The Coffin of Andy and Leyley is a game that has garnered plenty of controversy for its depiction of incest despite that being just one of many disturbing elements that it presents. Other such elements include cannibalism, parricide , verbal abuse, emotional abuse, gaslighting, organ harvesting/trafficking , and literal human sacrifice done in the name of demon worship. Admittedly, some of the themes are handled in a more comedic way, (i.e. the demon worship) while others are more of a background element, (the organ harvesting ). The point is that the game has much more going for its story than just "le incest". This has made many question if this game is really a horror game at all, or just weird fetish bait hiding under the thin veil of dark humor and a crapsaccharine setting. Well, the answer is obvious: it is a horror game. It's just a derivative of a niche literary genre that has seen next to no representation in this media format. The genre I speak of is "splatterpunk". For those who do not know, splatterpunk is a sub-genre of horror that aims to nauseate the reader rather than terrify them. It is most prominently known for its extremely graphic violence and counter-cultural alignment. By applying these elements to their fullest extent, the work in question can achieve a level of revulsion in the audience that is not otherwise possible in other genres. Elements used to induce this effect include various forms of abuse having a continual presence in the story, incest, and other taboo sexual themes, disturbing depictions of gore, cannibalism, and a hopeless, crapsack world. Sound familiar? The Coffin of Andy and Leyley is basically "softcore" splatterpunk. I say softcore because it doesn't lean as hard into these aspects as other works of its kind. The game's cute art style, subdued sexual themes, less egregious violence, and comedic overtones help make it more approachable to people who have never experienced this niche subgenre of horror. For better or worse, this approach has caused the game's popularity to explode. Despite all the flack the game has gotten on social media, it has undoubtedly been a major financial success. I wish the creator nothing but the best in their future endeavors. Personally though, as someone who has read Matt Shaw's "Sick Bastards", I find all this drama and controversy absurd. That book truly shows just how tame this game is by genre standards. The book literally opens with the main character having sex with his sister before being called out for dinner to eat a bound and gagged man that their father is carving up alive. So yeah, while this game strays from more intense depictions of its subject matter, it still possesses the required elements of the splatterpunk genre to be considered a horror game. The element that The Coffin of Andy and Leyley excels at most has to be the non-stop, toxic dialogue between its main protagonists. Coincidentally, it is also the least toned-down splatterpunk element this game offers. Ashley's constant use of guilt-tripping, love bombing, gaslighting, and other abusive tactics is honestly sickening. She is not only narcissistic but completely psychotic. Andrew is her sole focus of obsession and anything that gets in the way of her controlling him is immediately met with instant retaliation. Despite all this, the dialogue is extremely engaging and often, rather humorous. Once I started playing, I couldn't stop until I had gotten all the endings which speaks volumes about just how engaging the characters are. Very rarely do I care enough about a game to go back and play it again to get all the endings. Depending on the choices you make, Andrew can end up aligning with Ashley's sick worldview or completely rebelling against it. As of the time of this review, only the first two parts of the story have been released. The third and final act is said to be completely different depending on the choices you make, so I'm excited to see how the two main story paths differ in Episode 3. I'm just happy we are getting more content period, especially after the creator was threatened and doxxed. It would have been a shame to see this gem go unfinished. As for gameplay, it's nothing special. The game was built using RPG Maker but has done a good job of distinguishing itself by utilizing an assortment of artistic assets to change its user interface. I think the fact that the game avoided going in the direction of a typical pixel RPG really helped it stand out as something unique among the competition. The art breathes a lot of life into the game and helps give it that extra bit of charm that makes the experience all the more memorable. I really like the use of faded colors and thick line art. It makes the monochrome designs pop. The backgrounds also have a hand-drawn feel that adds to the surface-level illusion of childishness the game conveys. The puzzles are simple and I only got stuck once at the end trying to get the incest route. I respect this game for understanding that its appeal is in its narrative, not its puzzle elements. The streamlined puzzle elements make the game very easy to understand. The player can easily progress through the story without having their immersion broken by annoying, tedious nonsense. This makes for a very smooth experience with excellent pacing. You never feel like you're wasting time because something is always happening. The best way I can describe it is like this: in The Coffin of Andy and Leyley puzzles accompany you to your goal. In other games, they are nothing more than tedious roadblocks standing in the way of more engaging content. While this does shorten the game by a significant margin, (it is only a 2 - 3 hours experience after all) it is honest about what it has to offer. The game knows you are interested in Ashley and Andrew's relationship more than anything else, so you are never given focus on characters outside of the two of them. Sure, more time could have been spent fleshing out other characters and explaining the nuances of the world this story takes place in but the developer knows that the dynamic between the two protagonists is where the money is. On the other hand, if you want stronger puzzle elements or a more interactive gameplay experience, you may find these elements to be lackluster. This is very much a narrative game and it doesn't offer a lot when it comes to its more interactive elements. Even the choices are somewhat lacking when compared to bigger choice-based games like Until Dawn and Detroit: Become Human. If it wasn't for the fact that the third episode is completely different based on the choices you make in the second episode, this game would have barely anything to show for in this department too. Despite this, the game succeeds by capitalizing on its strongest aspects. By providing a thought-provoking story that goes places few games have gone before, it has created a cult fanbase that is sure to keep its memory alive for many years. The Coffin of Andy and Leyley goes to show that controversy is not always a bad thing. In fact, it can be a good thing. By taking a niche horror genre and adapting it to appeal to a broader audience, it has brought something new to the table and people are eating it up. In my opinion, this is one of the best RPG Maker titles we have gotten in a long time and I highly recommend that everyone at least give it a try, especially if they are a fan of older RPG Maker horror games. This very much feels like a narrative offshoot of the tried and true formula and it may give rise to tighter, more character-driven games like it in the future.
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