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The Bunker on Steam

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The Bunker is an award-winning interactive psychological horror movie. You are John, born underground the day the bombs fell, now alone and trying to survive. But when an alarm goes off, a catastrophic chain of events begins. Unlock the dark secrets of your past as you try to escape The Bunker.

The Bunker is a adventure, fmv and indie game developed by Splendy Interactive and Wales Interactive and published by Wales Interactive.
Released on September 20th 2016 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,758 reviews of which 1,226 were positive and 532 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 14.79€ on Steam, but you can find it for 1.61€ on K4G.


The Steam community has classified The Bunker into these genres:

Media & Screenshots

Get an in-depth look at The Bunker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 32-bit
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 11.0 compatible video card
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: macOS 10.13+ 64-bit
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Oct. 2026
A lot of people seem to hate this because its interactivity is low and I do think that's a valid criticism. The only time you really have to engage with it is the numberpad at the end and the solution to that is extremely tedious. I'm not above appreciating "story games" like this but I also think this game is overly limited in what you can actually interact with or discover through exploration. It's extremely railroaded in a way that makes the point of interests obvious and the merits of this land on it being something of an indie film. But if we're evaluating this as a film, I think it has merits. The conceit here is a horror fixated around loneliness and isolation, there's never any external threat you have to deal with as much as it is a horror of living with past trauma and having your entire life be defined by that. John can't comprehend a world where he exists outside of his routine and the routine he exists in is so mind numbing and rigid that it lends itself effectively to the horror that comes when this process is broken. It's why just opening a door outside of your routine is made out to be this horrific occurrence, especially given the traumatic experiences John remembers outside of that door. I also like the fact that the sense of isolated responsibility adds its own horror, that if something is to happen to John no one else is there to salvage his mistake, which ultimately is what drives the narrative forward. The scene where John is in the medical room trying to bandage himself is easily the best scene in this game, the editing sells how painful and scary it is to deal with something like that by yourself with no one around to help you. That the isolation is not just scary for social reasons but for pragmatic reasons as well, that there's no collective to cover for individual mistakes. The body acting John has to convey this is superb, which adds so much tension to scenes where it's clear the injury is affecting him. Personally, I think the music got way overbearing sometimes. The lighting is fantastic and the editing is mostly good, but god I think it gets really goofy when it lands on the "this is the part you're supposed to be horrified!" Bit and the music becomes excessively bombastic. It's executed in a way that just comes across as more amusingly campy than horrifying when I think morbid silence would have made these scenes land harder. I also kinda wish the narrative never overtly reveals the cause of the bunker's tragedy. I think there's a lot more merit in trying to piece things together through left behind notes than the story just flat out telling you who the culprit is. It's a solid twist to imply that the culprit did this out of desperation in favor of John and herself due to the mounting pressure of food shortage, but why couldn't the player figure this out themselves? This is where I think the "game" would have benefitted more if the devs actually tried to make it more interactive because having the downfall be handed to you like that feels unrewarding. If put outside the context of a game, I'd also say that the film part of this could have also been less overt on saying this too. The way I come at this game is thinking of things through someone totally isolated of understanding the tragedy around him but being affected by it nonetheless, so I think the person watching also not really getting the full picture and is only able to comprehend the aftermath would have been a lot more engaging. I also think there should have been more incentive to actually stay in the bunker. The dilemma makes sense but it doesn't really match up that the image of his mother would try to convince him to stay given that she clearly was not fond of the circumstances or living conditions of being there, especially given the long term of her actions. I get that his mother is the only person who lived in the bunker that he actually connected to emotionally, but nothing implies that she ever pushed John to want to stay in it. The bunker is literally all that John knows but he's also very operative in his mindset that escaping is the proper procedure in case things go to ♥♥♥♥, which it does. The radiation threat is designed to push John out of his routine but it also kinda defeats this dilemma because why would John even consider staying in the bunker when his procedural mind dictates that escaping is the best course of action? There's deep anxiety about living outside that bunker, but given that his entire routine is about keeping himself alive I feel that the dilemma gets undermined by the fact that it would be going against the purpose of his routine. I feel staying needed to be justified by how much leaving defies his mental coding, and I feel that the status quo of his life is shaken too much for him to be able to properly justify that. Regardless, I think this is decent as a cinematic experience moreso than a narrative one. There's decent narrative chops that I think could have been handled better but I think the narrative does serve to make its visual storytelling compelling. It's also something you can blast through in about 2 hours so it's not too bad of an investment if you grab this on sale. If the devs were willing to make better use of a conventional adventure game style structure to do more interpretative storytelling I think I'd have like this more, but I still recommend this despite that.
8 hours played
Sept. 2026
A very unique interactive film. An interesting story. It ranges from the protagonist’s monotonous, slow-paced daily life to moments of intensity, suspense, and horror. I recommend it. Очень своеобразное интерактивное кино. Интересная история. От монотонной, медленной повседневности главного героя, до экспрессии, напряжения и хоррора. Рекомендую.
3 hours played
July 2026
Mindblowing slow burn. Adam Brown gives a compelling performance in an atmospheric (though anacronistic for assumedly budget reasons) FMV. No skill required, just buckle in for two nights of horror.
5 hours played
June 2026
I enjoyed the story and acting of this one. They feed you bits of the story here and there with it clicked towards the end filling in that final puzzle piece. Definitely could've used a chapters selection or skip function and some of the clicking aspects were pretty tedious. Very heartbreaking and hit the emotional feels a bit too close. Would've loved to see a short "what happened after" but still overall fine at how it ended. (will now have to go and watch some pet videos to cheer myself up now)
3 hours played
June 2026
I played this originally on the PSN, but now I've played it here too. Recommended despite its shortness. It plays about as you'd expect. A couple of choices about where to go, what door you go through. Ultimately not much choice really. Game is very linear, so if you miss a figurine pickup often it'll mean you have to start a new game to try for it again. There are two endings, but you can do all achievements in one game, via a quick reload after getting one ending. It's almost like a study on human behaviour. Almost all the worst aspects of humankind brought to bear. The twists gradually reveal themselves in the form of the MC's flashbacks. Choosing to stay is the right choice. Humanity doesn't deserve to survive.

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Frequently Asked Questions

The Bunker is currently priced at 14.79€ on Steam.

No, The Bunker is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, The Bunker received 1,226 positive votes out of a total of 1,758 achieving a rating of 6.77.
😐

The Bunker was developed by Splendy Interactive and Wales Interactive and published by Wales Interactive.

Yes, The Bunker is playable and fully supported on Windows.

Yes, The Bunker is playable and fully supported on MacOS.

No, The Bunker is not playable on Linux.

Yes, The Bunker is playable and fully supported on Steam Deck.

Yes, The Bunker is playable and fully supported on Steam Machine.

No, The Bunker does not support VR.

The Bunker is a single-player game.

Yes, there is a DLC available for The Bunker. Explore additional content available for The Bunker on Steam.

No, The Bunker does not support mods via Steam Workshop.

Yes, The Bunker supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, The Bunker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Bunker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 04:31 UTC
SteamSpy data 16 October 2026 19:16 UTC
Steam price 25 October 2026 04:11 UTC
Steam reviews 18 October 2026 10:03 UTC

If you'd like to dive deeper into the details about The Bunker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Bunker
  • SteamCharts - Analysis of The Bunker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Bunker compatibility
The Bunker PEGI 16
Rating
6.8
1,226
532
Game modes
Features
Online players
0
Developer
Splendy Interactive, Wales Interactive
Publisher
Wales Interactive
Release 20 Sep 2016
Platforms
Remote Play
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