The Pegasus Expedition on Steam - User reviews, Price & Information

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The Pegasus Expedition is a story-driven sci-fi grand strategy game set in a key moment for humankind’s survival. Facing an overwhelming threat at home, humanity sends expeditions to the Pegasus Galaxy in a desperate attempt to find a refuge for the population of Earth.

The Pegasus Expedition is a grand strategy, strategy and 4x game developed by Kalla Gameworks and published by Fulqrum Publishing.
Released on June 20th 2023 is available only on Windows in 3 languages: English, Russian and Simplified Chinese.

It has received 301 reviews of which 189 were positive and 112 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 7.36€ on Instant Gaming.


The Steam community has classified The Pegasus Expedition into these genres:

Media & Screenshots

Get an in-depth look at The Pegasus Expedition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: 4th gen i5 2.5 Ghz or AMD FX8350 4.0 Ghz or better
  • Memory: 8 GB RAM
  • Graphics: AMD 7970 or nVidia 770 or better
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Any DirectX Compatible Sound Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I just finished the main campaign, And i'm Realy agreably surprised. Here is a very decent not too simple 4X, with some fresh idea, and who succeed very well the narativ part, even if the story is not very complex (but quite original, as you're an invader that have reason to act the way they act, but absolutly no real casus belly against your enemy : You're a coloniser. Face it.) I'm a 4X veteran , trying most tittle that are too badly receptionned to test them, and i didn't go try this one because of the mixed review... I Hope not too many people did that as it's quite the hiden ( but not perfect) gem first the bad : -Their is still some anoying bug (infinit turn for AI , you need to roll back to previous round as the last autosave will be busted for good) (indestructible enemy sometime appear in fight , or artillery focus zone with no enemy in it... you either hope for the best and asume the unjust result, or load before the fight) -some mecanique are not well balanced or well thought (you can ignore population all together realy soon after the start of the game( (colonising already settled planet can be very complicated as their is only one way to make use of those place : replace their infrastructure with your's. And if they have made a good happines system for its increase, the flat loss of happiness globaly for most thing you can do is sometime normal, and sometime plainly ridiculous) The mid : the subject of this game is quite touchy, as it dive into colonialism, and make you a coloniser with existential reason to do so.. A subject quite hard to tackle, even if chosing a sf setting help into making it less perillous. Because of this setting i couldn't stop thinking about what was an interesting take on the subject, what was from my point of view a little too sugar coated, being a little too gentle with what you're actualy doing for exemple... maybee confronting you not enough with what could be the consequence of what yo'ure doing (but gooing too deep could be a problem too, so...) ... thinking about what was well done from my point of view, but questioning if it's my place to conclude that, etc.... My take about it now is that it's not perfect, their is a lot of thing that could be criticised, in different way depending of your view on the subject, but you can see that the developper carred about the subject and tryed to explore it seriously. ANd that, i think , is already something i would like to give them credit for. the good : - the fight system is quite original and a good balance of automation and choice. The fleet crafting is also well thought, even if sometime, you're not sure of why thing go well or not with what you crafted( -the story is quite effective in making you do horrible thing with "good" reason or dubious one. (special thought about using some specific enemy to do genocide in a system you want from another empire, by waiting, like an USSR army just outside varsaw, to then take it back and install your own people, faciliting a process that would have took a lot of turn and a lot of happines management. It's effective... I couldn't stop thinking about how atrocious that was. ) - character are interesting, and success in being more than just utilitarian -The pacing of the game is quite a success, enven if some people could find the ending a little slow, as you have a last mission, quite frenetic, but with less efect because of you still managing the rest of the map. To conclude, i realy enjoyed the experience, and hope the developper still refine a little their game, even if it's already a success in this state (they made an update just this december, so i think they will probably do that for a little longer) it's one of the best 4X experience i had this past two years.
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Dec. 2024
its a fun game, but it crashes frequently enough that my motivation to try and play it is reduced noticeably
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Nov. 2024
Honestly, a pretty great narrative 4X-lite. If you're looking for something like Stellaris, GalCiv, or something similar, this isn't it. But if you found those too complex, or just want a break from the sandbox while still getting the itch for some grand strategy, The Pegasus Expedition is a great option in my opinion. The game's main focus is on the narrative campaign, which you can finish in about 20 hours without aiming for total galactic domination. The second half of the campaign can be less event-focused and a bit repetitive, but it was short enough that it didn't affect my overall opinion of the game. I did encounter some bugs, but for the most part my experience was pretty smooth.
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Nov. 2024
Okay, so this is an interesting one. Even though I will be listing many cons below, I still like the concept of the game and enjoyed it enough to recommend it. It really reminds me of a simplified Stellaris with a storyline, which is an interesting concept. The gameplay is fine and the story is good enough. I didn't encounter any bugs, except one time the game froze on one of the faction's turns, but reloading a previous save fixed that. Pros: + I really liked the concept of a 4X game with a story. Now I wish Stellaris did something like that (more than they do with origins). + The dialogues were sufficiently mature and without typos. I was really expecting less, so was pleasantly surprised. + The tactical battles were interesting, forcing me to adapt my strategy almost every time. + Major bonus points for making espionage actually useful, compared to Stellaris. Your agents can damage enemy fleets, hurt relations, and overall they feel useful and sufficiently powerful. Cons: - I have a very hard time believing European Union as an organization is going to exist for another 250 years, but okay. - Managing planet buildings is currently very painful. I couldn't find any way to see where I have buildable planets without buildings, so, when I had to look for a planet to build extra mines, I had to literally click through all the buildable systems and check if they had any free space. Additional frustration comes from the fact that you unlock technologies that make more planets buildable, so then I had to click through all the same systems again to find them. - Managing fleets also becomes painful after you get 20+ of them. Like with planets, you have to click through all of them to remember where they are on the map and make their turns. For comparison, in Stellaris the fleets were bigger and I rarely had more than 10 of them, and could also order their movement across the whole galaxy, instead of managing it every turn. I think it would be better if it was at least possible to group 3 fleets into a single unit. And also allow docking them in systems with allied ships (really annoying when I can't move 3 fleets through a system because there are allied fleets stationed there). - Surveying derelicts felt very pointless. I was expecting some unique and powerful rewards, but instead surveying them grants a very mediocre amount of rare earth and science. I could generate the same amount of resources and science in literally 1 turn without doing anything, while derelict surveys last multiple turns and may fail (although I never managed to fail mine). - Even after completing the game, I still don't fully understand how energy generation works. From what I could gather, it allows you to only use the energy generated on the last turn, without being able to store or trade the excess. They don't have capacitors in the year 2260? - "Local happiness". I see it's a recently added mechanic, and I couldn't find a meaningful way to interact with it, i.e. increase happiness on a specific local planet or a system. As such, when a rebellion was brewing on of one my system, I didn't have any way to stop it other than issuing an edict increasing global happiness. If edicts were on a cooldown - tough luck. - Speaking of rebellions. Rebellious systems joining a random faction is plain bullshit. It's especially "fun" when your colony rebels and joins your ally, and you have no way to conquer it back (you can NEVER attack your allies, the game doesn't let you) and have to trade like 10 other systems for it (colonies are very useful and important for the story). - I also didn't like the limit of tier 3 (T3) buildings on the colonies. You have 1 T3 mandatory story building, and there are 3 T3 buildings necessary to construct different T3 ships, so already you can't have a colony that can construct all types of T3 ships (unless you capture more than 6 colonies, which is very difficult). I would really prefer if a colony could build T3 buildings without a limit, or at least increase the maximum T3 buildings to 5-6. - I couldn't find any way to increase the max amount of governors, except through rare events. In the beginning, I thought admirals would always be useful and opted to increase their max through the events, but then suddenly I had ~50 max admirals and two buildings that can increase this number further, while I had 18 max governors with 40+ habitable planets. - Lastly, I had a rather amusing experience with the "nemesis system", which makes all other factions go to war with you if your reputation drops low enough. After they've done that, I could just click through them and offer them the cessation of hostilities, which they always immediately accept. But, what's even more funny, they are ready to pay me minerals and rare earth to stop the war that they have initiated. :D In the mid-game, as a Nemesis, I used that to get a couple extra Ks of minerals per turn, just ending wars that would start again on the next turn. Although, at some point, the factions stopped engaging in diplomacy with me, so I guess there was some limit to it. Conclusion: * This game has a great foundation and needs just a little more UI/UX work and gameplay balancing to become really good. For now it is, at times, rather tedious to play, but, if you enjoy space operas and/or Stellaris - I would still recommend it.
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June 2024
I gave it a SUPER fair shot and I like it. It is a story driven 4x on an open map. It is quite unique in this regard and mybe not what some expect. In the end it is a fun game, but of course it is no true 4x and it never tries to be that.
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Last Updates
Steam data 13 April 2025 23:02
SteamSpy data 12 April 2025 03:57
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 23:53

If you'd like to dive deeper into the details about The Pegasus Expedition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Pegasus Expedition
  • SteamCharts - Analysis of The Pegasus Expedition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Pegasus Expedition compatibility
The Pegasus Expedition
6.1
189
112
Online players
12
Developer
Kalla Gameworks
Publisher
Fulqrum Publishing
Release 20 Jun 2023
Platforms
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