When I first heard of this most unusual game and its development several weeks back, I was quite intrigued as to what kind of experience one would have when going into what appears to be a retelling of the ancient Greek mythology of Sisyphus in his quest to atone for his misdeeds against the gods for having both cheated death as well as extreme cruelty towards his guests by means of rolling a boulder up atop the mountain Tartarus as part of his divine punishment. Though unlike the Greek tale, where he never did quite make it to the top (due to some form of 'enchantment' that I assume would make for an unsatisfying 'non-ending' of sorts in game form) alongside the landscape not being nearly as hellish, The Game of Sisyphus allows the player to relive that Greek myth by slowly pushing a 20 ton rock boulder through 30 different stages as you progressively get higher up into the hills, mountains and the sky beyond, seeing how (thankfully, unlike the hellish underworld the original tale is based in!) each stage is presented in not just a unique setting but also the challenges presented to the player start off gentle enough as is, with the introduction stage simply plopping a bunch of idle obstacles strewn across the first path upwards to teach the player that this is one 'mountain' that is going to demand both focus and persistence to succeed in! Before delving too far into the gameplay and stage design of this game though, the first thing that should be mentioned here is how the controls actually work, seeing how easy it is to get a false impression of the controls if you base the movement entirely on Sisyphus himself since simply pushing him against the boulder to move it upwards will only get you so far as mastering the pushing of the boulder requires the use of the mouse buttons to turn the boulder from one side to the other or to prevent it from falling out of your grasp and back down the long trail you worked so hard to climb up. Speaking further on the 'weight' of the controls here as it were, the level design of each stage tests your competency and confidence in this as even the very second level will require you to avoid and maneuver your way across moving obstacles that, despite what some may think, a boulder can NOT push them asides as this will simply result in you losing control of the big rock as it smoothly brushes its way past you and making its way down below, putting the emphasis not so much on taking risks as one might do with the usual 'ultra-hard' challenging games of Jump King and Getting Over It among others but rather taking your time and using what you have learnt to prevent any setbacks that can be easily avoided with some patience and perception. Other ways that the later levels test you are, to name a few, Level 3's Stone Pathway which introduces 'explosives' that will send your boulder FLYING when hit and is a serious threat to progress made that can be lost so easily, Level 5's Swamp brings slippery ground into the equation where the boulder can move around more erratically and easier to lose a grip on and Level 9's Sandstone throws bumpy and uneven terrain to further add to the complexity of pushing the boulder further uphill, since The Game of Sisyphus is not what I would personally call a game of 'challenge' in my honest personal opinion here. Rather, as the ancient myth itself highlights, this is a test of one's endurance as there will likely be many hardships of one simple mistake causing the boulder to not just make its way back down once escaping your grasp but, depending on how lady luck favours you, can either be ease its speed down to a point that a suitable obstacle not far down will halt it and keep it safe for you to resume (this includes those two stone circular barriers you see at the end of each stage that act as 'safeguards' of a sort) or find that simply nothing can stop its rapid descent down multiple stages or each obstacle simply further guides it down the hill as you rush towards it in the hopes of preventing further lost progress. One piece of advice I will give, which some may not consider, is the ability Sisyphus has to run and sprint across places, which affects not just his movement in general but also how fast he can push the boulder upwards and sideways. Seeing as some places require a slow and methodical approach to carefully moving your boulder across to ensure you keep a firm grip on it (Level 13's Ice and Level 21's Ash comes to mind) whilst others demand a fast and rapid-pacing of both yourself and the giant stone to ensure that neither end up being pushed, blown about or flipped high into the sky by various obstacles that require good timing to dodge! (Level 7's Pyramid and Level 19's Farm are the most demanding about this in particular) Though with all said and done, where is the 'game' part about this that makes The Game of Sisyphus potentially fun to go back to? Seeing how a fun retelling of this historical Greek legend (with some liberties taken on account of being a video game) is all well and good, however what is there to compel gamers to come back and give it another shot or two after they do, eventually, reach to the very peak and do what the Sisyphus of the mythic tale could not? Well for those who do accomplish the great feat, you are awarded an amount of gold that varies depending on your overall performance (how long it took, how many times the boulder went 'out of bounds' and overall distance travelled alongside the type of 'boulder' used) alongside a single coin as acknowledgment of your one victory, in which both the gold and coin(s) can be spent on various boulders that were locked at the start of the game to give a second run either a new fancy flair to your boulder or, for the sadistic, to add even further challenge to an already arduous test of one's stoicism! In conclusion, I wouldn't exactly recommend this to those who prefer the traditional 'challenge games' of sorts, as I believe the developer and publisher behind this game, cream, to have designed this game not for those who fancy speedrunning a game in usual skill-based manners, as such games allow those to take massive risks for shortcuts that lend itself nicely to such popular material, rather it is for those who want to achieve something that takes a lot of time and dedication, bizarre as a concept as it may make to base a whole video game on, simply because they believe they can and want to take the challenge head on. After all, what is the human spirit if not full of determination and faith? TLDR Version: • A unique retelling of the ancient Greek myth in video game format that puts the player in the shoes of Sisyphus to atone for his punishment by pushing a giant boulder atop the mountain of Tarturus (+) • 30 unique stages that gradually become more difficult to navigate and push the boulder upwards, testing the player's ability to both move the giant stone with skilled hands and maneuver across dangerous obstacles (+) • The weight of the physics add to the tension that encourages a patient, more careful approach to navigation rather than the usual skill-based actions of most challenge games (+) • Further replayability is added for those who seek to make the trip once more as gold and coins earned from overall performance and each hike to the top can be used to buy a variety of new 'boulders' with different visuals and effects (+) • The slow-paced gameplay of The Game of Sisyphus will likely put off players who are not into games that demand a careful approach with plenty to lose with a mere slip of focus (-) • One stage, Rock Mountain, is repeated three times with little differences to terrain and gameplay, which simple graphical changes would easily reduce the repetition (-) • The physics would sometimes result in situations where the boulder is in an awkward place that is hard to move it out of alongside not doing much to discourage 'wall-hugging' until near the end of the game (-)
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