The Conquest of Go

Learn and play Go, the classic board game that has been played for thousands of years, and compete in the race to conquer the most land in the in-game world, or compete online against opponents around the real world.

The Conquest of Go is a early access, turn-based and strategy game developed and published by Wolfey Studios.
Released on December 07th 2020 is available on Windows and MacOS in 10 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Russian, Spanish - Spain and Spanish - Latin America.

It has received 468 reviews of which 439 were positive and 29 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 9.99€ on Steam and has a 20% discount.


The Steam community has classified The Conquest of Go into these genres:

Media & Screenshots

Get an in-depth look at The Conquest of Go through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 10
  • Storage: 700 MB available space
MacOS
  • OS: macOS 10
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Storage: 700 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
The campaign mode is my favorite. Fun mix of 9, 13, and 19x19 board sizes, along with "fortifying" your land with life+death puzzles. The music is relaxed. Not something I would have normally listened to but it goes well with the game.
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Dec. 2024
It's a phenomenal game that will keep you coming back to Go day after day. There's plenty to engage with. The centerpiece is a gamified conquest campaign, which gives some flavor and visible progress to your learning journey. AI will automatically adapt to your playing level and provide constant challenge. It also gives you "fortifications puzzles" which are similar to life-and-death puzzles. I haven't explored the whole campaign yet but this mode alone makes it worth it. And if you're missing more puzzles and in need of tutorials, the workshop integration is there for you to take the advantage of. There is a dozen decent workshop items and present thousands of puzzles that will help you to the next level. If you're still asking yourself, why should I pay for this if something similar is available online for free, look at the gamified aspect. It's really well done, deserves your attention and support. You won't regret it.
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Nov. 2024
This is an amazing game for learning WeiQi, if I could give this game 2 thumbs up I would.
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Aug. 2024
I've wanted to learn to play Go for years and this game is finally helping me to put the time in necessary to get comfortable with the game. The graphics are beautiful, the sound is great. It makes playing the game a lot more enjoyable. I love the game-review feature where they show you your worst moves and ask you if you can guess what the best move was. Update after playing the game more: the more I play this the more I am blown away by how well it is made. This is a brilliant introduction to Go. The "Fortification puzzles" (simple Go puzzles) are really helping me to spot basic patterns for capturing groups. There are so many features in this game that help me to better learn the game. This game should be way better-known, IMO it should be reviewed on war game sites.
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Feb. 2024
MY EXPERIENCE WITH GO I started with the physical board game version of Go. I had read some bits of books about Go, instruction manuals included, and I was very intrigued to see how learning through a real game of Go would feel like. So my approach was very self-taught and open-minded when I finally got a board. That's what made it interesting to me at first. When I got around the basic rules, I started teaching to friends and family, who were always new to the game. So I always played as a "tutorial adversary" to help them not get discouraged. Only a few people didn't get discouraged and unfortunately I'm not able to meet them AND play Go with them a lot of times like I did when I learned the basics. It stayed like that for a while until one day : I bought this game and it made me enjoy Go even more. "THE CONQUEST OF GO" REVIEW (2.5 hours in) Before saying anything else, I'll say that I play on my 5-year-old laptop which still runs good but often gets very hot and noisy when I play demanding games or just simply play games whilst charging the said laptop. So I didn't expect much from this and was very surprised to discover the educative UI (names of moves and story mode, although I haven't tried story mode yet). My laptop doesn't overheat or anything when playing this. The graphics are simple and generic, yet satisfying and artistic. It's what you'd expect (and generally want) for a game that's like 1000+ years old : the players from previous generations would be proud of this, I'm sure, because they would still mostly understand the game when seeing this. To me, that's what's matters. The game itself is vague and open to the imagination yet very logical, precise and simple. It's kinda like modded tic-tac-toe on steroids crossed with a simpler-than-chess rules core in an open-world map. It has an insane learning curve and it shows during matches with high-level adversaries. I only played two matches with this game so far (both on 19x19 boards as black along with advanced difficulty AI adversaries, japanese rules with no handicaps and no real timer impacts). I've played about 40 games so far on physical boards and only a dozen could be considered really competitive or "serious matches" for me. To me, this game is a 10/10. The only thing I thought of even calling "lacking" from this game is transforming match files into short video format, but that can be solved by simply hitting record with any capture app you have! Heck, this game has a replay feature for each move you make WITH their names and STATS if you save the footage! Just buy this game, GO!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 07:15
SteamSpy data 19 January 2025 09:45
Steam price 22 January 2025 20:25
Steam reviews 21 January 2025 17:46
The Conquest of Go
8.7
439
29
Online players
3
Developer
Wolfey Studios
Publisher
Wolfey Studios
Release 07 Dec 2020
Platforms