The Forever Winter on Steam - User reviews, Price & Information

March Update is here! AI spawning and awareness are sharper, gunplay is smoother, looting is smarter, & network & performance are improved. Oh, & Water 3.0 is here! The in-game timer is gone, replaced with a new system you should check out. Plus, a brand-new map, Stairway Gate, watch your step!

The Forever Winter is a early access, extraction shooter and pve game developed and published by Fun Dog Studios.
Released on September 24th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Ukrainian.

It has received 18,070 reviews of which 13,125 were positive and 4,945 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 17.05€ on Instant Gaming.


The Steam community has classified The Forever Winter into these genres:

Media & Screenshots

Get an in-depth look at The Forever Winter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Super (VRAM 8 GB) / Radeon RX 5700XT (8GB)
  • DirectX: Version 12
  • Storage: 87 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
We bullied the devs into releasing the game early and are upset that it's unfinished. I love the concept, but still needs a ton of polish and tweaks to be perfect. Give em time to cook. Edit 4/7/2025: I've recently come back to the game to see how things are going. Slow and steady improvements are happening [*]Gunplay does feel a lot less swimmy than it did previously, though my opinion is that it still has plenty of room to improve to compete with similar styles of games (recoil feels way too high, but overall gunplay feels more tactile. Remove tracer rounds from every enemy for the love of god) [*]I've noticed significant performance improvements. Previously was unable to run the game at a playable frame rate on max settings in native resolution (3840x1600 on 4070 super), now am able to run at around 60fps without DLSS and frame gen. [*]Spawn locations are still borked for many infantry units, but I see the direction they're going (Tanks/choppers drive/fly onto the map, cyborg zombies are dropped from bomber planes, which is absolutely terrifying) [*]Previously I experienced crashing at inopportune times, resulting in loss of gear. I have not had a single crash since coming back to the game. [*]Matchmaking is vastly improved. I have had 0 issues using quickplay or joining a random lobby. Previously would have to click on lobbies constantly for about 30 minutes to find a random game, now works on the first try. [*]The new maps are absolutely stunning so far, and feel more thought out than the previous maps. Frozen Swamp is especially cool with lots of high places to snipe from [*]Revised water system is awesome. I was not one of the tryhard gamers that enjoy real life timers in my virtual games, especially in a game that was working through glaring issues upon release. The new system keeps some of the cool basebuilding aspects of the previous water system, while balancing it in a way for people to enjoy who don't nolife the game. TL;DR: In the roughly 7 months since public access, the game has improved upon MANY of the issues it had upon release. Is it a perfect and complete game in early access? No, and if that's what you're expecting, I highly suggest, again, to let Fun Dog cook. It's taken games like Tarkov almost 10 years to get where they're at now and half of you are wailing that the game isn't perfect on EA release. If you want to support the development of Fund Dog's passion game, do it. If not, then ¯\_(ツ)_/¯
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March 2025
Until Update 0.3, i was kind of skeptical of this game's future. But with this new update, they're on the perfect track. With the Water 3.0 system, the water no longer goes down each day but is now an currency. Which means you can take a break from the game as long as you want and you'll come back to the same characters and loots you gotten. A much needed change Keep up the great work devs! :steamhappy:
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Oct. 2024
the best damn game i've ever played. its something that us non-pvp players want, pve extraction shooters. no sweaty people, brutal gameplay, methodical gunplay, risk calculations, and most importantly, fun with friends. thank you, Fun Dog. you keep doing what you do. EDIT: thanks for the awards, humans. great to see how people shares the same love for the game! https://store.steampowered.com/curator/45247082-Ursidae-Concerns-Limited/
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Oct. 2024
here is a breakdown for how this game plays and whether or not you should pick it up now. Gameplay: This is not a shooter. This is not a shooter. This is not a shooter. It is a looter with shooting mechanics. If you are looking for a shooter -do not get this game-. This is not Helldivers 2, this is not Deep Rock Galactic, this is not Call of Duty. The gameplay loop is that you are a dirty little rat man/woman/gun head and you are picking through an active war zone to collect resources for your dirty little sad rat society. The only reason you should be shooting anything is: 1. You are cornered and the only way out is through, 2. Your quest is to shoot something 3. You are shooting to bait one group of enemies into attacking a nearby pod. 4. You have a sniper rifle. This game is about using situational awareness to pick through an active war zone and exit with a bag of loot. It's like Tarkov and Death Stranding had a weird, upsetting baby with a little Neo Scavenger thrown in. I dig it, you might too. It's one of the most unique games I've ever played. The issue is that any game that comes out with unconventional game play is going to risk being off putting and The Forever Winter has that problem. The Jank: This game is in what I would argue is "too early access". This game is the jankiest early access title I've ever put my hands on. - The movement is messy. I get what they're going for with the movement. You are carrying a massive weight on your back and need to limit sprinting to emergency situations or when running across open terrain. Sprinting everywhere is not recommended, and the characters have slow acceleration that may be difficult to get used to. I feel like part of this is a developer decision but the movement is not dialed in yet and it just feels "off". Also, jumping is physics based and it's not great. I got used to the movement eventually but it's not there yet. - The graphics are not optimized. This game is a big almost 90 gig fatty. I have 64gb RAM, SSD, and a 30 series NVIDIA card and on max settings the game was incredibly choppy. TO FIX THIS: Reduce the settings to "high" or lower, and increase the FPS to 60. The game is default 30 fps for some reason and it looks/feels terrible at that setting. This kind of jank is going to be resolved over time, so if this bothers you I'd just wait it out for a more stable early access or version 1.0. IF YOU WANT TO PLAY ON LINUX: I'm using Manjaro and I have no problems with it. In order to run it go to settings ----> compitability ----> switch to the latest stable version of Proton. Avoid experimental, it will not work (Yet) The Graphics: This game is stunning. The mood? Masterful. The people making this game really care about it and it shows through the art design. There are moments in this game that took my breath away- and then a tank shoots a wall by mistake and sends itself flying backwards at mach speed. One of the cool features this game has is that each level has different set of scenarios that it cycles through. There is also one "rare" scenario on each level that is a survival horror nightmare. These levels are fantastic, and imagine my surprise when I was plunged into a level I thought I was familiar with but now it was foggy and I had to use a flashlight to get around. (I died) THE WATER THING: You have to collect water or else you will lose all of your loot. Plenty of people have talked about this. I don't want to get into it. It doesn't bother me that much because when a game is this early access there are going to be periodic loot wipes and none of the loot is that interesting right now. As it stands, this feature has gotten so much backlash I don't think it's going to last- so I wouldn't worry about it. My advice to the devs: Don't add a feature that takes away something from the player if they don't participate in it. Instead, give people a bonus for participation. Maybe extra water related quests (gotta protect that water), an experience bonus, special water items that you can only get with excess water etc. Verdict: This is a special game that is a labor of love and it's not done yet. This game has good bones, and I've had many special moments in it so far- I've also been frustrated with it and have slapped my desk a few times too. Yet this game crawls into my brain and I think "HMM, I WILL PLAY MORE OF (the) FOREVER WINTER." and I got two of my friends to buy it. If you want to support the devs (and possibly get early backer bonuses later) then pick it up now- but be aware that you are playing an unfinished product. The studio is new but it's made up of industry veterans who were sick of working in the AAA gaming mines. I bought this game to support their vision and I'm glad I did. If you're looking for something that you can play reliably now- just put it on your wish list and come back later.
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Sept. 2024
Recommended, but before you buy exercise caution; Few raids in and the game looks good, combat feels chaotic and the extraction shooter mechanics feel like they were implemented well. The game's art style is what carries all of this however and it does an exemplary job of it, sadly there is one major downside thus far: Your base has a water level, this water level is constantly decreasing, even when the game is closed and the only way to get more water is to find it in raid or complete quests, if this level hits 0, your entire stash is GONE , unceremoniously deleted from your stash never to be seen again. This is extremely punishing for casual players and it's a bit weird as to why this mechanic was even considered to be a thing in the first place. Overall, this is a well crafted game world and lore paired with decent extraction shooter mechanics however, this water mechanic NEEDS to change if it wants any sort of chance to stay relevant long term.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 01:02
SteamSpy data 13 April 2025 07:17
Steam price 14 April 2025 04:18
Steam reviews 12 April 2025 20:04

If you'd like to dive deeper into the details about The Forever Winter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Forever Winter
  • SteamCharts - Analysis of The Forever Winter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Forever Winter compatibility
The Forever Winter
7.2
13,125
4,945
Online players
342
Developer
Fun Dog Studios
Publisher
Fun Dog Studios
Release 24 Sep 2024
Platforms
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