but replayability might suffer with others due to balance issues. Verdict If you're into action RPGs, this game is a must-try. Sure, there are some balance issues, but the core gameplay is solid, and the fun you can have with the Huntress alone makes it worth the buy. Just be prepared for a bit of a challenge if you opt for melee. I’d give it a **7.8/10** — a fair, well-rounded score considering both the highs and the minor frustrations.
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May 2024
This game may look simple and generic at the first glance. After having spent more than several thousand hours in Path of Exile (been playing that from like 2009), I can conclude The Slormancer is what Path of Exile should have really been. All in all it is much less RNG-dependant overall, and you really feel it in the most positive way. Notorious features the game rocks. 1. The game allows you to freely swap classes between warrior, mage and archer at any time in FFXIV style (you continue from where you last left that class). 2. The game allows you a lot of meaningful crafting options, that is a bit RNG, but it totally doesn't feel like a gambling slot-machine. You can reroll any undesired stat an item has, while you can also lock any desired stats you get in the process. 3. The game offers a lot of meaningful character build customizations. Your choice of a weapon, skills, specialization, attributes and talent points matter a lot. 4. You can experiment a lot. Most of your build (like weapon, spec and attributes) can be changed at any time without any cost. And a full rebuild everything from scratch costs only 10% of in-game currency (that you get from monster kills) that you spent on your build. So you can completely remake each and every aspect of your build should you feel unhappy with your current one. For the price it costs, it offers a ton of fun.
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Frequently Asked Questions

The Slormancer is currently priced at 19.99€ on Steam.

The Slormancer is currently not on sale. You can purchase it for 19.99€ on Steam.

The Slormancer received 3,415 positive votes out of a total of 4,273 achieving a rating of 7.75.
😊

The Slormancer was developed by Slormite Studios and published by Slormite Studios and Abiding Bridge.

The Slormancer is playable and fully supported on Windows.

The Slormancer is not playable on MacOS.

The Slormancer is not playable on Linux.

The Slormancer does not currently offer any DLC.

The Slormancer does not support mods via Steam Workshop.

The Slormancer does not support Steam Remote Play.

The Slormancer does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Slormancer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 April 2025 15:16
SteamSpy data 20 April 2025 21:18
Steam price 21 April 2025 12:48
Steam reviews 20 April 2025 06:03

If you'd like to dive deeper into the details about The Slormancer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Slormancer
  • SteamCharts - Analysis of The Slormancer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Slormancer compatibility
The Slormancer
7.8
3,415
858
Online players
25
Developer
Slormite Studios
Publisher
Slormite Studios, Abiding Bridge
Release 06 Apr 2021
Platforms