The Mobius Machine on Steam - User reviews, Price & Information

Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.

The Mobius Machine is a metroidvania, exploration and side scroller game developed and published by Madruga Works.
Released on March 01st 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 336 reviews of which 288 were positive and 48 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified The Mobius Machine into these genres:

Media & Screenshots

Get an in-depth look at The Mobius Machine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or above (64 bit)
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible with support for Shader Model 5.0 and 1GB VRAM
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
For the part of the game accessible to me, I thought the level design was generally good, though some of the inter-connecting zones tended to drag on a bit. Even with shortcuts and fast-travel, getting around the map becomes tedious after a while. Enemy design is also good. There are several base kinds of enemies, like the ones that float towards you, the ones that crawl along the walls, shooting versions of these, ones that crash down from above, etc. Each region/biome has its own variation on these basic types that change the look and also add a little twist to the gameplay so things feel familiar without being too samey. Overall the game was fun until it turned into a surprise bullet hell. Unless the devs add some better accessibility options I will continue to be physically incapable of proceeding. If you are unable to play bullet-hell games, don't buy this unless you are okay with only a third of a game.
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Sept. 2024
For anybody that was on the fence like I was due to some of the negative reviews, let me tell you that this is a very solid metroid-like. It controls great, twenty hours in and not a single bug, the map system is one of the better ones once you unlock it. I understand some of the gripes about repetitive and that is the only thing holding me back from singing this game praise. I wish the dev had put more effort into diversifying the biomes and enemies, but the bosses are fun and it's a pretty large game. As a huge fan of MV's that has played all of the ones worth playing, this one is a solid B tier and while I don't know if the $25 USD price is justified, I got it on sale for $15 and no regrets.
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Sept. 2024
I bought and played it after the 1.1.1 update, which apparently was crucial to improve the game's difficulty balancing. Graphics: Possibly the most impressive part of the game, the graphics are really good for this type of game. I have a very average computer, so I played on the mid settings at 1080p (my screen isn't big so I don't need 4k) and the game already looks amazing in this configuration. Some people report having problems to run it at max settings/4k, but I don't know about that since I don't even try these settings on my machine because I know I'll have problems with most games. One criticism I have is that some graphical assets are repeated way too many times, which makes some areas look boring. Score: 8.9 Music: The music isn't memorable but it does a good job at setting the mood. Some of them remind me of those old games with atmospheric soundtrack, which is cool. Score: 7 Controls: The controls are good and work well for the most part, although the default configuration isn't the best one, since it makes jumping while aiming/shooting difficult (don't know about you but I only have one thumb on my right hand). So I changed the jump for LB instead of A. Now the game controls almost like a Souls game, with the important actions on the shoulder buttons and secondary stuff on the face buttons. It worked well for me. I also changed movement to d-pad instead of left analog stick, and weapon change went to analog stick. Had to do it in Steam's controller configuration since I couldn't do it straight from the game's options. Having all this customization been done, the controls worked flawlessly since then. Score: 8 Level design: The level design isn't the best I've ever seen, but it's not terrible either. It's ok. Areas would certainly benefit from having more landmarks scattered around them, like unique sights in the background and stuff like that. That would make having to check the map less frequent when backtracking. Also some areas (called Sections in the game) are too similar to one another, like Sections 1 and 2. Section 2 is basically the same as Section 1, but with some machinery in the background. Later areas do get more different thankfully, but players can easily get tired of seeing Sections 1 and 2, and since those are the first areas this makes for a not very good first impression. On a positive note, areas have lots of shortcuts you uncover as you explore, which makes navigating them later a lot easier. Score: 7.3 Gameplay (the main part of this review): This is a sidescrolling platform-shooter metroidvania. The shooting/combat is fun since you have full aim with the right analog stick, not just shooting in 8-directions like most games of this genre. The guns' power, firerate and range vary a lot, so each one of them is good for each type of situation. You can have a main and a secondary gun, and you can change them at any time with the d-pad (or left analog stick in my case, since I prefer having the d-pad for movement in sidescrolling games). Most weapons are very weak when you first find them and upgrading these weapons isn't something you'll be doing very often, so expect yourself to walk around with unimpressive firepower a lot of the time you play this game. As for the platforming, it works very well. Although the character's jump looks weird (like a fast-paced moon jump), the controls and physics are tight enough to make most platforming sections feel like a fair challenge and, if you fail in some of them, it's most probably your fault. One thing that could be improved are the platforming "puzzles" where you have to deal with different types of alien-blob-platforms. Each of them have a different property, but some of them have very similar colors, which makes it difficult to differentiate them, e.g. the normal blobs are yellow, while the blobs that break when you step on them are also yellow but in a slightly darker shade. It would be better if each type of blob had a more unique color. Although you do start to see the subtle difference between each type of blob as you play, that can be a problem in the beginning. Difficulty is very well balanced overall. You can heal at anytime like in Hollow Knight, you spend energy to heal and this energy can be recovered by killing enemies. Focusing on keeping your health full while just recovering energy from enemies is key to not die. As mentioned in the beginning, older reviews point out that difficulty was somewhat higher or unfair before the patch, but I can't comment on that since I didn't played the game at launch. One thing that really bothered me was the excessive amount of cheap hits the game throws at you. Enemies suddenly dropping on your head with very little to no time to react, enemies hidden behind foreground objects hitting you, enemies which are too small to see if you're minimally distracted or whose colors almost blend in with the background (those small water enemies). These situations really started to get on my nerves as I played. They don't make the game more difficult since there's plenty of energy to heal after being hit by these enemies, but it does makes the game more annoying. Score for gameplay: 7.6 Story: I don't really care about it in this kind of game. You control an SD astronaut who's lost in a weird planet, and weird things happen. No score Closing: The game has a slow start and can be boring for some people. I'm a very patient gamer so I didn't have a problem with that. Anyway, it does picks up speed later and I think everyone who's into metroidvanias should check this one out. FINAL SCORE: 7.9 out of 10
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June 2024
I am only 5 hours in, but I already like The Mobius Machine a lot. The game looks amazing. I would have guessed Unreal Engine 5, but apparently it's not. Which makes sense, unlike many UE 5 games it runs flawlessly on my PC. The spherical soundtrack really adds to the atmosphere. Controls (playing with gamepad) feel tight. I have yet to explore a lot and unlock several upgrades, but so far it feels like a really well crafted Metroidvania. It probably doesn't reinvent the wheel but as a complete package it has the potential to become one of my favorites. I will update this review if my impression changes, but I really wanted to leave a positive review, especially since the developer seems very active and has already addressed some of other players' criticism in the latest patch/update. I also don't agree with 'Mostly Positive' and would like to contribute to change this to 'Very Positive' ;-). Don't sleep on this one, it's really good! Edit: I have played The Mobius Machine a lot since my first review and have started another playthrough after the recent update. As you can probably tell, my positive first impression has not changed. I am still editing my review to adress some of the criticism I have read in negative Steam reviews. Some of it I can understand, even though it may not be a problem for me. The different biomes do look samey, but to me this adds to the feeling that you are exploring a 'plausible' planet. And like I previously wrote, the game is gorgeous! So I can easily tolerate the lack of variance. I can also see, that you might get lost while exploring, as the map is huge and you have to unlock maps, although again, not necessarily my experience. I always unlocked the map for each sector before feeling lost. Furthermore the devs have addressed this issue in the recent (big) update. What I can NOT confirm, is a complaint I have seen several times regarding (boss) difficulty. I am not a super skilled gamer and often struggle in other games when it comes to boss fights. If anything, the bosses here were on the easier side. Except the final boss it never took me more than 2, maybe 3 tries to beat a boss. Tldr: I love The Mobius Machine. If you are looking for a beautiful Metroidvania with a huge world to explore, tight controls, interesting mobility upgrades, a solid weapon upgrade system and the cutest little astronaut (I love that slide), then look no further.
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May 2024
Well, It's not bad nor great, the game is simple and straight forward, no story, just a Platforming side scroller, the design is beautiful, music is simple and the game is developed by a team of 4 or 5 at max so you can't expect that much, however, somethings could have been better or improved. 1-The map system is not that good, even after you finish the game with all upgrades and gears, you can't access each area easily and you have to do a lot of platforming to reach a certain point. 2-Collectibles are the second in the list, there is absolutely no clue or hint on where are these upgrades and you have to roam the map and for sure you die and you have to do that again. 3-Bosses don't have name above their health bar so you have no idea what you are fighting. I wish they improve it in future and add something like a radar or something after you beat the final boss so you can collect everything. 7/10, I liked their astronaut.
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Data sources

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Last Updates
Steam data 01 April 2025 00:45
SteamSpy data 27 March 2025 05:52
Steam price 02 April 2025 12:48
Steam reviews 31 March 2025 13:47

If you'd like to dive deeper into the details about The Mobius Machine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Mobius Machine
  • SteamCharts - Analysis of The Mobius Machine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Mobius Machine compatibility
The Mobius Machine
8.0
288
48
Online players
5
Developer
Madruga Works
Publisher
Madruga Works
Release 01 Mar 2024
Platforms