The Legend of Heroes: Trails in the Sky SC on Steam - User reviews, Price & Information

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Picking up shortly after The Legend of Heroes: Trails in the Sky, Estelle travels across Liberl in search of Joshua. The journey involves more than seeking loved ones, however, as the Bracer Guild also tasks her with unraveling the mysteries behind the newly unveiled Society of Ouroboros.

The Legend of Heroes: Trails in the Sky SC is a jrpg, story rich and rpg game developed by Nihon Falcom and published by XSEED Games, Marvelous USA and Inc..
Released on October 29th 2015 is available in English only on Windows.

It has received 3,639 reviews of which 3,556 were positive and 83 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 27.99€ on Steam.


The Steam community has classified The Legend of Heroes: Trails in the Sky SC into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Pentium III 550 MHz
  • Memory: 512 MB RAM
  • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: Compatible with DirectX 9.0c

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Alright, now it's a party! Now, granted, whilst I did start the game after feeling the hype from the ending of the previous game, after the prologue was officially done, I had undertaken a massive several months break from the game since I felt quite burned out after going through Sky 1st, which is just a huge prologue. But thankfully, once I got back into the spin of things, I never realised how much of a treat I was going to be getting myself right into. I haven't much to say on the gameplay as it's essentially the same on how I felt about the previous game, but to a rather lesser extent on the roughness throughout. Instead of two party members for 70% of the game, you just about get four party members for around about 85% or even more of the game and for the most part, they aren't even temporary! Granted, you'll be forced to use two per chapter, but one of them is always Estelle who is the greatest creation of a protagonist ever made and the other two slots are quite flexible depending on the chapter. What I will say is that there were definitely more enemies that actively made me angry, such as the one and only enemy HP draining dust monster. I will cause that species to go extinct if I see it again. The same best aspects are the writing, worldbuilding and characters, but whilst the middle has already been mostly established because of the previous game, there have been great leaps to make the characters you either like or dislike to be further fleshed out. Most of the party members have gotten fleshed out and stand on their own feet without being completely one-sided to Estelle or Joshua, with my second favourite character of the Sky trilogy being Agate. And of course, I have to give props to the antagonists of this game for being more prevalent within the story and giving us great connections to a good portion of the party members. That being said, one of them had a really nonsensical motivation to be evil and I'm sure you can guess which one it is. I haven't much to say about the worldbuilding aspects as previously stated, it is still quite impressive with new areas and aspects to explore the previous game hadn't done before. That being said, however, the main issue with this game is exploring the same five areas once again which is the main reason I couldn't exactly continue the game for months. It's painful going through what you've already explored, even if I have a great deal of love for the characters and their stories to untangle. It's especially evident in that one chapter where you got to explore all five areas again for a mission. It was that horribly dull. Now, if you saw me fanboying over the sheer amazingness that is Estelle Bright, HOOOOOOOOOOOO BOY, I have a lot to say about her. Now, yes, she is arguably one of the weakest characters in the trilogy and because she's the main character, it can be frustrating to deal with her. However, I do not care in the slightest, because her growth is just immaculate. With the premise being that Joshua is no longer around anymore, the idea of Estelle coming into her own as a Bracer without relying on her BF's own knowledge is absolutely fantastic. She remains funny, positive and bright as the sun, but also begins to grow more confident and focused on her aims to help people, which really made me adore her ever so much. I can definitely say for certain that I am, of course, THE number one supporter of the Estelle Nation! Overall, this game is the great payoff the previous game grants you. It does unfortunately still remains with the old game jank and unbalanced gameplay and there are definitely some tropes that be tiresome to people. However, because of how absolutely I appreciate the character developments, the story, the antagonists and Estelle Bright, I can definitely say this is the best that the trilogy has to offer. Overall Score: 8/10, quite positive, War Cry 2 is the funniest craft in the entire series thus far.
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Nov. 2024
The crown jewel of the wonderful and special Trails in the Sky trilogy. The centerpiece, the payoff, the "it was all worth it" part. FC and the 3rd can still stand shoulder to shoulder with SC thanks to their individual strengths, but this is indeed the game where most people come to stay impressed, making it the safest recommendation with the widest possible appeal. The most important thing to be aware of is that it starts slow ; much slower than FC, arguably, since you make another round around the same locations. Dozens of hours are spent on building up the antagonists and their mysterious plan, interspersed with more side quests about routine bracer work. They’re great, memorable, badass antagonists that gain a lot from their gradual introductions, yet it still might fall short of your story-focused expectations, especially if you already have glowing reviews like this one on your mind. However, those who persist through the 1st half will be rewarded with possibly the most thorough and impressive 2nd half in the genre’s history; a total masterclass on how to resolve plot threads, conclude character arcs and deliver on foreshadowed promises. Adventure, romance, drama, tension, twists, tragic backstories, scheming masterminds, convoluted politics, epic confrontations, satisfying conclusions and perfect sequel hooks – this story has it all, and it does it all beautifully. The endgame is particularly spectacular, starting with a multilayered political face-off where conversations feel more dangerous than any battles, then delivering on the key mystery with bold and thought-provoking sci-fi themes while also giving a perfect closure to every single participant’s personal story. The final chapter is also where the combat peaks (not that it was bad before, just more limited) as you finally get the full party and access to all magic. The only weird thing is that due to some balancing mishap the cheapest spells still remain more useful than most high-tier spells, but regardless, every key boss battle feels just as epic and thorough as the stories surrounding them. The cast is varied, likeable and utilized to its fullest potential. Everyone is given their time to shine, no one is forgotten, yet nobody turns into a "me too!" parrot like it often happens in more recent Falcom games. Estelle is an incredible protagonist, and it’s a true pleasure to watch her gradual yet unmistakable growth. The Big Bad deserves a special mention too, neither a cackling JPRG madman nor an oh-so-sympathetic victim of the circumstances but a chilling, intelligent, sadistic schemer who can put the party on the brink of defeat without personally lifting a finger. Even if you’ve already been burned before by "it gets better later" recommendations, I’d highly encourage you to give the Sky trilogy and SC a chance. It really is a gold standard of how to deliver on your own story’s promises and turn an unassuming start into something truly special.
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Aug. 2024
If you haven't played the first game, stop reading, go play it, it's great. If you have played the first game, stop reading, go play this game, it's amazing. If you've played both, you know they're both great, so this review is pointless. 10/10 game
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June 2024
One of the best experiences I had in a game in my life, it had absolutely everything I needed in a game like this. Can't believe I started this series in 2024!!!! This game is a hidden gem. 10/10 Masterpiece for sure.
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April 2024
The Legend of Heroes: Trails in the Sky Second Chapter is a decent follow-up that resolves most of the open plot threads and offers some decent surprises along the journey as well. However, a few odd story (pacing) and gameplay decisions might diminish the overall experience even for fans of the previous game The Second Chapter (SC) in the Trails in the Sky trilogy does exactly what its title suggests and picks up right where the First Chapter (FC) ended, not even providing a recap of previous events. It’s the type of sequel that’s meant to be played immediately after you’ve finished the initial game, designed as the “second half” of a whole story. As such, if you haven’t played Trails in the Sky FC yet, do so before you engaging with its sequel – it's a [url=https://steamcommunity.com/id/dreamylotus/recommended/251150/]decent JRPG, especially if you like a story with a focus on worldbuilding . In terms of the turn-based combat system, the two games are also almost identical. In fact, Trails in the Sky SC will see you retreading a lot of familiar paths. This is hardly a surprise, considering it’s a direct sequel set in the same nation of Liberl, which means revisiting familiar characters and places is part of the main appeal. However, even direct sequels tend to feature new locations, an enhanced combat system and more while Trails in the Sky SC went with an “if it ain’t broke, don’t fix it” approach instead. In terms of locations for example, you’ll spend a majority of the game in the same towns, trails and dungeons you’ve already been to before, since only a handful of new places got added to the game. The gameplay remains virtually unchanged as well, including the menus, since the big new additions here are merely the introduction of chain attacks, the fishing minigame returns as a permanent addition and there are more expensive Quartz options to choose from. The good news here is that, if you liked how Trails in the Sky FC played, you’ll enjoy the sequel as well. Town NPCs still offer new dialogue after major events happened, Bracer Guild side-quests provide various rewards and insights into Liberl and empty chests got a lot to say. Trails in the Sky SC does feature a large(r) amount of backtracking however, with one story chapter in particular asking you to travel through the entire map again - which can be especially draining if you’ve finished Trails in the Sky FC shortly before starting with this sequel. Still, in the end it’s the story that’s the main draw of these games, not the gameplay itself, so let’s move on to talk about the plot. A common criticism of Trails in the Sky FC concerns its story pacing, since the game starts quite slow for world-building purposes and only gradually speeds up during its later chapters before closing out with a dramatic cliffhanger ending. This led to people jokingly calling Trails in the Sky FC a “playable prologue”, which would imply that Trails in the Sky SC is where “the action finally starts happening”. But everyone who’s expecting the sequel to blast ahead at full speed following the gripping ending of Trails in the Sky FC is in for an unpleasant surprise: Trails in the Sky SC does the exact opposite and hits the brakes instead, once again opting for a slower first half of the game in order to introduce its new cast of villains, the society of Ouroboros . Now, considering that these villains have only really been introduced at the end of Trails in the Sky FC , it’s understandable that a sequel would take it’s time to work on their characterisation. And it does succeed at creating unique villains with individual ties to the various party members, although some are more interesting than others. Unfortunately, however, I feel like Trails in the Sky SC chooses the wrong way to do so, opting for a “villain of the week” narrative structure spread across the previously visited regions of Liberl. It also heavily leans into the “villain escapes easily after being defeated” trope, which makes the first half of the game quite a predictable affair. It also doesn’t help that only few hints are given regarding the larger plot at this point, giving off the feeling of being stalled until the game’s pacing finally increases in the second half. In my opinion, I prefer the first half of Trails in the Sky FC to its sequel, mainly because its less predictable and showcases new locations instead. Thankfully, the story really shines in the second of Trails in the Sky SC instead. Apart from maybe the aforementioned backtracking chapter, this is where various plot points and character arcs that started in Trails in the Sky FC finally reach their long-awaited conclusion. Big events are happening and there are some great character moments on display here – Estelle in particular can show how much she’s grown as a character here, from her humble beginnings as a Junior Bracer to where she ends up being, making her one of my favourite JRPG protagonists. That said, the final chapter of the game suffers from the baffling decision that certain important scenes during the final dungeon only happen as long as you’ve picked [url=https://gamefaqs.gamespot.com/pc/979867-the-legend-of-heroes-trails-in-the-sky-sc/faqs/72569?page=4#section216]the right party members for certain fights . Even worse, doing so requires you to backtravel to a certain spot after almost every dungeon floor in order to change your party members, which turns the “final trial” of the game into a really unnecessary slog that could’ve been easily prevented. I don’t mind the idea of picking the lore-accurate party members for a fight – but why make it so difficult? Besides this questionable choice however, the second half of Trails in the Sky SC serves as a thorough end to most of the open plot threads, making it a great drop-off point if you decide that you don’t want to continue with the Trails series afterwards. Trails in the Sky SC does lean into anime territory more heavily than its more-grounded predecessor but thankfully, it never really jumps the shark. It does have a surprisingly short epilogue but considering Trails in the Sky 3rd exists, there’s one more game for those who still want to see more of Liberl. Lastly, I need to talk about two technical problems with Trails in the Sky SC . Trails in the Sky FC already had a few sequences where its original 4:3 resolution became apparent when playing at a 16:9 resolution, but it unfortunately gets worse in Trails in the Sky SC (cut-off backgrounds, characters supposedly “vanishing” by going to one side of the screen and staying there) – nothing game-breaking but it is noticeable at times. Additionally, the game [url=https://steamcommunity.com/app/251290/discussions/0/3044978436768109134/]always crashed on me when handing in a certain side-quest during chapter 2 , though I’ve linked a possible solution to the problem that worked for me. Concluding, Trails in the Sky SC is a decent follow-up to Trails in the Sky FC , with a weaker first and a better second half. While the gameplay remains almost unchanged, it does a great job at concluding the various plot points and character arcs to the point where the Trails in the Sky FC/SC “duology” should serve as a decent, complete JRPG experience on their own, with no need to play through further Trails games if you don’t want to commit to that. And considering [url=https://kotaku.com/the-curse-of-kiseki-how-one-of-japans-biggest-rpgs-bar-1740055631]how notoriously difficult it was to localise the second game in particular, it remains a small wonder we even got this far to begin with.
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The Legend of Heroes: Trails in the Sky SC
9.4
3,556
83
Online players
121
Developer
Nihon Falcom
Publisher
XSEED Games, Marvelous USA, Inc.
Release 29 Oct 2015
Platforms