KARMA: The Dark World on Steam - User reviews, Price & Information

KARMA: The Dark World is a first-person cinematic psychological thriller set in a dystopian world where the Leviathan Corporation is omnipresent. The year is 1984, the place is East Germany, and things are not quite what they seem.

KARMA: The Dark World is a walking simulator, first-person and psychological horror game developed by POLLARD STUDIO LLC and published by Wired Productions and Gamera Games.
Released on March 27th 2025 is available only on Windows in 12 languages: English, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish and Portuguese - Brazil.

It has received 1,136 reviews of which 1,057 were positive and 79 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 22.49€ on Steam and has a 10% discount.


The Steam community has classified KARMA: The Dark World into these genres:

Media & Screenshots

Get an in-depth look at KARMA: The Dark World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-6700K or AMD Ryzen 5 2600X
  • Memory: 16 GB RAM
  • Graphics: Intel ARC A580, NVIDIA GeForce GTX 1660 or AMD Radeon RX Vega 56
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: SSD Highly Recommended. Produces 1080p @ 30 FPS. Enable DLSS (NVIDIA) / FSR (AMD) / XeSS (Intel) for better performance. Does not support ultrawide monitors.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
The game plays a little like Still Wakes The Deep, and the story is absolutely incredible! Got stuck on a puzzle, and unfortunately had to use a guide for the clock puzzle, but then I felt like an idiot after it was explained in the video what I did wrong lol. Still an absolutely incredible story and the message will hands down fly over many people's heads lol
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March 2025
这不是一部恐怖游戏,如果想要恐怖游戏请不要买 This is not a horror game, don't buy it if you are looking for scares and monsters 首先说明,这游戏绝不是什么“恐怖游戏”,我不知道为什么所有的宣发(包括B站很多安利UP的前瞻评测)都把这个游戏称为恐怖游戏,这是彻头彻尾的宣发失败,而且会让很多潜在玩家望而却步。Steam页面简介写的非常明确,这是一部“电影式心理惊悚游戏”,又或者说其实就是一部“以步行模拟玩法为主,基于反乌托邦背景的,科幻悬疑作品”。硬要说的话这部作品和之前推荐的无人愿死(Nobody Wants to Die)属于同一范畴,不过后者在玩法里将悬疑要素贯彻的更为彻底。 Let me clarify upfront: this game is absolutely NOT a "horror game." I have no idea why all promotional materials—including preview reviews from many Bilibili content creators—keep labeling it as such. This is a complete misrepresentation that risks alienating potential players. As clearly stated on its Store page, this is a "cinematic psychological thriller"—or more accurately, a "walking simulator-driven sci-fi mystery set in a dystopian world." If I had to compare it, it falls into the same category as Nobody Wants to Die (which I’ve recommended before), though the latter executes its mystery elements far more cohesively through gameplay. 绝对优秀的美术 The solid artwork 游戏的美术可以说是近年来,或者说从绿美迪(Remedy)的控制(Control)之后少见的具有独特风格的艺术品,这段时间内的另一个典型代表是无人愿死(疯狂安利)。从很多关卡的设计中能窥见好多在一段时间内讨论度超高的作品的影子,比如:控制、观察者(>observer_)、蔑视(Scorn)、艾迪芬奇的奇幻记忆(What Remains of Edith Finch)、史丹利的寓言(The Stanley Parable)后室(Backroom)、超阈限空间(Superliminal)、黑色洛城(LA Noire),如果我有遗漏欢迎补充。而技术设定上则很像盗梦空间(Inception),甚至后面演都不演的,查重率99%的脑控介入设备和时延场景直接拿来就用了(高情商:致敬)。 The game’s art direction stands as one of the most distinctive achievements in recent years—arguably since Remedy’s Control —with Nobody Wants to Die (which I’ll shamelessly plug again) being another standout example. Its environments evoke clear inspirations from several zeitgeist-defining works: Control , Outlast , Observer , Scorn , What Remains of Edith Finch , The Stanley Parable , Backrooms , Superliminal , and L.A. Noire (if I’ve missed any obvious influences, feel free to chime in!). On the technical side, the game borrows heavily from Inception —so much so that it barely bothers to disguise its “homages.” The brain-interface devices and time-dilated dreamscapes feel lifted straight from Nolan’s playbook (to put it generously: let’s call them “tributes” with 99% similarity). 剧情上的争议 An arguing script 剧情上我能理解为什么很多评论区的玩家认为这游戏不够完整,毕竟从“反乌托邦”这个定义来说,结尾好像才刚刚有点触到“反”的边缘。而事实上是,对于一部独立游戏处女作来说,即便不给予过多宽容,其在有限的框架下也已经呈现了一段足够令人感触颇深的故事,更别提还完成了非常鲜活多元的群像塑造,从叙事上来说这个剧本是成功的,绝对不是像某些人说的“平庸、陈旧、缺乏深度”。而至于对还需努力的“抗争(Revolution)”,好多人在评论中希望看到的是游戏内主角像2077的V在“残躯化烈火”线中一样轰轰烈烈的大干一场,或者像另一位V(V字仇杀队)一样来一场悲壮的“谢幕演出”。对于此我只能说别太理想化,而且恕直言,这种流于表面的抗争才是最肤浅和缺乏逻辑的。在因与果的世界观下,掌握意识潜入技术的主角完全不需要这种暴力冲突就能改变很多事情,故事的结尾也说明了这一点。更别提制作组其实已经在他们现实中所属的这个特殊的社会大背景下努力呈现出了好多极具讽刺意味的暗喻意象,其中最具代表的就是这个叫“Rule’s Follower”的解密盒子,我看好多人在评论区骂说这东西不就是行测题么,所以你品,你细品。同时你还能看到更多:逐利的父母用所谓的爱当成绳索捆绑住自己的孩子,反手将其作为商品任人宰割;利己的雇员图谋陷害同事不成半身不遂,反而将自己包装成受害者,用妻子孩子博取陌生人同情,等等。 对比来看,整部作品最科幻的部分莫过于,一位两鬓斑白的父亲像向自己的儿子道歉,恳请其原谅自己没有尽到一名合格的父亲的职责。不过这段还是挺催泪的,因为这位父亲说的话远不止道歉。 I understand why some players criticize the game’s narrative as "incomplete"—its dystopian themes only graze the surface of systemic critique by the ending. Yet for a debut indie title, even without leniency, it delivers a profoundly resonant story within its constraints, alongside remarkably vivid ensemble character development. To dismiss its writing as "clichéd, shallow, or mediocre" is unfair. As for the demands for a "grand revolution" in the plot: many clamor for protagonist heroics akin to Cyberpunk 2077 ’s "Don't Fear the Ripper" ending or V for Vendetta ’s explosive finale. Frankly, such bombastic rebellion would feel hollow here. In a world governed by causal logic, a protagonist wielding consciousness-hacking technology doesn’t need brute force to enact change—a truth the ending elegantly demonstrates. Moreover, the developers have embedded razor-sharp societal satire within their socio-political context. Take the Rule’s Follower puzzle box, derided in comments as "civil service exam questions" (exactly the point—it’s a scathing jab at institutional rigidity). Other highlights include: Profit-driven parents using "love" as chains to commodify their children; A scheming employee who frames a colleague, becomes paralyzed, then rebrands himself as a victim using his family for public sympathy. Ironically, the game’s most "sci-fi" moment isn’t tech-driven: it’s a gray-haired father apologizing to his son for failing as a parent. Heart-wrenching? Absolutely—because his words transcend mere remorse, exposing generational cycles of emotional neglect. 说点题外话,不切实际的期望 A side note: hope against hope 虽然理智告诉我这游戏可能不太可能会有续作,但还是抱有一丝期待。毕竟在这片特殊的土壤下能成长出这样的作品,实在太不容易,而有了第一个,也一定会有第二个。 对于剧情,为了不剧透,就引用这句话吧,基本上是本作的核心精神了: 克雷蒂先生,在这张面具下不仅是肉体,还有思想。而思想是不怕子弹的。 Logically, I know this game likely won’t get a sequel—but a stubborn part of me still hopes. In this unique cultural climate, where censorship and creative constraints loom large, the mere fact that a work like this sprouted at all feels miraculous. And where one blooms, others will follow. As for the story (no spoilers), let me borrow this iconic quote that encapsulates its ethos: "Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy. And ideas are bulletproof." 一句话推荐 TL;DR Recommendation 不能说是神作,不过9/10的素质是有的,和无人愿死一样,是茫茫砂砾中的钻石。 Not quite a masterpiece, but a solid 9/10—a rare gem in the desert of mediocrity, much like Nobody Wants to Die .
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March 2025
I have generally positive notes on KARMA, with some (hopefully) helpful criticisms and thoughts. In no particular order: + The horror atmosphere was stellar. Read part of an article mentioning how this game captured the feeling of terror - that feeling of someone breathing down your neck and when you look behind you there is nothing there. KARMA did this well, I feel. - I hated the EP songs. The vocalist just did not sound good at all to me. Not sure what that was trying to accomplish, and honestly made me think this was some kind of anime game for a minute. Seemed very out of place and character. BUT... + The rest of the soundtrack was great! Suspenseful when it needed to be, emotional and uplifting or sad when it was supposed to. It was a good supporting element to the rest of the game. + Graphics were some of the best I've ever seen. Ran like a dream. I was impressed with the level of detail. + In general I really liked the story. The entire way through I was having flashbacks to watching The Matrix, Inception, playing Outer Wilds (especially with some of the "quantum" horror elements), and In Sound Mind. However... - While short, I didn't feel like there was a satisfying conclusion. Maybe that was the intention. But I legitimately thought it could have gone on for quite a bit longer. My prediction is that Daniel would turn against MOTHER and have an awesome climactic finale where he and Lisa take her and Leviathan down. THAT would have been awesome, in my opinion. But alas. + It was cinematic. REALLY cinematic. Which I loved! Maybe the first immersive sim I've ever played (if it can be called that), if Bioshock doesn't count (which I still haven't finished). +/- Acting was...fine? I thought some parts were hammed up a little bit. Daniel was certainly out of breath a good bit of the time. Some of those emoting noises were just a little too much. In general though I thought dialogue was delivered well. Concluding thoughts: I think my main criticism was that it should have been longer. KARMA has the potential to be an AWESOME narrative-driven game. I went into this more or less expecting an In Sound Mind length, which is a significantly longer game (not infinite, but a complete-feeling length). I get that budget and time may have been an issue. There are SO many things that are fantastic about this game, but it really should have been longer in order to get that full "movie" experience, or at least make a part II that rounds it out. As a small side note, I've enjoyed seeing the devs respond to discussions and reviews. Some might see that as petty, and I do when devs go, "You should play our game," which is just annoying to me. But considering how little press or hype I've seen for this I appreciate that they're trying to get out there.
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March 2025
What can I even say about this game except for the fact that it's an absolute masterpiece?? I played this game from start to finish in a single sitting and safe to say I didn't regret it one bit. Will I replay this game? Probably not, but i sure hope there's a sequel to it in the future due to the many unanswered questions I have about the characters and the universe they live in. A solid 9/10 for me (I don't give any games a full 10/10) There was ONE puzzle that i could not figure out and had to search the internet for the answer (Fred's office clock code puzzle) but that didn't effect my view on the game, as I'm usually bad at puzzle games anyways
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March 2025
This is one of the best horror games in 2025 so far! Amazing atmosphere, style, design, story, dialogs, mechanics, everything. It's like watching amazing movie, but be part of it from the start! 10/10 devs, make more please!
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 03 April 2025 19:26
SteamSpy data 03 April 2025 19:58
Steam price 04 April 2025 04:35
Steam reviews 03 April 2025 13:51

If you'd like to dive deeper into the details about KARMA: The Dark World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KARMA: The Dark World
  • SteamCharts - Analysis of KARMA: The Dark World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KARMA: The Dark World compatibility
KARMA: The Dark World
8.8
1,057
79
Online players
96
Developer
POLLARD STUDIO LLC
Publisher
Wired Productions, Gamera Games
Release 27 Mar 2025
Platforms