TEVI on Steam - User reviews, Price & Information

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Embark on an epic action-adventure as you slash, dash, and combo your way through a vast, vibrant world. Explore and uncover hidden secrets. Customize your build to triumph in spectacular boss battles. Experience a tale of mystery, magic, and mayhem in TEVI, a bullet hell metroidvania!

TEVI is a metroidvania, anime and pixel graphics game developed by CreSpirit, GemaYue and Ein Lee and published by CreSpirit and Neverland Entertainment.
Released on November 29th 2023 is available only on Windows in 8 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Russian, Ukrainian and Korean.

It has received 3,497 reviews of which 3,143 were positive and 354 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified TEVI into these genres:

Media & Screenshots

Get an in-depth look at TEVI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: windows 7 or above
  • Processor: Intel Core i3 or above
  • Memory: 4 GB RAM
  • Graphics: Intel HD 615 Graphics or above
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Additional Notes: 16:9 recommended (e.g. 720p , 1080p , 4K)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Weird one to say for sure because Tevi, the video game, the metroidvania that you actually play, is REALLY good. Combat hits that sweet spot of making you feel very powerful while also still making combat encounters feel meaningful, the map is HUGE and interconnected, the platforming for the most part feels good (I do not really like the wall jump but it's, mostly, fine), there's SO many secrets to find and the tools you have to secret hunt are sufficient to find all of them (postgame, anyways). It's just a joy to play and a meaty enough experience to feel satisfying - where my only gripe on this front is that on Normal difficulty it's a bit, easy, but, I guess that's why harder difficulties exist! And then there's Tevi, the video game, the narrative-focused, mostly linear guided tour of the world that... look, I'm sorry, this plot is NOT strong enough to justify how restricted it makes the overall experience feel. It's quite bad, actually. Way way WAY too many characters and too much lore without any real coherent plot thread tying it all together - there's like five layers of twist villain as the "end goal" changes several times over the course of the story and most of the big, meaninful "main quest" events feel like they would be side quests in any other game, especially with how few of them reach any real resolution. Also, the game equates killing off characters with emotional drama even though most of those characters barely exist for any reason other than to die and one of them is unlikeable enough that it's hard to miss them. And that's, the only emotional thread the story tries to tug at. Like, six or seven times? I started rolling my eyes at it eventually. The VA is fine I guess but I skipped most of it once I'd finished reading the (often poorly-written and annoyingly trope-y) dialogue because, simply put the plot is not engaging enough to warrant sitting through the VA. Sorry. That being said this is also a game I'm looking forward to revisiting in free roam mode which strikes me as the likely ideal way to play it, and I feel the urge to actually, like, get good at it - again, a thing the main game never really pushed me towards doing - so, this is likely a game I'm bound to come back to - without seeing any of the story ever again, most likely. The archipelago randomizer is already there too so, that could be fun! There's so many possible ways to build your character and such an extreme power creep over the course of the game that no two playthroughs are ever gonna look exactly the same, either, and I think that's really cool! Super customizable and replayable experience. It's just a shame it's all tied to a lackluster story and that the entire game bends to the will of that story, mostly for the worst. A+ metroidvania wearing B or C tier clothing, I think.
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Jan. 2025
I finished the last boss and I'd say this is a great game. I don't care about others saying the plot is trash, I appreciate anyone who made the story - I wish there are other endings
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Dec. 2024
After playing RabiRibi, I really wanted to play TEVI, expecting a similar experience. I got that, but a in a different way. TEVI is a bullethell combat-based pretty standard metroidvania. Things that are great: [*]High profile JP voice acting [*]Awesome soundtrack [*]Tight combat [*]Suprisingly varied and huge world [*]Amazing pixelart [*]Somewhat serious story beats What I didn't like: [*]A bit railroaded progression, especially early game [*]The actual story seems a bit rushed and all over the place [*]Overly complicated sigil system, it gives opportunity for a lot of customization, but I feel like a lot of them are complicated, too small, or should've been included as a base power. [*]The map not yet 100% interconnected and seamless metroidvania (but a step up from RR nonetheless) [*]Weird "dodge" system, I found this very random and unwieldy Also there is one thing I'm neutral on, the base "normal" difficulty of the game is very easy, I played through on normal+ with no problems. I think this makes a the game more accessible, and also has a lot of difficulty options, but still feels weird as an intended first time experience. Take this either as a warning or a bonus to the recommendation. Overall, it's a great game, totally worth the price.
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Nov. 2024
**Tevi** is a metroidvania bullet hell platformer. It excels in its boss battles, combat, and visual presentation. Combat is varied, has many build options and movement abilities, and, in general, just feels good to play. Its narrative is not great, the platforming is rather bland, and backtracking can be quite repetitive. If you're looking for a challenging set of creative boss battles, this is the game for you. Otherwise, the game does not have any strengths worth noting, so I would avoid it. Review **Tevi** is a successor to **Rabi-Ribi**; in this regard, it is a straight-up upgrade in every way. Combat has more options, you feel more mobile, the story is more serious, the visual presentation is better, and there are numerous biomes. The game will run you around 20 hours if you're just mindlessly going through it and not exploring for the secrets—of which there are a lot. **Tevi** offers a lot of replayability, with some post-game bosses, a boss rush mode, and numerous modifiers for New Game Plus. Additionally, there is the simple act of mastering the boss fights. The rest of this review will go into detail about the above aspects of the game. Combat Combat in **Tevi** revolves around dodging a barrage of bullets and finding openings in which you can deal damage to bosses to trigger their "break meter." When this happens, the boss stops attacking, and you essentially play golf with their body—dealing damage en masse and performing satisfying combos. You have the option of both melee and ranged combat. I personally did not explore much of ranged combat, though both styles of play are important. You can find many badges throughout the world; each badge offers a wholly unique ability, which creates a massive amount of build diversity. Imagine **Paper Mario**, if you could equip 30-40 badges at once—it's amazing. You get boatloads of BP throughout the game, so you're never micro-managing your badge setup too much. Every time you collect a potion that raises your BP, it's fun deciding what to equip next and what build you may want to go for. The fact that each badge offers a genuine ability that materially affects gameplay is very appreciated, in contrast to games where your upgrades are mundane "5% increase to your left shoe's power." The game, and its badges, encourage you to do "combos" and build up your combo meter. This activates abilities of some badges. Your combo meter increases more when your move set is varied, so you never fall into the habit of doing the same repetitive combo, which is nice. Each ability is really satisfying to pull off, and you can weave attacks together in many different ways. The order in which you perform these also matters. For example, you can do a heavy attack with your wrench, but this will throw the enemy across the map, wasting time when they're stunned due to their "break gauge" being depleted. However, this is good to end a combo because it gives you distance from the boss when it attacks. Some moves deplete the break gauge faster than others. For example, a badge gives a spinning attack a slam at the end of its spin. While it depletes a lot of the break gauge, it is very long and risky to perform. There are many examples of this you must consider when doing your combos. Another layer of depth in the combat is how **Tevi** freezes whenever she hits a boss. This not only adds to the feeling of "meaty" hits but also has implications when dodging bullets. For example, if you hit a boss mid-air, all your vertical momentum disappears, and you float. This is useful for keeping yourself stationary and dodging bullets mid-air while also maintaining uptime on your combo and continually dealing damage to the enemy. However, the combat does have some issues. Sometimes the controls can feel quite clunky. For example, you can perform a dodge move if you jump after hitting an enemy with a melee attack. The timing for this can be quite hit-and-miss. Sometimes I want to dodge, but it jumps. Sometimes I want to jump, but it dodges—leading to moments where **Tevi** feels like she has a mind of her own. Similarly, the button for the air dash also doubles as an attack move if you press up or down while pressing dodge. This can lead to accidentally performing an attack instead of the dodge you intended. Another example of clunky controls is the hover ability. To use this, you must double jump and then press up. Hovering is exceedingly useful because it allows you to be stationary in the air to dodge bullets (like a traditional bullet hell). The fact that you can't do this after a single jump is quite annoying and can lead to you flying directly into a bullet you were trying to avoid by hovering. This leads to another point: the key challenge **Tevi** presents in these boss fights is dodging bullets while controlling a character affected by gravity. This can lead to many sticky situations where dodging feels nearly impossible for some attacks (though you can certainly learn to dodge all of them). I think the biggest problem is **Tevi's** hitbox. It's very small, but it's incredibly difficult to tell where it is. Even when you toggle it to be visible 24/7, you'll encounter scenarios where you're like, "How did I get hit!?" because it is hard to keep track of, especially amidst all the bullets. There are also a minority of unclear hitboxes. Overall, the combat is great and offers a lot of depth for those who seek it. The controls can sometimes feel clunky, and some boss moves have vague hitboxes or zero wind-up to their attacks. However, they are generally fair and learnable. There are many more options and layers of depth in the combat system that would go far beyond the character limit for this review! Exploration There's no shortage of areas to explore in the game. The game introduces new areas frequently. There's almost always something to collect or a new area to explore a few screens away, making it very rewarding for those who hug every wall to find every secret. That said, various aspects of the exploration are rather annoying. Some secrets have zero indication that they even exist. You blow up a random wall that looks like every other wall and get goodies, but there's no way to know that secret was even there. It made trying to achieve 100% completion feel laborious and unfulfilling. On top of that, the game frequently gates you via movement abilities. You can explore vast expanses of the map only to reach secrets you cannot access because you need **X** ability. This can lead to a LOT of backtracking, which can be made even more frustrating due to all the one-way routes on the map. Taking an accidental wrong turn often leads to circling back unnecessarily. Story / Visuals If I could describe this story in four letters, it’d be **ADHD**. It feels very much like a new **Scooby-Doo** episode every couple of hours. Many characters are introduced, as are numerous concepts, lore, and exposition dumps. However, it’s all forgotten the moment someone stage left goes, "Ruh-roh, Raggy," and you're running off to do something completely different. You never revisit or resolve any of the conflicts you JUST engaged in. The story goes in some interesting directions, but it has no coherence whatsoever. It feels random until the very end, where it gets climactic and genuinely manages to pull off a tense moment, atmosphere-wise, though the surrounding story remains nonsensical. Given all that, you will, at the very least, be presented with some very pretty, detailed art pieces as backdrops to certain scenes. While almost every character is a throwaway, seeing the new character portraits is great, as they are all clean and appealing to look at. This applies equally to the sprite work. Nothing in this game looks bad. Overall, the threads the game spins may be somewhat satisfying in isolation, but the overall story will likely leave you very unsatisfied.
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April 2024
Like other reviews say, it's not quite as open as Rabi-Ribi, on the contrary, it's very tied to it's story which can be a hit or miss, depending on the player. Overall though I really enjoyed TEVI and I'd say maybe even a bit more than Rabi-Ribi. Missed the openness of the predecessor but the flow of the character was really nice and I really liked the bosses (although they were maybe a bit easier than I thought on hard). I really liked the story as well but I can see why people say it's bad. To summarize, I recommend TEVI, it's a great game and worth the zennies.
Expand the review

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Frequently Asked Questions

TEVI is currently priced at 28.99€ on Steam.

TEVI is currently not on sale. You can purchase it for 28.99€ on Steam.

TEVI received 3,143 positive votes out of a total of 3,497 achieving a rating of 8.65.
😎

TEVI was developed by CreSpirit, GemaYue and Ein Lee and published by CreSpirit and Neverland Entertainment.

TEVI is playable and fully supported on Windows.

TEVI is not playable on MacOS.

TEVI is not playable on Linux.

TEVI does not currently offer any DLC.

TEVI does not support mods via Steam Workshop.

TEVI does not support Steam Remote Play.

TEVI does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for TEVI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 April 2025 07:11
SteamSpy data 20 April 2025 18:23
Steam price 26 April 2025 04:48
Steam reviews 24 April 2025 16:02

If you'd like to dive deeper into the details about TEVI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TEVI
  • SteamCharts - Analysis of TEVI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TEVI compatibility
TEVI
8.7
3,143
354
Online players
18
Developer
CreSpirit, GemaYue, Ein Lee
Publisher
CreSpirit, Neverland Entertainment
Release 29 Nov 2023
Platforms