The Mobius Machine on Steam - User reviews, Price & Information

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Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.

The Mobius Machine is a metroidvania, exploration and side scroller game developed and published by Madruga Works.
Released on March 01st 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 354 reviews of which 303 were positive and 51 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for less on Eneba.


The Steam community has classified The Mobius Machine into these genres:

Media & Screenshots

Get an in-depth look at The Mobius Machine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or above (64 bit)
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible with support for Shader Model 5.0 and 1GB VRAM
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
My time in game frequently shows up incorrectly because I play mostly on Steam Deck. I have 3-4 hours in the game right now. In fact, as I just tried to post this review, I was told by Steam that I was not allowed to review the game because I only have 3 minutes in game. FFS Steam, please figure out proper synchronization. Right there on my steam library page for the game, it shows me at 3.6 hours in game. Not the game's fault, that's a Steam thing. Anyway, on to the review. I'm enjoying this game. I really love the graphics, especially the way they added depth with foreground shadows. The enemies look great, the world textures look great, and the character is cute. I like the movement and the twin stick shooting, that was well done. They have some great QoL things going on here as well, like if you use twin stick aim and hold down the shoot button, you can actually release the right thumbstick and it will retain the angle you are shooting at for as long as you hold down the shoot button. This is handy because now your right thumb can be used for jumping around, which allows you to dodge the enemy fire while sustaining your own. The fast travel system here is very interesting as well. Essentially there's a central workshop hub that you access, and as you play the game you unlock doors that go to that same workshop. So as you go, you are unlocking more and more connections to the workshop through the world, which basically allows you to use it as a shortcut to wherever you want to go. I thought that was pretty neat. You don't start with very much in the way of abilities. This is one of those games that starts you off with very basic single jumping and shooting, and that's pretty much it. You will unlock dashing, and wall climbing, and various other things and they all work great. They went for some very unique abilities here, like the way they implemented climbing rock walls with the little pickaxes. I thought that was great. But you do have to stick around in the game long enough to find and unlock those things, because it can take a while. The game offers two primary difficulty modes, which really come down to how deaths are handled. Saving is checkpoint based, which is fine. The checkpoints can be somewhat far apart at times, but they are logically located at important areas as best I can tell. On normal mode, when you die you lose a bit of currency, but otherwise just respawn at the last checkpoint. On the harder difficulty mode, which is selected only by choice, you lose a lot more than that. I don't tend to pay attention to those modes, because I am not a fan of punishment in games that are designed to have tough fights. The fight itself is difficulty enough, I don't need the additional punishment on top of it. That said, it does offer that additional option for anyone interested. I have three main gripes with the game. 1. The map isn't as functional as I would like. It works... it's usable. But on steam deck it comes out pretty small, and there is very limited ability to place map markers. You get one marker style, and it's really small so even your markers are hard to see sometimes. There's also no quest markers or anything to tell you where to go next (at least I haven't encountered any). So this is a game where you will be running around and backtracking a lot, because you aren't quite sure what skill you needed to progress in an area you marked, or you perhaps cannot figure out where it is you are supposed to go next. Of the time I have in game, a not insubstantial portion of it was basically spent running in circles trying to find the one pathway I missed that I can go down to progress the game. That was a bit frustrating, but I did find it eventually. Overall I feel like the map could have been better implemented. 2. There are save synchronization issues between PC and Steam Deck if you use a drive other than C:\ on your PC for your games. If you just use the C:\ drive, you shouldn't have any issues. But if, like me, you play on steam deck and on your PC your steam library is on D:\, the games will not synch up correctly. You have to manually move the save files back and forth between the drives before and after every game session. 3. This game is, for all intents and purposes, complete. From what I understand, the primary programmers who worked on it have moved on to other things/projects/jobs and this game is now supported by a smaller team of community/business managers. I could be a bit wrong in the specific details, but I think that's the gist of it. So as far as the stuff above goes, what you see is most likely all you will ever get. Now... let me close out by saying I really am having fun with this game. It looks and plays wonderfully. Despite the critiques above, this belongs in the collection of any avid Metroidvania fan. There isn't fancy swordplay or combos here so much as good old platforming and bullet hell style shooting fights. But you know, that is a tried and true game design that works really well. I'm having a lot of fun with it on my steam deck, and will be continuing to play it as part of my rotation.
Expand the review
May 2025
This was easily one of the best games I have played in a really long time. The game really never drops in quality. Gameplay was amazing, with an insane amount of build diversity built around the weapons and stats, and every character has a particular use that makes them a viable party member. I used pretty much everyone throughout different parts of the game. Tons of bonus areas/content/challenges toward the end that I am still digging through. This feels like an older JRPG in this regard, but doesn't feel mandatory, which is really nice. The music was phenomenal but that was obvious from the first 12 hours I played. The story was incredible, and without spoiling anything, the ending offers something that games have done before, but possibly not executed this well in all of the games I have played. Characters are amazing, and while not all get an equal spotlight, I have NEVER thought this to solely be an issue in the past, and I can safely say it isn't in this game. It is unrealistic to this story, and I think it makes a lot more sense if you beat the game. I am pretty speechless. I tend to rate games after beating them, and I haven't given a new game a 10 in nearly 7 years, until this one came out.
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April 2025
It's a very solid Metroidvania with a pretty huge and open map, lots of secrets to find and quite a lot of potential sequence breakers. Great visuals and fluid control, interesting enemies and well designed bosses. Also props for including some unique abilities that act as substitutes for more traditional ones like double jump or air dash. The level design is really well crafted around these and makes backtracking and exploration feel satisfying.
Expand the review
March 2025
Pros: Pretty good metroivania with a heavy focus on exploration. Had fun clearing out the map. Shortcuts you can unlock can be satisfying. Interesting visual design for the environment and enemies. Just about the right game length. Enjoyed it with M+KB, which is quite rare. And a nice change of pace. Cons: Combat against regular enemies is unfortunately tedious even when heavily upgraded. Basic blaster does the job 95% of the time so I rarely had any reason to swap from it. The map has lots of very satisfying shortcuts, but the sparsity of fast travel points can make backtracking more tedious than it should be. Two of the later areas look basically identical. Final area was very short and the ending felt very abrupt.
Expand the review
Oct. 2024
For the part of the game accessible to me, I thought the level design was generally good, though some of the inter-connecting zones tended to drag on a bit. Even with shortcuts and fast-travel, getting around the map becomes tedious after a while. Enemy design is also good. There are several base kinds of enemies, like the ones that float towards you, the ones that crawl along the walls, shooting versions of these, ones that crash down from above, etc. Each region/biome has its own variation on these basic types that change the look and also add a little twist to the gameplay so things feel familiar without being too samey. Overall the game was fun until it turned into a surprise bullet hell. Unless the devs add some better accessibility options I will continue to be physically incapable of proceeding. If you are unable to play bullet-hell games, don't buy this unless you are okay with only a third of a game.
Expand the review

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Frequently Asked Questions

The Mobius Machine is currently priced at 19.50€ on Steam.

The Mobius Machine is currently not on sale. You can purchase it for 19.50€ on Steam.

The Mobius Machine received 303 positive votes out of a total of 354 achieving a rating of 7.95.
😊

The Mobius Machine was developed and published by Madruga Works.

The Mobius Machine is playable and fully supported on Windows.

The Mobius Machine is not playable on MacOS.

The Mobius Machine is not playable on Linux.

The Mobius Machine is a single-player game.

The Mobius Machine does not currently offer any DLC.

The Mobius Machine does not support mods via Steam Workshop.

The Mobius Machine does not support Steam Remote Play.

The Mobius Machine is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Mobius Machine.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2025 02:20
SteamSpy data 11 September 2025 09:25
Steam price 17 September 2025 12:51
Steam reviews 16 September 2025 04:08

If you'd like to dive deeper into the details about The Mobius Machine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Mobius Machine
  • SteamCharts - Analysis of The Mobius Machine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Mobius Machine compatibility
The Mobius Machine
Rating
8.0
303
51
Game modes
Features
Online players
1
Developer
Madruga Works
Publisher
Madruga Works
Release 01 Mar 2024
Platforms
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