The Last Hero of Nostalgaia on Steam - User reviews, Price & Information

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The Last Hero of Nostalgaia is a satirical action-adventure, brought to life by a twisted and wicked tale. Featuring hard but fair combat, *full character customization, unique battle armor and engaging narrative mechanics rich in lore, Nostalgaia plunges you into almost certain death at every turn.

The Last Hero of Nostalgaia is a souls-like, rpg and dark fantasy game developed by Over The Moon and published by Coatsink.
Released on October 19th 2022 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese and Turkish.

It has received 1,748 reviews of which 1,397 were positive and 351 were negative resulting in a rating of 7.7 out of 10. šŸ˜Š

The game is currently priced at 12.49ā‚¬ on Steam with a 50% discount.


The Steam community has classified The Last Hero of Nostalgaia into these genres:

Media & Screenshots

Get an in-depth look at The Last Hero of Nostalgaia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel i3 Skylake | AMD FX-6000
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R7 260X | NVIDIA GeForce GTX 750 Ti
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Did you enjoy exploring the nooks and crannies of intricately designed maps in Dark Souls? Do you enjoy lore, solid combat, and a wide variety of playstyles? Do you enjoy easter eggs and whimsical writing? I think you'll like this game. I fucking loved it. It's not Elden Ring. It's not DS3. It doesn't have a lot of bosses. But the level design is top notch, the sense of discovery is addictive, and the combat is fun. This game is clever, entertaining, and sometimes challenging! You won't regret giving this a shot! And if you or a friend are a little nervous about playing a souls game? This would actually be a great introduction to the genre!
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Jan. 2025
While I hope you enjoy my review, I would encourage you to play the free demo of the game to see if you like the core gameplay. I like the art style presentation. The world is suffering from pixelation, so there are detailed 3D enemies and locations mixed with basic 2D sprites that affect backgrounds and characters. It makes a unique blend; I found it flowed well and gives the game its own identity. The game is meant to be humorous, and humor will range from person to person if it lands. Part of the joke is that much of the equipment in the game is similar to other intellectual video game properties you may recognize. The narrator doesnā€™t like the player, constantly riffing on them. While I think itā€™s a little too talky, it never stops the gameplay to tell its jokes, as it has the dialogue run in the background, which I appreciate, as many games will force you to wait and listen. The combat is incredibly similar to the first Dark Souls if youā€™re familiar, but it has more input delay. The best way I can describe it is that weapon swings are slower, and the animations are more stiff and strict compared to Dark Souls. While the dodge roll feels less responsive when pressing the input key, it does give generous invincibility frames compared to its animation. It requires getting used to, so it can feel unresponsive if you need to react quickly, but you will learn with enough time in the game. Every weapon has a light and heavy attack, and there are multiple weapon types with their own attacks, which add variety to the combat, though many of the attack animations are similar. Worth noting, the large weapons are often too slow to be realistically usable, as their damage does not compensate for how long it takes to swing given how fast some enemies are. Build variety is worth mentioning, as I feel there are a few viable paths the player can invest in. Strength and Dexterity affect what melee weapons they can equip, as well as these weapons scaling with these attributes. Additionally, there is Source, which acts as a requirement for additional spells the player can learn and use. Spells use Access, which is gained from fallen enemies, and drops frequently enough that the player can viably use magic in most combat encounters. Lastly, Luck is a stat that gives the player perks based on certain stat thresholds. For example, with 5 Luck, the player can now perform Critical Hits; at 18 Luck, a player has a chance to get +25% damage for 30 seconds upon attacking. The enemy variety consists mostly of fighting humanoid enemies with different visuals. The enemies use different weapons and abilities, which do help encounters feel varied. Normal enemy health pools take 2-3 hits, and elites usually take 4-7, so encounters are generally pretty fast-paced. Enemy placement is generally well thought out, though group encounters can be infuriating as enemy attacks can get out of sync with each other and wallop the player. This makes a few sections more frustrating than they should be, and it does get more prevalent toward the end of the game. Groups are made additionally more frustrating due to the fact that the enemy lock-on is very bad about targeting the threats needed. This can also be problematic when a ranged enemy is attacking the player and the player simply cannot lock onto the enemy due to how far away they are. I think the bosses are mostly disappointing. Some boss encounters have the player fighting multiple opponents in the arena, where I generally prefer one-on-one fights, as the lock-on system is bad in this game, and itā€™s easy for multiple enemies to get out of sync with their attacks and kill the player due to unlucky positioning. Player attacks donā€™t always land on secondary targets. Some fights offer a companion to accompany the player for those who are struggling. More importantly, the bosses donā€™t feel particularly unique. All of them are large humanoid creatures with high health pools and mostly generic attacks to memorize. The execution doesnā€™t make them feel too different from regular combat encounters. One boss named Wunderschoenburg I think was a good boss with varied attacks, with a much higher difficulty but a relatively long run back to fight if the player dies, which I think will irk some players. Mercucio was also a more engaging fight than its peers, and I wish more bosses were similar to these two. The world is connected through elevators and NPC staging areas (with motivational signs for the NPCs), which will excite players who enjoy exploring an interconnected world. It adds a layer of cohesion to the world. Itā€™s neat when a pathway opens up and leads you to a previous checkpoint. That said, in actuality, there are few ways forward and many backward, so navigating can be frustrating unless a player is able to memorize specific landmarks. The world design is probably the gameā€™s best feature, though it comes with drawbacks that all interconnected worlds have, in that some areas can feel stretched to connect to each other. The locations traveled are all visually varied; the player will travel to a village, a manor, snowy mountaintops, a forest, and more. There is no map and incredibly limited fast travel, which also makes it a pain to upgrade equipment, as the player may have the materials but isnā€™t near an anvil, so they have to backtrack. The game features a Remember mechanic, which affects equipmentā€™s stats and abilities. When a piece of equipment is taken to a specific map spot, it can be Remembered, and it unlocks better stats for the item, sometimes gains an ability, and becomes physically more detailed. I think the idea is cool; I donā€™t know that I like its execution. Effectively, it makes you continually look into your inventory to see if an item is ready to be Remembered, taking you out of the gameplay and into menus. I think having a popup message about "An Item is Quivering" or something of the like would help alleviate my issue with this, or just have items automatically Remember to keep you in the game. If this game ever gets a sequel (or an update if youā€™re reading, developers!), I would love to see this as a feature in the future. The gameā€™s engine is Unity, which also gave me very minor issues with an occasional random frame drop and one game crash. Enemies sometimes move too close to the player and their character models merge, and neither enemy nor player can hit each other until the player moves out, which happened a fair bit. Anyone who is a completionist should know, the game will require multiple playthroughs and there are missables. Overall, I think The Last Hero of Nostalgaia is worth trying, especially if you enjoy Soulslike games and a humorous take on the genre.
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Nov. 2024
The Last Hero of Nostalgaia caught my eye with its intriguing ā€œpixelatedā€ style and interesting concept, so I decided to give it a shot. Itā€™s not a game I hear talked about much, so I wanted to try it out and share my experience. The game is set in Nostalgaia, a world collapsing into pixelation as its heroes and memories fade away. The humour really stands out too. Plenty of witty dialogue and cheeky nods that made me chuckle. There are some familiar looking areas like the fire link shrine as a main hub, which I really enjoyed! The world design is another strong point with limited fast travel, youā€™re forced to pay attention to the layout and interconnectedness of the areas, which I really liked. It makes exploration feel meaningful, having to remember places, unlocking shortcuts and not mindlessly teleporting from point A to B. That said, the game is riddled with glitches. Iā€™m still not sure if theyā€™re intentional or not, but sometimes they worked to the gameā€™s quirky charmā€¦ other times they were just frustrating. Unfortunately, the combat left a lot to be desired. It doesnā€™t feel smooth or satisfying. Same goes for the bosses-kind of a letdown-too easy and lacking the punch youā€™d expect from a ā€œSouls-likeā€. The storytelling takes a major turn at one point and I have to admit it caught me off guard in a good way. It's an interesting twist that adds depth to the narrative. As for the price? Iā€™d say wait for a sale. While the game has its moments and offers a unique experience, it doesnā€™t feel worth the full price given its shortcomings. If youā€™re looking for something humorous and a little offbeat, itā€™s definitely worth checking out.
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Sept. 2024
Really really good made soulslike. From the look and feel it gave me dark souls 1 vibes. The artstyle is amazing. The worldbuilding is amazing. I didnā€™t really care much for the story but the storyteller design was nice. If you play soulslikes then you get the hang of lt pretty fast. Some enemies could need a redesign since they just run backwards faster then you run forward so you canā€™t hit them. All in all its a really neat soulslike which you should play if you look for the next soulslike game!
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Aug. 2024
Finished the game a few minutes ago and really enjoyed it. The game keeps the style of the average souls-like game but gives it the fresh twist of not taking itself too seriously, the areas, the bosses and the items are all filled with references to classic games that will make any gamer chuckle. The gameplay itself is not the greatest, it's slow (similar to Dark Souls 1 and 2) and that made some portions feel unfair or tedious to get through (the train portion in specific) but overall the game is not more challenging than any of the souls games. I had a lot of fun with the boss fights given they are mostly references to souls bosses or other game characters. Also really liked the remembering system looking for the lore of the weapons in order to reach their full potential really gave the game some extra contente and stuff to be done, and seeing the blend of 2d and 3d in the artstyle really gave it a unique look. It's a great game and i had a lot of fun with it.
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Steam data 11 April 2025 22:08
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Steam reviews 15 April 2025 06:02

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The Last Hero of Nostalgaia
7.7
1,397
351
Online players
25
Developer
Over The Moon
Publisher
Coatsink
Release 19 Oct 2022
Platforms
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