The Outer Worlds

The Outer Worlds is an award-winning single-player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.

The Outer Worlds is a open world, action rpg and rpg game developed by Obsidian Entertainment and published by Private Division.
Released on October 23rd 2020 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Portuguese - Brazil and Simplified Chinese.

It has received 25,586 reviews of which 21,389 were positive and 4,197 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified The Outer Worlds into these genres:

Media & Screenshots

Get an in-depth look at The Outer Worlds through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1) 64bit
  • Processor: Intel Core i3-3225 or AMD Phenom II X6 1100T
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 650 Ti or AMD HD 7850
  • Storage: 40 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Overall decent game in pretty much all aspects, like a 6 /10. I'd only buy it on sale. If you try to do most sidequests, look around a lot for loot, and play the DLCs, then the game has a good amount of content. Took me about 55 hours for my 1st playthrough doing that. Story and characters are decent. The level cap sucks, you'll hit it fast. There's probably a mod to remove it but I was too lazy to install it. This game isn't like Fallout where you can just wonder off and find a bunch of cool locations. There are a few, but most locations are tied to quests. If you're a packrat there are loot crates all over the place though.
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Oct. 2024
Having now played through it a third time since it launched in 2020, I think I can compare it to Fallout: New Vegas (which guided much of Obsidian's work for this game) and Starfield (which is the closest thematically equivalent game from Bethesda). Relative to Fallout: New Vegas: Within the limited double-A studio budget that Obsidian had, I think they managed to preserve most of the key behaviours expected by fans of F:NV such as factions, melee/ranged load-outs, companions, perks, and a consequential protagonist. The missing aspects either were a result of not having access to Bethesda's Creation Engine (such as mods) or streamlining the game to better fit the studio's budget (such as no mini-games). Using UE4 also meant Outer Worlds had considerably less bugs at launch than any Bethesda game at any point in their lifecycle (Private Division's re-release of Outer Worlds notwithstanding). The two main factions (good mad scientist vs evil incompetent corporations) are not as evenly balanced as New Vegas' NCR and the Legion in part because a corporate board is more nebulous than a single tyrant; and because I think Obsidian wasn't that inclined to flesh out the bad guys. All-in-all, the lack of modding hurt Outer Worlds replayability compared to F:NV but a bug-free roam across beautiful bug-infested Monarch still has the same charm it had on launch. Relative to Starfield: Starfield was in development for so long, I suspect all the design decisions that crippled Starfield's broader uptake were made before Outer Worlds was released - but not before the Mass Effect series was released; so they don't have excuses for some of the mistakes they made for a space-based first-person RPG shooter. While both Outer Worlds and Starfield present pretty sky-boxes and set-pieces for their space-themed play environments, Outer Worlds' crafted maps edge out Starfield's gravity-physics procedurally-desolate maps as the core conceit of trekking across a landscape on foot works better on denser maps with landmarks to ooh and aah over. On the other hand, Starfield's spaceship designer is a clear delight; as Outer's World spaceship is a transition house (similar to the Normandy) without much worth doing in or with it. While Outer Worlds had minimal effective replayability, the companions are enjoyable and the story is relatable (if a less effective critique of corporations than Cyberpunk 2077). In contrast Starfield's stated replayability falls flat due to lower quality quests and companions in a procedural meta-game loop that strips narrative agency from the player. All-in-all, Starfield should have been better than Outer Worlds (with much more content and modding) but poor design decisions in pushing their Creation Engine in directions it is ill-suited for and a general loss in quality across the board at Bethesda means that a single play-through of Outer Worlds is simply better than a single play-through of Starfield. TL;DR: Outer Worlds is not a drop-in replacement for either Fallout: New Vegas or Starfield; but it is a reliable serviceable experience if the general intent is a first-person RPG game with the mechanics of a Bethesda game - being newer than Fallout: New Vegas and more narratively satisfying than Starfield.
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July 2024
if you want to play this game, I have a suggestion. Take nothing serious its a funny game, and if you end up laughing with the game, or at the game, you will have a lot of fun, but it isn't a deep rpg where you can become a character and live another life, its borderlands with dialogue instead of crazy amounts of guns. if you accept it on its terms, this game is a good time, just don't expect new vegas 2.
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June 2024
You buy game cos it was on sale You play game and prepare for performance issues because your PC is old You are surprised by how good it runs after some settings tweaks You spend over 4 hours playing the game because the story, combat, and overall gameplay is amazing You log off to take a break and realize that this game is amazing.
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April 2024
idk what it is about this game that makes it so... Bland? like im not saying it's a bad game, i found myself thoroughly enjoying the murder mystery dlc. i just felt like the game was a chore to play like i just ended up gravitating to being a loot hoarder then ever really wanting to give a crap about the stories going on around me. the companions weren't really that interesting, Max for example felt like an older, snarky less interesting Arcade Gannon. they just felt like they had a one note gimmick and they just ran with it. the game also feels like it's trying to be new vegas in space but a little more quirky. again the game isn't bad by any means, maybe they took the whole theme to literally i believe i have enough hours to give an honest more negative opinion tho as i've purposely went out of my way to pick the game clean of all side quests i can do and all places i can explore, and the fact i was doing it all on the hardest difficulty and STILL bored not feeling challenged much at all really says something. The TTD system feels basically required if you wanna do any meaningful damage with guns i have not tried melee so i cannot say much about that. Companions are pretty useless in combat, and it almost feels required to abuse them just for their skills rather than their combat effectiveness, i found that my companions would just fall over most the time if i did not help them kill whatever they were attacking and i did have them decked out and gear leveled up. The only use for them in combat may be their special abilities but i found that only SAM had the best ability due to the UNGODLY about of robots in this game, like omfg half the base games enemies are robots the other 70% is marauders.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 10:14
SteamSpy data 19 January 2025 15:53
Steam price 23 January 2025 20:42
Steam reviews 22 January 2025 13:50
The Outer Worlds
8.2
21,389
4,197
Online players
268
Developer
Obsidian Entertainment
Publisher
Private Division
Release 23 Oct 2020
Platforms