The Hive on Steam - User reviews, Price & Information

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The Hive is a strategy game with RPG elements where you assume command as the insectoid hivemind. Build and expand your underground colony, harvest resources, and evolve your swarm using DNA. Will you survive in this hostile yet beautiful underworld?

The Hive is a rts, strategy and rpg game developed and published by Skydome Entertainment.
Released on August 25th 2016 is available in English on Windows, MacOS and Linux.

It has received 385 reviews of which 279 were positive and 106 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 9.99€ on Steam with a 50% discount.


The Steam community has classified The Hive into these genres:

Media & Screenshots

Get an in-depth look at The Hive through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 / Windows® 8 / Windows® 10
  • Processor: Intel® Core™ 2 Duo or AMD Athlon™ 64 X2 5600+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ HD 2600 XT or Intel® HD Graphics 3000 or better
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: 1024X768 minimum display resolution
MacOS
  • OS: OS X® 10.11 (Latest Version)
  • Processor: Intel® Core™ 2 Duo
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 330M or ATI™ Radeon™ HD 4670 or better
  • Storage: 3 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: 1024X768 minimum display resolution
Linux
  • OS: Ubuntu
  • Processor: Intel Dual-Core 2.4 GHz or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ HD 2600 XT or Intel® HD Graphics 3000 or better
  • Storage: 3 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: 1024X768 minimum display resolution

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
this is more of a problem i just wanna note, when your playing the game you cant change settings because of the layout of the UI blocking the enter button, other then that games good (hope a dev sees this cause its a problem if you ask me)
Expand the review
March 2025
So I bought this game a bit ago and just finished it. Honestly as a indie RTS, this isn't that bad. I actually enjoyed that the dev's had made a solid story (that could be fleshed out more) with a interesting setting. I'm curious to know who the advisor is and how he knows everything that is going on. Gameplay Mechanics---- I didn't really use the RPG element of this, I just sold everything off to get DNA to unlock mostly upgrades and a few of the units. I do appreciate that certain levels have you starting out with new units to test out! RTS-wise, for what it is, it's not too shabby. As a hardcore RTS Fan and player for certain games (StarCraft 1/2 + Command and Conquer Franchise + more...) I'd save this is average. It's not meant for a multiplayer/competitive scene for sure but for story its fine. I do like how detailed the maps can get and that I just get to build a vast swarm of bugs (200 pop). Although I only used, not counting the worker, 6 types of bugs. I didn't use the infestor or the wasp since there wasn't air units nor not much use for me for the infestor. I wish there was more unit variety. Or a mechanic to evolve bugs in different paths. I did like that there are paths that you can explore on the map for more resources or extra gear (DNA in my case). I wish there we're some side objectives to unlock some other cool things or even to add to the story SPOILERS----- I'm very curious on how, and if, the second one will go! I really do like that we get out of the Underworld and no dive out onto the Surface world. But I want to see more of the space ship disaster / infection. I want to see and find out more of why the swarm advisor was half exploded in the end cut scene. What of the other gods? I'd love to know more! You created a great setting to keep me wanting more. I know this war released in 2016 but I have a feeling with modern tools a 2nd one would be interesting to play! I'll give this a 7/10. + Story + Lovely Maps + Side paths for more resources/gear - Unit type amount - A bit slow game speed than I'd prefer (this is preference) - Encountered some bugs (not game breaking but annoying) - Not enough missions
Expand the review
Feb. 2025
First and foremost I have to say right out of the gate I am not a frequent player of RTS games, and to be quite frank, generally I do not like them in the slightest. However, I have to say that I have thoroughly been enjoying The Hive. Not only do I agree with a lot of other people on the graphics/visuals/aesthetic, I also love the color scheme throughout the different levels. I like some of the additional color thrown onto a few different unit types which adds a sort of flare to your swarm, which gives a subtle and nice break from the otherwise constant color scheme. I've noticed a lot of people leaving negative or mixed reviews noting the slowness, and while I like the idea or fantasy of an incredibly fast swarm or horde overrunning enemies, I much prefer the "slowness" of both the units and the game in general. That's partially because, as I mentioned previously, I am not an RTS player and so the slow pace helped me quite a bit when I first started, as well, because I struggle with managing tons of things all at once, this allowed me some time to sort of breathe as I go (Oonga oonga, hurt to tink). The simplistic resource system combined with the slower pace has allowed me to enjoy the game while progressing the story without too much "challenge". To those who want "faster game play" use wasps or some of the "weaker" units, but lead them with a more tanky unit like the Rhino, Hive Queen, or Avatar. I think the equipment feature for units is pretty great, or at least it's worked pretty great for my play style. Typically, I'll build up a small defensive force of two or three Rhinos and a couple of hunters OR one to two healers. With them I'll find a choke point or comfortable spot where I can defend against early enemy raids while I buy time to build up a larger force. After a little while, because the crystals are so abundant throughout the entire campaign, I'll usually use my extras to build up a double layered wall of turrets so that when I deploy my army my base remains defended. All of this is made easier because the equipment you gather is carried on through to each next level. Second point on this I really like, which combats one of my biggest issues with RTS games, is that by bringing the equipment with you into each level, some of your strength or "progress" carries over. I REALLY freaking like this part of the equipment system. This also applies to the DNA resource system as well. While I'm not sure if it was intended to be this way or not, once you spend DNA to unlock a new unit type, it is then forever unlocked and not needed to be repurchased. I do not know if upgrading units with DNA carries over to other levels or not as I built the Worker Den one time, upgraded some units, beat that level and then never used the Worker Den again. THINGS I NOTICED (POTENTIAL BUGS?) - Some of the landscape, specifically bridges or elevated narrow pathways, can be buggy when deploying large amounts of units over them. This can cause units to glitch through the surface and down to the layer beneath them (which is usually not connected to other accessible land) and therefore they become stuck. - When you have multiple units of various types selected (i.e., the Rhino, Hive Queen, and/or Infectors), only one of the unit types abilities is usable. Which causes you to have to manually select the other unit and then use their abilities individually. This is not really frustrating so much as it's honestly just a bit annoying at times. - After cutscenes the camera reverts to an odd angle at a preselected area on the map. Super easy to immediately correct and it does not at all effect the gameplay, but just sort of odd I guess. SUGGESTIONS TO THE DEV (MINOR/MAJOR) - (Minor) If I'm right about the unit upgrades from the Worker Den not transferring over to the next level, I think this would be a good system to also have transfer over as you progress. If it does, either now or in the future, I think the current DNA costs for each upgrade are fairly reasonable, however, if they're only active for each specific level, then the DNA requirements should be substantially reduced. - (Major) This one plays into the above mentioned suggestion: Add a speed upgrade to units on top of the already available unit upgrade option. Or, it's worth considering adding a small +Speed buff to one or a couple specific unit types. Obviously don't allow it to stack, but by giving the Avatar a +15% Speed buff or the Hive Queen a +10% Speed buff to nearby friendly units, this would help satisfy some of the currently "negative" reviewers complaints. You could either add it in like that, or add it in as another passive buff to higher quality armor types (Green/Common = +5%, Blue/Rare = 10%, and Purple/Epic = 15%) so that the larger more tank like units are a bit faster. - (Major) Terrain issues, such as units falling through/being pushed off of bridges, or units acting wonky when ordered to cross the map, either small or large portions. It's as if they're looking to make a direct shot to the newly selected location, but choose not to obey because an invisible wall from the shoreline interferes with my command which causes them to ignore it completely. In general this is just bothersome, but in a pinch it's frustrating. - (Major) Equipment types and their drop rates could use a bit of a buff overall. I feel as though it takes forever to gather plenty of equipment for one or two individual units, but to gather enough equipment to fully deck out even two or three individual units takes pretty much the entire campaign. I just end up with two or three very geared units and a bunch of extra common gear laying in my inventory because individually equipping each individual unit is just bleh. - (Minor) This plays into the above mentioned suggestion: substituting the individual specific buffs for a slightly lesser AoE version of them would be awesome. I'd much rather have a tanky Rhino or two that, because of their equipment, can shrug a bit more damage off but overall just buff my other nearby friendly units ever so slightly enough that their presence is better felt than seen if that makes sense? OVERALL - 8.5/10 Obviously some things could use a bit of work, but hey, that's every game these days. Ever hear about No Man's Sky or pretty much any Triple A game released in the last, idk, decade? Regardless, the feel and art style of this game encourages a more casual playstyle. It's very easy to get wrapped up in while not being overwhelmed and the fact that you can pause it and step away helps if you, like myself, have kids. This game alone has helped me, an avid hater of RTS games, enjoy an RTS game.
Expand the review
Aug. 2024
Now then, this is an interesting case. ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐ Very good ☐ Good ☑ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad / Does glitch sometimes tho ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ All ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ One click to win ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ...Extra... ☑ Dude, what the f*ck?? ---{Game Time}--- ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ☐ Depends ---{Price}--- ☐ It’s free! ☑ Worth the price ☑ If u have some spare money left ☐ At least wait for sale ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☑ The game itself is a big terrarium for bugs *wink wink* ---{Strategy}--- ☑ Click to win ☐ Matching pretty colors ☐ I'm afraid we'll have to use ...MATH ☐ Now this is actual war ☐ Kenny McCormick vs. the armies of hell ---{Comments}--- As alluded to The Hive is an interesting case in so far that anything that isn't directly the game itself is incoherent non-sense. The intro tells of humanity abandoning earth and settling on a new world, they never show up again. Game starts your first worker has just evolved (or maybe re-evolved i couldn't tell you) to the point of sentience emerging from a pool of glowing water. That sentience is you, you're the Overmind. But in case you don't quite know what to do yet dont worry you have an insectoid advisor to accompany you now all of a sudden. Love the moment you gain sentience you're apparently hit with multiple personality disorder as well. Your main goal now? To get to the surface. Why? F*ck if i know! Underground you will slowly fight your way through [random lizard people] until you reach a large temple of them. Defeat the [random lizard people] and you'll see the map (which you can always entirely see, an odd choice tho i actually like). The path goes in 2 directions: North towards an broken temple surrounded by lava South towards an oceanic cave housing a giant hermit crab What now? We go north sacrifice a few of our guys in a cutscene to the lava temple and summon Satan to ask for directions on how to find the ancient hermit crab we just passed by in smell distance. He tells us and that killing it would make him really happy but also that the sacrifice we gave him wasn't enough and we still need to pay a price, we wont. So we kill the hermit crab to take the water orb of wisdom from it. That was level 1 i'll summarize more now you have an idea of how "special" this story is. Eventually the [random lizard people] are defeated and you move to fighting the Charla'toi empire. They look like some kind of chaos cultist human babarians tho it isn't clear if they are all 1 species or not. They worship the drowned god but then sometime didn't so he flooded their capital which is now the drowned city. So thats where we go next. Theres also treasures and ghosts and tombs in most levels. In their capital we seek a pool of pure water of life stuff, using this water YOU can finally get a body of your own, an Avatar. The pool is protected by the most powerful Charla'toi, the Necromancer (why a NECROmancer would protect the cradle of life, who knows), with their capital in ruins the empire collapses, an all out war between several factions rages trying to get a piece of the empire (aka the lizards show up again). So we kill some mega huge charla'toi, cus flex. We reach an area with only a couple lizards strewn over the map. We scout and find an ancient derelict starship which could be one of the human ships we saw in the intro. The humans do show up afterall? Nah the ships infected with some psychic parasite that takes over your scouts while your insectoid advisor completely freaks out and now you have to slowly grind your way through the map fighting stronger and edgier looking versions of yourself. Focus on the hives and queens they carry the parasite if all red glowing ones are dead you automatically win. Rather than investigate further or try to eradicate the parasite we just leave. There once was peace between the underground factions and they had great gates to the surface but when everything fell into disrepair and war the artifacts to power the gates were lost, the orbs we're collecting (why only mention that now? cus the game did) We go to one of the last places the charla'toi still hold, The temple of the drowned god. Inside we engage in highly intellectually stimulating puzzles like "Put specific bug on picture of same bug" and "Literally go around collapsed door" We reach the inner sanctum and the glowing orb of live. Revived, the necromancer shows up again. It is hinted that the power of the orb of live has been leaking into the waters causing the different factions to evolve and gain sentience like we did (obvious time paradox!?) We defeat the edgy wizard who doesn't really do anything necromancer-esque and claim the orb of life. Taking the orb awakens the drowned god, turns out to be a giant lovecraftian tentacle monster with an arena wide insta-kill attack which would be frightening if you couldn't just leave the arena at any time. We kill god, our insectoid advisor goes nuts and corrupted from the surge of power of the orbs, and then hes cool again and we finally go to the surface, not through giant gates but tiny mineshaft staircases. And then John Rico and the Mobile Infantry show up and blow us to smithereens in the outro, like im not even kidding. Also the orbs sometimes talk to you like a second advisor because drugs i'm guessing at this point. __________________________ I would not be surprised if this games story was scripted by AI. The twists and plots and turns and story beats and even some world building are there but mashed into an incoherent feverdream. Gameplaywise the game does nothing new or unique but what it does it does rather well. A good RTS but very shallow and very easy, You can win just by spamming/peppering your enemies to death. The fully revealed map, the fact you can just leave and take breaks during boss fights and the strategic AI level being on par with a dead cat further make this game a complete cake walk. Your only danger is during the beginning of a level when your enemy might succeed in overrunning you, and ressource management overall. Its not a great game, but its a good game and if you like RTS games specially of the easier variant and/or you like playing the insectoid factions like Zerg for example, this game could definitely be something for you. Overall: 7.5/10 (Might be biased because insects tho)
Expand the review
Aug. 2024
I thoroughly enjoyed. A fairly short campaign but i'd love to see more.
Expand the review

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 10 April 2025 12:06
SteamSpy data 09 April 2025 16:37
Steam price 15 April 2025 04:43
Steam reviews 14 April 2025 08:01

If you'd like to dive deeper into the details about The Hive, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Hive
  • SteamCharts - Analysis of The Hive concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Hive compatibility
The Hive
6.9
279
106
Online players
0
Developer
Skydome Entertainment
Publisher
Skydome Entertainment
Release 25 Aug 2016
Platforms