The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

The Last Plague: Blight is a early access, open world survival craft and top-down game developed and published by Original Studios.
Released on October 03rd 2024 is available on Windows, MacOS and Linux in 3 languages: English, Russian and French.

It has received 606 reviews of which 559 were positive and 47 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.54€ on Steam and has a 30% discount.


The Steam community has classified The Last Plague: Blight into these genres:

Media & Screenshots

Get an in-depth look at The Last Plague: Blight through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
MacOS
  • OS: MacOS 10.13+
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
Linux
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is exactly what I've been looking for. I am a survivalist nerd, but am disabled and would never be able to do bushcrafting in real life. Since I saw a negative review mentioning this game being "too realistic/tedious" I wanted to sing its praises for JUST THAT. I have only played for a few hours but that's pretty good considering I just bought the game last night. And it's literally my dream come true. My personal list of pros: -I am an artist so I have a Mac but it can handle the (absolutely beautiful!) graphics of this game. -so much detail to crafting that it feels immersive -there are no zombies! so far anyway... Don't get me wrong, I love a good survival zombie game, but I was really hoping to find something more focused on bushcrafting types of survival. That's this game! -Is it repetitive? Kinda at the beginning here but for those of us who like to relax while playing, you might find this therapeutic. -Repetition also leads to REALISM! I love that when I need to build a thing, the thing has multiple parts. This is giving me the experience I wish I could have. -Have I mentioned how gorgeous the graphics are? Absolutely stunning. I can't believe with early-access that the game is already this breathtaking and whimsy. -I noticed there's a few different ways to play (alone and together, etc) and I love that because I already want to hook my friends on this! But also love exploring on my own. The game is still in production, so of course there's a couple things to work on but my list is short: -I have had issues getting the game to want to load a couple times. It was fixed both times, on my second attempt. Took less than a minute to remedy but troublesome nonetheless. -I wish I could customize my character to something other than a white man. ;) I will update my review when I hit 100 hours in this game, because I know I'm going to in no time.
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Nov. 2024
I have no idea about the story, or how it turns out, so I can't comment on that. As a survival game it is perfect. The crafting recipes appear to be fairly realistic, with multiple stages to make even simple tools... but without the pointless MMO grind for insane amounts of resources. I played 11 or 12 hours of the demo, and have played 4 hours (which is roughly 2 or 3 in game days) of the full game and have found it to be a very relaxing experience, with always something to aim for and keep busy on. If you are looking for an action orientated experience, you probably won't find it here. Combat is totally avoidable for the most part. If you want a game that simulates walking round the countryside looking for the right plants, so you can make some salt, to make a salt solution so you can treat animal hides before they are dried into leather... this is the one for you. Well worth the price, but try the free demo first if you are unsure. I have loved it so far, and can see me putting a lot of hours into it. Now it has controller support, so even better. Holy crap, I just noticed that when your character is in the shade, the compass is also shaded and harder to read when it is in your hand. The attention to details is quite surprising. (Don't worry, the compass is not required for navigation on the standard difficulty). Edit: So far, at roughly twenty hours between the demo and the early access release, it has remained bug free. The biggest complaints I have about the experience are as follows: 1. The AI pathing struggles with obstacles, and it is very noticeable if there is an obstacle between your character and whatever task you are clicking on. 2. Some UI tweaks would be nice, for example I would like a hotkey to transfer all objects of the same type between inventories, not just stacks. Also, it would be nice if you could specify numbers to take out of stacks in storage... this can be annoying when you are trying to get the right amount of salt in recipes, for example. (Although, I can also understand why they have done the system like this, because if you are making a recipe out in the wilds, you are just eyeballing it, so it could be a deliberate design choice on the part of the developer)
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Oct. 2024
Decided to buy the game, even though I believe there is still a lot to do to have a first version that actually has an ending. The biggest problem right now is not having a finish event. You keep on surviving until hopefully the developer will create one. Other than that the game mechanics are at a good level and the whole survival concept is refreshing. Thank god it's not another survival game with zombies! I noticed that there were many updates being done that solved previous balancing issues, it's clearly better than a 2 months ago. For the dev - I've read the road map and I suggest to focus more on quests and new things to discover - having character customization is not going to add more to the gaming experience. You can add more items, buildings, etc, but without a proper quest / story line / a real need for them it will quickly become boring. I already started to ask myself why should I move my base on a flat surface or build walls at all, etc. I noticed that even keeping the fire burning becomes unnecessary so why do it? We should have a cold problem at night or something. And that's just one example. So my suggestion is to add more problems and ways to solve them rather then just adding new items or buildings. There are already tons of items without a clear need for them. Make them useful or drop them from the game. Soon I think I need I'll build a garbage hole and put them there to no longer see them placed around. Excellent start so far, keep up the good work. It has great potential to be my favorite survival game.
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Oct. 2024
Just wanted to point out something after the last update, pulling the cart now has weird animation where the character glitching while moving, and a serious problem with the raft it keeps stopping sailing and start running which results falling in water can't get back up on the raft, running out of stamina and die in the middle of the lake. P.S: this comment purely for improving the game I really love it and can't wait for it to keep getting better and better, and for the developer I want to say thank you for an awesome game
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Oct. 2024
Interesting game. I started by turning off both tutorial tasks and hints. I also enabled a more realistic play style which disables player location on map. Then the player has to rely on using the compass, signs and recognizing terrain features. The start is in the wilderness, with a backpack, steel hatchet, steel knife, bedroll, compass and food for one day. There are plenty of resources spread over a large map which is procedurally generated. On my map there are 8 villages. The closest was covered by a toxic fog, a blight which according to the story, spreads. The player will have to find a cure to it. The beginning is quite relaxed: I had to boil water, catch rabbits with a snare and cook them. And in the spare time to build up some basic technologies: protection from rain, storage, make kilns... Next steps seem to be to create metal tools and weapons and prepare to go into the swamp. The tech tree is rich and detailed enough for an indie early access game. There is even hand cart, wheelbarrow and raft. The hostile animals are somewhat relaxed: if the player runs away, they give up. Except the bear which killed me. The wooden spear is quite useless. I thrown it into a sleeping boar and the boar just walked away. The steel hatchet is more successful at chasing them away. For test purpose I dismantled a kiln and I see that I got back all the building materials and even the content stored inside. That means I can even reconfigure my base if needed. I like such game design decisions.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 30 November 2024 00:45
SteamSpy data 21 December 2024 09:43
Steam price 23 December 2024 12:33
Steam reviews 22 December 2024 07:47
The Last Plague: Blight
8.6
559
47
Online players
181
Developer
Original Studios
Publisher
Original Studios
Release 03 Oct 2024
Platforms