The Invincible

Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.

The Invincible is a adventure, robots and futuristic game developed by Starward Industries and published by 11 bit studios.
Released on November 06th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian and Japanese.

It has received 5,957 reviews of which 5,273 were positive and 684 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 17.99€ on Steam and has a 40% discount.


The Steam community has classified The Invincible into these genres:

Media & Screenshots

Get an in-depth look at The Invincible through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)
  • Memory: 8 GB RAM
  • Graphics: AMD R7 260x (2GB) or Nvidia GTX 760 (2GB)
  • DirectX: Version 12
  • Storage: 40 GB available space
  • Additional Notes: SSD (Preferred), HDD (Supported). Framerate might drop in graphics-intensive scenes. Ultrawide screen supported.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Stanisław Lem’s Niezwyciężony (The Invincible) was first published in 1964. It is an engrossing tale of hard sci-fi that deals with the concept of “necroevolution”, and it explores a number of other ideas that were quite ahead of their time. When I heard that it was being adapted into a video game, I was over the moon. After finally playing through Starward Industries’ The Invincible , I am very happy to say that their take on Lem’s work does not disappoint. It can be difficult to adapt a novel into an interactive medium like this, they are so different after all, plus you have to strike a fine balance between appealing to fans of the original work and accessibility for newcomers. The developers took an interesting approach here by creating something of a prequel to Lem’s book. This works well, as it means you need not have read Niezwyciężony to follow the plot, but if you have then you will notice plenty of familiar events (as well as direct references, such as a few lines that have been copied verbatim from the novel). The premise remains almost the same, but the main characters are another crew entirely and the key thematic difference is the introduction of a political subplot. However, fans of Lem will be relieved to know that the focus of this game is still very much on existential musings about humanity’s place in the universe, along with the suspense of how things unfold on Regis III to keep you hooked in. The spooky soundtrack by Brunon Lubas, coupled with highly atmospheric sound design and visuals with fantastic first-person awareness, lends itself to creating a fascinating, retro, atompunk vision of space exploration that feels authentic and faithful to the author’s ideas. When looking at the gameplay, the first comparison that comes to mind is Firewatch . It is an example of a so-called “walking simulator” done right, but The Invincible is even more interactive in the ways it allows you to explore its mostly quite linear, yet beautifully crafted environments. It also features another similar design decision to Firewatch , in that much of the storytelling and exposition of this thriller occurs via long-range conversations between characters in an otherwise very isolated setting. Besides exploration, dialogue is actually the main venue for player agency here. Through conversation, you can make choices that affect the storyline and you are given opportunities to pursue optional scientific and philosophical discussions between the main cast. Those who enjoy hard sci-fi that deals with robotics, biology, geology, chemistry, and physics will love this too. At the same time, if you prefer to speed on, you can choose to follow more direct routes to your objectives and select the shorter options in dialogue, missing out on additional panels in the game’s wonderful comic book that chronicles Yasna’s findings as you play. Some gamers always argue for more content and features, which is understandable given that you are spending hard-earned money on something and so you would like it to last. In this case I feel like adding anything more to artificially lengthen The Invincible would be detracting from it. It will take you anywhere from about 6 to 11 hours for a single playthrough, depending on how much exploration you do and the options you choose. In this time you get to experience something really special, especially if you appreciate the game’s setting and source material. The lack of Polish voice acting seems bizarre at first, but this is something that Starward Industries has already commented on. They are a relatively small studio with limited resources, so they would prefer to wait until they are able to afford a cast of great actors that would do justice to Lem’s brilliance. For now, I am more than happy with the fantastic English-language performances, especially Daisy Doris May as Yasna the astrobiologist, allowing international audiences to enjoy this spectacular adaptation of an amazing novel. My main complaint is that the game sometimes freezes for a bit when loading a new area. In my experience, this was not frequent or long enough to be a major disruption, but noticeable enough to be a little frustrating. More annoying was a glitch that stopped me from being able to interact with the gameworld and forced me to load my saved game. Fortunately, this happened only twice. For me the game ran with a smooth frame rate, though I know some people who bought it just after release had a bumpier experience. Technical hiccups aside, this has quickly become one of my favourite games of the past few years.
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July 2024
This is a mixed recommendation from me. This is very much a walking simulator. A very GOOD walking simulator, but a walking simulator none the less. I went into it knowing what it was, and so that isn't a knock against it at all. The visuals are top notch, both in graphical power and in artistic design. I really enjoyed seeing so many vistas that looked like they were ripped straight off the covers of 1950s sci-fi novels. Truly, a rare treat. The voice acting if fantastic with excellent performances all around. The writing was excellent, up to a point - and that point is why this game is a mixed recommendation for me. I'll go into it a little more below, caution, mild spoilers. There are several different endings to the game, the bad ones are, well, bad endings. But even may of the "good" endings are actually quite bad. The ending that I got on my playthrough was one of those bad "good" endings, where the game just abruptly stops. Turns out, something that I did near the very beginning of the game - a thing that the game TOLD me to do - prevented me from getting any other ending. I was gobsmacked when the game just suddenly went red and the credits rolled. It felt like a completely ridiculous way to end the game. Trying my best to avoid spoilers, a man you help points a gun at you and the game just *poof* ends. I reloaded, and seconds before, he was still laying on the floor unconscious, no gun anywhere to be found, nothing that I could do differently at that point. So, that left a very sour taste in my mouth. To go back to the writing for a second, there is a conversation near the end where you are discussing necro evolution with that man. The idea here was to help the player understand what's going on. But the way it's written is full of completely baseless jumps in logic and assumptions that have no backing other than a wild theory that the character makes up right there on the spot. It is a long-winded explanation about what is going on on the planet, but it is based on pure conjecture. So, TLDR: good game up until the last 30 mins or so.
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April 2024
I have seen other reviews to this game describing it as Firewatch in space, and for the most part, you would be correct. This game relies heavily on exploration, environmental narrative, and excellent voice acting that let you discover the world of Regis-III, and the events that transpired there. And it succeeds in all three. Voice acting for Dr Yasna and her supporting cast is excellent, makes you relate and empathise with them throughout. While the story is quite short (it took me around 6-7 hours on my first run, though I still missed things), it is a far cry from other action focused sci-fi stories. Following a similar narrative course to the book, The Invincible and the way it plays allow for you to think and ponder on the questions it puts forward, in a way not many other games have made me do. The world of Regis-III, and the different structures you find there are pure eye candy, and you would be excused for spending most of your playtime staring at the environments and soaking it in. The addition of a photo mode, which is accessible at any time, also means you can admire the beauty of Regis-III permanently on your desktop. The aesthetic of retro 1960's sci-fi (think Black Ops Zombies with the ray guns) is a joyful to look at, and makes you think you've jumped into the cover of a old school sci-fi novel. This game made me buy the book, which I have read, and would happily read again. Its story, world, characters, and gameplay surprised me in the best way possible, and I do wish I could play it again with fresh eyes to experience what it has to offer for the first time once more For £25 in the UK, its a decent price for a game such as this. A solid 9/10. Would highly recommend
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April 2024
Stanisław Lem is one of my favorite science fiction authors of all time. While Solaris was my favorite of his works, The Invincible was right behind it. I was certainly intrigued to say the least when I heard that there was a video game adaptation of it. I hate to be that guy, but I do think the book was better. However, I do think this is a very good adaptation of material that I thought was more or less unadaptable; at least to a video game. And to be fair to myself, there isn't much game here. The Invincible is, to put it bluntly, a walking simulator. There are no puzzles, there is no item collecting, no combat outside of a single setpiece (and even then, it’s not really combat). You are just walking, and sometimes driving across this desert planet; all the while talking to an NPC on a spaceship in orbit above you. The only real “game” element beyond walking is choosing what to say and do, which will provide some narrative branching on occasion. This probably sounds very unappealing, and normally that’s exactly how I would feel about these types of games. Plus there are some legitimate grievances I have with what little gameplay there is; movement is slow and clunky, you can’t sprint and strafe, and there are invisible walls everywhere. But this game is so gorgeous, well written, and well acted that I found myself drawn deeply into it. From an art design perspective, this game nailed the atmosphere of the book. The technology the humans use looks like props from a 1960s sci-fi movie set. The planet itself is beautiful, and the game knows it. You can disable the HUD elements (which are already minimal in their own right) to take it all in for yourself. And there is a photo mode that you can enter at almost any time, so you can take screenshots of the scenery and make it your new desktop background like I did. The ships and landscape both look and feel immense as you walk through them. And I particularly like the artstyle of the comic book that serves as a recap of events as you play the game; the same artstyle which is used in the pictures that you can pick up and inspect while playing the game. The sound design doesn’t quite match the impressive quality of the visual design, but its still pretty good and is accompanied by a phenomenal soundtrack and excellent voice acting. Being a walking simulator, the dialogue and voice acting are vital for this game’s success, and Starward knocked it out of the park. All of the characters are so captivating it’s hard to turn the game off, especially Dr. Yasna. Conversations feel so natural in this game. While you are roaming around, Yasna will hum to herself or Novik will check in from time to time, and it’s paced out in an organic way that doesn’t get annoying. If there is a pause due to the player taking their time to respond, Novik will ask if Yasna’s still there and she’ll respond on her own while you’re making a dialogue choice, or if you choose to speak at all. And all of the performances are great, especially Yasna’s. The story itself is actually a prequel to the book, but it follows the same narrative beats and adds a bit of extra lore of its own. Much like the book, Dr. Yasna comes across the same mysteries, draws the same conclusions as the scientists in the book, and will come across similar setpieces and events. I think this is one thing that the game does better actually. In the book, the theory about the phenomenon on Regis III feels like it came out of the blue. But in the game, we see more evidence in support of it before the hypothesis is drawn. Despite being a prequel, there are multiple different endings that come about based on choices you make throughout the game, but mostly the final section. It provides you the opportunity to make a similar choice that was given to the book’s protagonist, which is cool to see. Some of the endings are very obviously not canon though if you really want to treat the two as being in the same universe, but really, neither the book nor the game are about continuity; they are about the greater theme of discovery and contact with a completely alien phenomenon, and humanity’s response to it. The Invincible encapsulates everything I love about sci-fi. It’s smart, concise, deep, and boring. I love it. A $30 price tag might be pretty steep for a game that only took me around 6 hours to complete, but it’s definitely worth picking up on sale.
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Feb. 2024
The Invincible is an amazing game on a number of levels... Beautiful art, moving sound track, perfect voice acting, and an interesting story. However, I did not find it enjoyable to play. It falls somewhere between an interactive movie and a visual novel, pulling and pushing the player through a scripted path with predefined actions. Although the world feels 'open,' it is not. I admit I have not read the book so I did not have any point of reference when I started. I found the controls to be difficult to adapt to. Space bar for conversation, mouse wheel for dialog options. There are long segments of driving a rover which were hard for me... small windshield and (what felt like) clunky steering. I ended up restarting from a checkpoint more than a few times just to find a familiar point of reference. I am used to having more freedom in my games and I felt like I trudged through this one. Lots of dialog that cannot be skipped and must be listened to in entirety before environmental objects become active. Climbing paths that activated only from a specific spot on the ground. The only times I could 'go my own way' was driving the rover and the game did allow me to become hopelessly lost in labyrinths of tunnels and paths. Achievement hunters will have a dilemma on this adventure. There is a decision point in the middle of the game that prevents 100%, no matter which way you turn. Since the game has only one save slot, returning to this point requires manually copying save files out for later use. After 16 hours in the game, I could go back to this junction and turn left for the remaining achievement. However, I don't have the interest needed to play through to the end, yet again. The game does let you experience most of the multiple endings from the last automatic save point. But, even with this benefit, looping through 3 or 4 endings took hours. Other achievements are tied to specific dialog responses and are the result of actions accumulated over long stretches of the game. You won't know if you've missed the mark until it is far too late to turn back. Achievements aside, I recommend the game to those who enjoy a highly scripted game experience. I give the developers a lot of credit for a job beautifully done. The issue I have with The Invincible is tied to my own expectations and not to any flaw in the game itself.
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Steam data 22 January 2025 16:33
SteamSpy data 22 January 2025 01:05
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 06:05
The Invincible
8.6
5,273
684
Online players
121
Developer
Starward Industries
Publisher
11 bit studios
Release 06 Nov 2023
Platforms
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