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The Great War: Western Front™ on Steam

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The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.

The Great War: Western Front™ is a strategy, rts and world war i game developed by Petroglyph and published by Frontier Foundry.
Released on March 30th 2023 is available only on Windows.

It has received 2,934 reviews of which 1,982 were positive and 952 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 34.99€ on Steam, but you can find it for 6.26€ on Eneba.


The Steam community has classified The Great War: Western Front™ into these genres:

Media & Screenshots

Get an in-depth look at The Great War: Western Front™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 390
  • DirectX: Version 11
  • Storage: 13 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

188 hours played
Sept. 2026
I recommend this game to anyone who enjoys and understands World War I. It is very faithful to the WWI battlefield experience. Trench warfare is slow and repetitive by nature, but if you pay attention, you will notice that the gameplay evolves alongside technological advances, and the AI also improves throughout the campaign. If you want a real strategic challenge, you can customize the game settings to give the AI much more freedom to create difficult situations, set traps, launch surprise assaults, coordinate concentrated artillery barrages, execute massive infantry attacks (and later tank assaults), reinforce trenches, position troops effectively, and deploy machine guns and mortars intelligently. You can also adjust troop and equipment health, accuracy, morale, damage, response time, and many other parameters, dramatically increasing the difficulty. So, if you want a smart AI that constantly pressures you across the entire front line and forces you to struggle to keep up, it is absolutely possible. A single troop movement or piece of equipment left unattended can cost you months to recover—if you recover at all. In other words, you can tailor the game to your taste. However, it is important to remember that this was a static war: slow-paced, marked by massive casualties, frontal assaults, and the concentration of resources. If you want more movement on the campaign map, I would recommend WWII games instead. But if you want to experience the strategic and military mindset of World War I, this is an excellent game. In summary, do not buy into the complaints about "stupid AI" and repetitiveness. Those players are likely playing on the easier settings and did not realize that you can completely transform the experience through the options menu. For beginners, I recommend leaving the default settings unchanged until you fully understand your tactical and strategic options on both the battlefield and the campaign map. After that, you can modify the settings to make the AI much more aggressive or to simulate the historical advantages and disadvantages of each side, adding another layer of authenticity. I did exactly that, and it gave me one of my best experiences with the game. :)
112 hours played
Sept. 2026
This game is great. Probably the best WWI game I've ever played. But despite the thumb up, I don't recommend it. Let me explain. This game fully captures the spirit of the endless grinding trench warfare that marked the Western Front. You will sacrifice thousands of men, expend massive resources, and claw out a "great victory" over a sea of dead bodies... and, after spending the better part of an hour managing such a battle, the frontline will have barely shifted. Because a region only changes hands after multiple consecutive "great victories" - and no minor or normal victory will suffice - so you better get ready to dedicate a whole evening for one (1) little hex on the map. Hours of meticulous planning and expensive resource stockpiling and thousands of conscripts fed to machine guns, just to inch your lines slightly forward. This is by design, I think, and it's both brilliant and kinda soul-crushing to actually play through. And here's my hot take. Games don't need to be fun, just like movies don't all need to be comedies. A game can be an informative and sobering experience, and this game definitely does that when it comes to capturing the grim nature of the Great War's Western Front (ooo title drop!). So if you're looking for a fun trench-themed tactical fantasy that will leave you feeling like a clever winning commander, maybe look for something else. But if you're looking for an *experience*, then give this a try.
111 hours played
Aug. 2026
This is the World War One RTS that I have always dreamed of and it is actually a tragedy that it failed financially and has mixed reviews. The issue that most people have with this game is with he campaign, but the campaign is actually really good. The problem is that the campaign starts off with basic gameplay and that players are not giving campaign enough time or playing on a hard enough difficulty to make the game the stalemate it should be. The main reason why this games campaign gets hate is that the 1914 campaign starts with very basic gameplay. In late 1914 the Western Front is just trenches, infantry, machine guns and artillery. For the first years of the war it makes sense to spend research on logistics upgrades that give access to more of the global supply pool in provinces, taxes that that give more money every turn and conscription that unlocks more divisions. However, the years spent scaling up have battles that are simply about putting men into layers of trenches to defend and concentrating artillery to attack before flooding areas with costly infantry assaults. However, the point of the game is that this changes. It gets harder to attack as the enemy start to use bunkers, mortars, more trenches that are also deeper and reinforced and barbed wire. It gets harder to defend more neglected parts of the line because better logistics and research enabling the use of airplanes, chemical weapons, creeping barrages and tanks to suddenly overwhelm lines of trenches. The part of the campaign that is most criminally underrated is the way the campaign map and battles interact. The fun of this game is months or even years of planning on the campaign map translating into being able to use overwhelming force against defenses that were seemingly impenetrable before all of that preparation. It is being caught by surprise by the enemy suddenly having a counter to your defenses and fighting a desperate defense on a vulnerable part of the line. The player needs to break through the front to keep up their national will and get bonuses from certain history-informed objective events. Breaking through trenches requires concentrating alot of manpower and supplies so that means neglecting parts of the line and leaving them more vulnerable to the enemies concentrated attacks. There is a limited amount of divisions and research points so game is constantly about balancing trade-offs on the campaign map and battlefield. This gets even more intense in the late game as the number of research points every turn goes up to reflect intensifying innovation and more units are introduced to the Western Front as countries exit and join the war at different parts of the war. It is an extremely dynamic campaign. What I believe to be a major mistake is most people playing the campaign on too low of a difficulty. The whole point of the Western Front and this game is that the Western Front barely moved until the end of the war. You are supposed to be struggling to breakthrough and take catastrophic losses from artillery while defending. Higher difficulties means concentrating more divisions for offensives and actually looking at the defense parts of the tech tree. The enemy inventing something new like chemical weapons, creeping barrages and tanks and throwing that stuff at a weak part of your line on the campaign is alot more interesting and impactful if they have the resources to actually deploy them.
33 hours played
July 2026
Held off on this on based on some of the negative reviews but finally purchased on sale and think its well worth the money. It`s a little bit different from the usual in many ways. And a little dated in others. Love the approach to overall strategy that forces you and your opponent to choose your break through point on the frontline. And the way you have to balance supplies to sustain attacks. However, it emulates WW1 a little too well in making victory a slow relentless grind. Battles can become repetitive and stalemate is the norm. The absolute slaughter of your troops when you drive them to attack is sobering to say the least. The AI cheats but is equally stupid at times so maybe it balances it out. Perhaps with a bit more polish this could have been a great game rather than simply a good one. Still recommended despite its short coming.
48 hours played
June 2026
History lover here. This game is a hidden gem, it is quite sad to see it didn't succeed to the level it deserved. It was made with love and respect for history, and it shows. Fans of Total war will pretty much recognize the gameplay immediately, even though the game differentiates itself quite well from it. As supreme commander of the Entente or Central Powers forces on the western front from late 1914 to whenever the front collapses, you are tasked with choosing which points of the front to reinforce, which to neglect, and when and where to order massive attacks. The comes the tactical battle, in which you order individual infantry units, artillery, planes and tanks. The Good: -Excellent music, which is refreshingly surprising for such a project of that scale; -(almost) Every aspect of WW1 is featured here: massive infantry attacks supported by artillery, smoke, chemical weapons, aviation, snipers, and (admittedly, completely OP) tanks. -(Almost) every ethnic group that actually fought there is represented, with infantry corps from different nations getting different boni (English are good shots, French have good logistics, bavarian troops are great at fighting amidst obstacles, Canadians are scary, etc.) -A very expansive tech tree is available to research during the game. So expansive, in fact, that even in a game that ends in late 1918, you will not have researched even a majority of it. -The game rewards attacking in strategic locations, not just mindlessly attacking wherever: if you surround an enemy region (or several), the enemy armies there cannot fight and will eventually surrender if not delivered. -The AI, while very stupid (it loves big suicidal charges early game), is perfectly capable of using artillery, aviation and tanks to cover its infantry and tear your trenches to shred. early game is easier, but late game, the AI can use its tools effectively. -The game heavily encourages you to use every tool at your disposal: a massive infantry charge, if not supported by artillery, will be slaughtered to the last man. Timing your charges with your bombardments is key. -Great synergy between techs: you can gas the enemy's trenches, which will cause the panicking soldiers to climb out of them, completely exposed, to be shot by your tanks. The less Good: -Biggest point: the game is repetitive, like grind-repetitive. Immense breakthroughs are impossible: even if you decisively beat the enemy in a given battle, the enemy region will only lose 1 star (its hit points, so to speak), so depending on the region, it might take 3-4 decisive victories to just take that region. While this is historically authentic and understandable, on an average evening, I don't have the patience for much more than 1 or 2 big battles. The new techs do bring fresh air, but the principle stays the same all game. -For the life of me, I don't get the point of trench raiders and flamethrowers. They are cool, but super expensive supply-wise, and don't take a trench particularly well...might be skill issue, idk. -Weird balance on some options: the basic light artillery cover fire is dirt cheap and super effective at silencing units, so its rarely worth it to use the much more expensive light options (which are locked behind a tech, no less!). Same can be said for gas attacks and some aerial strikes. Supplies are everything in the game, and late game options are often too expensive to be worth it. Does not help the repetitive feeling. -Some tech branches are clearly much better than others. Infantry and supply techs are great, artillery techs can be good, while intelligence techs are sometimes laughably situational or useless. -The game is easy. The AI, while it can fight, cannot keep up with you in battles and wastes a whole lot of men, so it creates a situation where you know you will win, the question is just how fast can you bring the national will of the enemy down, or capture their capital, which, again, will take some grind. -Since the game is easy, I am pretty sure the AI cheats resources-wise to compensate. Understandable, but: even when you "bleed the enemy white" after several great victories, the enemy still has plenty of money and supplies for tanks, planes and bombardments. Similarly, if you completely surround a big army group, that army group, on surrendering its territories, will return in friendly regions, so impossible to reduce enemy army strength. A great game that would benefit from some more balancing and some ideas to counter repetitiveness, but shows its love for History. Had this game been more successful, I would've loved to see an Eastern Front game, or an Italian Front. I recommend, for history buffs who love studying WW1.

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Frequently Asked Questions

The Great War: Western Front™ is currently priced at 34.99€ on Steam.

No, The Great War: Western Front™ is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, The Great War: Western Front™ received 1,982 positive votes out of a total of 2,934 achieving a rating of 6.60.
😐

The Great War: Western Front™ was developed by Petroglyph and published by Frontier Foundry.

Yes, The Great War: Western Front™ is playable and fully supported on Windows.

No, The Great War: Western Front™ is not playable on MacOS.

No, The Great War: Western Front™ is not playable on Linux.

This information about The Great War: Western Front™ is not available yet.

This information about The Great War: Western Front™ is not available yet.

No, The Great War: Western Front™ does not support VR.

The Great War: Western Front™ offers both single-player and multi-player modes.

The Great War: Western Front™ offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for The Great War: Western Front™. Explore additional content available for The Great War: Western Front™ on Steam.

Yes, The Great War: Western Front™ is fully integrated with Steam Workshop. Visit Steam Workshop.

No, The Great War: Western Front™ does not support Steam Remote Play.

Yes, The Great War: Western Front™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Great War: Western Front™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 14:01 UTC
SteamSpy data 17 October 2026 19:15 UTC
Steam price 19 October 2026 02:45 UTC
Steam reviews 15 October 2026 05:48 UTC

If you'd like to dive deeper into the details about The Great War: Western Front™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Great War: Western Front™ compatibility
The Great War: Western Front™ PEGI 16
Rating
6.6
1,982
952
Game modes
Multiplayer
Features
Online players
43
Developer
Petroglyph
Publisher
Frontier Foundry
Release 30 Mar 2023
Platforms
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