The Doors of Trithius

The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?

The Doors of Trithius is a simulation, traditional roguelike and rogue-like game developed and published by Jake Donkersgoed.
Released on August 15th 2021 is available in English on Windows, MacOS and Linux.

It has received 440 reviews of which 427 were positive and 13 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 11.99€ on Steam and has a 20% discount.


The Steam community has classified The Doors of Trithius into these genres:

Media & Screenshots

Get an in-depth look at The Doors of Trithius through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64bit
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available space
  • Additional Notes: Minimum resolution of 1280 x 768; 32-bit systems not supported
MacOS
  • OS: High Sierra (10.13) or newer (64-bit only)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available space
  • Additional Notes: Rosetta 2 is currently required for Apple Silicon macs; Minimum resolution of 1280 x 768; 32-bit systems not supported
Linux
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available space
  • Additional Notes: Minimum resolution of 1280 x 768

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Only 415 reviews?! Criminally overlooked gem of a game. Sorta similar to Stoneshard, while being less graphically impressive, but countering that with rapid (comparatively) updates and probably an earlier 1.0. It's worth full price, if you like the real rogue-like games out there.
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Nov. 2024
Frustrating but engaging. I’m not a fan of games that force you into fail states for no reason other than bad luck, and this certainly does that. Example: You might happen to try and pick a mushroom you’ve already identified before (giving you an increased chance to harvest it), have skill points invested to avoid critical failures in mushroom gathering, and yet when you try and harvest, you get a critical failure that summons a demon caterpillar or other difficult (for early game) opponent. “No matter” you might think, as you’ve been here before! I’ll just dash and jump away from the encounter, knowing I can’t yet beat this opponent. Too bad! You can’t leave the level while an enemy is nearby. So now you’re soft locked into letting this thing kill you. This is one example among many where I realized I *had* to die before I could continue. As a big fan of roguelikes, I find death to be a poor fail state from a design perspective and only disincentivizes me as a player. I would rather lose gold, XP, acquire stat debuffs, wake up in a different town or dungeon, etc. but just dead->load last save is annoying and I felt that very few of my deaths in this game were my fault (poor preparation for a dungeon, poor positioning in combat, not fleeing, etc) and have instead been due to bad RNG (expected) and game design that hamstrings the player from having more inventive alternatives to situations they are inexperienced with or unprepared for. That aside, with less than 10 hours in, I’m enjoying the grind and slowly exploring the world. I still give the game a recommend and think it’s fairly priced for early access, I just hope that more creative fail states are given thought and implementation in the continuing development.
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Oct. 2024
I've been searching for a game like this for years. No forced class templates. No scripted storyline. Very rich combat, casting, social and economic systems. Totally replayable. And it's still evolving. So glad I tried this :-)
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June 2024
Addictive and immersive survival RPG sandbox that has a lot of depth while staying fairly accessible. I was able to pretty much jump right in and things in-game are explained quite well. Have searched for a couple minor things in the steam discussion forums. There's no wiki at the moment, but of course the game is still getting updated pretty often. Absolutely love the skill and masteries system, and the overall pacing of progression of your character is really very good. You have to scrape and claw your way up to better items, skills and survival capabilities (you can eventually buy a house which is pretty cool), and it feels very impactful when you do get an upgrade. Several starting classes with lots of build options. And of course the survival skills, which is a very important part of the game that I feel is done quite well. Hunger, health and injuries must always be considered and dealt with, but it manages to never feel either overbearing or pointless like with a lot of RPGs that add survival mechanics in. You're not immediately doomed if you're bleeding and don't have a bandage, or poisoned and don't have an antidote. If you get an injury you can still manage to fight your way out of the dungeon if your character is appropriately leveled for the area. It's just going to take a bit more strategy and effort. None of that is to say that the game isn't difficult. It definitely is, but it's a satisfying difficulty, and you as the player essentially are choosing your battles a lot of the time to try to mitigate things getting too bad. There's also an economy, and towns will change as various random events happen in the game, which you can have an influence on or can simply happen without your input. Right now the game is already one of the best in the whole traditional roguelike/RPG niche, and I'll easily mention it in the same breath as Caves of Qud or Tales of Maj'Eyal. However if you are a strict adherent to the Berlin definition of roguelikes then you might be put off by a few things. Keyboard controls are quite good but the game is definitely designed for a more mouse-driven approach, which I found myself switching to because the menus in particular are not controllable with keyboard. And as far as traditional roguelikes with keyboard controls go, after a little bit of getting used to I think this one is the most comfortable I've ever tried to play with a mouse. There's also no permadeath as of yet, which I feel is fair because the game feels designed to be much more of an RPG than a permadeath roguelike, but if that's something you're looking for then it's worth keeping in mind. All-in-all I'm very glad I picked this up in early access and there's still a lot of the game I have yet to see. This is absolutely worth the price and you'll easily get tons of hours out of it if this is your kind of thing. And the development still continues on. Great stuff!
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March 2024
Highly recommended! I've been playing computer games since 1967 (seriously) and this is one of my all-time favorites. Even though this is still Early Access, this is already an A+ game. I must have 30 or 40 games in my Steam library that are more or less of this genre that I bought because they looked intriguing but then I simply didn't enjoy playing them. This game, in contrast, is endlessly fascinating and addictive. I keep telling my wife that this is a Goldilocks game: time and again it hits every design decision perfectly in the middle, not too hard but not too easy, always interesting. And the game has a lot of fascinating innovations. Currently I'm a level 45 Knight maxed out on Alchemy and almost maxed on Enchanting and maxed out on several other skills--and just about to get to the Big Foozle at the end, I think, behind the big magic door--and I STILL haven't encountered the elfs--and I can't stop thinking about how much I want to start over as a Druid, and then all the other classes. My wife just spent a fortune to get a monster rocket ship computer and then spent days downloading Baldur's Gate 3. After hearing me raving about Doors of Trithius, she has abandoned (at least temporarily, she says) the BG3 bloatware for this really EXCELLENT little gem. Buy this game right away!
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Data sources

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Last Updates

Steam data 19 November 2024 00:15
SteamSpy data 21 December 2024 15:23
Steam price 23 December 2024 12:35
Steam reviews 22 December 2024 07:57
The Doors of Trithius
9.0
427
13
Online players
5
Developer
Jake Donkersgoed
Publisher
Jake Donkersgoed
Release 15 Aug 2021
Platforms