The Dark Pictures Anthology: Little Hope on Steam - User reviews, Price & Information

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Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.

The Dark Pictures Anthology: Little Hope is a horror, multiple endings and story rich game developed by Supermassive Games and published by BANDAI NAMCO Entertainment Europe.
Released on October 29th 2020 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 8,763 reviews of which 6,426 were positive and 2,337 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 5.50€ on Instant Gaming.


The Steam community has classified The Dark Pictures Anthology: Little Hope into these genres:

Media & Screenshots

Get an in-depth look at The Dark Pictures Anthology: Little Hope through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-3470 or AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon HD 8570
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
A Gripping, Haunting Tale of Fear and Mystery The Dark Pictures Anthology: Little Hope is an unforgettable interactive horror experience that masterfully blends psychological terror, atmospheric storytelling, and impactful decision-making. Supermassive Games delivers yet another chilling entry in the anthology, immersing players in a story that is as eerie as it is compelling. The game transports you to the fog-drenched, abandoned town of Little Hope, where a group of characters finds themselves trapped and hunted by terrifying supernatural forces. The setting is phenomenal—its dark forests, crumbling buildings, and unsettling quiet create a sense of dread that seeps into every moment. The game’s atmosphere is its strongest asset, with the dense fog and haunting visuals amplifying the tension as you uncover the town’s sinister secrets. The narrative is layered and intriguing, weaving together themes of witch trials, personal guilt, and shared trauma. As the story unfolds, you’ll find yourself questioning reality, piecing together cryptic clues, and making decisions that directly impact the fate of each character. The twists and turns are expertly crafted, keeping you guessing until the very end. The characters in Little Hope are well-developed, and their struggles feel authentic. The stellar voice acting and motion capture bring them to life, making their relationships and emotions believable. This emotional depth adds weight to your decisions—every choice you make could save or doom someone, and the branching paths provide a strong sense of agency. Visually, Little Hope is stunning. The realistic character models, moody lighting, and meticulously detailed environments create an immersive experience that rivals Hollywood horror films. The sound design is equally exceptional, with spine-chilling ambient noises, unsettling music, and perfectly timed jump scares that keep you on edge throughout. Gameplay-wise, the combination of exploration, quick-time events, and decision-making keeps the pacing dynamic and engaging. The game’s multiplayer modes—Shared Story and Movie Night—are fantastic additions, making it a perfect choice for both solo players and groups looking to share the thrills. What truly sets Little Hope apart is its ability to create genuine suspense and fear. The supernatural elements are terrifying yet fascinating, and the story’s themes of redemption and judgment give the horror a deeper, more emotional resonance. In conclusion, The Dark Pictures Anthology: Little Hope is a standout entry in the series and a must-play for fans of narrative-driven horror. It’s a spine-tingling, thought-provoking journey that lingers with you long after the credits roll. If you’re ready for a gripping tale filled with scares and surprises, Little Hope is an experience you won’t want to miss. 10/10 love these kind of game so much! Get Goo Goo Alu.
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Oct. 2024
Ill start by saying I love all the games with this style of play. But this is my least favorite by far. It is actually scary at parts and it is fun with decent characters. But the ending is a middle finger. Great game with a terrible ending, no matter what choices you make, and that's kinda what these kind of games are about.
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Sept. 2024
Long story short, it's okay. If you want to "play" a decent episode of Twilight Zone or Beyond Belief with substantial production quality with a couple QTEs here and there this is your game. Since it's about 4 years old as of now, won't be too much to handle for a modern mid-level system but will still look great nonetheless. If you want the long story however, just keep reading and expect minor spoilers . Let me start with the "Lethal" difficulty which I don't think is designed the best. More than half of it is fine; correct button pressing, button mashing and the stealth "rythm" sections all work. They can get plenty challenging, and that's what I expected and wanted out of the difficulty. But the "aiming" parts where you have to drag a reticule to a certain point on the screen are almost always bullsh*t I have to say. On other difficulties, where you need to aim is highlighted by a circle; with Lethal you only get the reticule and when you aim correctly it turns red. So far so good but when the correct spot to aim doesn't make any common sense, you feel you get ripped off. I mean I have a sledgehammer and I'm expected to hit a monster's hand of all things when its head is even closer to me? To me that's just nonsense. The whole thing just makes me feel like Lethal mode was designed just as a mode to be played when you compelete the game on easier difficulties, with prior knowledge of the QTEs you need to execute. I just would like that to be disclosed in some way on the menus. Don't get me wrong either since I'm not salty or anything because I couldn't save a character (I'm actually completely content with the ending I got), I just think this difficulty and this specific QTE could've been designed better with little context clues to ever so slightly help on the dot rather than having nothing and making it completely nonsensical guesswork because almost every time, that's what decides if a character lives or dies. And then comes the overall gameplay of the game, which ends up consisting of walking in a very slow speed, interacting with certain objects and trying to make the character you control pointing their goddamn flashlight or light source to where you actually want them towards. I don't get why anyone would hold their flashlight in pure darkness at the side of their body to only illuminate anywhere but where they are headed towards. Don't know for sure if that was an issue with gamepad controls but it sure was weird. Camera was also odd might I add, it just felt it was way too far back from the character that it made looking around a chore sometimes; just one movement of it and a tree branch obscures your view or even another character standing somewhere. And when you add the non-existent level design on top of it all -which turns most of the game into one long corridor where you walk in a painfully slow speed, trying to wrestle with the controls- I was shocked to see my entire playtime was somewhere around 5 to 6 hours, because I swear just walking from point A to B at any given time alone felt like it took hours to me. I would even just take the characters to not have the agility of a fridge at that point and have everything else stay the same, because screw "realism" and give me a character that can at the very least "stroll" dang it! It's a crying shame too, because I really liked the overall premise and much more than I expected I have to add. The whole "Curator" aspect was pulled off excellently; not too cheesy nor too serious, it just hits that sweet spot, almost to the point that I couldn't even wait to see him again. So props to both mocap, voice acting and writing for that. On the other hand, while not incredibly satisfying, the story is also decent as well. I just think writers play their cards too early with little subtlety to boot and that takes away the mystique of the whole situation away too quickly. If you are even a little observant, you understand where the story is going towards rather early on. But even with all these combined, I don't hate the game, however- I simply couldn't go without mentioning all its issues. Without those, I would play this many more times to see every ending, every secret and detail but as things stand that's not gonna happen anytime soon. It's almost the perfect embodiment of a " 6/10 " game even though I'm not too fond of that scaling system. Thanks for reading this entire, unnecessarily long rant.
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June 2024
This is the 2nd installment in the Dark Anthology Series, and one of the most difficult in saving all characters....I've played this 3 times, 2 times with my best friends, 1-time solo, and still couldn't figure out the game at all, it has a pretty heavy plot twist that will shock you but it is just like the others if you focus on little details and get invested in all the collectibles you can solve the plot twist early on just like my best friend did. But I will say for this one, that this is better with a friend the pacing is a tad slow at the start and I've read a lot of people have skipped this one because of the lack of pacing and having the weakest character lineup in the Anthology, get it while on sale only but again still buy tho because it's the Dark Anthology.
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May 2024
Some people found this game disappointing and predictable, but it blew my mind when I first played it. Really didn't expect the game to play out the way it did. I was only disappointed and let down by the mechanics of how characters die or survive, which felt confusing. 9/10
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Last Updates
Steam data 09 April 2025 21:05
SteamSpy data 09 April 2025 11:26
Steam price 15 April 2025 04:26
Steam reviews 13 April 2025 03:56

If you'd like to dive deeper into the details about The Dark Pictures Anthology: Little Hope, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Dark Pictures Anthology: Little Hope
  • SteamCharts - Analysis of The Dark Pictures Anthology: Little Hope concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Dark Pictures Anthology: Little Hope compatibility
The Dark Pictures Anthology: Little Hope
7.2
6,426
2,337
Online players
73
Developer
Supermassive Games
Publisher
BANDAI NAMCO Entertainment Europe
Release 29 Oct 2020
Platforms
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