The Fall of the Dungeon Guardians - Enhanced Edition

In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.

The Fall of the Dungeon Guardians - Enhanced Edition is a rpg, dungeon crawler and exploration game developed and published by Mana Games.
Released on November 06th 2015 is available on Windows, MacOS and Linux in 12 languages: English, French, German, Polish, Hungarian, Italian, Czech, Spanish - Spain, Russian, Japanese, Portuguese - Brazil and Turkish.

It has received 629 reviews of which 526 were positive and 103 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 6.79€ on Steam and has a 66% discount.


The Steam community has classified The Fall of the Dungeon Guardians - Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at The Fall of the Dungeon Guardians - Enhanced Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10/8/7/Vista/XP
  • Processor: 2 Ghz
  • Memory: 3 GB RAM
  • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
MacOS
  • OS: OSX 10.7
  • Processor: 2 Ghz
  • Memory: 3 MB RAM
  • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
  • Storage: 1 GB available space
  • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.
Linux
  • OS: Ubuntu 12.04
  • Processor: 2 Ghz
  • Memory: 3 GB RAM
  • Graphics: Shader Model 3.0 GPU ; NVidia GeForce GTX 260 (2008) or GT 730 (2014), AMD Radeon HD 5670 (2009) or HD7570 (2012) ; the game may run with less good 3D cards, but you’ll have to lower the view distance and the rendering quality
  • Storage: 1 GB available space
  • Additional Notes: IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 20-30 fps even on minimum settings.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I think i like this one even more than Legend of Grimrock now, while in Grimrock you needed to do pretty much everything manually, this one give you an option auto attack enemies and put skills in a queue. The game also have 4 classes with 3 different specializations with a skill tree for each, so the gameplay goes pretty deep, and i really like the plot, you control a group of prison guards that need to venture in a dungeon full of monsters to hunt down the escaped criminals, who are all deadly killers. I'm playing on the Hell difficulty and i'm feeling like a cockroach the whole time, it's great. If you liked Legend of Grimrock, there's a good chance you'll like this one as well, i recommend you give it a try
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Aug. 2024
I loved this game even though i'm a newcomer of this genre. If you have played and liked Legend of Grimrock, you'll probably like this one too. They are in the same vein. Only flaw of the game i can think of is it's a little bit long for it's own good
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June 2024
Really solid dungeon crawler. Smooth UI, complex dungeons, a large cast of monsters, clever puzzles all set this game a step above most of its peers, but what's really unique is the combat system. Basically, we've done away with roaming creatures or random encounters for a more turn based rotational system that's aided with an ingame pause. As you kill creatures and level up you gain talent points that can further bolster your characters with new abilities. If you've played WoW you'll recognise the trees, as they're heavily inspired from them. That's not a bad thing, because the talent trees in WoW were really well done. It's something you'll either love or hate, but you can set the combat to be insignificant so you can focus on the exploration instead if you like. As for exploration, every floor gets two maps, the first which is relatively easy to find, shows where you've been, and the second uncovers the entire map, allowing you to hunt down those missing secrets. I'd have liked the uncovering map to have been a default -- it possibly is in the options, but I like to punish myself -- but it's a nice touch. Most levels can be navigated with memory, bar a couple full of teleporters which just gave me a headache. But again, it goes to show the amount of love that's gone into crafting unique settings and areas when so many would just draw lines around a 30 x 30 square and call it a day. My only niggle is the sheer amount of loot -- literally every monster drops something. Again, this will either be a plus or a minus depending on your tastes, but I often found that it slowed the game down drastically having to double check after every battle whether the item dropped was an upgrade, sidegrade, or trash. But that's a really small complaint on a game I've dumped almost 50 hours into going on the hardest difficulty first. If you like dungeon crawlers and RPG's this is something you can't pass up. If you're just into dungeon crawler's this is still a worthy addition to any library. Was really impressed with this.
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June 2024
This is one of the best "modern: 3d grid based dungeon crawlers out there that I enjoyed , next to Grimlock. The QOL featrures makes it an easy choice to keep on playing and enjoying it. The game has a smooth grid -based movement system, allowing you to look up and down, left and right feeling like a first person game (like skyrim) but obviously restricted to the grid based movement. Enemies are also restricted to grid-based movement. I like the movement in this game better than compared to grimlock 1 and 2. Second is the auto mapping only when you find a map on the level. This is a nice blend of "not holding hand" without the map and being rewarded for finding it. The hot bar keyed real time combat took me a little while to get used to , as some of the elements remind me of MMORPG's using the same . There are DPS meters, Threat meters which add a layer of statistical detail making the game more engaging and tactical . Your party has conversations about what is going on in the game, so it makes you the player, informed of what is happening The dungeon crawling is appearing to be slow and methodical, which i like. I have not seen much variety in puzzles, traps or enemy types as of yet in the first few hours in the game, so I will report back. Pros: Difficulty adjustments MMO type combat with active pause features. One box for inventory to share with all crew. Unlocked 1st person camera that works while moving at the same time. Map unlocks once you find a map. UI adjustments Cons: Not a lot of immersive/interactive elements at this time (i hope that changes the deeper i get in the game)
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May 2024
Kick ass party management game. Feels like a classic, plays super modern. Tons of customization if you don't like how the game is set up in the first place. I personally love the damage meters, it feels like a great way of gauging progress.
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Data sources

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Last Updates

Steam data 19 November 2024 14:20
SteamSpy data 19 December 2024 10:30
Steam price 23 December 2024 12:47
Steam reviews 23 December 2024 06:06
The Fall of the Dungeon Guardians - Enhanced Edition
7.9
526
103
Online players
7
Developer
Mana Games
Publisher
Mana Games
Release 06 Nov 2015
Platforms