The Complex: Expedition is a wonderful subtly unnerving horror experience filled with a kind of contemplative dread that will strike a chord with patient, imaginative gamers. Playing out like a horror inflected walking simulator, the minute to minute gameplay may not be enough to hold the attention of an action hungry audience. There are no shocking jump scares here and no in your face gore, rather this is the kind of horror that slowly crawls under your skin and makes you run from your own imagined terrors. While the game takes many visual and narrative cues from the wonderfully produced "Backrooms" YouTube videos by Kane Pixels, this is not intended to be an extension of that particular canon. There already exists a dedicated community producing derivative works, and countless creepypasta fan fiction which explore the every minutiae of the original series, but the developers wisely choose to ignore that body of work. Here instead, they present their own version of events which should be viewed as a companion piece. The team understand that the most interesting element of the fiction is the mystery, and that by very definition a mystery becomes much less interesting the more it is explained. The story begins with a team of researchers crossing the threshold and entering The Complex. Our protagonist, Neuman J. Miller, is the cameraman for this particular expedition. As such, he is tasked with crawling through a low opening known as "the gap" and documenting what he sees beyond. Shortly after this point, he encounters some kind of fluctuation in his surroundings which causes him to be transported to unknown territory within The Complex. From this point onwards the player is charged with trying to escape from this labyrinthine nightmare and return Neuman to the safety of his own standard world. Thus a bare bones narrative structure exists. Nothing is implicit, but much can be inferred from careful observation and exhaustive exploration. While there are no NPCs beyond the opening sequence, the environments are very much a character in their own right, with the ability to guide, disorient and alarm the player. The enjoyment and impact will depend on the player's willingness to engage with exploration, but the quality of the presentation should hold the attention of most. The project absolutely nails the visual aesthetics of the original short films. The Expedition utilises the same conceit of viewing the surroundings through the lens of a period appropriate (late 80s / early 90s) video camera, and so everything is seen in a forced 4:3 aspect ratio complete with lens flare, screen artefacts and visual distortions due to the nature of the medium. Combine this with the realistic lighting, the accurate recreation of colouring and texturing on surfaces and objects, and it makes for a truly impressive spectacle. The mundanity of the environments make them appear hyper real, and for anyone familiar with the VHS format, their mind will frequently be tricked into accepting what they are seeing as real. This immersion is further assured with equally strong audio design. The very human sounds made by the player ring out in stark contrast to the overwhelming silence of the alien environments. The steady breathing of the protagonist is a constant reminder of his vulnerability and isolation. The whirrs and bleeps emanating from the video recorder punctuate the silent halls and are both reassuring and dreadful in equal measure. The soft muffled footfalls across the carpeted expanses become eardrum shattering crashes as the floor surfaces change, and the noise rings out into the endlessness of the void. The Complex itself is a mostly silent expanse, and so when sounds do occur, they carry an unknown significance. The faint and menacing low hum of some distant machine becomes a cacophonous roar, as if alerting the world to the player's incursion into this silent realm. On rare occasions the sound of music will carry across the dead air emerging from some uncertain origin. Often the source of much joy, in this forbidden place, music is used to goad and unnerve. Without any contextual clues, discordant jazz and melancholic classical pieces feel mocking and unkind. Jaunty tunes become haunting spectres as the equipment through which they are transmitted garbles the lyrics or distorts the harmony, and the wonderfully spatial quality of the audio makes the effect even more startling. When the player stops to really listen, the content of the song feels deeply sinister and insidious. Then there are the sounds made by something else entirely; something rarely seen, something very curious, something that is following... The developers released a shorter free game called The Complex: Found Footage about a year before the release of Expedition. It is a pared back version of essentially the same game, and I can understand some reviewer's opinions where they suggest it is the better overall experience. The earlier free game literally covers much of the same ground as Expedition and the whole experience clocks in at under an hour. It could be viewed as a playable remix of the early Kane Pixels videos. Expedition on the other hand, takes about two hours to complete, and more if you are really investigating the world. As a much more fleshed out experience, it does often suffer from long monotonous stretches traversing reused environments and some rehashed gameplay elements. While the first game is certainly much more succinct, I would argue that the increase in fidelity here and the addition of more narrative elements makes the earlier work largely redundant. Having given it another playthrough, the difference in quality is really quite pronounced. If you have yet to try out the original free game, then absolutely play that before coming to a decision on this larger successor. For those who feel completely satisfied by that short experience, they would be best served by leaving off there. For those who feel some kind of deeper connection, some yearning to return to the equally comforting and disquieting hallways of The Complex, then definitely snap this up. You will enjoy getting literally and metaphorically lost within this well crafted world. The full 1.0 release is due July '24, and I have been reliably informed that it will be almost a new game at that stage. I do hope the tone doesn't shift too radically, but I certainly look forward to another expedition into the liminal world, whatever may be lying in wait for me there.
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