The Long Dark

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.

The Long Dark is a survival, open world survival craft and open world game developed and published by Hinterland Studio Inc..
Released on August 01st 2017 is available on Windows, MacOS and Linux in 19 languages: English, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish, Traditional Chinese, Turkish, Portuguese - Brazil, Dutch, Italian, Polish and Ukrainian.

It has received 107,453 reviews of which 97,653 were positive and 9,800 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 6.79€ on Steam and has a 60% discount.


The Steam community has classified The Long Dark into these genres:

Media & Screenshots

Get an in-depth look at The Long Dark through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8
  • Processor: Dual-Core Intel i5 CPU @ 2GHz+
  • Memory: 4 GB RAM
  • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
  • Storage: 7 GB available space
  • Sound Card: Any on-board chip will work.
MacOS
  • OS: OSX 10.9.3
  • Processor: Core i5 @ 2.2GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 7 GB available space
  • Sound Card: On-board.
Linux
  • OS: SteamOS or Ubuntu 16.04 or 17.04
  • Processor: Dual-Core Intel i5 CPU @ 2GHz+
  • Memory: 4 GB RAM
  • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
  • Storage: 7 GB available space
  • Sound Card: Any on-board chip will work.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The Long Dark is the best survival game that has ever been made. It's by no means the most realistic, immersive, or the most polished game ever made, but it scratches a particular itch the way no other game does. If you have ever found yourself watching "building a hut in the forest" video at 3 am on a Friday night on YouTube, daydreaming about what it would be like to take to the woods burdened by nothing but your own self-determination, this is exactly the game for you.
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Oct. 2024
man between this and project zomboid i cant get enough of these cozy yet challenging survival games... I know this is blasphemous but i wish there was coop in the long dark so i can survive with a pal
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Oct. 2024
TLDR: I bought this game more than 8 years ago. The core gameplay was already complete back then and the game has only gotten better. The overall experience is unique and well worth the asking price. This review is honestly overdue. I bought this game aaaall the way back in 2016, when it was a ~$20 early access title, before the "survival/crafting" genre became the entrenched domain of shovelware. So, first thing first: This game is NOT a survival/crafting game. You will not be building massive bases and crafting AK-47s. You will be walking, slowly, through the snow, with your exhaustion and temperature meters at zero, trying to calculate if you'll reach your shelter before your health ticks down to zero and praying you don't hear a wolf barking as you come around a tree. Now, I absolutely understand how that would not be appealing to everyone. But if you are looking for something genuinely different from the survival/crafting same-old-same-old, The Long Dark is definitely unique. I also really want to highlight that TLD is unique in its development cycle. I've seen complaints about how the story mode is not complete after about 10 years. A few points about this. First, the story mode is released in 'Episodes' and these aren't like scammy battle passes. Each episode is a complete section of the larger narrative and there are currently four (out of a planned five). The game itself is in a complete state and the story mode releases are simply additional content for the game platform. That is, we are still waiting to see how the STORY ends, but the gameplay itself is complete. It is definitely good to be wary of unfinished games in the current market, but TLD does not fall into that category. Second, the story mode is currently offered separately for $20 at FULL PRICE. That is quite reasonable for the current state of story mode content. Additionally, you can get both the Wintermute story mode and the standalone survival mode bundled for $35. Which again, is easily worth the price as is. The only other major content offer is the Tales from the Far Territory DLC, which is also $20 full price and brings two additional regions and what I would describe as an additional, lite story mode. So a total of $55 for the complete game content at full price, which I believe is well worth it, and all three of these offerings are still receiving content updates. And if you are interested but not 100% sure, TLD is frequently on sale for 40-50% off. With the ongoing sale at time of writing, you can get Story mode + Survival Mode + DLC for a total of $32. And the current level of content is beyond worth that price point. Which brings me to third, the content is already there. This is not a game that is languishing in the roadmap, with promises of a complete game that never comes. Take it from someone who was having a great time with the game even back when it genuinely was unfinished, before the story mode even started. The core, wilderness survival gameplay has been there from the beginning and hasn't changed. But Hinterland has still been providing regular (if infrequent) updates which focus on continuing a story and throwing in new and interesting challenges for survival. And that also makes this game unique. The game is old, and still being developed. But the updates are about getting more stuff to do with the existing and stable core mechanics. Which is EXACTLY how continuous game development should be. In a market where half-finished games are farted out with a promise of a finished game some time in the future, TLD was already a whole game even in early access which has just been updated into a BETTER whole game as time goes on. There are definitely things that will feel awkward to folks who have gotten used to the standard of fast-paced, high-mobility, combat-focused survival games. You can't jump. You walk slow. Your inventory space is extremely limited. Guns and ammo are precious. Your gear requires a ton of time and resources to upkeep. These things feel very very weird in the current climate of popular games. But that's honestly one of the reasons I love this game. If you want a genuinely unique gaming experience from a studio who, by the best of my abilities to tell, absolutely deserves support, I cannot recommend TLD enough.
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June 2024
Excellent game. Do not listen to the haters whining about no episode 5. The community said they wanted DLC for sandbox mode prioritized over story content, so the developers listened and provided. Episode 5 is coming out in late 2024 as they stated many times already.
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April 2024
As a fellow game developer, this game gives me such conflicting emotions. I love it and hate it and wants more of it but also understands the current situation and the previous decisions. The difficulty in the beginning feels unforgiving, but it's where I find myself liking the most. Shivering in a snow storm not knowing where to go. You can feel the chill and despair in your bones, but just when you thought you are dead for sure, you find a small cabin. You go in, start a fire, boil some water, and your mind finally relaxes. You thought to yourself, maybe I can just make it through another day. That's one of the best feeling I've felt in a video game. But when you start to learn the map and mechanics, you find yourself acting purely with the goal of progression. Better gear, better clothes, the survival instinct is gone. Everything is predictable, you have the route and loot in mind, you go there, you get it, that's it. There is simply not enough variables or late game challenges that can put your knowledge to the test. Your hard earned lessons serve you only the dread of emptiness. You know not why to go on, where to go, everything just becomes a chore. It's such a shame. This game builds such a beautiful world and atmosphere, but it lacks some actual characters, story, mechanics and challenges. The wintermute story mode has a lackluster story and doesn't involve enough survival mechanics or player immersion. Tales from far territory is promising but requires you to go through much of the early stages that by the time you reach the new content, you are too burnt out to care. The slow pace of development and communication paints a picture of burnt out devs with low interest of improving this game. I'm a game dev myself and I totally get their frustration. This game had been through some rocky periods and significant goal shifts, probably due to financial and staff change problems. So I will not judge them too harshly, it's just unfortunate that it has come to this. So here are my suggestions to the development team. 1. If you have abundant resources but got lost in the tunnel vision: Have a serious discussion about a total revamp of the current map, AI and loot system. Add more variables to the map to make shelters unpredictable, but utilize clues like roads and power lines to guide players to potential shelters. Add move-sets and behaviors to make the AI more unpredictable, maybe even give them the ability to break shelters so you can't just cabin cheese a bear with no risk or realism. Nerf the bottle necks like rifles and prolong each battle, make the hunts more difficult but rewarding. Decrease and vary the punishment for a failed hunt. Give players more tools to approach a hunt like traps or melee options, not just QTEs. Make the crafting system more accessible and in-depth to increase the incentive to craft rather than looting for the better alternatives. There are many more ways to make this game more fun, especially for the late game. 2. If you have few resources to continue development: Finish what you've started. It's too late to revamp the structure of the core mechanics. So at least just give the players what they've paid for, then move on to the next project with the knowledge and lessons you've learned from this game. 3. if you don't have the resources to continue development at all: Try everything to gather resources. Communicate thoroughly and routinely with the players. Let us know where you are and what your obstacles are. Ask for help either in donation or just to spread the word for the game. Lay out new plans for monetization, new dlcs, new game modes, whatever to give us and investors hope. Give it a last ditch effort to turn it around.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 15 December 2024 00:31
SteamSpy data 18 December 2024 07:23
Steam price 23 December 2024 20:43
Steam reviews 22 December 2024 18:05
The Long Dark
9.0
97,653
9,800
Online players
8,247
Developer
Hinterland Studio Inc.
Publisher
Hinterland Studio Inc.
Release 01 Aug 2017
Platforms