The Callisto Protocol™

Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.

The Callisto Protocol™ is a horror, sci-fi and survival horror game developed by Striking Distance Studios and published by KRAFTON and Inc..
Released on December 01st 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Russian.

It has received 38,161 reviews of which 24,703 were positive and 13,458 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 17.69€ on Steam and has a 70% discount.


The Steam community has classified The Callisto Protocol™ into these genres:

Media & Screenshots

Get an in-depth look at The Callisto Protocol™ through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel® Core™ i5-8400 or AMD Ryzen™ 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580
  • DirectX: Version 11
  • Storage: 75 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Good game? Yes. Amazing game? No. I've been waiting for this for a long time, and only 4 months after its release did I finally have the time to play it, off-putting Dead Space's remake to play this first. Now for starters and most importantly , this is not Dead Space. It's similar to it, it's got the some of the same creators, but not the same. So don't buy expecting the same experience. It's a whole other entertaining experience, just with some similarities. I finished the game and its Final Transmission DLC on Maximum Security (hardest difficulty in default gamemode). What I found was an experience with many ups and also many downs, but generally more ups. Visually, this game looks freaking gorgeous. With my old rig (Gaming laptop with Intel Core i7-7700, 16GB RAM, GTX 1060 6GB) I was forced to turn all settings to low to get consistent 60 frames, but even in that form they were still amazing. Every single room has lots of details, some areas have spectacular artistic lighting and rarely does any area seem blank, empty or rushed. The beauty of the environment still lingers in my head. Enemies are highly detailed, execute and death animations have had a lot of time and love put into them and I don't have any complaints about the visuals at all. As for performance, most of the problems from launch, if not all, has been ironed out. I never encountered crashes, freezes, fps drops or any game breaking bugs, or any bugs at all in fact. Only bug is that for Season Pass holders, they can't use 1 of the skins. Now, what you'll most likely want to hear about is the story, the gameplay and the atmosphere. The story was good. I get that many people say it was weak with great gameplay, but I find both of them to be 'good but not perfect'. I enjoyed the worldbuilding, the overarching story, the characters and their interactions. Unfortunately, while the start of the game and the second half of the game keeps you engaged with both story and gameplay advances, that middle part gets stale. During this part I stopped playing because I had gotten bored and later came back about 2 weeks later to "just finish it". After coming back and passing that part I was gripped pretty well and enjoyed my time, but there's no denying that specified part got boring. The atmosphere is great. Now this might be surprising to many of you as it was to me, but Calliso isn't really scary. Instead, it is tesne. Like f*cking tense at all times! Dead Space was scary, but after the first chapters, it wasn't that tense anymore as you had upgraded your whole gear and always had enough ammo. Callisto on the other hand has you tense from start to finish, and in a good way. In a way that only a horror game can and should. So, while the atmosphere wasn't scary, it sure as hell was entertaining and memorable. Now the combat, it's both good and bad at the same time. Combat mostly revolves around melee. You do have guns, but on higher difficulties they are mostly useful in combo with melee and if used alone, cannot progress you long. Combat consists of hitting the enemy with melee, dodging attacks, blocking attacks for ripostes, using guns to shoot off limbs and weak spots, and using your GRP (telekinesis) to grab objects and even enemies to hurl around. It's fun, engaging and rewards thinking out of the box . I found that a big part of the combat was utilizing the environment to your advantage. Actually, the most fun I had was with this aspect, to have sharp eyes to spot the hazards that you could use now or later, and be able to use them while under pressure. You can even throw objects around to distract enemies while in stealth, which reminds me: There is a stealth system here. A basic stealth system exists that lets you move around quietly to bypass or execute enemies from behind. For most of the game it's an option you can ignore, but there are parts that require it. These are not stupid sections where if you're spotted, you lose, but rather parts that are much more easy and less resource-heavy compared to going in guns blazing. There were a few times where I screwed up stealth and made it out alive, though barely lol. However, as much as I've talked positive about the gameplay, there are also quite a lot of negatives. For starters, as tense and engaging as combat can be, at times it just gets repetitive. Most of the enemies, no matter their behavior are all taken down the same. Close the gap, beat them to death and stop further mutations. When killing 90% of the enemies just consists of the same method, it gets repetitive, and there's not really any way to change it up. There is a miniboss that is recycled multiple times throughout the campaign, and besides the first time where it's new, it's painfully unpleasant to fight. It cannot be hit with melee and during the second encounter I didn't have enough ammo, so it took me 10 retries (if not more) to finally beat it. In the next encounters I had more ammo but it was still sh*t. Outside combat, there are two mechanics where you either shimmy across a ledge or inside a tight crack in the wall, and crawl inside vents. Both of these are slow-@ss systems where it takes so much time for your character just to get it and even longer to actually traverse them. There are maybe 8 times throughout the whole game where they are meaningful and for the rest of the game, they just artificial lengtheners to increase your playtime. For most of the game I tolerated them but even I have my limits because at a certain point, they just get so f*cking annoying that you'd wish you could install a mod just to skip them. Overall, the games was pretty enjoyable for a first run, but the thought of having a second playthrough sounds daunting. To have to go through all the slow sections and the fights that have already become repetitive long ago, no, I don't want to. I'm glad I played it, but I won't do it again. Final Transmission DLC I guess the most significant and important thing to talk about here is the story . I'll shorten it to this: This game is a horror story, and whether you enjoy that is subjective and personal. I did enjoy it. Conclusion Callisto has a lot of design flaws that stop it from becoming fantastic, but if you can get it at a good discount, I would recommend it. It's an experience that you can enjoy and remember.
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Aug. 2024
Maybe it was the bad performance at launch, or maybe it was the over-expectation of people. But for me, I failed to see the mind boggling criticism this game received because it is a decent game. The Callisto Protocol hailed itself as a spiritual successor to Dead Space, and it did well enough in that regard. Here is a linear, immersive experience with an engaging survivalist story - basically a good old-fashioned game where you enjoyed for around 10 hours, then come back for the experience when nostalgia hit after some time has passed. The gameplay loop is basically Dead Space but heavily focused on melee. Maybe for some people, shooting a gun with different trajectory is less repetitive, but TCP gameplay is as repetitive as any game can get, as it can't be more repetitive than games where criticism have praised to high heaven but had even more repetitive gameplay loop. This game biggest fault would be its checkpoint system, it would often put you back to a long cutscene, or where you had to spend a lot of time thinking on what to upgrade. And not long after said checkpoint, you ended up picking loots that could have spawn earlier before the checkpoint so you could manage your inventory better. And level design is nowhere as sophisticated as Dead Space, it is more linear and you would spend most time sticking to a straight corridor. These are the only criticism I have for this game. It's sad to see how TCP could have done well as a horror franchise and a sequel with many improvements. But with its troubled development, the crazy budget it needed and the hyperbolic criticism it received, this game will be a one timed experience. And the circle of the gaming industry cater to people who prefer loot box multiplayer and short attention span experience coils again.
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Feb. 2024
The Callisto Protocol is a third-person survival horror game that forms an ideally bleak science fiction world. It is a visually captivating and imposing game that is brimming with interesting concepts. It has a remarkable and outstanding sound design that enhances the utterly oppressive atmosphere. The character models are rendered incredibly well, and the voice acting is terrific. The Callisto Protocol does have its moments and a few surprises here and there. Unfortunately, it fails to reinvigorate the genre in any meaningful way. The game is weighed down by its disappointing story and gameplay. It is fairly linear, it lacks enemy variety, and it suffers from a limited number of bugs and glitches. Even though it might not meet the expectations of its obvious inspiration, The Callisto Protocol still delivers an engaging and thrilling experience. Also, The Callisto Protocol: Final Transmission continues directly after the conclusion of the main game. It retains the positive aspects of the base game and could have been the expansion to set the game in the right direction. Sadly, it just emphasizes what was already underwhelming about The Callisto Protocol.
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Jan. 2024
Just finished this game clocking in about 16 hours of playtime w/ an extremely leisure and exploring every bit I can type of playstyle, the game is in the short and sweet side and that's a good thing, the game is also extremely linear, there no sidequest and no side objectives, the only benefit to derailing from the main path is to get some extra loot and some collectibles in form of voice recordings. PROS: First thing, let's talk performance, the graphical stutter issues that plagued the game during launch are no longer present, the game now compile all shaders when you first launch it, and it runs butterly smooth throughout, it also runs great, managed to get 100fps average on my RTX 3060 Ti @ 1080P w/ everything maxed out (No RT). The game is a really good atmospheric horror game and it gets a lot of undeserved hate tbh. The combat is fun and smooth, and while it lacks depth it still manages to be fun and engaging. That being said, the game stop adding new things and abilities in the 2nd half of the game leading to the combat feeling a bit boring and repetitive as you reach the final chapters, it's not fun doing the same dodge, dodge, melee attack x3 and 2 pistol shots and repeat until the enemy is dead every single time, the game could've used different melee weapons instead of just having a basic batton. CONS: The inventory system is annoying, specially for my playstyle where I optimize my playthrough and explore as much as possible, I had my inventory full the majority of the time and it was annoying, I know it's there to discourage hoarding into ammo and health pickups but it's really stingy, they could at least allow the player convert items into credits on the spot for like 50-75% of their selling value, this really makes exploring feels unrewarding, since the majority of the time you won't be able to pickup the new items cause your inventory is full. Some textures look low res even at the highest texture settings, this is really noticeable on metalic objects, not a big deal and it's nothing really crazy bad, but I expected better textures from a game released in 2023. Overall, game is fun, a solid 7/10.
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Jan. 2024
I'm not too familiar with the issues this game had at launch, but my playthrough was for the most part fine, with the occasional frame drop and character getting stuck. Very similar to Dead Space, this is actually a pretty decent attempt to pick up the mantle from Visceral Games - which by now is long dead and buried. Just don't go into the game expecting some kind of mindblowing story and gameplay. It's not a particularly scary game either, if that's an important factor. Not great, but definitely not a bad game either. If you're a sci-fi horror enjoyer like me, you could do a lot worse.
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Last Updates

Steam data 19 November 2024 16:15
SteamSpy data 19 December 2024 17:42
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 10:08
The Callisto Protocol™
6.4
24,703
13,458
Online players
142
Developer
Striking Distance Studios
Publisher
KRAFTON, Inc.
Release 01 Dec 2022
Platforms