The Legend of Heroes: Trails through Daybreak II on Steam - User reviews, Price & Information

Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?

The Legend of Heroes: Trails through Daybreak II is a rpg, action and adventure game developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..
Released on February 14th 2025 is available only on Windows in 2 languages: English and Japanese.

It has received 318 reviews of which 294 were positive and 24 were negative resulting in a rating of 8.5 out of 10. šŸ˜Ž

The game is currently priced at 59.99ā‚¬ on Steam.


The Steam community has classified The Legend of Heroes: Trails through Daybreak II into these genres:

Media & Screenshots

Get an in-depth look at The Legend of Heroes: Trails through Daybreak II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Settings: 1080p, 30 FPS, Performance Graphics Profile

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Daybreak 2 is kind of a mixed bag depending on your expectations for what a sequel game in the series will/should do, but I think that aside from the story/general amount of progression in the plot it is a really good and fun game. Typically you expect Trails to go from setup game ā†’ payoff game, aside from the occasional epilogue game. The setup game introduces you to the setting and characters while mostly ignoring the overall Trails plot, and then the payoff game wraps up the localized plot of the setup game while progressing the overall Trails plot in a considerable way. DB1 was the setup game, however, DB2 is definitely not a payoff game, and only makes a relatively small progress to the overall plot. In fact, it kind of actively kicks the can down the road by having setbacks in the plot (without getting into spoilers). While it isn't something that is necessarily forgiveable, and isn't something they should ever do again, it is at least understandable if you know the context of the game's development. In 2022, Ys X was meant to release for Ys's 35th anniversary. For whatever reason Ys was delayed for a year, and Falcom has to release a game every year due to founder/shareholder expectations. So sadly Trails got tapped into a rushed release that wasn't planned, skipping basically the entire preproduction phase and having an even shorter full production phase than the normal one year dev cycle they usually have. It's pretty obvious from the lack of new assets, locations, and skills in the game that it was impossible to continue the story as originally intended with this crunch deadline. So I do feel for the devs and even the writers this time, as it's not their fault, but ultimately the company is to blame here. With a lot of the negativity and elephant in the room out of the way, I can get into the positives. One of my bigger issues with DB1 was the very rigid formulaic way its structure was set up, similar to the first 2 sky games and all of cold steel. DB2 definitely mixes the formula around a lot, with some segments starting you in the middle of action, some with a slow start, and some with just completely unique structure overall. I would like to see a less-formulaic structure used again in the future. Another thing is that you get to see a lot of characters (and even npcs) without the MC around for significant time. I really like this, and it is something that Cold Steel for example desperately needed but sorely lacked. The combat I think got that nice bit of extra polish that puts it on par, or at least close, to Reverie in terms of overall fun. Sadly, there is still not much challenge even on higher difficulty (but this has really been true since Cold Steel). But everything flows so well, and a number of things like s-craft spam got balanced better. The control of the characters in the field combat feels better in general, improving the already good flow of action combat ā†’ break ā†’ turn based, from the first game. Especially Cross Strike adds to that feeling of flow, by allowing you to instantly change chars and strong attack after a perfect dodge. Other additions and new ideas like Quick Arts, EX Chain, and dual element arts add more choices or leave the possibility for new creative ideas to build off them in the future. Lastly, while the lack of new crafts/s-crafts and ESPECIALLY shard skills feels like a bit of a let down, at least they have the new spells, drivers, holo cores, and quartz. Minigames are back, which I think is a good thing overall to give an option of other activities to mix up what the player is doing, even if you aren't a fan of them. I think the fishing is the best implementation of it overall in the series so far. It's relatively simple, but well executed. The hacking minigame I wasn't big on at the start, but I eventually liked it quite a lot. The stealth missionsā€”I think they're unnecessary overall. But despite a bad first impression it wasn't very difficult or frustrating, and was just neutral. Basketball is very simplistic, but fine. Seven Hearts I think is relatively on par with Blade 1 in CS1. Not a lot of skill involved and will be boring to some people, but if you compare it to card games like war, go fish, old maid, or uno, it is fine enough. There are some parts with connect events involving more than one character, and I think SO MUCH YES to this. Very good idea that mixes up the formula, and can allow for more nuanced/complex events in the future. In general the character interactions throughout the whole game are excellent as usual, and characters have decent, even if often somewhat subtle, progression. There is one section of the game where the characters are behaving kind of weird, but it is explained in the game, and I think goes along well with the 'truth vs falsity' theme of the Calvard arc in general. It did kind of get absurd at a point, but in the end they never crossed any of my personal lines like Cold Steel did over and over, so I came out the other end a lot happier than I expected. Also NPC enjoyers can rejoice. The first half of the game has pretty lackluster NPCs, due to how short you spend in the locations, but the second half has some of the best NPC arc continuations I can remember. I'm now interested in a number of NPCs that I didn't care for in the first game. The Marchen Garten I don't think is as good as the True Reverie Corridor. But that is in equal parts because of the rushed development, and also that TRC was a way to unlock the side contentā€”whereas MG *IS* the side content. It could have done with some more variety, but at the end of the day it is a nice QoL to be able to go and get more money or sepithā€”or just have some battles to mix things upā€”at almost any point you want. Feels criminal to gloss over this, but I'm running out of space so I will quickly say that I liked DB1's music a lot. It's probably in my top 5 Trails games. But the music of DB2, man oh man, I will need like a year or two to look back on it and decide but it may be my favorite in the series. We're continuing the strong jazz theming, but a lot of songs have more energyā€”especially the main battle theme, which despite clearly building directly off the less memorable first game's main battle theme, is so incredibly good to me. In the end, I want to say that despite the plot kind of kicking the can down the road, it does still progress the story forward some. It also answers several questions from the first game, does give some big reveals, and does leave you with a few new questions for the future. I hope that in the next game we will see a lot of the things pay off that we didnt even realize were set up here. But as it is, DB2 is still a fun game overall. I'd rank it about middle of the pack of all Trails games.
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March 2025
Game is amazing, most of the criticism and reasons why it's mixed are just wrong. Saying this game is filler is ridiculous, many storylines from previous games come up and are either concluded or expanded upon, introduce new arcs that will be touched upon in the future (we know this for a fact), and expands the cast in a pretty good way with amazing character moments that I felt were missing in Kuro 1. If that sounds like filler to you, I recommend pills. I was not that big on Calvard with only Kuro 1 and was not expecting great things from it but this game singlehandedly changed my opinion on it and now I am very excited for the next entry. This game suffers from Sky 3rd syndrome in where being a character focused game that introduces new plots that are meant to be concluded later categorizes it as filler. Like I said, the game is amazing, do not care about the preconceived notions of it and you will find a gem.
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Feb. 2025
I mean its Trails, if you need a review you need to go back and start at the begining: Trails in the Sky. on a side note, can we do something about whichever cornball millennial is localizing these for NIS? No character in this series should ever be saying that they need to "up their Rizz". it gives very "hello fellow zoomer" vibes.
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Feb. 2025
Port is good. It's definitely the most divisive game in the series, with its usage of time as a narrative device and its overall plot impact being similar to Trails in the Sky the 3rd and Reverie. But let's be real, its the 12th game in a continuous and chronological story, if you're in this deep by now you don't need a review telling you to buy the game. It's more Trails, arguably the best Jrpg series of all time? Just buy it already.... _________________________________________________________________________________ If you have no idea what this series is and where to start this is the order: Liberl Arc: 1. Trails in the Sky FC (First Chapter, remake coming in few months. I would honestly play the OG version first and the remake of it way down the line. Otherwise you'll be waiting for years of remakes just to catch up. It has aged very well.) 2. Trails in the Sky SC (Second Chapter) 3. Trails in the Sky the 3rd (a bridge game to the next arc) Crossbell Arc: 4. Trails from Zero 5. Trails to Azure Erebonia Arc: 6. Trails of Cold Steel I 7. Trails of Cold Steel II 8. Trails of Cold Steel III 9. Trails of Cold Steel IV End of Western Zemuria arcs: 10.1 Read the III & IX Short story either in game or online via the official website. 10. Trails Through Reverie (Think of it like the third Crossbell game and the 5th Cold steel game) Calvard Arc (ongoing): 11. Trails through Daybreak 12. Trails through Daybreak II (You are here) Some people say you can start anywhere as long as its the first game of an arc, but I HIGHLY recommend against it. Follow the order. You'll have a ok time if you don't, but it's a chronological and continuous series, and entire plot points and character reveals/developments will constantly go over your head. Also, the older games are lowkey the best and most important ones to this day so. Why get into Trails? Trails is a one-of-a-kind JRPG series which has an easy spot in the conversation for best JRPG series of all time. Often described as the One Piece of JRPGs, the world building and overarching plot is on a scale never before seen in the genre. In fact, there is nothing like it elsewhere on the market. It doesn't just boil down to a cameo every now and then, the world is living. Political events from one arc directly result in the plot of the next. You get to see technology advance from game to game, from the invention of the airship to the smartphone. The technological progress then directly ties into the evolution of the series' combat systems, making each game feel new and fresh, yet familiar at the same time. With each game comes another layer of the complex story puzzle answered, whether that's through learning the history of the continent, a major character reveal/twist, or uncovering the motivations of secret organizations around the world. It's not just the main story that has crazy world building though. If you interact with them enough, you'll find that every single random voiceless NPC has their own story, constantly progressing as the main story does. From a one-off moment of a boy nervously confessing his feelings to a girl in the first game, to then having an entire side quest about finding their missing wedding ring two games later. A group of delinquents terrorizing the slums in one arc can be found having some beers in suits reminiscing about their juvenile days in another. These aren't random or sudden either, you can see the npc's stories slowly expand with each new dialogue that unlocks after a big story moment. The newlyweds on their honeymoon, and the delinquents nervous about applying to their first jobs for example. Throughout the first arc you can find chapters of an optional novel series to read for fun in your journal. Good enough as a read on its own, but what if I told you those books contain the backstories of two major characters you get introduced to 9 games later? The series is a huge investment, and honestly not for everyone due to its slow and verbose nature. However, if you really sit down and pay attention to the deeply interconnected narrative and world, ignoring the occasional cringe anime trope (looking at you cold steel arc....), you'll find the best long-form story and world in the entire JRPG genre. The music and voice acting (Japanese) is 10/10 too. I've spoken to plenty of fans who fell into a huge gaming slump after catching up and having to wait for the next game in the series, simply because there's just nothing else out there like it haha. I can't recommend the series from the beginning enough for big JRPG fans.
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Feb. 2025
Daybreak 2 is a flawed sequel with really low lows and some very high highs. The biggest complaint people have about this game is not living up to Daybreak 1 potential and mostly being a filler, but the latter is not completely true, while the overarching plot didn't move that much, Daybreak 2 serves as a continuation that tries to close loose ends from Daybreak 1 (the 8th genesis and the message from <<C>>). My biggest complaint however is the time leap mechanic and the dead ends surrounding it, it's clear falcom took the inspiration from re:zero, but the implementation of this mechanic in here is awful and it's mostly evident in the act 3 where the use of this mechanic is becoming a comedy routine where the writers basically made their own characters act like clowns for the sake of these dumb dead ends.... That said the gameplay is incredibly fun, it improves the foundation from the previous game making it even more fluid and faster while also balancing some broken aspects like s-craft spams. The gameplay loop is incredibly satisfying. Music is a step down from the first Daybreak, but it has some really great boss themes and action themes in general are very nice. Van is still my favourite trails protagonist despite falcom giving him a rather poor treatment and his interactions/chemistry with the characters are still fun. Daybreak 2 also has some of the best connect events in the series. Overall it's a flawed game that suffered from the rushed development and undercooked ideas, but the game ends on a really positive note and offers some of the best highs in the series. 7/10
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The Legend of Heroes: Trails through Daybreak II
8.5
294
24
Online players
261
Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release 14 Feb 2025
Platforms