Day 1 Review (see additional headings below for updates): Loved the demo, couldn't wait to play full release. I'm neither impressed nor disappointed. This is largely what I expected after playing the demo and as someone who has now played the original Terratech, the Terratech Worlds Demo, and now the early access release (day-1 at the time of writing this review), I'm frankly perplexed by many of the reviews left by others so far. Let's start by addressing some actually valid complaints: 1) At EA launch, he game isn't MUCH bigger than the demo was. There are a few new parts here, a few new resources there, one additional biome, and a few previously permanently locked items are now unlock-able. One might have expected a bit more between the demo and now, but it really hasn't been that long since the demo, and has only been in "early access" for one day. Overall, I'd call this a minor but valid complaint at this time. Only time will tell if it will fester into a bigger problem or be quickly solved as the developers have more time to work on the game. 2) The early game grind has indeed gotten a bit silly since the demo. Perhaps this is an attempt to slow down players while new content it being worked on, but it does feel bad taking significantly longer to do anything than it did in the demo. Had I not played the demo and therefore not had that point of reference, the speed might not feel as unnaturally slow, however in that case I'd also not have the knowledge that allowed me to make efficient use of my first few hours, which brings me to my next point. 3) The progression and early base building mechanics are not well communicated. Without having discovered all this in the demo already, my first few hours would have been hopelessly lost, with basically no progress being made between trying to learn the basics and fighting the aforementioned grind. This point, especially in conjunction with the previous point, could be serious problems that turn away new players before they are able to give it a real shot, and need to be addressed asap. 4) There are still a few notable bugs left over from the demo, and there are a few new bugs and quirks introduced since. No big deal, but it would have been nice to have seen them fixed since receiving feedback during the demo. With that out of the way, lets move on to the points that others have made that leave me scratching my head: 1) Everyone is claiming the tutorial cannot be completed. This is simply not the case. The tutorial is voluntary and can be skipped (which makes all the complaints of getting hard locked in tutorial nonsensical) but I played though it again here to see for myself what people were talking about, and had absolutely no issue completing the tutorial as expected. I'm going to have to consider this one user error or just straight up parroting misinformation. There's nothing that seemed like it would be hard for others to follow in the tutorial so I'm not even sure where someone could have gone wrong, but my only advice for new players is maybe actually read and follow the instructions, or skip the tutorial if you really just aren't interested. 2) Game performance is not worse than the demo. It seems to be just about the same. 3) The game is not crashing more than the demo. In fact it has not crashed at all for me so far while the demo crashed every few hours. 4) The game is not some far cry from the original Terratech. The core gameplay loop is nearly identical between the two and just about every aspect of the game is an improvement from the original. There's more raw stuff in Terratech, but with nearly a decade of updates vs this game's first day in early access, that goes without saying. The only things that are truly missing and not just altered (and IMO improved) from the original Terratech are flying crafts and the R&D DLC. Both of which were updates and were not present at launch of the original game either. 5) The game not being worth 27 bucks is... well its entirely subjective, but also a odd take in this day of soulless 80 dollar sequels with another $20 of all but required day-1 DLC, in-game payshops, gambling mechanics, battle passes, etc. Even the original Terratech is still 25 dollars, and adding the R&D DLC bumps that up to 32. Now add another 16 bucks for skin packs if you want the basic (and totally free in Worlds, by the way) feature of painting your creations. It's totally cool if 27 bucks is too much money for you personally to drop on an early access game, but the attempt to bill this as an objectively poor value is pretty wild. First major update (5 Days into Early Access): I have personally put 20 hours in to the game since EA launch now. Unlike the demo, I have not experienced a single crash yet. Today's update has allegedly improved stability for others who have been experiencing crashes however. Additionally, it cuts out a huge amount of the grind that I had mentioned on my day-1 review. Nearly everything that matters has been sped up, increased in yield, and/or reduced in cost as applicable. There are still a few spots where things feel off, like scrapping a piece of light ammo taking just as long as scrapping a 3 meter offroad wheel, but that's a minor late game inconvenience rather than the brick wall of early game grind that players were experiencing less than a week ago. Performance remains steady and has not degraded as I've built up my base, teched up my vehicle, and triggered huge numbers of enemy spawns and debris all over the ground. In fact it should be noted that not only has performance not degraded since the demo, but the install size of the game is currently significantly smaller than the demo, despite the world being bigger and there being perhaps twice as many parts available. As such, I continue being perplexed by reports of poor performance. Lastly, the camera height has been adjusted to match the demo. This is a welcome change and should address several of the early negative review complains.
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