The Eternal Castle [REMASTERED]

The Eternal Castle [REMASTERED] is a remake of the original "ETERNAL CASTLE" from 1987, with additional game mechanics, sophisticated sound design, polished 2-bit CGA animated graphics, and modernized game design.

The Eternal Castle [REMASTERED] is a atmospheric, action-adventure and cinematic game developed by Leonard Menchiari, Daniele Vicinanzo and Giulio Perrone and published by Playsaurus.
Released on January 05th 2019 is available in English on Windows, MacOS and Linux.

It has received 718 reviews of which 621 were positive and 97 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 3.59€ on Steam and has a 40% discount.


The Steam community has classified The Eternal Castle [REMASTERED] into these genres:

Media & Screenshots

Get an in-depth look at The Eternal Castle [REMASTERED] through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/8/8.1/10 x86/x64
  • Processor: Intel Pentium D 830 (2* 3000) or equivalent / AMD Athlon 64 4000+ (2600) or equivalent
  • Memory: 1 GB RAM
  • Graphics: CGA Graphics card or higher
  • Storage: 280 MB available space
  • Sound Card: PC speakers or higher
MacOS
  • OS: Mac OS X 10.9 or later
  • Processor: Intel Pentium D 830 (2* 3000) or equivalent / AMD Athlon 64 4000+ (2600) or equivalent
  • Memory: 1 GB RAM
  • Graphics: CGA Graphics card or higher
  • Storage: 280 MB available space
  • Sound Card: PC speakers or higher
Linux
  • OS: Ubuntu 12.04 amd64 or similar
  • Processor: Intel Pentium D 830 (2* 3000) or equivalent / AMD Athlon 64 4000+ (2600) or equivalent
  • Memory: 1 GB RAM
  • Graphics: CGA Graphics card or higher
  • Storage: 280 MB available space
  • Sound Card: PC speakers or higher

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Pretty sweet Another World type platformer. They did a really good job within the extreme limitations on graphics they set for themselves. Some remarkable imagery despite a palette of 4 colors and pre-DOS pixel resolution. You can burn through it in probably 2-3 hours. Has some frustrating combat sections but by and large feels good to play. It's also much more forgiving than those older heavy momentum games. Still, it would behoove you to learn and make use of the walk button your first playthrough.
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Sept. 2024
Developed for an audience of roughly 9 people, I seriously can't believe this game exists. Between the crisp animations, great setpieces and the expected unforgiving difficulty typical for cinematic platformer, I sure am glad this game exists though.
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Sept. 2024
God I have such fond memories of playing the original with my dad back in '87 two years before I was born. They somehow managed to keep everything authentic while running on modern hardware. True game preservation like this needs to become the norm.
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July 2024
It's funny that this game bills itself as "remastered"—not because it's an original game masquerading as a remaster, which is true—but because it inverts what a remaster is supposed to do. The typical remaster takes the bones of an older game and does an up-rez on the graphics, plus maybe shaves off some of the clunky controls and/or gameplay elements that fall short of table stakes for a modern game. What The Eternal Castle remaster does, by contrast, is to take an essentially modern, cinematic platformer and present it through 2-bit CGA graphics; then layer on the clunky (by modern standards) controls of the original Prince of Persia or Another World. The modern nature of the game shines through when you realize that the screen transitions—as you walk from the edge of one screen into the other edge of the next screen—are purely a camera translation in The Eternal Castle. Whereas no CGA-era game lets you shoot from one screen over at enemies on another screen, simply because there wasn't enough RAM to keep the whole world in memory. Or take gameplay. General purpose stamina bars weren't popularized until the Souls games, which is long, long after the CGA-era. Health regen too is a much more recent innovation. Even the graphics—which to the game's credit stay honest to the CGA color palette—pull tricks with character detail and transitions that would be way beyond the CPU cycles available to a CGA-era game. More than anything else, perhaps what makes The Eternal Castle a thoroughly modern game is that you could consider it to be a 🚶 simulator. Even Another World, the cinematic classic that this game draws heavy inspiration from, felt the need to add challenging sequences (sometimes annoyingly so by modern standards) because that's what everyone thought games were supposed to do. That's not to say that The Eternal Castle doesn't have combat, and traps, and boss fights, like those old games. However, the game doesn't expect you to have to memorize extended sequences or build your skills as a player to finish the game. Merely retrying once or twice should get you past any obstacle. It's a tricky game to recommend, because the audience for whom The Eternal Castle will land is so narrow. If you weren't there at the time, it's hard to imagine you getting past the clunky controls and learning to parse the pixelated noise that used to pass for graphics. But if you were there (or you wish you were there) this game offers a heady nostalgia trip to what might have been possible back in the day if an auteur the likes of Éric Chahi or Jordan Mechner had found an even more inspired muse. I do wonder what was in the water in Italy at the time. If you like this game, go check out the band called Master Boot Record.
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April 2024
The presentation and visual design of this game are 10/10. Just like the store page shows. The audio design is great as well! A game for those who didn't actually grow up with CGA and weren't actually traumatized by it =D But for people fascinated by romanticized old limited palettes. But beneath that, this game is rather clunky, with animation-locking moves and occasional traversal bugs. Still, the gameplay is a bit more involved than Another World and what I expected from a cinematic platformer. This is somewhat of a metroidvania. The ng+ expects you to do a perfect no death run. Yeah, no. Not with those unresponsive controls. I would've loved to make a game like this myself, or tinker with it to make it better. All in all, it's a very cool indie project.
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Last Updates

Steam data 20 November 2024 02:11
SteamSpy data 20 December 2024 01:38
Steam price 23 December 2024 20:49
Steam reviews 23 December 2024 15:59
The Eternal Castle [REMASTERED]
8.2
621
97
Online players
0
Developer
Leonard Menchiari, Daniele Vicinanzo, Giulio Perrone
Publisher
Playsaurus
Release 05 Jan 2019
Platforms