The Alien Cube is a Lovecraftian Horror walking simulator developed by Alessandro Guzzo, an indie developer whose only game I know other than that is the spiritual predecessor to this game: The Land of Pain. My personal history with this game is even shorter than it was with that title as well, considering a buddy of mine named Demenza’s Gate bought me the title originally before I gave it a spin while streaming it for a friend of mine early last year. I had later decided to buy this game along with a boat load of others late last Christmas like Lake Haven: Chrysalis, Eschaton and That Which Gave Chase to stream for my horror friend later this year. https://www.backloggd.com/u/gamemast15r/review/1875563/ (Plot Thoughts and Spoilers) The gameplay is a rather minimalist affair like The Land of Pain: you walk/run around, interact with your environments and solve simple puzzles and read notes for your surroundings. The puzzles were actually a lot more simple this time around compared to the last game, with me being able to pick up on stuff with relative ease. The only time I ever got confused was around Chapter 7, where I was trying to solve a puzzle with fire but I needed to find a key hidden on a box in the shadows. Another thing I noticed is that there were two separate mechanics this time around that I don’t remember from Land of Pain: Crouching and Jumping. There’s maybe a couple of times where jumping is needed but otherwise I’m sorta confused as to why it was needed to begin with? There’s also a bit of input lag there and it’s weird though there was only ever one time where I needed to do serious platforming, and that was in a metallic base located within the woods with the only reward I got being a drawing of Cthulhu. The chase sequences are also relatively simple, with you running in a straight line for the most part away from either cult members or certain creatures (ones where I didn’t die except if I turned around to screenshot what the chasers looked like) but I did encounter some odd moments. One odd bit I remember is running away from a creature in Chapter 4 or 5, dying once, and then the sequence didn’t trigger again. A later sequence had me accidentally kill myself by triggering a boulder collapse through pushing a post; this would have me respawn with the orb I had collected. Bringing it over to the place where I needed it wouldn’t let me put it in, so I had to collect the other orb to place in then go back to the first orb to redo the chase sequence, and of course redoing the boulder collapse had the post I needed to push disappear so I had pushed a space in thin air instead. I would also tend to die sometimes on platforming segments due to slipping off the side of a wood plank for example but checkpoints are placed pretty closely so I never felt really frustrated anyways. Otherwise there’s nothing too crazy really, there are small bits here and there where you can eat food but that disappears later into the game, and there are also 8 statuettes you can unlock (one in each chapter) which unlocks artwork for certain characters and creatures in the game, describing what they look like and identifying who is what. This is cool for the most part, though I wish they explained it a tad more instead as well as the fact that I KNOW I collected all of the statuettes but it glitched out and said that I was missing one of them. Other than that, the game is fine; standard horror walking simulator affair and it works well for the most part though there were a couple of times where the frame rate would chug a bit so I’m wondering if that’s the game or if it’s my PC. Graphically I’ll just come out and say that this is the game’s strongest suit along with setting down a mood. Waking up in the first chapter and walking outside with all of the structures made me wonder if the game was going to have an Ancient Roman theme to it that made me intrigued before it brought me back to Arthur’s house. The nasty apartments where his Uncle Edgar lives is just a grimy and filthy s h it hole that looks way too nasty not to be in Condemned: Criminal Origins and made me feel uncomfortable even being there to begin with. Alessandro’s use of lighting and shade mixed with the graphical detail with the textures were astounding and helped the game’s presentation. There’s at least one or two areas which while playing through made me think “Wow, this looks like it could be in Amnesia: The Dark Descent” and while that may sound like a backwards compliment, it actually completely translates that feeling over to a T. The only downside is that sometimes it does feel rather dark but that’s not something I was totally bothered by persay. As for the sound design, the only hint of voice acting is from a dude named Ryan Laughton who does a pretty decent voice performance for Arthur himself but nothing too crazy (no pun intended) to really freak out about. Most of the music consists of slower mood pieces, horror stingers and strange Gregorian chants which, while always a decent Lovecraft vibe, doesn’t really accentuate any memorable pieces though I guess it doesn’t really need to beyond the strange shouts and whimpers. Admittedly though, I wish that the sound cues matched up with actual scares as a lot of it just seems to appear only for it to not pay off later on. The main sound that really tickled me on the inside though was when I arrived at the Gas Station , climbing over a snow pile that sounded exactly like walking over a giant pile of snow in real life. The pattering of that filled my ASMR brain tick box with joy, though on the opposite end I grew kind of frustrated hearing at least three separate cassette tapes that only had strange audio and nothing building up to it like a noise filled purposeless collage. I guess it’s supposed to help build the atmosphere, but it didn’t really do much except confuse me a bit before moving on. The Alien Cube was a title that made me largely feel the same way that The Land of Pain did; it has certain elements which I had liked and worked with. I enjoyed how it tied into the former game and how beautiful the game was both graphically and atmospherically but otherwise felt absolutely nothing for the most part? It doesn’t really do too much to improve on the formula and while the story has neat ideas, it was also kind of convoluted and confusing to understand plus a little bit more dull with the twists than the previous one was. I had beaten the game in about 3 ½ hours or so, and if you enjoy the walking simulators then it’ll be fine. I do want to keep in mind though, this title was made by a solo developer so I don’t want to give this guy too much s h i t as Alessandro knows how to make use of mood and atmosphere, and he has some unique ideas that I’d love to see! I guess I just wish that this one had more of an oomph compared to the last title, but if you catch it on sale and play it in a single evening then I think there should at least be something to pull out of it that you’d like. Links: https://steamcommunity.com/sharedfiles/filedetails/?id=2631301935 https://www.youtube.com/watch?v=EYG3UilWNYQ https://www.guzzoproductions.com/the-alien-cube https://m.youtube.com/watch?v=ULINxCLc-Fc&pp=ygUZdGhlIGFsaWVuIGN1YmUgZnVsbCBnYW1lIA%3D%3D https://x.com/guzzoprods?lang=en
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