The Dark Pictures Anthology: Little Hope

Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.

The Dark Pictures Anthology: Little Hope is a horror, multiple endings and story rich game developed by Supermassive Games and published by BANDAI NAMCO Entertainment Europe.
Released on October 29th 2020 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 8,415 reviews of which 6,138 were positive and 2,277 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 50% discount.


The Steam community has classified The Dark Pictures Anthology: Little Hope into these genres:

Media & Screenshots

Get an in-depth look at The Dark Pictures Anthology: Little Hope through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-3470 or AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon HD 8570
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Ill start by saying I love all the games with this style of play. But this is my least favorite by far. It is actually scary at parts and it is fun with decent characters. But the ending is a middle finger. Great game with a terrible ending, no matter what choices you make, and that's kinda what these kind of games are about.
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Sept. 2024
Long story short, it's okay. If you want to "play" a decent episode of Twilight Zone or Beyond Belief with substantial production quality with a couple QTEs here and there this is your game. Since it's about 4 years old as of now, won't be too much to handle for a modern mid-level system but will still look great nonetheless. If you want the long story however, just keep reading and expect minor spoilers . Let me start with the "Lethal" difficulty which I don't think is designed the best. More than half of it is fine; correct button pressing, button mashing and the stealth "rythm" sections all work. They can get plenty challenging, and that's what I expected and wanted out of the difficulty. But the "aiming" parts where you have to drag a reticule to a certain point on the screen are almost always bullsh*t I have to say. On other difficulties, where you need to aim is highlighted by a circle; with Lethal you only get the reticule and when you aim correctly it turns red. So far so good but when the correct spot to aim doesn't make any common sense, you feel you get ripped off. I mean I have a sledgehammer and I'm expected to hit a monster's hand of all things when its head is even closer to me? To me that's just nonsense. The whole thing just makes me feel like Lethal mode was designed just as a mode to be played when you compelete the game on easier difficulties, with prior knowledge of the QTEs you need to execute. I just would like that to be disclosed in some way on the menus. Don't get me wrong either since I'm not salty or anything because I couldn't save a character (I'm actually completely content with the ending I got), I just think this difficulty and this specific QTE could've been designed better with little context clues to ever so slightly help on the dot rather than having nothing and making it completely nonsensical guesswork because almost every time, that's what decides if a character lives or dies. And then comes the overall gameplay of the game, which ends up consisting of walking in a very slow speed, interacting with certain objects and trying to make the character you control pointing their goddamn flashlight or light source to where you actually want them towards. I don't get why anyone would hold their flashlight in pure darkness at the side of their body to only illuminate anywhere but where they are headed towards. Don't know for sure if that was an issue with gamepad controls but it sure was weird. Camera was also odd might I add, it just felt it was way too far back from the character that it made looking around a chore sometimes; just one movement of it and a tree branch obscures your view or even another character standing somewhere. And when you add the non-existent level design on top of it all -which turns most of the game into one long corridor where you walk in a painfully slow speed, trying to wrestle with the controls- I was shocked to see my entire playtime was somewhere around 5 to 6 hours, because I swear just walking from point A to B at any given time alone felt like it took hours to me. I would even just take the characters to not have the agility of a fridge at that point and have everything else stay the same, because screw "realism" and give me a character that can at the very least "stroll" dang it! It's a crying shame too, because I really liked the overall premise and much more than I expected I have to add. The whole "Curator" aspect was pulled off excellently; not too cheesy nor too serious, it just hits that sweet spot, almost to the point that I couldn't even wait to see him again. So props to both mocap, voice acting and writing for that. On the other hand, while not incredibly satisfying, the story is also decent as well. I just think writers play their cards too early with little subtlety to boot and that takes away the mystique of the whole situation away too quickly. If you are even a little observant, you understand where the story is going towards rather early on. But even with all these combined, I don't hate the game, however- I simply couldn't go without mentioning all its issues. Without those, I would play this many more times to see every ending, every secret and detail but as things stand that's not gonna happen anytime soon. It's almost the perfect embodiment of a " 6/10 " game even though I'm not too fond of that scaling system. Thanks for reading this entire, unnecessarily long rant.
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June 2024
This is the 2nd installment in the Dark Anthology Series, and one of the most difficult in saving all characters....I've played this 3 times, 2 times with my best friends, 1-time solo, and still couldn't figure out the game at all, it has a pretty heavy plot twist that will shock you but it is just like the others if you focus on little details and get invested in all the collectibles you can solve the plot twist early on just like my best friend did. But I will say for this one, that this is better with a friend the pacing is a tad slow at the start and I've read a lot of people have skipped this one because of the lack of pacing and having the weakest character lineup in the Anthology, get it while on sale only but again still buy tho because it's the Dark Anthology.
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March 2024
This game and all the other Dark pictures games are amazing. Don't listen to any of the other reviews complaining. Music was good, art direction was good, camera control was pretty frustrating but manageable. Frustrating aspects are your usual Dark Anthology games where you try to keep everyone alive and it never works out.
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Jan. 2024
Enjoyed it more than Man of Medan. Pacing was pretty good across the almost five hours. Exploring the town was interesting and ties into the story. Basing the narrative around Witch Trials provides a good foundation and allows the story to dive into the past. Felt the story was strong because it raises questions and has you trying to answer them. It was good to see the actors use old accents in their older rolls. Will Poulter does a good job. The other characters are pretty good and mostly likeable. Most situations are fine and usually logical (except when the group decide to continue on in the dark, in the middle of nowhere, because "the others will catch up"). Biggest criticism for me is that 95% of jump scares are exactly the same: it zooms in on one character that has black and white face paint. Camera controls and movement are not great also.
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Last Updates

Steam data 21 November 2024 00:39
SteamSpy data 17 December 2024 23:11
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 22:01
The Dark Pictures Anthology: Little Hope
7.1
6,138
2,277
Online players
88
Developer
Supermassive Games
Publisher
BANDAI NAMCO Entertainment Europe
Release 29 Oct 2020
Platforms
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