The Mobius Machine on Steam - User reviews, Price & Information

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Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.

The Mobius Machine is a metroidvania, exploration and side scroller game developed and published by Madruga Works.
Released on March 01st 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 354 reviews of which 303 were positive and 51 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 9.75€ on Steam with a 50% discount.


The Steam community has classified The Mobius Machine into these genres:

Media & Screenshots

Get an in-depth look at The Mobius Machine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or above (64 bit)
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible with support for Shader Model 5.0 and 1GB VRAM
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
A good metroidvania. Though it can feel a tad too long at times. If you like to explore, get a bit lost sometimes, and shooting disgusting aliens (a lot), this game might be for you. Cool Stuff + Looots of branching paths. It that sense, the exploration and level design are very good (as long as you can handle to have heaps of alternative paths to explore). + Satisfying progression, though if you get lost a lot it could feel slow. + Game feel is good in general. + Lots of collectables and stuff. Not So Cool Stuff - The map is too big for its own sake. Add to this the low enemy and environment variation, and you'll find yourself asking again and again: "Have I been here already?" And half of the times the answer will be no, but the zone will look and feel so similar to others already visited that you'll feel that repetition. A lot. The whole map could have been 1/3 smaller, and the game would have been better for me. - Lots of attacks coming from nowhere. There's really no point in the game when you feel invincible. You get health upgrades, but even playing in "normal" it can be easy to see big chunks of your health evaporate in seconds if you're not careful. Then, even if YOU ARE careful, there were lots of situations where an enemy attack would fly towards me from outside the screen, or behind a wall, without previous notice. Not cool. - Backtracking can get tedious. -- Enemies are damage sponges, and the weapon upgrades don't give you that much of a damage boost in general. This means that enemies, new and old, will annoy you lots of times when you're trying to just get past an earlier zone of the game. -- Even though shortcuts are everywhere, and very well placed, there are some spots that, for reasons I couldn't tell, are one way passages. That's not clear in the map, so it happened sometimes that my backtracks turned out to be doubled because of this. -- Some puzzles and / or indestructible enemies that you'll need to pass through again and again. -- Some zones' navigation can be tricky, so getting past them can get overcomplicated. - The breaking platforms puzzle. I hate it, and seeing other reviews I can tell I'm not alone here. In some places you'll need to jump on destructuble platforms, and some indestructible enemies below will keep firing missiles that break them. If that happens, you fall, take damage, and have to find your way back again. In theory it works. In practice, there's so short time to notice those missiles that you won't be able to react, and will be only able to see how platforms are destroyed just below your feet right before landing. Frustrating.
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Dec. 2025
The Mobius Machine is a confident and expansive take on the Metroidvania formula, offering a carefully crafted blend of exploration, action, and sci-fi atmosphere that feels both familiar and thoughtfully modern. The game places you in the role of a lone astronaut whose rescue mission goes disastrously wrong, leaving you stranded on an alien planet filled with the remnants of a failed colonization effort. This premise immediately establishes a tone of isolation and mystery, framing the adventure not as a heroic conquest but as a struggle to survive, understand what went wrong, and ultimately escape a world that is as beautiful as it is hostile. Exploration sits firmly at the center of the experience, with a massive interconnected map that encourages curiosity and rewards persistence. Rather than guiding the player along a strict path, the world opens gradually through movement upgrades that fundamentally change how you interact with the environment. Abilities such as dashing, climbing, gliding, and underwater traversal are not merely keys to locked doors but tools that redefine the flow of movement and combat. Returning to earlier areas with new capabilities often reveals hidden routes, secret upgrades, or entirely new sub-regions, making backtracking feel purposeful rather than repetitive. The sense of place is strong, as each biome feels distinct while still fitting seamlessly into the larger world. Combat in The Mobius Machine leans heavily into fast, responsive shooting paired with agile movement. The ability to fire in all directions while dodging enemy attacks creates encounters that feel fluid and skill-based, especially as enemy variety increases. Carrying two weapons at once adds a layer of tactical flexibility, allowing players to switch strategies on the fly depending on enemy behavior or terrain constraints. Weapon upgrades and crafting systems deepen this loop, giving players meaningful choices in how they approach combat rather than simply increasing raw damage numbers. Boss encounters, while not excessively numerous, serve as memorable tests of both mechanical mastery and situational awareness. The pacing of progression is deliberate, sometimes even restrained, which may divide players depending on their expectations. Upgrades and blueprints are earned through exploration and combat rather than handed out frequently, reinforcing a sense of gradual empowerment. This slow burn makes each new ability feel earned, but it can also create moments where progress feels stalled, particularly if players miss optional paths or struggle to locate mapping stations. The map system itself requires effort to fully reveal, which strengthens immersion but can occasionally lead to disorientation during early exploration of new zones. Visually, the game strikes a balance between stylized design and grounded sci-fi realism. Environments are richly detailed, with lighting and environmental effects doing much of the storytelling work. Abandoned machinery, alien wildlife, and decaying infrastructure hint at a broader narrative without relying heavily on exposition. Audio design complements this approach, using ambient soundscapes and subtle musical cues to reinforce the feeling of solitude and danger. Story elements are delivered sparingly through environmental details and optional logs, allowing players to piece together the fate of the planet at their own pace. Difficulty is a defining aspect of the experience, particularly for players unfamiliar with demanding action-platformers. Enemies can be aggressive, projectile-heavy, and unforgiving in tight spaces, and death carries tangible consequences that encourage careful play. While this adds tension and stakes, it can also feel punishing during longer stretches between checkpoints. Players who enjoy mastering systems and learning enemy patterns will likely appreciate the challenge, while those seeking a more relaxed exploration game may find certain sections frustrating. Overall, The Mobius Machine stands as a strong and polished entry in the modern Metroidvania landscape. It doesn’t radically reinvent the genre, but it executes its core ideas with clarity and confidence, offering a richly interconnected world, satisfying movement mechanics, and combat that rewards skill and adaptability. Its few rough edges, particularly around pacing and navigation, do little to diminish the sense of accomplishment that comes from unraveling its world piece by piece. For players who value exploration-driven progression, atmospheric sci-fi settings, and challenging yet fair action, The Mobius Machine delivers a deep and engaging journey that lingers long after the final escape. Rating: 8/10
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Dec. 2025
Highly recommended! It's one of those metroidvania that certainly needs time to breathe and evolve. It's very smooth and calming, bosses are fun and not frustrating. Madruga really knows their stuff. I didn't particularly like it in the beginning but once you have certain platforming abilities and sufficient weaponry it becomes a very fascinating, fun and unique game. There is no double jump ability, which is interesting in itself (but there is something else, don't want to spoil). The level design is off the charts - one of the best I've seen. There was an update just now in December 2025. Completion 96% at about 17 hours. Satisfying exploration and perfect length. Very well done, devs
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Oct. 2025
I have been playing video games for a very long time (way too long) and I now have a new game in my all time favourites list. For me this is the #1 Metroidvania. What a great time I had getting 100% in this game. The difficulty, pacing, graphics, sound and game play are absolutely fantastic. The animation of the main character and the enemies was great. It is a shame it had to end. It is sad a wider audience did not see this game. I can't wait to play Madruga Works' next game! (If you need help testing.) p.s. Just buy it! Don't wait for a sale.
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July 2025
As I write this, The Möbius Machine has a recent rating of "Mixed" on Steam, and that feels unfair. It's a competently made Metroid-like with some of the best art direction/graphics I've seen in a 2.5D platformer, enjoyable combat and satisfying exploration. I wasn't even bothered for 2/3 of my playthrough by the reuse of enemies and level design as it offered up opportunities for the game to either prepare me for a familiar challenge or play with my expectations. There's a weirdly, pleasantly chill vibe to exploring this hostile alien world that I found refreshing after the punishing aggression of a game like Zexion. That said, Zexion is ultimately a better game both because it has higher highs (e.g., far more engaging bosses and set pieces) and better overall pacing. By the final third of Möbius, I was less forgiving of the samey-ness of it; once I'd beaten the final boss, I suspected I'd missed the true ending, but traversal through the nooks and crannies of the map had gotten so mind-numbing, with upgrades increasingly so lackluster and fast travel just limited enough to be annoying, that I uninstalled it and moved on. That said, this is a *good* game. A very good game. I thoroughly enjoyed the vast majority of my playthrough and could easily recommend it to anyone. Though it had me pining for some late-game Blade Chimera-esque fast travel at the end, it's worth Metroidvania fans' time, especially those who favor Metroid-likes specifically.
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Frequently Asked Questions

The Mobius Machine is currently priced at 9.75€ on Steam.

Yes, The Mobius Machine is currently available at a 50% discount. You can purchase it for 9.75€ on Steam.

Yes, The Mobius Machine received 303 positive votes out of a total of 354 achieving a rating of 7.95.
😊

The Mobius Machine was developed and published by Madruga Works.

Yes, The Mobius Machine is playable and fully supported on Windows.

No, The Mobius Machine is not playable on MacOS.

No, The Mobius Machine is not playable on Linux.

The Mobius Machine is a single-player game.

No, The Mobius Machine does not currently offer any DLC.

No, The Mobius Machine does not support mods via Steam Workshop.

No, The Mobius Machine does not support Steam Remote Play.

Yes, The Mobius Machine is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Mobius Machine.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 May 2026 06:21
SteamSpy data 04 June 2026 17:00
Steam price 08 June 2026 04:52
Steam reviews 04 June 2026 13:57

If you'd like to dive deeper into the details about The Mobius Machine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Mobius Machine
  • SteamCharts - Analysis of The Mobius Machine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Mobius Machine compatibility
The Mobius Machine
Rating
8.0
303
51
Game modes
Features
Online players
4
Developer
Madruga Works
Publisher
Madruga Works
Release 01 Mar 2024
Platforms
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