The Legend of Heroes: Kuro no Kiseki on Steam - User reviews, Price & Information

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The Legend of Heroes: Kuro no Kiseki is finally coming to Steam®! The sprawling Republic of Calvard is experiencing an unprecedented economic boom brought on by post-war reparations. Here is the beginning of a new "Trails (story)".

The Legend of Heroes: Kuro no Kiseki is a rpg, jrpg and interactive fiction game developed by Nihon Falcom and published by Clouded Leopard Entertainment.
Released on July 27th 2022 is available only on Windows in 5 languages: English, Not supported, Traditional Chinese, Japanese and Korean.

It has received 1,482 reviews of which 1,361 were positive and 121 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 49.99€ on Steam.


The Steam community has classified The Legend of Heroes: Kuro no Kiseki into these genres:

Media & Screenshots

Get an in-depth look at The Legend of Heroes: Kuro no Kiseki through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 4 GB
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Sound Card: Onboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
One of my favourite entry in the Kiseki games. While a bit slow at time and suffering from pacing issues, the game is much more modern than before and I tremendously enjoyed it
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Aug. 2024
Kudos to CLE for releasing the game way before the localization abusers at NISA. I guess I will be sticking to CLE versions with fan translations from now on. Also the price of CLE version is lower even if it's the same game. ♥♥♥♥ NIS America
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July 2024
Although I've only played for 1h so far I'm your typical Trails fanatic so I know I'll love it. Just really wanted to write this in order to thank the folks over at 4chan who worked so hard on the English translation, it fits BEAUTIFULLY, it's like professionally done I think. So thanks so much if any of you ever read this, amazing work! Also I wanted to quickly say the graphics have got a lovely update, characters movements are more natural still than Reverie, (the height of the last engine) and somehow the story feels more mature which is a nice change if that's the case. Loving it so far as I love them all with all my heart. This game series is truly like no other when taken as a whole, so happy I started playing the first game on a whim and now 15 months later I'm on game 11/12, soon to be 13. Thanks to all the fans who buy and support these games like me too. Thanks for reading!
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July 2024
(Just as a pre-note, I'm currently about 25 hours into Kuro 2, and a couple of gameplay flaws I address here have been addressed there.) (second note: I played this via a English injection patch.) Overall, I would say Kuro no Kiseki (or Trails through Daybreak for those of y'all playing the official localization) is the best 'intro game' in the series so far, and a bit of a breath of fresh air for the series, after my worries that the series would get too over-convoluted after Cold Steel/Reverie. That said there are a few nagging things that keep this game from being truly amazing, but I also have a lot of great things to say about it! Characters: This party so far is very strong. Van Arkride is the man, 10/10, easily the best protagonist in the series, in just one game. Him being a more 'mature' MC fits this arc's setting and tone, making me appreciate the atmosphere of this game more. It was also a genius idea to have Van already be familiar with the goings on in Zemuria, so that it doesn't feel like I'm being subjected to exposition I've already heard for several games now. More shoutouts to Feri, Quatre and Risette. Agnes took a bit of time for me to impress me but she grew on me at some point. The villains this time around are not all that deep character wise unfortunately, but the good part is that this time they aren't playing around, being perfectly willing to murder innocent people. Again, it felt fresh after several games of villains that had to be 'redeemable'. Gameplay: The combat in Kuro feels like a back to basis sort of thing, with the addition of field combat and a simpler 'link' system in the form of SCLM. It is a fun system, but some systems such as the S-Boost system, the revamped S-Craft system and the changes to Earth Guard/Aegis Shield just makes this game WAY too easy, even on Hard difficulty. The game to me didn't really start to bite back until late into Chapter 5. Secondly, due to the way the field combat works, if you keep at it long enough, you can start nearly every encounter with an advantage which makes enemies sitting ducks. Obviously bosses are set to command. The orbment system was also fun to experiment with, they brought back the points system from Sky/Zero/Azure which was nice, though instead of arts which come pre-built through 'arts drivers' you get certain skills instead. Real nice on paper, but a certain few skills were incredibly broken I couldn't not put it on all of my party members. Hollow Cores are basically the type of buffs you get when you S-Boost, not much else there. Story: Like I mentioned above, this is probably my favorite 'intro game' and the story is mainly why. The darker tone fits this game perfectly, and it feels like there is genuine stakes and actual long lasting consequences this time around. That said, up until Chapter 5 the pacing is pretty formulaic to the point of predictability at times, but I enjoyed almost every setpiece so it's not too bad. My one complaint however is that the final chapter is kind of...fillery? As in 'we forgot we need a proper endgame so let's just shoehorn this in' which was pretty disappointing honestly. Now the million dollar question: can you start with Kuro? Well, yes...but I wouldn't recommend it, imo. While it is a fresh new start and definitely feels that way for the first half, from the second half up until the ending there are many callbacks to earlier games, particularly Trails into Reverie, so you may be scratching your head at some points, just know that going in. TLDR: Best intro game in the series, a step in the right direction in terms of characters and tone with a cool new orbment system, but has several kinks that need to be ironed out, mostly from a combat standpoint. Final score: 8/10 Final score: 8/10
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June 2024
its peak refreshing combat great characters nice visual style imo it's the perfection of the cold steel structure Take the Grendel!
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Last Updates
Steam data 11 April 2025 00:13
SteamSpy data 14 April 2025 17:34
Steam price 15 April 2025 04:47
Steam reviews 14 April 2025 19:45

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  • SteamDB - A comprehensive database of everything on Steam about The Legend of Heroes: Kuro no Kiseki
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Legend of Heroes: Kuro no Kiseki compatibility
The Legend of Heroes: Kuro no Kiseki
8.7
1,361
121
Online players
105
Developer
Nihon Falcom
Publisher
Clouded Leopard Entertainment
Release 27 Jul 2022
Platforms