The Devil Within: Satgat on Steam - User reviews, Price & Information

Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.

The Devil Within: Satgat is a souls-like, action and platformer game developed by Newcore Games and published by Newcore Games and Astrolabe Games.
Released on November 20th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese and Portuguese - Brazil.

It has received 761 reviews of which 620 were positive and 141 were negative resulting in a rating of 7.7 out of 10. šŸ˜Š

The game is currently priced at 17.49ā‚¬ on Steam with a 30% discount.


The Steam community has classified The Devil Within: Satgat into these genres:

Media & Screenshots

Get an in-depth look at The Devil Within: Satgat through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit
  • Processor: 2.4 GHz Quad Core
  • Memory: 4 GB RAM
  • Graphics: 2GB Ram, DirectX 11 compliant
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Iā€™m not a fan of metroidvania nor 2D platforming game. But i enjoy couple first of hours of this game offering, thus i might keep playing until 100% completion. I like the ā€œsouls-likeā€ / rpg feature like bonfire and skill tree. It gives you sense of progression and character development while simultaneously making your gameplay more fun. But at current state, i think more refinement could be made to make the experience more enjoyable in future updates: [*] Enemy re-spawn when you go back to latest bonfire, not even interacting with it. This is not fun. Because there are situations that force you to go back without intention (i.e sliding down or opening shortcut), and we have to kill again just to explore. Enemies should only re-spawn when we REST. Thatā€™s how any other game (i have played) with some kind of ā€œbonfireā€ mechanism works. [*] Animation sometimes stuck when attacking towards enemies. My AP was full, i was not exhausted. I simply move forward while attacking. When my character get too close, it just stand still and couldnā€™t attack. I need to move further to attack. This is ruining the flow. [*] Parry timing is not clear. There is a flashing red indicator on enemies when they are going to attack. But itā€™s really hard to tell should you press slightly before, precisely at, or slightly after the red flash. Because in 2D space, especially with multiple enemies sometimes they are standing too close to each other and you just canā€™t see. Hence in traditional 3rd person action game, we can see the enemy animations from different directions so we can easily counteract the attack either with parry or dodge. [*] Heavy attack canā€™t be assigned to controllerā€™s Right Trigger. Please give us freedom to bind any button to our controller. Light attack with RB, heavy attack with RT are ā€œsouls-likeā€ default. Of course with steam input (or in my case ROG Armory Crate) button mapping could be done easily. But this creates more problems because in-game hints overlays donā€™t match with buttons we pressed.
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Nov. 2024
This game is an amazing experience. Action platforming, parry heavy soulslike combat, fun and rewarding battle mechanics, huge skill tree... The list goes on. I was obsessed with this game during Early Access and now I've fallen back in love all over again. Well crafted and just SO much fun to play!
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May 2024
Review After 100% Achievements This is a super cool game that really hooked me with its combat! This title is still in early access, but gameplay feels smooth and I ran into no performance issues even while doing my second playthrough on my Steam Deck. The trait upgrading system is unique and worked really well. Level up using soulsā€™ currency and receive orbs that you can place into traits that interest you. Cannot wait to see how it is expanded on in future updates and see what content is added to the game in the future. As you get further in your exploration, you unlock new traversal abilities that you can use to maneuver through the map. Platforming feels rewarding once you master it, so you can zip through areas to backtrack or loop around the map. As of right now, there is not a ā€œfullā€ map, rather the game splits the areas up into three separate maps for the three areas in the game. The only problem I ran into was that there is not a fast travel option to go back to previous areas, which in turn made me do another playthrough to obtain the cleanup achievements. My first playthrough where I took my time was around 5.5 hours of gameplay. My second was around 2.5 hours and that is with me flying around the map only looking for the map fragments called ā€œhaetaeā€. The parry mechanic is cool, and the bosses were not hard once you learn their patterns. Last boss gave me the most trouble! (; Achievement Count: 27 Time to 100%: ~8hrs Difficulty: ā˜…ā˜…ā˜…āœ©āœ© Genre of Game: Souls-like, Platformer, Action Fun Rating: 7/10 Checkout my YT video review or my [url=https://steamcommunity.com/groups/twigmastergaming] Steam Curator Page! https://youtu.be/P1BqJaS2RUs
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April 2024
Super fun game works amazingly on the steam deck, not sure why low settings on the deck look nicer than high, high settings about 40ish fps low settings about 70-80 fps. You can also make the game look sharper by lowering the in game resolution and using FSR through the steam deck if your playing on steam deck.
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April 2024
I think this is a great metroidvania. For some reason I had such a hard time on the first real boss. I must have died to him 50 times. Just like Soulsborn games though, you feel yourself getting better with every attempt. The rush of finally taking down a very difficult encounter is intoxicating. I screamed EAT A DICK BITCH! when I finally beat him and my wife said I need help. Would recommend for that alone.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2025 00:45
SteamSpy data 11 April 2025 11:47
Steam price 14 April 2025 04:48
Steam reviews 12 April 2025 11:51

If you'd like to dive deeper into the details about The Devil Within: Satgat, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Devil Within: Satgat
  • SteamCharts - Analysis of The Devil Within: Satgat concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Devil Within: Satgat compatibility
The Devil Within: Satgat
7.7
620
141
Online players
4
Developer
Newcore Games
Publisher
Newcore Games, Astrolabe Games
Release 20 Nov 2024
Platforms