Ah, The Great Ace Attorney. This duology of games with it's endearing cast of characters and very gripping story has sold me fully. As a longer-time fan of the Ace Attorney franchise I had heard mixed opinions on this game and was hesitant to try it out - but to me The Great Ace Attorney Chronicles is well worth the price. Getting the obvious out of the way first: Yes, TGAA has trouble with its pacing, especially the first game. The first two cases are extremely slow paced, which for a visual novel can be detrimental as engagement will suffer for it. While it does pick up from there, the rest of the first game and a lot of the second game still have a pacing issue, most notable in the filler cases. It is very noticable that this was initially meant to be a single game, which was too lengthy and thus split into two. The first game in the duology got the short end of the stick in terms of engaging cases and story, sadly. There's little to say in its defence here - this was an avoidable issue and can definitely turn people away from the game. Another point of warning is that the game deals with some heavy topics in the racism/sexism that Ryunosuke and Susato often encounter in their time in England. While I personally think it good that the game does not shy away from addressing these issues and instead have the Japanese law duo fight and overcome these prejudices, it can understandably be a turnoff for some. Luckily, though, The Great Ace Attorney also does a lot of things right. To begin with: the characters. The main cast consisting of Ryunosuke, Susato and Herlock Sholmes are all very different in character and mesh pretty well together. Ryunosuke's general unknowingness stands in sharp contrast to Susato, who is well-versed in general knowledge. And Sholmes' character is wholly chaotic in the best way. He's almost always entertaining in some form, whether that is through his curious methods of deducing or his general inability to act like a normal person, whenever he's on screen it usually brings me great amusement. And that's just the main three; many of the rest of the cast also have a lot to love. Ranging from the intimidating Barok van Zieks and Lord Stronghart to the adorable Iris Wilson - there's only a few of the recurring characters who I didn't feel at least something positive for. The interactions of them with the main cast and with each other add a lot to the worldbuilding. None of the recurring cast feels like they were there just because a character was required for the story. The story itself is the most important part of a visual novel, and these games deliver. The story, importantly, feels cohesive despite its pacing issues. The games have a lot of dark undertones and the story takes itself really seriously. For a genre where the story is heavily important, that's good! A main reason for me to keep wanting to play this game for long sessions is to see where the story would go from there. To me it was not a predictable storyline and when the story concluded and all was revealed - everything makes sense. The twist reveals are logical, the motives line up and the conclusion is very satisfying. The climax is honestly my favourite part of the duology and it left a very strong impact. Though I must say that I love every single bit from the third case of the second game all the way until the very end: these to me are some of the strongest cases the series has to offer. Another point in favor is the soundtrack. This games music shines the most in its character themes, whether that's Susato's soothing song, Sholmes' almost-serious detective theme, Barok's intimidating theme that really sells his accordingly intimidating character or Iris' whimsical vibe with its upbeat tones that fit her cheerful nature to a tee; when a character has their own theme it is without exception a great exposition of their character. The court and area themes do not disappoint either, the moderato/allegro cross-examination themes keep these sections engaging while the suspense themes rise the tension as they should. And that's not even having mentioned the Dance of Deduction themes - wonderful pieces of music only adding to why I love that mechanic so much. Speaking of which: this game adds a few mechanics onto the standard Ace Attorney formula. Already having mentioned the Dance of Deduction, I'll start with that: these are short sections that break up the investigation segments with a logic minigame of sorts. In these sections, Ryunosuke and Susato try to make sense of whatever ridiculous nonsense Sholmes has cooked up this time in order to reveal new information. They are generally pretty simple but they serve their purpose well and the charming animations help sell this mechanic. The second and third mechanics take place during the court sections. One is to have multiple witnesses at once, where they can react to each other's statements which reveals new information. The other makes use of the jury system, where Ryunosuke has to convince the jury of his client's innocence by finding contradictions in their reasoning. These mechanics serve to add a little extra depth to the court sections, which for me is appreciated. It makes you feel like you're actually making progress whenever one of these shows up, helpful because of the general lenghtiness of the court sections. In conclusion, this game to me is definitely worth the investment. The second Great Ace Attorney game is my favorite game ever made, though I tried to be as objective as possible writing this review. This duology is not perfect, but if you're okay with playing a slower-paced game I 100% recommend it. One of the franchises highs, for sure.
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