The Iron Oath

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.

The Iron Oath is a rpg, tactical rpg and turn-based combat game developed by Curious Panda Games and published by Humble Games.
Released on November 02nd 2023 is available in English on Windows and MacOS.

It has received 808 reviews of which 638 were positive and 170 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified The Iron Oath into these genres:

Media & Screenshots

Get an in-depth look at The Iron Oath through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5-650, 3.20 GHz or AMD Phenom II X4 965, 3.2 GHz
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD Radeon HD 6870
  • DirectX: Version 10
  • Storage: 2 GB available space
MacOS
  • OS: macOS 10.14 Mojave
  • Processor: 2.7GHz Intel Core i5
  • Memory: 6 GB RAM
  • Graphics: Intel Iris Graphics 6100 Graphics Processor
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I'm a fan of battle brothers so the bar is really high here. So I'd give this a thumbs up to support the devs but in reality, I can't even bring myself to finish the game. Some feedback if the devs are reading reviews. 1) The pace of the game feel ... clunky. To be honest. Sometimes I felt rushed, but the other times, it's like the same thing again and again and again. 2) Dungeons are repetitive and uninspiring. 3) Just ... use DnD or classic classes ... 4) more customization and revamp your skill trees in future project. Overall it's a 6.5/10 for me.
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Oct. 2024
Good game. If you like battle brothers, this is kind of like that, just less freedom in where you move and the combat is easier. It's not as good as battle brothers obviously, but it does decent. After a while I could care less about the random missions from the towns. The visuals aren't that great honestly and the diversity of the characters is pretty low with only 7 classes. The combat is decent though. It is worth, just get on sale.
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Aug. 2024
Veteran of Battle Brothers here. The game plays very similarly, with the difference that your mercenaries are more magical and have predetermined classes - this can be both a bad and a good thing. Another con and pro at the same time - there is an overall plot that guides you to do something, making it less free than BB. Last but not least - unfortunately, the map is not generated, which means replayability is actually not that big. Pros: - Very nice pixel graphics, and the general art style is good, - Good BB vibes but with a twist. Cons: - IMO not enough variety in enemies and maps (this is my feeling rather than a mathematical check).
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May 2024
A good indie game; well worth the price, packing a lengthy play-time, from an active dev team of just two people. At a micro level it's a Turn-based Strategy - controlling mercenary movement, placement and actions, while making optimal usage of your limited skills. Then you have another layer, consisting of dungeon navigation with other factors like Time and Morale, item-management and Events to make your journey more challenging and/or rewarding. At the macro level, you have three main things to manage: your Mercenary Crew, Money, and Time. Similar mechanics to games like Wartales, Battle Brothers and Darkest Dungeon. Combat can feel challenging at first, since there's a lot of things to keep track of. But, they all mesh together well enough, and it feels satisfying to master all the systems and mechanics, and optimise your team and strategy. There's also a lot of settings to customise the difficulty of your campaign. So I suggest lowering enemy health and damage a bit, until you've got a good grasp on things. But be warned, combat can feel repetitive, once you get into the game. These kinds of games are usually light on story, but this one has a narrative plot with a few core characters involved, that drives the whole game. It's not very complex or compelling, but it's competently written and enough to do the job. The base game is strong and engaging enough, and there's plenty of room for growth and complexity and new additions. And there's already a Roadmap for 2024. If you're a fan of turn-based strategy games, then I do recommend this. If you end up not liking it, you can always get a refund (as long as playtime is <2 hours and its within 14 days of purchase).
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March 2024
The game has a solid base to work from. The main classes are fairly diverse and the different abilities offer many possible ways to approach a fight tactically. The dungeon crawling is simplistic, but it works. In combat, there's enough environmental hazards to make it more interesting. Contrary to a few of the niche "Mercenary Management" games, this one has an actual central story, with a main quest that you follow, and with character arcs and what have you, for some of the starting characters. Where the game stumbles, is in the repetitive nature of combat. As varied as you can make the larger encounters and as interesting as some of the uphill struggles are; you're still made to fight 2 fantasy-wolves and 1 zombie for about 80% of the time. And then it becomes a fairly boring par-of-the-course encounter. I'm not saying this is the game's death sentence, but it is holding it back. The fatigue and resting mechanic is great, and you'll want to take a big team with you, take on bigger contracts etc. but the problem is that in short order, you'll have 2 of each class, and the subclasses aren't diverse enough to make them all into "individuals", in the way that Battle Brothers or Wartales do. And that's where the game falls short: the different mercenaries in your roster don't feel unique enough. I'd love to see more outspoken personalities, more subclasses, and more cosmetically different characters. As it stands the best thing you can do to keep characters apart, is changing their colours and portraits. Upgrading their equipment doesn't change their models at all. All in all, solid 7/10. I would recommend the game, either when it goes on sale, or if this kind of game is REALLY up your alley.
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Data sources

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Last Updates

Steam data 23 November 2024 16:19
SteamSpy data 21 January 2025 23:36
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:47
The Iron Oath
7.5
638
170
Online players
12
Developer
Curious Panda Games
Publisher
Humble Games
Release 02 Nov 2023
Platforms
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