The Ninja Saviors: Return of the Warriors on Steam - User reviews, Price & Information

Alluring audio! Pixel art perfection! Beat-em up beauty! Discover how hard a 32,000kg ninja hits with The Ninja Saviours!

The Ninja Saviors: Return of the Warriors is a action, ninja and pixel graphics game developed by NatsumeAtari and published by TAITO CORP..
Released on July 24th 2023 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 308 reviews of which 289 were positive and 19 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified The Ninja Saviors: Return of the Warriors into these genres:

Media & Screenshots

Get an in-depth look at The Ninja Saviors: Return of the Warriors through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: AMD FX-4350 / Intel® Coreâ„¢ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeonâ„¢ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
  • Storage: 2 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This game is fantastic! As a fan of the Super NES version, playing this reminded me just how well certain game genres can still hold up today when done right. If you're a fan of beat 'em ups, this is an absolute must-play!
Read more
Feb. 2025
A weird but great beat'em up. It's a side scroller, not a belt scroller, which means you can't move up and down. It still has basic beat'em up design, which is to get the enemies clumped together on one side of you, abusing grabs for invincibility frames, and learning enemy behaviour so you don't get hit/knocked down. The highlight of this game, aside from the excellent pixel art and expanded gameplay for the remake, is the character variety. The 3 from the base game already played very different, and they added 2 more who play even more differently and look even cooler, including A GIANT MECHA AS TALL AS THE SCREEN. The difficulty varies a lot depending which character you choose, but is pretty accessible for a no death run - with one caveat. It has a weirdly challenging, unsatisfying last boss. You can't hurt him normally, you have to throw enemies at him. Because every character is so different, some of them have a very easy time hitting him with thrown enemies, while others need a very specific strategy that is frustrating to learn because enemies and obstacles are filling the screen at the same time. Personally, it makes me not want to try and beat the game without dying, but I will anyway because, again, the characters are cool. I played the SNES version shortly before buying this, and the bosses were tweaked. Some seem easier now, others are harder. The SNES version is worth emulating to figure out what this game is about. Everything else about it has been upgraded. These dudes at Tengo Project are going crazy with the 'remasters' they keep producing which start to seem more and more like 'remakes' in the best sense of the term.
Read more
Jan. 2025
By many metrics The Ninja Saviors/Warriors (TNW) is nothing amazing, whether it be in the original arcade game, SNES remake, or remake of the remake. Five characters, the game is maybe an hour long depending on your skill level, two difficulties, and its really not built for coop despite the genre's history of it. What it does do is god damn near perfect . The graphics are gorgeous, three different soundtracks to use which are all excellent, and an extremely well paced, well designed action game from beginning to end. The game is so neatly tied together its really hard to decide where to start. I guess for starters: Its fun. It might not have Naughty Dog graphics but tossing a jeep at people, enemies waltzing into a stage hazard, or watching a dozen guys get annihilated in one combo or juggled by an explosive tank doesn't get old to me. There's a mix of unga bunga satisfaction, and "all according to plan" payoffs, all tied together neatly with a constant groove of action where your primal instincts and wrinkly brain are working in tandem. The five characters in the game are controlled by a measly two buttons: jump and attack. Despite this, they feel the like the most unique characters out of any beat-em-up that I've played. On the surface, each character gets a basic button mash combo, blocking, and a super special move fuelled by a meter that you lose if you get knocked down. Outside of this, the characters have no other shared fundamentals; no blitz attacks, no offensive or defensive specials, even grabbing enemies can differ from character to character. What this means is every character branches in gameplay style almost immediately. The characters might sound generic; your all rounder, your big body grappler, the fast guy, the weirdly precise and quirky character. They all do things differently from your average brawler though; Kunoichi might be an all-rounder but she can play keep-away like no other, and has enormous jumps that let her safely fly through the air before landing in someones grill to start the attack. Ninja has trouble getting going or closing distance, but everything he can do lets him keep that momentum going. Raiden is a gigantic robot that can turn into a bipedal boss-demolishing gun, and needs a unique button combo to turn around . The enemies while I hesitate to call them the most unique things ever, they're just well designed. They're that perfect level of annoying as a brawler enemy should be, each requiring you to slightly adjust how you're playing until you kill it. Sliding, throwing, high and low attacks, ranged attacks, air attacks, side switching, teleporting, hell lets mix it in during the boss fights here and there. More or less TNW nails classic brawler enemy design, with each one having consistent strengths and weaknesses, shifting your strategy in the overarching fight as they spawn in, attack or die. Couple that with how unique each character plays, you'll be handling different enemies and by extension the fights in different ways as you play through the roster. Level design is of course the understated make or break of every action game. If every level of TNW was Nuts.wad it wouldn't be very fun now would it? TNW is a strictly 2D game with no platforming, rarely constricts the play area, and has maybe 1 stage hazard per level. It focuses heavily on good placement of enemies, health pickups, and heavy objects to throw at squishy people. And it does so phenomenally. From simplicity, to constant mid-level action and chaos, it escalates into stiff fights, clever enemy spawns and timings, gauntlets with minimal health, and arrays of enemies creating chaos. TNW perfectly ramps up over its short run, asking for more and more as you fall deeper and deeper into the zone. Its not without flaws though; As mentioned, TNW is a very small package. The majority of gamers (to my understanding) typically don't buy games under the assumption they'll play it a dozen or so times, getting better each time, and developing an understanding and appreciation for the design. They'll want the game to blow their balls off in one go, enough content to justify the buck, and probably drop it forever. Its reasonable, and to that end TNW is hard to recommend to anyone who knows they're not a fan of short arcade style games. An odd point is this game feels like it has very erratic AI. Some people want their singleplayer games to be very consistent, and I get it. I really like the SNES version of The Ninja Warriors because its so predictable its like coming back to an old friend and all his old quirks. In this remake, the AI feels like one game it'll hang back constantly and the next will endlessly hound you to the bitter end. Personally I also like this because the unpredictability provides more of that raw first time action game experience I love. You'll also notice I never mentioned the bosses in any detail. The AI is actually a problem here; In short, the AI doesn't allow the bosses to utilise all of their moves properly or when they should, sometimes resulting in them being a cakewalk and other times an obnoxious wall. Its easily the biggest disruption to the game's pacing. I don't think it ruins the game, but it is a bit of a shame considering how good they could've been. Just look at the SNES game where the bosses are a consistent obstacle every time. The last real flaw is exclusive to this version of the game: Unless you like using arrow keys to move, the controls are really bad. I had to use Universal Key Remapper to change them to my preferred settings because the movement controls are hard-coded. I guess you're left with the choice of do you wanna suffer setting up an emulator and easily map controls, or just install it on Steam and suffer through remapping controls. This review is almost more for me than for anyone else, but its for me because this is one of my all time favorites and I wanted to say why I love it. I have no nostalgia either, I played this shit for the first time in 2021. Its not a huge game, its not wildly experimental, it doesn't have an epic story. Its just an extremely solid little game I can boot up, pick a different character each time, and play an hour of engaging brawler goodness that never feels too slow or too fast. Its just immensely satisfying each and every single time, and it remains near and dear to me for being a game that has never, ever failed to entertain me.
Read more
Dec. 2024
This game is pretty incredible. Bought it for PS4 years ago, and glad it's on Steam now. Like most of this team's games, they've updated Ninja Warriors to a fantastic modern standard. The music is great, and pixel art and animations are awesome, and the new characters are totally wild. You can't approach Ninja Saviors like most beat'em ups. You need to learn the characters well and understand the right move for the moment... including blocks, which are necessary. You'll learn what gives you iframes, what gives you faster movement, how to get in quickly. Ninja is the most straightforward, with huge hits and grabs that help crowd clears. Kunoichi is faster, shorter ranged, but arguably more versatile. Kamataichi is a little weird, with ambiguous grab region that makes the endgame very tricky... but his moveset is super strong for the rest of the game. The first unlockable character, Yaksha, is pretty easy to understand, though more reliant on special move energy. The second unlockable is Raiden, a wacky, giant robo ninja that handles clumsily and is sort of a war of attrition. Beyond the movesets, the life and energy system is pretty interesting too. In coop the Armor and Battery meter are shared, so it's definitely harder when playing with a buddy. Armor is just your life, and there are a few refills throughout most levels, typically a screen or two before the boss. The energy meter, though, is a risk/reward thing. It recharges over time, and when it's full it's locked until you use it; when it's charging, though, if you get knocked down it's all gone. The full-meter bomb attack is a decent panic button, but the individual character special moves are more useful throughout a level. Since they only use a few bars you only have to wait a few seconds to get back to full, but it definitely rewards you being sure of when to use a move. Highly recommended if you want a rewarding sidescroller arcade style game. Only real downside is you gotta beat it in a single sitting. No save states, or continuing if you exit the game. Pause and walk away if you have to, but give yourself an hour to get through a run on your first try.
Read more
Oct. 2024
A gorgeous game with some balance issues. Its fine most of the time, but some of the bosses are just infuriating. Specifically Jubei (zips around the arena with lightning speed doing random things) and Banglar (you have to throw enemies from very specific spots to hit his pod while dodging a barrage of environmental hazards). Its a fun experience with tons of replayability, but these two bosses almost ruin it.
Read more

Similar games

View all

Scarlet Tower

Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!

Similarity 64%
Price 3.99€
Rating 7.9
Release 25 Mar 2024

Teenage Mutant Ninja Turtles: Shredder's Revenge

Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Leonardo, Michelangelo, Donatello and Raphael as they kick shell in a beautifully realized beat ’em up.

Similarity 57%
Price 24.99€
Rating 9.2
Release 16 Jun 2022

Mighty Goose

Mighty Goose is a fast paced run & gun shooter starring a bounty hunter Goose. Use epic weapons and devastating war machines to battle against screen filling bosses and hordes of enemies!

Similarity 57%
Price 16.79€
Rating 8.2
Release 05 Jun 2021

Capcom Beat 'Em Up Bundle

Relive the glory days of cooperative arcade games with the Capcom Beat 'Em Up Bundle! This comprehensive collection includes seven classic titles, each with various multiplayer options and online capabilities!

Similarity 56%
Price -84% 3.18€
Rating 8.3
Release 10 Oct 2018

1993 Space Machine

Space shooters never die. 1993 is a testament to that. 1993 is a classic shoot em up celebrating games like Gradius, R-Type and Life Force.

Similarity 56%
Price 9.99€
Rating 6.6
Release 28 Mar 2016

Double Dragon Gaiden: Rise Of The Dragons

The Double Dragon brothers return in this fresh addition to the iconic franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 12 additional characters, each with their own special moves and playstyles. Online & Local Co-op.

Similarity 55%
Price -84% 4.05€
Rating 8.1
Release 27 Jul 2023

Iron Meat

Iron Meat is a run-and-gun arcade shooter that immerses players in an apocalyptic future overrun by "The Meat," an iron-ravenous mass mutating everything in its path. Blast your way through retro-inspired stages and bosses to uncover the shocking horrors behind secret experiments on the Moon.

Similarity 55%
Price 19.50€
Rating 9.1
Release 25 Sep 2024

Steredenn: Binary Stars

Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.

Similarity 55%
Price 12.99€
Rating 8.3
Release 01 Oct 2015

DEVIL BLADE REBOOT

An immersive pseudo-3D shoot 'em up experience that pushes the limits of pixel art. Push your score higher with the innovative Berserk System: the closer they are, the more points you get!

Similarity 54%
Price 15.79€
Rating 9.2
Release 23 May 2024

Ninjin: Clash of Carrots

Ninjin: Clash of Carrots is an anime-inspired beat-em-up with varied enemies and deep customization. Play as the rabbit Ninjin, or Akai, the ninja fox, and fight to retrieve the carrots stolen by Shogun Moe! Redeem carrots for weapons, upgrades and more! Supports 2-player online or local co-op.

Similarity 54%
Price -90% 0.99€
Rating 8.5
Release 04 Sep 2018

Teenage Mutant Ninja Turtles: The Cowabunga Collection

Teenage Mutant Ninja Turtles: The Cowabunga Collection contains thirteen prior released classic games. This collection is a great place for gamers to experience these popular titles on Steam.

Similarity 53%
Price -78% 8.99€
Rating 8.3
Release 30 Aug 2022

SATAZIUS

The year is 2051. Location: SATAZIUS, a long-abandoned planet. The cruiser Agano was on patrol when it was attacked and stricken by a confederacy of space pirates that had established a base on SATAZIUS. The pirates attacked the Agano intending to steal the assault ship ‘Trafalgar’ that was stowed aboard the Agano, but the Trafalgar made...

Similarity 53%
Price 5.89€
Rating 7.8
Release 16 Dec 2011

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 April 2025 14:11
SteamSpy data 31 March 2025 02:47
Steam price 03 April 2025 20:38
Steam reviews 01 April 2025 20:02

If you'd like to dive deeper into the details about The Ninja Saviors: Return of the Warriors, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Ninja Saviors: Return of the Warriors
  • SteamCharts - Analysis of The Ninja Saviors: Return of the Warriors concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Ninja Saviors: Return of the Warriors compatibility
The Ninja Saviors: Return of the Warriors
8.6
289
19
Online players
1
Developer
NatsumeAtari
Publisher
TAITO CORP.
Release 24 Jul 2023
Platforms