The Last Flame

Recruit a party of unique heroes, fight deadly encounters, loot and craft powerful gear, discover and create thousands of synergetic builds! The Last Flame is an endless roguelike auto-battler in which you guide a righteous party of heroes through many challenges.

The Last Flame is a rogue-like, auto battler and rogue-lite game developed by Hotloop and published by Hotloop and Surefire.Games.
Released on January 17th 2024 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, French and German.

It has received 1,614 reviews of which 1,391 were positive and 223 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 14.62€ on Steam and has a 25% discount.


The Steam community has classified The Last Flame into these genres:

Media & Screenshots

Get an in-depth look at The Last Flame through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i3-4160 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960 or AMD Radeon R9 380
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Fantastic. This is the single player auto battler I've been looking for. Straightforward system, with plenty of ways to build out your team. Lots of scaling difficulty, endless runs, and unique challenges that add to the overall puzzle to solve and keeps me coming back to try another run. I like that this auto battler doesn't ask you to spend half/all your gold refreshing a shop of heroes or market items until you get THE accepted best item or that 3rd hero so you can finally combine to level up. Hero level up is all handled via a different currency (trophies) which is a much better imo. Good QoL here as well - fight recap lets you see exactly where all the damage, heals, shields, buffs, debuffs, and stuns came from, as well as how much your Origin and Relics helped in a particular fight. It's easy to tell who the enemies will target first and for bosses to read up on their mechanisms ahead of a fight to prepare. You can spend a small amount of gold to take combined items apart which lowers the pressure to equip that perfect recipe to the perfect item. Go ahead and use it now and you can adjust to the best item later. Sometimes passive options on a level up aren't that helpful, but complete a fight against a Star enemy and you can swap it out for something better. The game is all about finding heroes, passives, and items with enough synergy to progress. There are some very powerful combinations that scale exponentially that are a blast to find and abuse, but you won't always have access to those. Great combination of long term planning for the overall team of heroes and short term tactical (pick what gets me the most for prepared for the next elite fight) decisions. Love it.
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June 2024
Its like Teamfight tactics but better because i dont have to tell my friends i play a LoL game.
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May 2024
Wonderful game. But pls, for the love of anything you love, give us a button to reroll for the first starting heroes when we begin a run. We can already abandon and restart anyway, it is a huge waste of time. Also it would be great to be able to reroll heroes by paying flame just like we do with items becuz it seems that it is almost impossible to make a desired comp even if you DONT pick a handful of heroes for the soft ban system Edit1: Like- look at my playtime, I was NOT able to make 1 single Surge comp YET. Just becuz I am not offered more than 2 of them and we cant reroll Edit2: Typos Edit3: 20.05.2024 - Made every comp possible, finished everything there is to finish, impatiently waiting for more content. What a great game Edit3.2: 20.05.2024 - for anyone looking for a fun custom mode: 016122904581101450145016402400220052005040009006000000010001000100005010050020202
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Jan. 2024
Awesome. Incredible work for a single developer! The game is an auto battler like TFT, Dota Underlords etc... but with a twist! It is single player! This is the most awesome feature I could've wished for. I like auto battlers a lot, but I've always been disrupted by the sheer time pressure those games consider being "fun". In this, you have all the time you need to carefully manage your characters, inventory and placements on the board. "Wait, what of my characters benefits from attack speed?" Open your roster, scan and plan \[ ]/ You start your game, selecting two heroes out of a selection, giving you a chance to already try to aim for a build or specific roles. For example: You get two heroes who have synergistic skills. From there on, you fight your way in a Slay the Spire or FTL like level design. You gain new heroes to add to your roster, items to equip them with, shops and rest sites. Depending on your experience, it might sound all so familiar, but to my surprise, it feels "right". Yes, the formula is well known, but in the scenario of an auto battler, it fits! There are a lot of heroes, items and skills to choose from, inviting to experiment with every run you start. The rogue lite aspect is fair. I was able to finish my first run on novice on my first try and advanced on the 4th or 5th. You don't have to grind to be able to beat the game, you can do it right away with the right skill and luck. Luck. This is a topic I want to address. I had runs that where absolutely devastating, and runs that were ridiculously easy. The developer says that there are a lot of synergies to be discovered. That is right! And if you get one of those, you rip everything to shreds. I wonder if there is any balance to it. For example: At the start, I got 2 heroes with summoning abilities. I kept getting more and more heroes with summoning synergies and I quickly flooded the whole board with helpers. My AOE healer spammed their little wings furiously to keep them all alive and I decimated everything without losing any battle. Another run, I had two heroes with bleeding skills at the start. I tried to build upon that, but never got another hero with synergy to bleed, and failed the run with a bunch of misfits. Overall, I recommend "The Last Flame" to everyone who likes auto battlers, deck building and rogue lite strategy. So far, I had a lot of fun and don't intend to stop in the near future. The developer understands what makes a game fun and doesn't stall it with grinding or paywalls.
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Jan. 2024
Im not good at making witty or funny reviews, nor serious ones. But I am good at rating good games good. This one is good.
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Last Updates

Steam data 25 November 2024 00:48
SteamSpy data 21 December 2024 05:02
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:56
The Last Flame
8.2
1,391
223
Online players
52
Developer
Hotloop
Publisher
Hotloop, Surefire.Games
Release 17 Jan 2024
Platforms