The Desolate Hope

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.

The Desolate Hope is a rpg, adventure and free to play game developed and published by Scott Cawthon.
Released on May 05th 2014 is available in English only on Windows.

It has received 1,562 reviews of which 1,433 were positive and 129 were negative resulting in a rating of 8.7 out of 10. 😎

The game is free to play on Steam.


The Steam community has classified The Desolate Hope into these genres:

Media & Screenshots

Get an in-depth look at The Desolate Hope through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: XP, Vista, Windows 7, Windows 8
  • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
  • Memory: 1 GB RAM
  • Graphics: 1 GB
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2016
For such an addictive and unique game, I fail to see the reason why I should not recommend this to other people, especially for other RPGers looking to taste a new "flare" from the genre. Pros: -The combat system is unique and enjoyably fast-paced. -Memorable characters, riding within a very compelling story. -An atmosphere that isn't exactly "spectacular", but the vibe it gives off just makes you stop and think: "Woah, this looks pretty obscure. (In a good way)" Cons: -Gameplay may get repetitive, especially since a huge portion of it is basically a collectathon. -A part of the game's world has your character walking really slow. (While this issue isn't necessarily bothersome to all, it *may* drain your interest as the game progresses) -Lack of tutorials and intros for the mechanics which will lead you to experiment, not in a fun way. (According to a comment on this review, there's a manual in the game directory, but who reads a manual before playing a game anymore anyways?) The Desolate Hope isn't perfect, the game may "lag" and/or freeze in a millisecond (I don't know if it's my PC, but I've tried it on another PC and it still has that issue). Other than the lag, the game is basically a work of art; eerie, different, and reminiscent of "computer personality" sci-fi tropes. The game is also a "hybrid" with its genre, though as it stands, I perceive it more as an "RPG" with "Platforming" elements, than an essentially "hybrid" game. Score: Walking Coffee Maker out of Decaf Coffee The game is fine and enjoyable. I just have a feeling that it could be better than what it is. The game gets repetitive, but at the same time addictive. Overall, the game is good and it's on my list of "favorite unappreciated games." P.S.: Even though it's free now, it's still the best $5 I've ever spent.
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April 2016
This has easily become one of my favorite games. A good story told over the course of Metroid/Megaman-esque overworld gameplay, zelda-esque mini dungeons & seizure inducing RPG boss battles. This has been one of the few games I've purchased and did not feel disappointment with in years. Update: This game is free now. PLAY IT.
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April 2015
Yes, Freddy. You're good at what you do and you have an enormous fan-following. But I think I'm gonna step aside for a sec and admire Scott's lesser appreciated work, and a game which has quickly become one of my favourite games of all time. Sadly, I cannot remember if I came across this game by browsing "Games under £4" or if I only heard about it through Five Nights at Freddy's. But I'm so glad I found this game either way. So what's the thingy happening, then? Well, you play as the re-programmed CPU of a video game controlling the body of a feisty coffee-pot with legs. You're stranded in a space station an unknown distance from Earth with 4 (once 5) super-computer robots who are trying to find a way to perfectly colonize distant planets for humans. Viruses are starting to take their toll on the simulations and the space station is on it's last shred of power, so it's up to you (and the AI of the coffee-pot) to gather as much resources as you can to take out the viruses before they ruin the mission. Just like FNaF, this is a really original concept. The gameplay is broken up into several segments, all being from different genres of games, and you're constantly under a time limit; something you don't see in a lot of games. It's very reminiscent of Majora's Mask, in a way. This kind of gameplay mechanic would work in so many games which ignore it, like all the games where a big event is about to happen, but you could do a lap of the world before it even begins. Some may argue that the gameplay gets very repetitive after a short while, and I'll admit there are a few places that get rather tedious, but fortunately it's much more engaging than FNaF. Also, just like FNaF, it's feels amazing to beat the game because of how much work goes into it. And as for Scott's signature art-style, this game is gorgeous! Scott captures the creativity, the vision and the desires of the Derelicts perfectly in their simulations. And as for the space station and surrounding area, it's awe-inspiring how lonely it feels. Don't even get me started on how good the soundtrack is. You get all this, and a ton of depth and story, for just £3.99. It's a longer game than the Freddy Trilogy as a whole, and it's perfect for what it's trying to acomplish. I just finished this game clocking in 7 hours of gameplay and I can't wait to play it again. Tenaouttaten
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Feb. 2015
Game is separated into distinct parts where the gameplay is different. There's the platforming to navigate the world, 4-direction top-down shooter in a mini-game to get unlock upgrades, and real-time turn-based hybrid RPG-like combat as boss fights. The platforming and the shooting are simple while the boss fights can pose a challenge and look intimidating, but there's a reasonable learning curve from the first boss to the end of the game. There's no restriction or linearity to dictate where and when to progress; so, some trial and error to find which boss is the party as is, is equipped and upgraded enough to handle. Aside from the aspects of gameplay, The Desolate Hope strays a bit from the standard with user interaction. Pausing is bound to unconventional keys (F2 or ALT) [while ESC immediately closes the game]. The manual makes no mention of this; minor-ish issue, but more significant than usual as the game is under a time limit, ticking down in most areas of the game. Misc. Info Bought At Full price ($4.99) Expectations My first exposure to the game was [url=https://www.youtube.com/watch?v=VSAoggVnbb4]a YouTube video demonstrating a boss fight . Though I think the boss fights are very entertaining (but leaning to the same strategy of applying all party buffs and chaining high damage moves), replaying encounters is limited to the two final bosses for a save. Steam Features Steam Overlay doesn't work with the game, which means taking screenshots and broadcasting must be done by other applications.
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May 2014
It's kind of a JRPG/Platformer hybrid with metroidvania elements. You control a coffee machine on an outpost on a distant planet that's inhabited by 4 large robots that are supposed to run simulations and figure out ways for colonizing the planet, but a virus is interfering with the project and it's your task to enter each robot's simulation and defeat the virus. The game is split in two sections: Day and night. The main part happens during the day. Here you enter the simulations, which are the platforner/metroidvania segments. You jump around, shoot enemies and collect stuff. You can also enter system panels to close security holes the virus may use. The game then switches to a zelda-ish style with topdown view and each screen representing a room with enemies in it. Throughout all this you collect system resources you can spend on various upgrades. During the night you just go outside the base, walk around the barren surface of the planet and collect items that you can give to the robots which will increase their levels. All that leads up to the battles against the virus, which are semi-turn based battles akin to common JRPGS, but the battle system also has it's own unique twists and turns. These battles are the center of the gameplay, as nearly everything you do is to prepare for them. They can get a bit frustrating towards the end because of some pretty nasty enemy abilities, but overall they are fun and challenging and I didn't need to do any grinding to get through them (not counting the night segments, which are basically just that... plus a little bonus :P) The art and music are amazing, and I really enjoyed the story. The gameplay is fluent, but in itself nothing too special. Basic platforming for the most part, but the JRPG battles really stick out though. The only other thing worth mentioning might be that the game is relatively short. I got through it in 6 hours. I *might* do a second run to get those 200% (only had 168% this time), but there doesn't seem to be any major replayability. So if you want something epic, don't look here. If you want a really nice, atmospheric and uniqe sci-fi short story, get this.
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Last Updates

Steam data 18 November 2024 20:03
SteamSpy data 18 December 2024 08:00
Steam price 18 November 2024 20:03
Steam reviews 22 December 2024 19:45
The Desolate Hope
8.7
1,433
129
Online players
1
Developer
Scott Cawthon
Publisher
Scott Cawthon
Release 05 May 2014
Platforms