The Silver Case

The Silver Case – the debut title from world-renowned developer SUDA51 has been fully remastered and localized to English for the first time ever!

The Silver Case is a visual novel, exploration and detective game developed by GRASSHOPPER MANUFACTURE INC. and PLAYISM and published by GRASSHOPPER MANUFACTURE INC..
Released on October 06th 2016 is available on Windows, MacOS and Linux in 2 languages: English and Japanese.

It has received 805 reviews of which 711 were positive and 94 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 75% discount.


The Steam community has classified The Silver Case into these genres:

Media & Screenshots

Get an in-depth look at The Silver Case through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+ or newer
  • Processor: SSE2 instruction set support or greater
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or greater
  • DirectX: Version 9.0
  • Storage: 7 GB available space
MacOS
  • OS: Mac OS X 10.8 32bit
  • Processor: 1.4GHz dual-core Intel Core i5 or greater
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000 or greater
  • Storage: 7 GB available space
Linux
  • OS: Ubuntu
  • Processor: SSE2 instruction set support or greater
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or greater
  • Storage: 7 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
It's a long, cryptic, kino ride from SUDA51, from the time when he was just starting his own company, now in a refreshed package. You HAVE to experience it at least once in your life. Oh and btw... Lend me 50,000 ¥?
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Sept. 2024
This is one that I might need to let stew in my head for a little while. It's an experience to be sure, and it's left me with a lot to think about. This is going to get long, so it all you want is a TL;DR: It's a very good crime drama story, filtered through Suda 51's very specific style of presentation. If you like visual novel games and can tolerate some inconsistent pacing I highly recommend it. I have been a fan of Suda 51 for a long time. I am also an American, which means that statement pretty much translates to "I really like No More Heroes, Lollipop Chainsaw, and played a couple hours of Killer 7 as a teenager before I got confused and quit." I've always had a great appreciation for how he put a lot of himself into all of his games. Auteur creators are becoming less and less common in the games industry as games become more and more a culmination of massive teams, big money, and focus testing; so seeing a man who still has such a personal attachment with creating the games he wants to make the way he wants to make them, is something that should be admired. Not all of his games are perfect, but they are all interesting, and more importantly they are all his. The Silver Case, for the uninitiated, was originally released in 1999 on the Playstation 1 only in Japan, and has the distinction of being the first game by Grasshopper Manufacture, the game studio founded by Suda following his departure from Human Entertainment in 1998. This version is the remaster released in 2016, which was translated into English and released worldwide, and it forms the beginning of Suda's "Kill the Past," series of games, which includes this one; Flower, Sun, and Rain from 2001 (let's get that on Steam/consoles too, please); and The 25th Ward from 2005, which was localized and remade in 2018. The Silver Case is a very different sort of game then what American Suda 51 fans are likely to be accustomed to. I'm not even really sure how to describe it accurately. The closest thing would be to call it a visual novel, which is mostly accurate, but there are a lot of little things about the way the story is presented that make the title feel reductive (that's not a slam on visual novels, I like them quite a bit, but TSC feels like something all its own). Essentially the story is split in two scenarios, each of which is divided into "episodes" which you're intended to play alternately (A-1, B-1, A-2, B-2, etc.). In the "main," scenario, "Transmitter" (which is written by Suda 51 himself) you play as a player-named blank-slate character who works with a group of detectives in the "Heinous Crimes Unit," of the Police Force for the 24 Wards (the fictional Japanese city where the game takes place, essentially a stand-in for an alternate Tokyo), every chapter being a different case. In the other scenario, "Placebo" (written by Masahi Ooka) you play as Tokio Morishima, a down-on-his-luck freelance reporter who is covering each case on his own for a shadowy client, and ends up getting involved with each case of the main scenario, crossing over with it in different ways. Personally, I thought framing the story like this is brilliant. Each of the Transmitter and Placebo chapters function as complimentary "A" and "B" sides of the same story. Suda's writing style in the Transmitter chapters convey a sort of confusion, and madness. As each story unfolds you experience each turn it takes with these detectives trying to make sense of what's happening the same way you are as a player. These chapters are faster paced, it can be confusing, and there's a lot of things that are left up to interpretation or kept intentionally vague in those chapters. The intrigue level is high, which flows nicely into Ooka's Placebo chapters, fittingly are all about a reporter figuring out exactly what just happened in the prior Transmitter chapter. Suda, for all his strengths as a creator isn't always the most direct at expressing exactly what he's trying to convey in his stories; so having someone like Ooka, who had already been working with Suda for a long time at this point in his career, there to present a more grounded perspective into what's going on in that guys mind, makes following the games' events much more straight-forward. This is how I recommend playing this game: start the session around early evening, starting to get dark, but still light outside. Play the Transmitter chapter you're up to, try to finish it in one sitting if possible. After it's over take a break (eat something, make a drink, get some air), take some time to think about what just happened in the story. Then come back and start the corresponding Placebo chapter, it should be dark out now, dim your lights as much as possible. It's easy to put yourself in the mindset of an investigator; both of Tokio, the character: an outsider trying to parse what's happening on the inside of this case looking in; and you, the player, trying to understand the finer details of the last chapter that were unclear in the moment. The atmosphere you create by playing the game this way, the transition from the HCU Detectives in the world of the "day," and the lone wolf reporter in the world of the "night," presents the duality of the two scenarios in a very palpable way. You could argue this is less the game, and just me larping but... I feel like this games presentation invites that kind of bahavior in it's audience. The soundtrack does a lot to support this, each track feels very tailored to the atmosphere that scene or environment is trying to create (Tokio's apartment theme is a personal favorite of mine). The original music is composed by Masafumi Takada; who, fun fact: also was responsible for the Danganronpa games' soundtracks, including SDR2, which features an extended reference to Twilight Syndrome, another Suda 51 game! It comes as no surprise that the DR people are fans, as I found myself getting similar vibes from the DR games too, something about the atmosphere they create, it's hard to put into words, but I feel it (I also happen to be wearing a Danganronpa t-shirt as I write this, so I am quite literally wearing my influence on my sleeve). The remake does include an option to switch to remixed soundtrack as well by Akira Yamaoka (who I am a big fan of for his work on the Silent Hill games), which I haven't listened to in the context of the game. I might swap it in for a replay down the line and when I do I'll update this review with my opinion then. All of this is to say, in far too many words: The Silver Case is a game that made me think, it made me feel, it left me feeling richer for having played it. And I don't know what else I could really have asked for. It is not perfect: it can sometimes be difficult to keep track of characters if you're not familiar with Japanese naming conventions since they're not always referenced with their portraits (I recommend keeping a lit of character names handy for reference when necessary), and towards the end there is a *long* and tedious gameplay sequence that takes things way too far, but these are nit-picks. If you like this type of game, I couldn't recommend TSC enough. If you're an American fan of Suda, who wants to learn more about his pre-Killer 7 work (like I was when I picked this game up), I think this is a good place to start (atleast until we've got the Twilight/Moonlight Syndrome Games translated properly).
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May 2024
the silver case is a tough sell. it's confusing. it's rough around the edges mechanically. you might wonder if it even has anything to say. it also has the most uniquely written story ive ever been told in a game, and i came out of my playthrough hungry for more. it rewards you for your attention and every line feels purposeful. for better or worse, this is a game that sticks in your head for a while. if that sounds interesting to you at all, check it out.
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April 2024
So i finally decided to play the entire KTP Series (currently played The silcer case, The silver case 25th WARD, Killer 7, NMH 1+2, Travis strikes again: No more heroes). Killer is Dead/Shadows of the damned appear in TSA:NMH but are not an essential part of the KTP universe Not played so far: Flower Sun and rain (DS only) and NMH 3 as im waiting for a sale) I HIGHLY RECOMMEND TO PLAY THESE GAMES IN ORDER!!! Ill post this review on all these games, as some players state that the story of some games make no sense whatsover due to not having played the games before. Killer7/NMH plays in the same world as TSC. Killer7/NMH doesnt explain the lore behind the series or the events that happend in the past. So lets start with TSC: -My first VN experience, except for the beginning tutorial i had a pretty fun time ( i didnt know you could go through doors to progress lmao) -Remember to switch "A" and "B" buttons as TSC is a switch port -It is a niche game, however that does not make it a "bad" game. The "66" metacritic scores are a joke, saying the game is dated and not up to "modern standards". - Like MGS 1/2 story and presentation, TSC was way ahead of its time and is imo a timeless classic. -Enjoyment score: 8.5/10 TSC: 25th Ward -Sequel to TSC -Even crazier and f''ked up than TSC -If you enjoyed TSC you should definately play 25th Ward -Banger OST -Enjoyment score 9/10 If you managed to finish both VN games it is needless to say you should play all the other games aswell :)) Killer7: -Imo the conclusion to TSC:25th Ward/Kill the past series. -Story can only fully grasped if you played TSC/TSC 25th ward. In my case i nearly understood all relevant plot references and why things turn out the way it is. -Killer OST (no pun intended) -Enjoyment score: 10/10 NMH 1: - Start of the Spinoff series to the KTP universe/world -Only con i have is that the PC port crashes around 1.5 hours of playtime when leaving buildings. However, you canb save right before you crash everytime. That means, progress game, save game, trigger crash or restart game, continue game. -Set Display resolution scaling in windows display settings to 100% for true native resolution (applies to NMH 2 aswell) -Banger OST -Enjoyment score: 9/10 NMH2: -Sequel to NMH1 -Imo the story fits NMH2, those who say it doesnt missed the point of the plot entirely (pay attention to what the tuturial boss says in the CUTSCENE). Post credit scene was pretty confusing to me, but it makes sense if you reconsider what happend in NMH1 and what the tutorial says in NMH2). Or look up a reddit/NMH2 wiki blog entry. -NO CRASHES FOR ME (Win 11) if you start NMH2.exe in win 7 compatibility mode. -Imo the "worst" entry in the KTP series so far. I´d still recommend it. -Banger OST -Enjoyment score 7.5/10 Travis strikes again:No more heroes -TSA:NMH is the sequel to NMH2 -Oh boy where do i even start, this is on par with Killer7 if not even better -Basically a love letter to a certain publisher (i dont want to spoil anything :D ) and KTP series -Banger OST -Enjoyment score 11/10 and so far my fav KTP game.
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Feb. 2024
If a game could have sex, that game would be The Silver Case. This game is a tour de force in aesthetic quality. Never before have I seen a game that carry's such charm in its user interface and soundscape; wedging itself into the recesses of your mind to bud, like flowers, whenever they peep their heads above the metaphorical sea of insanity that permeates the writing. That's not to say the writing is bad, mind you; the world of the 24 wards is crafted meticulously, feeling as real as any other city you may happen to find yourself wandering about, yet never letting go of the mystery and surprises that lay dormant within its walls. Its characters range from the down to earth to the larger than life, that never the less remain endlessly enjoyable. The ability to lower the 3D quality is the perfect sort of remaster option that lets me slip right into the shoes of some mildly edgy Japanese teen who may have spent their late nights reading about the antics of the Heinous Crimes unit all the ways back on the play station one. Those who a sticklers for 'game-play' may find themselves disappointed, but I personally find that a mute point. For those inclined, take the game as it is, more like a digital book than anything else (it is called a visual novel after all). For those who have already found themselves enjoying this, I would recommend Devil Summoner and it's sequel, Soul Hackers, as well as the anime Serial Experiments: Lain. Can't wait to see, one day, the 25th ward. 10/10
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Last Updates

Steam data 19 November 2024 04:05
SteamSpy data 18 December 2024 18:48
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 00:03
The Silver Case
8.3
711
94
Online players
6
Developer
GRASSHOPPER MANUFACTURE INC., PLAYISM
Publisher
GRASSHOPPER MANUFACTURE INC.
Release 06 Oct 2016
Platforms