The Caligula Effect: Overdose

Mobius. An idyllic world that lets people forget about the pain and problems of reality. Created by a sentient vocaloid program, μ (Mu), reality and fantasy have become blurred, allowing people to relive their high school years in bliss -- but just how real is a virtual happiness?

The Caligula Effect: Overdose is a rpg, jrpg and anime game developed by FURYU Corporation and Engine Software BV and published by NIS America and Inc..
Released on March 12th 2019 is available only on Windows in 2 languages: English and Japanese.

It has received 555 reviews of which 405 were positive and 150 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 9.99€ on Steam and has a 80% discount.


The Steam community has classified The Caligula Effect: Overdose into these genres:

Media & Screenshots

Get an in-depth look at The Caligula Effect: Overdose through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit or later
  • Processor: Dual-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 450 GTS or AMD Radeon 6770 HD
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: 3D Resolution Scale at 50%

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
HONESTLY!!! Ive been fairly biased towards this game... but its still really fun!! Like, its fun but OBJECTIVELY speaking its not that good. The problem is that it had really good baseline but it just didn't execute it that well... I don't think thats the best way to describe it but for example: The characters are really interesting HOWEVER their development (and how they live with/solve the issue with their life) feels rushed and incomplete sometimes not even resolving the character's development ending when the protagonist learns of their issue. Again this isn't that bad because the characters are geniuenly interesting and when their arc is actually pulled off well it's really cool just that most of the characters' often feel off. This isn't the only thing like this in the game... The main story can feel rushed too in a similar way and the way the characters act feels very off... The thing is that if you can look past things like this the game is very fun but not mentioning these just because you CAN look past them wouldnt be a very good review.... Although I haven't played it from what I hear the second game pretty much fixes those issues... The game does have other problems like the dungeon design being pretty repetitive in the later areas because HONESTLY the first 4 areas we're cool cuz there was like some degree of interactiveness with the dungeon with different objectives to do... after the library all the dungeons are pretty much just going to the end (unless you wanna count looking for two keys in the construction site). Other than that, there's the combat, which is a masterpiece probably up there with my favorite combat systems. Seriously, this combat is really good... Anyways, I really like the game. I do recommend you play it even with these shortcomings because its still honestly a great game that I find really fun, just expect things like this... Also this is the first time I've tried writing an honest to goodness review so like yknow fr fr fr....
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Nov. 2024
Get this game if you want a JRPG with unique battle system, amazing character design, lovable cast of characters (even the antagonists!) and banger OSTs. There are a some downsides that I encountered, such as stiff animations, repetitive dungeon design and I feel like some of the story lacks the resolution that it deserve. My mind has been occupied by this game for weeks now, you can say it's all the effect of overdosing on caligula, heh.
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July 2024
Bought this on sale with no clue what it was and was pleasantly surprised by how interesting the cast and story were. JRPG with the premise of what if The Matrix was run by Vocaloids The battle system is... ok. It incentives juggling enemies to not allow them to get their turns but the lack of a battle timeline scrub control makes it far more time consuming that it should be. MC stat improvements outside of levels is tied to the Causality Link which is a sidequest tree. Cool the first few times you try it, but with how much the sidequests repeat, gets really tedious. I'd honestly recommend this game at lowest difficulty just to be able to speed along the story because that really is where it shines.
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June 2024
It's a recommend if you enjoy JRPGs. I can say that I genuinely enjoyed the story and the characters, it seems stereotypical at first but it breaks the mold and becomes something of its own. The characters that I didn't like were written to be despicable and the team behind game did so successfully. The graphics are decent considering it was originally a PS Vita game (albeit in the very few instances of pre-rendered backgrounds resized to 1080p can be jarring). There are anime cutscenes that, while low-budget, are serviceable. The gameplay is fun and strategic, with you inputing your moves and watching it unfold in a preview that you can go back to before letting it play for real and see if unfolds as planned. That said, the challenge is severely reduced after you reach level 50 on Normal (which should be halfway thorugh the game if you aren't avoiding enemies - there's no random battles - and clear the maps, as well some side-questing) so if you're an experienced player (i.e. the kind that actually uses buffs and debuffs instead of just mashing attack) then Hard should be more exciting. There's three things that bring this game down to 7/10: 1) The dungeon design is nice when you go through them for the first time, but revisiting them feels repetitive, boring and unspired. Also, on a second playthorugh the Library and the Aquarium are genuinely annoying dungeons to go through again due to their gimmicks. 2) There are side-quests through the Causality Link system that raise your base stats - a grand total 524 of them, which means they're not unique and very repetitive. Hunting NPCs becomes annoying over time, involving revisiting dungeons after every story event, then clearing the quests available at that point can easily take an extra 5 hours or more between dungeons (and that's fast-forwarding the text or using the game's option to skip all of it). Also, you'll have a bunch of NPCs whose quests can only be done in the final dungeon, which annoying since you can't use warp points (or at least not before you fight the final boss and save afterwards) and running round the dungeons mechanically through the same path over and over again is just mind-numbing. I'm glad they carry over on New Game+ because I plan on never doing it again. 3) The Ostinato Musicians are very interesting and complex characters, but revisiting dungeons and having to fight mobs in order to raise their friendship level is just annoying and everything that isn't their story events feels like padding to justify the remake. Also, the alternative ending not only felt force but made me feel the biggest jerk in the universe (which would be fine if it earned it, but it didn't). Finally, the highlight of the game: the music. It's simply excellent. The songs are made by famous vocaloid producers, but this time they had an actual singer (Reina Ueda, μ's voice actress) to work with and it's just amazing - the way it integrates with combat is very good too. After 119 hours later and unlocking all the achievements (almost everything can be done in one playthrough, with the major decision that splits the two endings becoming available only right at the end; only two achievements require a second playthrough and New Game+ is available for that), I recommend it with the caveat that if you don't have tolerance for NPC hunting and fetch quests, stick to the main story (+musician's route).
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Dec. 2023
horrendous gameplay, fantastic soundtrack and story. the musician route is a very unique idea and it's executed well. proof rpgs can only benefit from having an "evil" route.
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Last Updates

Steam data 29 November 2024 00:38
SteamSpy data 18 December 2024 12:09
Steam price 25 December 2024 04:19
Steam reviews 23 December 2024 21:53
The Caligula Effect: Overdose
7.0
405
150
Online players
2
Developer
FURYU Corporation, Engine Software BV
Publisher
NIS America, Inc.
Release 12 Mar 2019
Platforms
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