The Elder Scrolls III: Morrowind® Game of the Year Edition

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.

The Elder Scrolls III: Morrowind® Game of the Year Edition is a rpg, open world and fantasy game developed by Bethesda Game Studios and published by Bethesda Softworks.
Released on June 16th 2009 is available only on Windows in 3 languages: English, French and German.

It has received 25,119 reviews of which 23,956 were positive and 1,163 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 5.99€ on Steam and has a 60% discount.


The Steam community has classified The Elder Scrolls III: Morrowind® Game of the Year Edition into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows ME/98/XP/2000
  • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
  • Memory: 256 MB
  • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
  • DirectX®: 8.1
  • Hard Drive: 1GB free hard disk space
  • Sound: DirectX 8.1 compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
After 22 years I finally MANAGED TO ENJOY Morrowind! How can you not like Morrowind you ask? 2002 also was the release of Gothic 2, which I had played before Morrowind and it profoundly shaped my understanding of what an RPG has to be. Then I played Morrowind and I was like...seriously? Why do herbs and mushrooms not disappear when I pick them? Why is nothing of the dialogue voiced? Why don’t I hit when I clearly hit? Why do guilds accept strangers into their ranks just by asking? Why can I join multiple guilds? Why do I have a map by default? Why can I carry so little? Why is there so much shitty loot? What is wrong with this game… I played for, a couple of days. I liked the visuals, the exploring, the different races and all that, took many nice screenshots, but the rest never really clicked for me. Same story with Oblivion (but here I only endured like 30 minutes). When Skyrim was released, it finally felt like a good game, without the jankiness and weirdness of the former titles. From time to time I wanted to give Morrowind another shot, but never made it past Balmora, it felt all so alien. But over the years I became more and more sceptical about newer games and started to play indie and old games, even turn-based and cRPGs which I used to loathe. Obviously Morrowind had become a cult classic by now and you can’t overhear the voices screaming “Morrowind is the BEST Elder Scrolls”. I heard what they have to say, and thus decided I give it another try. Its 2024 and I’m determined to play this game til I like it. They say the magic system is superb, so I start a mage. I choose a Breton and fail to learn any spells. Instead I bought a couple of scrolls, thinking these are my weapons, wasting my money. I join the mages guild, where when not here can I acquire me some spells? Can’t find it. I end up stabbing worms with a dagger, which, surprise surprise, I can’t hit but it’s the only defense I have atm. Ok, screw the mage. I’ll be a thief instead. Once again I see Jiub’s familiar face. I watch some tutorials and start the thieves’ quests. I managed to steal the diamond, but only because of my zoadiacal invisibility. How are you supposed to do that without invisibility I wonder (today's me says: how about a potion? lol). Luck’s on me though. Second quest getting the key. Can’t find it. I google how to pickpocket. I try. I fail. I google how to do the quest. In the forums they say yeah, this quest is a bit awkward, you need a high skill to successfully steal it. Wait, what? I’m just starting out, it’s the 2nd quest. How can I have high thieving skills? Weird. You are supposed to bribe. 400 Draken poorer the guy out of the blue offers me the key. How should I have known that? But ok. Next quest. Loot a chest that is guarded by two guys that never look away. Doesn’t work. I google. Yeah, that quest is kinda hard they say. I thought Morrowind offers so much freedom and build versatility, but apparently the only way is to kill everyone… but I don’t wanna do that. Pretty annoyed I leave it be, find a cave where I’m asked to escort a hostage to Balmora. Ffs, and I thought the escorting in Gothic was bad. The hostage keeps going in wrong directions, gets stuck at stones and fences, can’t climb a hill, seems to disappear etc. I literally have to walk slo-mo in order for it to keep up with me. Very tedious. But I made it. In Balmora the door is locked. I try different daytimes to see if he opens his door. He does not. Well, then I’ll pick the lock. The owner attacks the hostage, I help him. He says thank you, pays me, quest finished, I click ok. Then he attacks me. Wtf! How am I supposed to do this quest? I lost it at that moment. I curse these quests! What a bad design. I need a break. I call it "the shitty game" from now on. But the raging is what kept me going. I had fun not having fun, if that makes sense. Next day I break in again, hit the hostage on the head, get payed, quest completed, AND… he doesn’t attack me this time. What did I do different? I don’t get it. But I progressed. Carry on I do. I find a big mazy dungeon, at the end there’s a ritual room with bells and a hammer. Obviously they want me to strike a combination on the bells. I hit, and...nothing. No sound, no animation, I just hit through air. Really? Even the biggest Morrowind nerd has to admit that this is weak. 30 minutes or more lurking through the dungeon and at the fancy room there is nothing to do? Well, it might be triggered by a quest. Still, big disappointment. I got attacked by an assassin. I managed to kill him and wear his armor now. It seems very OP. It helps a lot but I take it with a grain of salt. Its useless now to check other armors, compared they are all ridicously bad. A bittersweet find. But the sword with stunning charges is great. Still use it. I wonder why I can’t find better weapons, they all have damage like 6-12 or so. But eventually I’ll learn that it is your skills that bring more damage, not the weapons. A blade is a blade. It makes little sense having one blade with 5 damage and another with 300, like I know it from every other game. I have to give Morrowind that, it adds a layer of realism. And then in between, I have to admit, all starts falling into place, starting to make sense. The landscapes are amazing. My short blade skill developed and I can hit now. I do some other quests and read dialogues, even some lore. Wow, that is pretty deep I must say. I watch more tutorials and start to see these old obscure mechanics as unique and cool. And not only that. They are actually pretty similar to the mechanics I planned for my own game which I hope to make someday. And finally my running speed is somewhat ok, and my jump can even be called a jump, I can walk over rough terrain without getting stuck like a jerk. It slowly starts to feel smooth. A friend on discord asks me to press F1 - the quickslot menu, hallelujah! I start the main quest, looking for a Dwemer puzzle box. Completed the dungeon, no box in sight. Where the hell is it? It must be at the end somewhere, doesn’t it? Well, who said that? It was my modern gaming instincts that told me so. Turned out it was pretty much at the start. Quite unorthodox, but you could say one is required to think outside the box ;) And then came the big turning point. I realized that you are not supposed to talk to every NPC or visit every house or learn every corner of the map by heart. You only go where you have business at. Like IRL. Same with loot. You don’t pick up every loose thing. Only what is worth selling and what you can carry. There’s a heavy armor at the end of the dungeon, alleged reward? Nope, the weight/value-ratio is too bad, but thats ok, I make money nevertheless somehow. You don’t even have to accept every quest, there are plenty of it! A naked Nord looking for help in the wilderness? Well FU, I’m busy! Quite the revelation for me. From here on it started being real fun and step by step I got soaked into the charm of Morrowind. I’m now ~40 hours in, captain of the thieves guild and crave to make a mage and a warrior, but I keep playing my thief. I want to explore the main quest and become a living legend. Hell yeah, folks even starting to call me that in the guild and they admire my fancy clothes. Feels good. Sometimes I still can’t find stuff and have to look it up, rather than stray around for hours. But the missing quest markers was one of the incentives to play this game, therefore the good outweighs the bad. The questions I had 22 years ago have all been answered. I learnt, once again, not to compare one game to another, but rather stay open minded and go with the flow. I get it now. This is a fantastic game and I’m baffled they were able to accomplish such in 2002. But the start can be pretty tough nowadays, especially if you’re coming from another type of RPG. Thanks for reading my rant/loveletter to Morrowind :)
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May 2024
You think Skyrim is great? Play Oblivion. You like Oblivion? Play Morrowind. This game is old enough to drink, it takes a lot to get used to how old this game is, but if you take the time to sit down and play it you won't regret it, and eventually you won't even notice how old it is.
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March 2024
Got a quest to talk with someone down in a mage's basement. It was filled with sick people who attacked me on sight, slaughtered all of those people because the were aggressive. Turns out those people were the mage's patients, and I missed talking with a NPC who told me not to hurt them. Now the mage hates me and I can't complete the quest, I am softblocked out of the main story. Made a spell that increased my personality, called the spell Suave. Bought a perfume from a vendor to further increase my personality. I am so likable now that the mage can't help but find me attractive and charming. He says he'll never forgive me, but will let me complete the quest anyway because he's infatueted with me. Amazing emergent moment. 10/10.
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Feb. 2024
This was the very first open-world game I ever played over 16 years ago, ruining my chances of ever being a functional member of society.
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Dec. 2023
A lot of you kids grew up playing Skyrim. I was in my 20s when Skyrim came out. This was the Elder Scrolls that I played in my teen years. It's not for everyone. This game is a lot more complex than Skyrim, and it is very unforgiving to players who don't learn how it works. Having said that, it is an amazing game and a prime example of the fact that they just don't make things like they used to. If you are having trouble with combat, try this: 1. Start a new character. 2. Build this character with your entire playstyle in mind. Don't major or even MINOR in skills that you won't be using all the time, especially ones you use from the get go. Don't specialize in more than one weapon and armor skill, and only use that type throughout the game. Make sure your Agility, Luck, Strength, and Endurance are at decent levels at the start. Don't pick a birthsign that just gives you a spell. You can get any and all spells during gameplay. Pick a sign like the Lady or the Mage, which gives you a stat bonus with no drawbacks. 3. Don't waste your fatigue running everywhere. This is a slow paced RPG, and you should be walking most of the time. If you find yourself in combat with low fatigue, you most likely will end up the losing party. Fatigue affects many many things, including your chance to hit, chance to successfully cast a spell, and even your chance to craft potions or persuade people. Only run when absolutely necessary. 4. Don't sleep on enchantments. They can be immeasurably powerful assets in your arsenal if you use them right. For example, a 1 pt slowfall enchantment on a piece of gear set as a constant effect, will completely negate all fall damage. If you use dispel magic while wearing the Boots of Blinding Speed, you essentially get the massive speed bonus without being blinded. Constant effects are basically godmode. 1 pt Levitate may be slow, but it's infinite. Meaning you can basically get around the entire map without coming into contact with most enemies. Find yourself running out of health too quickly in combat? Enchant your weapon with "Restore Health on Self" and set it to cast when the weapon strikes. This may not be as good as Absorb Health, but it is easily accessible early on, and can be a total game changer against more powerful enemies. There are so many tricks and such to make this game a breeze, and while many of them are basically broken, most of them are relatively balanced and super super fun to use! Morrowind may have its flaws, but it has so much going for it that they for some reason decided to gradually phase out of the Elder Scrolls games, starting with Oblivion, and continuing in Skyrim. You can craft spells in Oblivion, but Morrowind has twice as many effects to use. Skyrim completely did away with spellmaking. In Morrowind, you can use a mortar and pestle to craft potions, instead of trying to find a stupid alchemy table. I find the skills system in Morrowind to be far superior to any other RPG, let alone Skyrim. And it doesn't hold your hand and always magically point the way for your quests, meaning you are looking around the world for things instead of staring at a compass the entire time. I highly recommend this game to anyone who is a fan of the Elder Scrolls series, and I urge you to not look at it with Skyrim colored glasses. This game is an absolute gem and the main reason why the Elder Scrolls has had so much success. If it weren't for Morrowind, Skyrim would have never existed. Morrowind goes back to what is in my opinion the glory days of Bethesda, and will never not bring a smile to my face when I hear that in-game music.
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Last Updates

Steam data 19 November 2024 07:25
SteamSpy data 19 December 2024 03:16
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 03:54
The Elder Scrolls III: Morrowind® Game of the Year Edition
9.3
23,956
1,163
Online players
442
Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release 16 Jun 2009
Platforms