The Lord of the Rings: Return to Moria™ on Steam - User reviews, Price & Information

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A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!

The Lord of the Rings: Return to Moria™ is a open world survival craft, base-building and dwarf game developed by Free Range Games and published by North Beach Games.
Released on August 27th 2024 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Simplified Chinese.

It has received 8,244 reviews of which 6,840 were positive and 1,404 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 13.04€ on Steam with a 55% discount, but you can find it for 8.34€ on Gamivo.


The Steam community has classified The Lord of the Rings: Return to Moria™ into these genres:

Media & Screenshots

Get an in-depth look at The Lord of the Rings: Return to Moria™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel® Core i5 (Quad Core or better)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
First off, if the reviewer has less than 20 hours, might be best to ignore them. They complain about broken mechanics and it simply isn't true. You are weak when you start. As you progress you get better armor, weapons, food, storage, abilities, brews, meals, lighting, special abilities, buffs and so on. Sure, you start off with a stick and no armor. All games are like that. People that want easy mode in 20 hours are just plain missing the point. The first two hours or so are slow and the tutorial to help you understand how this game is different from others. Mine the coal, don't pass it up. Pick up everything. Hoard everything, you will need it all...eventually. Those cloth scraps you toss away cause you have 1,000. You will eat them up fast when you need a certain kind of higher level cloth. This game is Deep, and it goes deep. As you unlock something, build it. That is how you progress. Set up bases deeper and deeper in (and down). The mechanics are really good, quite polished. The story is awesome. This is best played with a friend. Make everything... did I mention MAKE EVERYTHING.. trust me, the thing you didn't make unlocked the thing you wanted. The game isn't broken, I have ALL achievements. MAKE EVERYTHING. (all armor, all weapons, all brews, all masterworks...) 150 hours in and still stuff to do. I want to get the DLC but everything indicates it had game breaking bugs at the moment. When they get that sorted out I will try it out as the concept is amazing. 200+ Hours in: Decided to get the Durin's Folk DLC. Loved it. Adds a new dimension to the game bringing other dwarves into your company. They have patched major bugs so it's very much playable. The dwarves can get stuck if you put their beds or the things they interact with too close together, just give them some additional space to access their chest or bed and that part works fine. If you can't find them, reset them at the delve stone and they come back. If all else fails reboot the game and everything is good. Had to reboot maybe 3 times total. Really nothing game breaking. On to the review. Salvagers are epic, they also take care of the crops. You will want these for sure. Cook - will take care of feeding the extra dwarves you add (no you), good to have one. Builders - will get your monuments going, I recommend several. Guards - with good armor will farm mats dropped from the attackers. This is the best source of Gundabar slag aside from expeditions. Mason - fix stuff, not really valuable at this time Miners - only mine areas that are not completely mined out, have to protect them, have to build a delve stone close to where they are mining and the ability to eat and sleep close. In the current state, they are not worth the trouble especially once you open up expeditions. Artisans, Blacksmiths and such will be needed to make make goods for the traders so you can build reputation with them and purchase materials you can't mine or make. These are needed to build your monuments which are needed to upgrade your delve stone. Its pretty well done, hoping for more. Would love more missions and expeditions to completely rebuild Moria. Great game, will probably run a 2nd play through soon.
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Dec. 2025
Return to Moria is a strange, uneven, and oddly sincere game. I mean that as a compliment. At its best, it nails something that’s harder than it looks. It makes Moria feel like a place again. Not a backdrop. Not a dungeon you sprint through for loot. A place with weight, history, and danger baked into the stone. You’re not conquering Moria. You’re surviving it, one torch, one tunnel, one bad decision at a time. Co-op is where the game really comes alive. Playing with friends turns the whole experience into an actual expedition. Someone is mining. Someone is building. Someone is lost. Someone is yelling because they woke up something they shouldn’t have. Those moments feel genuinely dwarven in spirit. Shared labor, shared panic, shared triumph. When things go wrong, and they will, it feels earned instead of cheap. Exploration is the soul of the game. Digging into the dark, reclaiming forgotten halls, stumbling into ancient ruins, all of it sells the fantasy. There’s a quiet tension to moving forward, knowing light and sound matter, knowing Moria does not forgive carelessness. When the atmosphere clicks, it clicks hard. This is one of the few Lord of the Rings games that understands restraint. It lets the setting breathe instead of shouting lore at you. Combat, unfortunately, is the weakest pillar holding the whole thing up. It works, technically, but it’s clunky. Animations feel stiff. Enemy behavior can be awkward. Fights sometimes feel like obstacles rather than encounters. You don’t feel like a legendary warrior. You feel like a stubborn dwarf swinging through molasses. That can be immersive in small doses, but over time it wears thin. There are also rough edges you can’t ignore. Bugs, jank, occasional confusion in progression. It sometimes feels like a game that needed more time in the forge. You can see the intent. You can feel the passion. You can also see where the hammer slipped. Still, I keep coming back to how it feels overall. This game understands that Moria is not about power fantasy. It’s about endurance. About reclaiming something that doesn’t want to be reclaimed. About the long grind of survival underground with only stone, song, and stubbornness to keep you going. If you play solo, it’s solid but flawed. If you play co-op, it becomes something else entirely. Messy, atmospheric, tense, and memorable in ways that polished games often fail to be. Return to Moria isn’t perfect. It’s not smooth. It’s not elegant. But it has soul, and that counts for more than people like to admit. In a landscape full of safe, focus-tested games, this one at least dares to feel heavy. And in Moria, heavy is exactly right.
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Oct. 2025
One of the best survival game I played, the only thing missing to this game imo is a skill tree so we can have different dwarfs specialised in different things like a cook, smith, gardener, tank, melee, range etc, that would be just perfect.
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Oct. 2025
An Early Access title in all but name Before I begin let it be known that I love this game, its setting and premise. I wish nothing but success for its future and for me to continue playing and as such I write this review with criticisms and improvement suggestions. RTM released as EA exclusively on the Epic Game Store on 24 Oct 2023 where it sat until 27 Aug 2024 when it released still as EA on Steam. This is around the time I began playing until I had completed what was on offer up until that point in November. During my absence they added chest naming and re-spawning trees (should have been there day 1). A few months later (now in 2025) I decided to play again to find that the EA title had been dropped and that there were a few DLCs available to purchase. These were mostly cosmetic with a few new food/drink recipes. I was confused for I thought that they would finish the games ending, add NPCs and dozens more building pieces but instead we got paid DLC for an unfinished game. It would appear that they dropped the EA title in order to sell these DLCs, which they wouldn't have been able to do under EA. That doesn't sit right with me especially when their latest DLC 'Beorn's Lodge' added more building pieces that should have been there from the beginning. (A welcome addition nonetheless) If you wish to rebuild Moria or at least have a large base then you simply have no option but to constantly start new worlds in order to have the resources available. Once you deplete the ore nodes and have mined every piece of granite/adamant it's off you go to another seed, run down to The Lower Deeps, mine and repeat. A massive oversight for a game tagged as Base Building. Speaking of base building, the snap feature is still to this day broken. Every piece of floor, wall or column can and will move up to two pixels in every direction. Two forward, left, right, back up and down making placement unpredictable and highly frustrating. For the love of Durin please fix this ASAP. The ability to move an object instead of destroying it and rebuilding it would be most welcome as would the ability to rotate pieces to a different axis before and once placed. Upon building you come to realise that there are dozens of pieces missing, some rather obvious. Below is my list of alternate building objects: >Stone stairs (all 8) >Granite Short/Long banisters >Adamant Stairs and floor >Wooden ladder >Gilded floor (single 1x1) >Silver gilded floor (3x3) and (1x1) >Silver versions of all gilded walls, reliefs and doors >Brazier (Just the top without the column) >Change Red Burst Rug cost from Red Beryl to Garnet (Simply too expensive) >Change Red Strength Banner/flag cost from Red Beryl to Garnet (Simply too expensive) There also appears that there could be more pieces available to enhance the building experience and as such here is another list: >Thrones (Stone/granite) Granite with gold / granite with silver inc jewels >Wall trophies – Watcher, Troll King, Dragon. Blueprint unlocks upon defeat. Made with granite with or without silver/gold trim >Rune inscribed wall (Etched in granite/gold/silver) >Chandelier options that uses amber, citrine etc >A 3x3 and 1x1 ceiling tile made from ceiling light crystals >Stone/granite chairs and tables >Muznakan display case >Whiter versions of the granite pieces >Patterned granite floors >Marble resource (White, red, green, black and blue) >Double doors >Stair variants for rugs More enhancements for the game could be: >Ability for rugs to snap together >Head lamp with crystal (brighter than mining helmet) >Mineable ceiling crystals >A delete/destroy option for items not wanted (to stop lagging the game) >Option to change fuel type in furnaces >Sitting animations for chairs, benches etc >Ability to split stack and choose a number to move rather than one at a time >Ability to craft more than one object at a time. Shouldn't have to click a hundred times >Toggle HUD off/on >More emotes. Sleep, rest/sitting, blow horn and choose a song to sing >New achievements for collecting x no. of a resource. Granite 10,000, 20,000 etc. Mason, Master Mason and so on >A way to remove dirt piles and loose rock >Toggle off/on snapping >Toggle off/on auto loot >Toggle off/on despawn timer on dropped resources >Black dye for armours >Option to dye weapons >Pets. Ability to capture/tame Snackrat, Dâ’imûn, Bên’imûn, Mountain Goat and Hriwaras Those are my grievances and ideas to enhance RTM. I do not point out flaws or shortcomings to belittle the game, I do so in hopes that its true potential is realised. The game has offered much and has truly captivated me. From its ambience and sound design, to the art style, the singing and the ability to play with my friends. Although it comes up short, the building has and does engage me, pushing me to reclaim and rebuild Moria, which I currently am one hallway at a time. I do recommend playing RTM for you will have a lot of fun either solo or with friends but be warned that upon 'completion' you will be left wanting more for there is so much more to be offered. I have high hopes that the upcoming expansion 'Durin's Folk' will address many of the issues I've raised and that we finally get the ending to the game we've been waiting for and deserve. I welcome the devs response if any were to stumble upon this review and hope that you take these criticisms as constructive feedback and truly consider implementing most of the points raised. As I've stated I wish nothing more than for RTM to be improved upon and for more players to experience what you have made.
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April 2025
Fun game. Keep in mind, as of me making this comment, there is a bug that can delete your world and character. DON'T QUIT TO DESKTOP DIRECTLY FROM WORLD! That's what I've seen is what causes it. Quit to title first, then desktop.
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Frequently Asked Questions

The Lord of the Rings: Return to Moria™ is currently priced at 13.04€ on Steam.

The Lord of the Rings: Return to Moria™ is currently available at a 55% discount. You can purchase it for 13.04€ on Steam.

The Lord of the Rings: Return to Moria™ received 6,840 positive votes out of a total of 8,244 achieving a rating of 8.08.
😎

The Lord of the Rings: Return to Moria™ was developed by Free Range Games and published by North Beach Games.

The Lord of the Rings: Return to Moria™ is playable and fully supported on Windows.

The Lord of the Rings: Return to Moria™ is not playable on MacOS.

The Lord of the Rings: Return to Moria™ is not playable on Linux.

The Lord of the Rings: Return to Moria™ offers both single-player and multi-player modes.

The Lord of the Rings: Return to Moria™ includes Co-op mode where you can team up with friends.

There are 8 DLCs available for The Lord of the Rings: Return to Moria™. Explore additional content available for The Lord of the Rings: Return to Moria™ on Steam.

The Lord of the Rings: Return to Moria™ does not support mods via Steam Workshop.

The Lord of the Rings: Return to Moria™ does not support Steam Remote Play.

The Lord of the Rings: Return to Moria™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Lord of the Rings: Return to Moria™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 March 2026 15:02
SteamSpy data 02 March 2026 04:46
Steam price 08 March 2026 04:50
Steam reviews 07 March 2026 21:50

If you'd like to dive deeper into the details about The Lord of the Rings: Return to Moria™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Lord of the Rings: Return to Moria™
  • SteamCharts - Analysis of The Lord of the Rings: Return to Moria™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Lord of the Rings: Return to Moria™ compatibility
The Lord of the Rings: Return to Moria™
Rating
8.1
6,840
1,404
Game modes
Multiplayer
Features
Online players
1,926
Developer
Free Range Games
Publisher
North Beach Games
Release 27 Aug 2024
Platforms
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