The Nameless: Slay Dragon on Steam - User reviews, Price & Information

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The Nameless: Slay Dragon is a gamebook-adventure flavored turn-based RPG In short - how to slay the immensely powerful and cunning evil dragon? You will play as a young man having a bloody feud with a dragon, and face powerful, sinister and tricky enemies with friends....

The Nameless: Slay Dragon is a rpg, adventure and turn-based combat game developed by The Nameless Epic and published by WhisperGames.
Released on September 26th 2024 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 1,411 reviews of which 1,292 were positive and 119 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 13.99€ on Steam with a 20% discount.


The Steam community has classified The Nameless: Slay Dragon into these genres:

Media & Screenshots

Get an in-depth look at The Nameless: Slay Dragon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS7
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM
  • Graphics: GeForce 9800GTX+

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I was initially going to ignore this game because I'm not a huge fan of the anime-esque artstyle, but I figured I'd try out the demo. I'm glad I did! It was really enjoyable. The game doesn't branch particularly far from the fantasy tree, but what's there is fun and engaging. You can find a few twists and turns in the plot, though someone sharp-eyed will see what is coming long before it does. My main enjoyment was the gameplay - its nothing that unique, but its quick and most certainly gets the point across. Any mechanics or systems in it may initially appear a bit confusing but they're easy to understand and work pretty well. A fun part is that the more you use most abilities, the more they "levels up", and each time they level up you can slot in an extra "spark", essentially a modifier to change it a bit. Convert the damage to elemental, add in a status effect, heal the user, e.t.c. When fully "levelled", you can "Awaken" the ability - which lets you give it a custom name, and you get a special bonus (of which I think there's 20-30 or so?) from a pool of 3. They can really change said abilities - such as turning a single-target into an AOE for a few uses a day, or providing a powerful bonus. Outside of abusing CHIM or a rare late-game gear you can't really know which three will show up, so you'll want to improvise. There's equipment crafting, food cooking and potion making, but its nothing very elaborate - they do require skill checks, too, which may fail and render your creation moot. But its pretty useful and you'll definitely want to find recipe books - or just experiment! I found a lot of strange food recipes just from playing around. The game functions on a sort of "soft time limit" - which isn't really a time limit at all, but around the map there'll be "rest zones" that let you fully replenish characters attributes (health, magic, e.t.c) and reset "Fatigue" - a party-wide meter expended on either failing skill checks (i.e, jump this bridge) or when gathering something - wood, herbs, all of that. The "Soft time limit" is just a little notifier that you have a certain amount of rests between each story heartbeat, and if you get to it (generally, a boss fight or other significant event) with rests still available, you'll get some bonus class points. But its very optional and you can certainly just go at your own pace, so if you want to grind, you can! Going more into classes - this feels very similar to a few other games, but you'll get a few classes for each character (and can unlock more via the story or finding class books), of which each one has six level ups you can put in - generally awarding either a new ability (skill/spell), a passive effect, a trait to equip or a Spark (the aforementioned slot for abilities). You can easily mix and match - max out one and move onto the next, or put a few points into everything! This gives a lot of flexibility and really lets you "min-max" while keeping it pretty simple and clear. All in all, I have been very pleasantly surprised. Don't expect too much from the plot - again, its not really that elaborate but I found it engaging and interesting. I saw very few issues with the English translation, and I can be quite nitpicky in general - so that gets a solid pass from me. Basically: If this sounds fun, and it looks fun, then you'll probably find it fun! The demo gives you a good example of what you're going to get. (I never finished the demo, I got a ways in and decided I liked it enough to buy it then and there), but your save data WILL CARRY OVER from your demo playthrough, so don't be afraid of having to re-do any of it!
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Jan. 2025
5.5/10 A bit janky, but it's rather fun and has a lot of heart. It's kind of like an interactive "storybook" type JRPG with turn based combat. Not exactly my typical genre, but when it's done decently well it can be fun... and it is done decently well here. But the lack of respec is just devastating. I don't regret buying this, but probably won't try another by them unless it has a respec option. Pros: - Music is unique. Pretty fun and varied, actually. Reminds me of the music from games like Etrian Odyssey or other JRPGs at times - Skills improve as you use them - Nice class selection, even if it's a touch unoriginal - Text speed is frequently creatively used to create tension or communicate something. It's done surprisingly well - Art is pretty good overall - The English is rather good. Often in JRPGs/KRPGs/etc it feels like more is lost in translation, but I feel like I'm understanding everything here Mehs: - Can't customize hero appearance, but it's also not really ugly I guess - I want full class options on every party member, not this limited list we get. But I can live with it - For being a story-heavy game, the story is a little weak. Somehow this doesn't bother me too much since I'm mostly playing to progress the characters Cons: - Much of button text is white on a light background and it's just terrible. Some text is really small. No options in options menu - Mouse cursor disappears in many text boxes because it's the exact same color - Mouseover text becomes "stuck" and can't be undone without selecting something or backing out. Becomes extremely annoying when you have 87 different food items or pieces of gear and can't remember what they all do - Not many sound effects in battle - Not enough information about what's going on in battle. For all its mechanics and interactions, it desperately needs a combat log - There's no respec. Yikes
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Nov. 2024
Insanely good, but I do have a few points to critique.. Pros: Amazing art, engaging story, great soundtracks, near perfect class and leveling system, no hand-holding, warrior difficulty was just right for the first playthrough. Absolute gem of a game for fans of turn based RPGs. Cons: Can't re-arrange skills, RNG on Awakening Skills is not fun, some things are a bit TOO hidden (looking at you, Paradox ending) , Ranger is SO not balanced, DoTs are a bit TOO effective and make the game almost laughably easy. Overall great experience and well worth the money. Hell, I would have paid more for this. Exceeds most modern games.
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Oct. 2024
A wellcraft tabletop RPG, even normally I don't really like a JRPG style (I don't like reading) and turn-base combat. Story of this game is really easy to follow. The RPG element of this game is really good and you can customize gear and combat-skill .this game have a lot of early-game and end-game optional boss which usually slightly stronger than main boss but you can skip them and comeback to fight later when you ready. The bad part: 1. there is a some main-combat mechanic in this game that they fail to teach player and this mechanic is the main reason that will make you beat boss. 2. Bad Balance even in normal difficulty. Usaully boss will aoe-one shot you unless you do mechanic right ( I got reality check by early game boss). 3. you can't respec-job that you already put point ( I don't find yet maybe I dumb). I waste a lot of point because I don't know what build should I do. But to be fair, they give you a lot of point so that you can try&error by yourself.
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Oct. 2024
wow, this game came out of nowhere and really impressed me. good world building, story, progression and battle systems At the time of this review, i still didn't finish the campaign, but i'm 30hs in and want to give this game more visibility. I might update the review after i finish it. Playing on Hard. Edit: after finishing the game once, everything that i wrote still holds up, but the ending felt extremely rushed. more details at the end of this review lets get the bad thing out of the way. - this game has a lot of skill checks, almost every single exploration action will be multiples skills checks, with is probably fine for some people, but i hate it, i'm the type of player that will not accept a bad result so I will just keep loading. I wish the difficulty setting would be separate for combat and skill checks but its not. - the menus could be betters, it lacks some quality of life, for example, any type of sorting, also in the crafting system, even if u know a recipe, it doesn't tell u, u actually need read it again from your books or just remember it - some forced rests(this is a problem because u lose all bonus xp if u rest). The rest mechanic in general could be better, instead of limiting it like most games, it tries to reward you for not resting instead, I do like the idea but i don't think it hit the mark. Now the good things - the world building and story impressed me, there are a lot of impressive indie(i'm talking really small indie devs here) titles, but most of then lacks in this aspects, this games feels like an actual story, i tried to search if this has a source material and found nothing, but maybe its just in Chinese, but if not, props to the writer, never fire the guy. - I really like the progression systems, u have multiple classes that u can put levels ones, gaining different traits,passives, actives and sparks. the spark system is really good, u can customize your active abilities with custom effects basically. the gear although simple is interesting and the crafting crafting system is good, u can get upgrades for most of the game but even if u don't interact with it, the game gives u enough good gear. -battle system is the good old simple but effective. classic turn based, one party acts then the other acts with abilities that cost mp and special abilities that costs wp(willpower) that does not consume the characters turn. - loved the fact that there is no random encounters and although u can grind some monster spots, you really don't need to grind, Ii found the game very well balanced(on hard at least), there are battles that seens really hard, but they are either optional stuff that u can come back later or has some gimmick(in this case, u normally find some books that might hint on it by exploring the map) In conclusion, the biggest thing in a game for me is all there, overall gameplay being the most important but also a good world build and story. Edit: the ending of the first play through was bad, it felt too rushed, after one of the big events lets call it lastGuard war, the last boss just calls u and u go there and fight him. this comes out of nowhere, there is no last dungeon, no exploration no enemies nothing, u just go talk to last boss, he damps some info on u and then last fight. The game does hint that u should start a new game+, but i don't think it excuses the poorly done ending, hell a lot of people don't even play through a new game+.
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Frequently Asked Questions

The Nameless: Slay Dragon is currently priced at 13.99€ on Steam.

The Nameless: Slay Dragon is currently available at a 20% discount. You can purchase it for 13.99€ on Steam.

The Nameless: Slay Dragon received 1,292 positive votes out of a total of 1,411 achieving a rating of 8.69.
😎

The Nameless: Slay Dragon was developed by The Nameless Epic and published by WhisperGames.

The Nameless: Slay Dragon is playable and fully supported on Windows.

The Nameless: Slay Dragon is not playable on MacOS.

The Nameless: Slay Dragon is not playable on Linux.

The Nameless: Slay Dragon does not currently offer any DLC.

The Nameless: Slay Dragon does not support mods via Steam Workshop.

The Nameless: Slay Dragon does not support Steam Remote Play.

The Nameless: Slay Dragon does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Nameless: Slay Dragon.

Data sources

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Last Updates
Steam data 15 April 2025 07:15
SteamSpy data 15 April 2025 16:27
Steam price 22 April 2025 20:17
Steam reviews 22 April 2025 15:51

If you'd like to dive deeper into the details about The Nameless: Slay Dragon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Nameless: Slay Dragon
  • SteamCharts - Analysis of The Nameless: Slay Dragon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Nameless: Slay Dragon compatibility
The Nameless: Slay Dragon
8.7
1,292
119
Online players
140
Developer
The Nameless Epic
Publisher
WhisperGames
Release 26 Sep 2024
Platforms