The Fall of the Dungeon Guardians - Enhanced Edition on Steam - User reviews, Price & Information

In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.

The Fall of the Dungeon Guardians - Enhanced Edition is a dungeon crawler, rpg and exploration game developed and published by Mana Games.
Released on November 06th 2015 is available on Windows, MacOS and Linux in 12 languages: English, French, German, Polish, Hungarian, Italian, Czech, Spanish - Spain, Russian, Japanese, Portuguese - Brazil and Turkish.

It has received 638 reviews of which 534 were positive and 104 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 6.79€ on Steam with a 66% discount.


The Steam community has classified The Fall of the Dungeon Guardians - Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at The Fall of the Dungeon Guardians - Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10/8/7/Vista/XP
  • Processor: 2 Ghz
  • Memory: 3 GB RAM
  • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
MacOS
  • OS: OSX 10.7
  • Processor: 2 Ghz
  • Memory: 3 MB RAM
  • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
  • Storage: 1 GB available space
  • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
Linux
  • OS: Ubuntu 12.04
  • Processor: 2 Ghz
  • Memory: 3 GB RAM
  • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
  • Storage: 1 GB available space
  • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Whether you enjoy Fall of the Dungeon Guardians is going to come down to how much you like the games combat system. The best thing you can do is watch a video of the combat in action because theres alot of it and this dungeons a beast at a whopping 20 levels, so if you don't like it, it will drag and badly. Lucky for you theres quite a few options to play with to get it into the sweet spot that suits you. But lets talk about the basics first before we get into tweaking these things. You'll be playing a very specific party setup, I went with the default party, character creation is basically non-existent, you'll answer a few questions and get assigned a filler party for whatever roles you didn't pick. Go with it, the game requires specific party roles and if you dont bring a healer or a tank or whatever you've failed before the game even starts; the fact that theres no character creation also means you can't see your skills or stats until after you've started, you get a free respec at the start (and every few levels) because you can't even choose your subclass to start. So stick to a basic party, you'll get quite a few repecs so it you will have a chance to experiment (I saved my game and reloaded after trying out a few builds so even then you;ll be safe from losing all your respec points). Now the combat itself is real time with pause, you'll cycle through your skills, managing agrro on your front row while casters and healers in the back do their thing, at first you wont have enough skills to cycle but you obviously get more as you level. But heres the problem alot of these skill dont feel impactful, now I don't mean that they don't do anything, you need to use them in the right place to win a fight, what I mean is theres not alot of strategy going into most fights, once you have your basic rotation up and running that'll do for all your basic combat encounters which are the majority of encounters. Thats a problem as for most encounters theres nothing to really differentiate an encounter with a goblin from a wyvern or a barbarian. I had an interrupt on my fighter but only boss fights take advantage of this mechanic, enemies have mana but their casters can't for example be mana drained or silenced, a warriors skill might hit one target or use one that hits two targets, you use the same cycle of buffs at the start of each combat the only time you really need to change things up is if a boss resists the only damage type your character does and then you just repec until you need to change damage again. For the majority of the game its just going through the same cycle of abilities each combat again and again. And theres alot of combat, the game has an option thats on by default that halves the amount of monsters in the game and I get why, because it drags hard. On the highest difficulty the combat requires you to constantly pause and the game gets tedious fast. Thankfully bosses mix things up abit and its a shame there isn't more combat on that level. Lucky for us the saving grace here is that you can change the difficulty at anytime and the custom difficulty sliders saved this for me. I did need time to experiment and hit that sweet spot and your mileage may vary, but I was able to lower the monster damage so I didn't need to pause the game and it took abit longer but I was able to get the monster HP down enough to stop fights from dragging out forever while still being high enough to need to use all my abilites in a fight and on top of that you can adjust Elite and boss monsters separately to keep those guys tougher so they still feel special. And thats important because because the combat is the main draw here, there are other things here to recommend this game, the dungeon itself (after the starting levels) looks good, it has multiple elevation levels and some complex layouts that make exploring fun. Less fun (or more depending on your tastes) is that puzzles are isolated to side areas on each floor, rather than breaking up combat like in other crawlers. It isn't helped that itemisation is randomised and restricted to just stat increases as quite often after taking time to solve a puzzle you get an item thats a downgrade, even if its not minor upgrades just aren't very satisfying to find and this hurts exploration (the first legendary rank item I found was a direct downgrade, the second a very minor buff replaced one level later by a random drop), and you'll have to scour each level looking for healing items and potions that you will need (unless you turn difficulty right down, but don't do that without combat theres just too much empty space) but at least the game makes you use them (I'm a hoarder and would usually end the game full up on potions, not here). There is an extended puzzle quest covering the whole game but it if you ever miss a clue you'll need to backtrack to find it, if you can be bothered. This thing is a mixed bag check out the combat first before playing but understand that you'll be engaging with that core system if it looks like it takes way to long, you can fix that, if you don't want to pause you can fix that, if you WANT a grind you can fix that, hell you can set it so everything is a one shot if you really want, and being flexible like that is a good reason to check this one out if you already like the genre.
Expand the review
Oct. 2024
I think i like this one even more than Legend of Grimrock now, while in Grimrock you needed to do pretty much everything manually, this one give you an option auto attack enemies and put skills in a queue. The game also have 4 classes with 3 different specializations with a skill tree for each, so the gameplay goes pretty deep, and i really like the plot, you control a group of prison guards that need to venture in a dungeon full of monsters to hunt down the escaped criminals, who are all deadly killers. I'm playing on the Hell difficulty and i'm feeling like a cockroach the whole time, it's great. If you liked Legend of Grimrock, there's a good chance you'll like this one as well, i recommend you give it a try
Expand the review
Aug. 2024
I loved this game even though i'm a newcomer of this genre. If you have played and liked Legend of Grimrock, you'll probably like this one too. They are in the same vein. Only flaw of the game i can think of is it's a little bit long for it's own good
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June 2024
This is one of the best "modern: 3d grid based dungeon crawlers out there that I enjoyed , next to Grimlock. The QOL featrures makes it an easy choice to keep on playing and enjoying it. The game has a smooth grid -based movement system, allowing you to look up and down, left and right feeling like a first person game (like skyrim) but obviously restricted to the grid based movement. Enemies are also restricted to grid-based movement. I like the movement in this game better than compared to grimlock 1 and 2. Second is the auto mapping only when you find a map on the level. This is a nice blend of "not holding hand" without the map and being rewarded for finding it. The hot bar keyed real time combat took me a little while to get used to , as some of the elements remind me of MMORPG's using the same . There are DPS meters, Threat meters which add a layer of statistical detail making the game more engaging and tactical . Your party has conversations about what is going on in the game, so it makes you the player, informed of what is happening The dungeon crawling is appearing to be slow and methodical, which i like. I have not seen much variety in puzzles, traps or enemy types as of yet in the first few hours in the game, so I will report back. Pros: Difficulty adjustments MMO type combat with active pause features. One box for inventory to share with all crew. Unlocked 1st person camera that works while moving at the same time. Map unlocks once you find a map. UI adjustments Cons: Not a lot of immersive/interactive elements at this time (i hope that changes the deeper i get in the game)
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May 2024
Kick ass party management game. Feels like a classic, plays super modern. Tons of customization if you don't like how the game is set up in the first place. I personally love the damage meters, it feels like a great way of gauging progress.
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 11:01
SteamSpy data 11 April 2025 13:19
Steam price 13 April 2025 04:46
Steam reviews 12 April 2025 00:03

If you'd like to dive deeper into the details about The Fall of the Dungeon Guardians - Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Fall of the Dungeon Guardians - Enhanced Edition
  • SteamCharts - Analysis of The Fall of the Dungeon Guardians - Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Fall of the Dungeon Guardians - Enhanced Edition compatibility
The Fall of the Dungeon Guardians - Enhanced Edition
7.9
534
104
Online players
1
Developer
Mana Games
Publisher
Mana Games
Release 06 Nov 2015
Platforms