The Rogue Prince of Persia on Steam - User reviews, Price & Information

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Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

The Rogue Prince of Persia is a early access, rogue-lite and action roguelike game developed by Evil Empire and published by Ubisoft.
Released on May 27th 2024 is available only on Windows in 13 languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian and Spanish - Latin America.

It has received 1,430 reviews of which 1,256 were positive and 174 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 14.99€ on Steam with a 25% discount.


The Steam community has classified The Rogue Prince of Persia into these genres:

Media & Screenshots

Get an in-depth look at The Rogue Prince of Persia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-4460 3.2 GHz / AMD Ryzen 3 1200 3.2 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 (2GB) / AMD RX 5500 XT (4GB)
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
In a year that released two Prince of Persia games, this is the lesser of the two. And considering Lost Crown is a perfect 10 out of 10, this is following it as a 9 out of 10. It's incomplete in Early Access, but it's perhaps one of the most rewarding Rogue Likes I've ever played. While it rarely changes from run to run (until you get the modifiers that change things up), there is enough variation in some of the set ups that it isn't tedious to repeat. But where it shines is the FLOW STATE. When this game gets going, it gets GOING. Nothing satisfies like some of the tricks you can pull off in this game. Scaling walls, leaping around having to take advantage of your every tool. Each enemy has a different ability that completely changes how you interact with them and as such knowing how to keep up that speed and flow state while maximizing your kills in short order is a feeling of maximum bliss. The bar of quality here is just so high. Its very obvious Evil Empire is taking note of everything said about the game, and every update only does more for the game. Clearly this is a dev team that cares, and plans to chug ahead adding more and more. And one of the best runs I ever had involved multiple near death calls that had my hairs raised. Trust me, the game is good. It being 2nd best to Lost Crown should be taken as a compliment. And I mean it. If Lost Crown was my game of 2024, this is just behind it. Grab both. Please.
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Nov. 2024
Dead Cells structure, Hades art vibe, PoP nostalgia, good stuff. Very acrobatic. Minus a point for Ubisoft, but I guess they own the license.
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Nov. 2024
Bought this at launch, it was a little TOO early access back then - no real sense of meta progression, not enough item variety, some choppy performance...the bones were there and strong, but wasn't enough on those bones yet to really justify picking it up for the average person, so I put it down and let it cook for a few months. Roughly half a year later, you can feel the game is in a really great place now. The medallion system is easier to parse, the weapon variety is way up, performance is overall better, there's activities and alternate routes and story beats that were more fleshed out than before...the game feels like it's coming into its own now. And the movement. BROTHER, the movement is worth the price of admission alone. Flowing through saws and gears in true PoP fashion feels SPECTACULAR, this game really captures the essence of classic PoP but with modern fluidity and speed, it's great. If you loved Dead Cells, you owe it to yourself to pick this one up, and an even bigger update is coming shortly that should make this feel like a damn near complete game. I suspect this'll be out of early access sometime next year, and by the time it gets there it's gonna be an all timer. Worth picking up now, but has the ability to strive even farther.
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Aug. 2024
Short on Content I have just played The Rogue Prince of Persia, and I must say, I enjoyed the experience. The controls are smooth, the combat is satisfying, and the procedural level design is good. However, while I had a lot of fun, I was a bit disappointed by the lack of content. The game felt quite short, and after just a few hours, I wanted more. The gameplay is solid, but I wish there were more biomes, challenges, more enemy variety, and bosses to keep the experience going. It feels like the game has so much potential, but it doesn't fully reach it because of the limited content. As a huge fan of Dead Cells, which I’ve played for hundreds of hours, I’m hoping that Evil Empire will expand The Rogue Prince of Persia in the future, also after full release. Dead Cells received amazing post-launch support with tons of new content from Evil Empire, and I hope The Rogue Prince of Persia will get the same treatment. The foundation is there for a good game, and with more content, it could become something truly special. That said, The Rogue Prince of Persia feels very similar to Dead Cells in many ways, but it doesn't offer anything particularly fresh besides its theme, art style, and some minor gameplay differences. The wall-running mechanic is one notable difference, adding a bit of the classic Prince of Persia flair to the game, but overall, there aren't many new features to set it apart. One of the biggest issues is the lack of variety in builds. Right now, every run feels the same because there isn’t enough diversity in the weapons and equipment. Every sword-like weapon feels too similar, and without the ability to create and experiment with different builds, the replayability takes a hit. The game could really benefit from a broader range of equipment and weapons, like in Dead Cells. Only having one weapon (you can't use the secondary all the time) isn't enough to keep the gameplay varied and engaging. On the positive side, the art style of The Rogue Prince of Persia is really good and distinct. Each biome looks and feels different from the others, which adds to the sense of exploration. The beautiful soundtrack also enhances the atmosphere, making the game more immersive and enjoyable. I also have to mention that I really like Ubisoft's approach to the Prince of Persia games with their last two titles. I hope they continue to make quality games like these rather than the soulless open-world games they've been putting out, especially in the last half-decade. Overall, The Rogue Prince of Persia is a decent game that I enjoyed playing, but it left me wanting more. I can't wait to see if the developers add more to it because it has the potential to be something really amazing with the right updates. I will give my medal after full release. Follow My [URL=https://store.steampowered.com/curator/40523765-Bearsonal/]Curator Page ❤️[/URL]
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May 2024
No need for Ubiconnect, bless But seriously, from what I've played, it's a great 2D Roguelite action game. It doesn't play much like Dead Cells as the combat is different and the parkour matters quite a lot (there are even little challenges where knowing the controls decently is mandatory to unlock upgrades). The art style is charming and the soundtrack is really good and sets the vibe very well. I can't wait to jump into it more as I feel like the progression is quite Dead Cells-y, where dying also unlocks new things and exploring (and choosing which biome to go through next) is rewarded with new content. With the planned Weekly (yes, weekly) updates and numerous content additions mentioned in the announcements, I can just see this being refined (which it already is as I haven't faced any bugs or weirdnesses) into another Dead Cells game: hyperfluid and drenched in content. A great entry into the PoP franchise - one we're not used to seeing.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 15:18
SteamSpy data 11 April 2025 01:21
Steam price 15 April 2025 04:50
Steam reviews 15 April 2025 01:55

If you'd like to dive deeper into the details about The Rogue Prince of Persia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Rogue Prince of Persia
  • SteamCharts - Analysis of The Rogue Prince of Persia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Rogue Prince of Persia compatibility
The Rogue Prince of Persia
8.4
1,256
174
Online players
29
Developer
Evil Empire
Publisher
Ubisoft
Release 27 May 2024
Platforms