TerraTech

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Design vehicles from a huge library of blocks. Scavenge, craft and buy new parts to survive and become the ultimate planetary prospector.

TerraTech is a building, sandbox and open world game developed and published by Payload Studios.
Released on August 10th 2018 is available on Windows, MacOS and Linux in 17 languages: English, German, Russian, French, Dutch, Polish, Portuguese - Portugal, Portuguese - Brazil, Italian, Swedish, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Czech and Danish.

It has received 22,617 reviews of which 20,654 were positive and 1,963 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.24€ on Steam and has a 75% discount.


The Steam community has classified TerraTech into these genres:

Media & Screenshots

Get an in-depth look at TerraTech through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 520M or Intel HD 4000
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
MacOS
  • OS: Snow Leopard 64-bit
  • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 520M or Intel HD 4000
  • Storage: 1 GB available space
  • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
Linux
  • OS: Ubuntu 64-bit 12.04 or higher
  • Processor: 2.33Ghz Dual Core
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 1 GB available space
  • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Starts out slow, but things start to get good after you get a good vehicle design.
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Aug. 2024
OVERALL FUN. Kill the hostiles, scavage the remains, make yourself bigger, faster, stronger and better. dont worry, they die slowly for your satisfaction. no blood, no gore. just tech on tech slaughterfests. the evolution from small and scared to big bad boss guy is slow and annoying, but very much worth it...and so very satisfying
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Aug. 2024
Yeah its pretty fun. but there's only one playstyle. i wish there was more options regarding being able to turn down the obnoxious enemy aggro and spawns, i tried to do a harvesting peaceful run, but no, enemies every 10 meters, and the ONLY way to deal with them is blow them up, so why have the entire crafting harvesting aspect if you harvesting craft needs to be shielded and armed to the teeth just to stand a chance of getting back to base with enough resources to cover what you lost getting them. TLDR, add settings to customise enemy spawning and AI
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Feb. 2024
TerraTech! This is a cute little game made for people who really like building LEGO. Since that's basically how it works. You snap pieces together into whatever you can think of. Like hovering tanks with jets. Or goofy-looking cars with auto-targeting missiles. Or a massive tank-treaded behemoth with an ungodly amount of firepower, casting a mile-long shadow over once-peaceful grassy plains. You start as a scrawny cart with maybe one or two guns, beating up enemy Techs your size and hastily taking their lunch money. As you destroy more rival Techs, you'll collect the blocks they drop, using them to augment yourself into a perfect killing machine. Missions and building factories will also net you some cool stuff. Alternatively you can play in creative mode/the R&D Labs DLC, which are both fun experiences that give you the chance to build anything you want. The game has modding support, ranging from skins to brand-new blocks, weapons, and even more game-changing stuff! (Note: for some mods, you'll need to install an external modloader, but it's a very quick process.) And, the best part? From today to February 18th, it's only $4.99/$6.39 with the R&D labs DLC, on sale! I would definitely recommend buying TerraTech if you or a relative love building games/LEGO. Since there's online co-op, too!
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Dec. 2023
Terratech is a surprising game. Seemingly simplistic and unambitious, but the reality is that it's the exact opposite of "ocean wide and an inch deep". Terratech's maybe a few inches wide, but there's definitely at least a mile of depth here. In terms of only an inch wide, the building mechanics are extremely intuitive and easy to grasp, just grab a block with your cursor and connect to a different block via their attachment points. Only some basic physics are simulated like mass, gravity, inertia, but it fits the game very well and allows things to remain intuitive. The campaign and NPCs are no doubt too simplified, and I wouldn't mind a more difficult and varied challenge and a reason to build and experiment, but these are secondary in this game and serve only as a unlock/progression conduit. On the other, mile deep hand, the number of different shapes and functions of the blocks makes it so fun and engaging. From getting your first Frankenstein's monster by adding bits of your defeated foes to your own vehicle and letting it grow to a chaotic, unsightly mountain of a monstrosity. Unbalanced, moving on an ill fitting set of wheels and tracks of various sizes and purposes, bristling with random selection of weaponry, everything scavenged from the burning wrecks of your enemies. To your elegant and deadly, streamlined to perfection, pre-planned and carefully crafted, heavily armoured and armed flagship that is maybe a tank, a mining and refining complex, a flying fortress, or maybe all 3 at once. A behemoth that can obliterate any size target from beyond the horizon in a matter of seconds. And everything between these two extremes. The building mechanics are vastly improved from the time I first played it many, many years ago. Back then, even building a simple mining, refining, selling structure was a major pain steeped in tedium and frustration. There is rarely any need to alt-tab to check wiki or forums about something specific. Building still could use many improvements though, like drag building conveyor belts, mirror building, exploded view for inspection of deep internals in large builds, modular building - now you can only place blocks one by one (patch 1.5.3 from a month ago introduced a new connecting block that allows modularity though). Where the game falls short is the counterpart to its extremely fun building loop, the world where your creations live. There just isn't anywhere near enough challenges and reasons to build and experiment with different types of crafts and structures. The terrain, despite having fairly varied biomes, only ranges from very flat to slightly bumpy, even in the "mountains". The biomes areas are very small and scattered around in random patches. The world doesn't change as you travel, you just go, very quickly, through the same bits of grassland, desert, salt flats, hills etc. There's almost never any necessity to purpose build something to allow progression, the entire world just blends into colourful patchwork. I would love it if the biomes were much larger, both horizontally and vertically so that making a helicopter to get to the top of the mountains, or a speeder to get through the salt flats would make sense. I've had some of the most fun during the Slippery Slope challenge, where you have to build a very specific vehicle and have restricted blocks. After an hour of failing I managed it with a tiny car utilizing a weapon with extreme recoil, mounted backwards to help me move through the obstacle course. I just wish there were more reasons to build something specific as now it boils down to making several blueprints for vehicles - regular tank, hover tank, fast tank, flying tank, and structures - defence turret, charging station, autominer template, refining and selling template. I still had plenty of fun doing those, but the game has so much unrealised potential that it leaves me wanting more. Having said all that, not only the devs are still adding new qos features and blocks to Terratech, but they have a new game - Terratech Worlds in development, which seems to be addressing the majority, if not all of my wishlist for this game. I can't wait for that to release. In the meantime, I'd absolutely recommend Terratech even at full price.
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Data sources

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Last Updates

Steam data 17 November 2024 21:21
SteamSpy data 20 December 2024 01:15
Steam price 23 December 2024 20:49
Steam reviews 23 December 2024 15:51
TerraTech
8.9
20,654
1,963
Online players
813
Developer
Payload Studios
Publisher
Payload Studios
Release 10 Aug 2018
Platforms
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